static void
populate_base_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
struct brw_base_prog_key *key)
{
key->subgroup_size_type = BRW_SUBGROUP_SIZE_API_CONSTANT;
static void
populate_vs_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
struct brw_vs_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
/* XXX: Handle vertex input work-arounds */
static void
populate_tcs_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
unsigned input_vertices,
struct brw_tcs_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
key->input_vertices = input_vertices;
}
static void
populate_tes_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
struct brw_tes_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
}
static void
populate_gs_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
struct brw_gs_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
}
static void
populate_wm_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
const struct anv_subpass *subpass,
const VkPipelineMultisampleStateCreateInfo *ms_info,
struct brw_wm_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
/* We set this to 0 here and set to the actual value before we call
* brw_compile_fs.
static void
populate_cs_prog_key(const struct gen_device_info *devinfo,
+ VkPipelineShaderStageCreateFlags flags,
struct brw_cs_prog_key *key)
{
memset(key, 0, sizeof(*key));
- populate_base_prog_key(devinfo, &key->base);
+ populate_base_prog_key(devinfo, flags, &key->base);
}
struct anv_pipeline_stage {
const struct gen_device_info *devinfo = &pipeline->device->info;
switch (stage) {
case MESA_SHADER_VERTEX:
- populate_vs_prog_key(devinfo, &stages[stage].key.vs);
+ populate_vs_prog_key(devinfo, sinfo->flags, &stages[stage].key.vs);
break;
case MESA_SHADER_TESS_CTRL:
- populate_tcs_prog_key(devinfo,
+ populate_tcs_prog_key(devinfo, sinfo->flags,
info->pTessellationState->patchControlPoints,
&stages[stage].key.tcs);
break;
case MESA_SHADER_TESS_EVAL:
- populate_tes_prog_key(devinfo, &stages[stage].key.tes);
+ populate_tes_prog_key(devinfo, sinfo->flags, &stages[stage].key.tes);
break;
case MESA_SHADER_GEOMETRY:
- populate_gs_prog_key(devinfo, &stages[stage].key.gs);
+ populate_gs_prog_key(devinfo, sinfo->flags, &stages[stage].key.gs);
break;
case MESA_SHADER_FRAGMENT:
- populate_wm_prog_key(devinfo, pipeline->subpass,
+ populate_wm_prog_key(devinfo, sinfo->flags,
+ pipeline->subpass,
info->pMultisampleState,
&stages[stage].key.wm);
break;
struct anv_shader_bin *bin = NULL;
- populate_cs_prog_key(&pipeline->device->info, &stage.key.cs);
+ populate_cs_prog_key(&pipeline->device->info, info->stage.flags,
+ &stage.key.cs);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);