// it and see if it returns a valid pointer for this function name.
if (layer_prop_list[layer].interface_version > 1) {
const struct loader_layer_functions *const functions = &(layer_prop_list[layer].functions);
- if (NULL != functions->get_physical_device_proc_addr)
- {
- if(NULL != functions->get_physical_device_proc_addr((VkInstance)inst->instance, funcName))
- {
- return true;
- }
- break;
+ if (NULL != functions->get_physical_device_proc_addr &&
+ NULL != functions->get_physical_device_proc_addr((VkInstance)inst->instance, funcName)) {
+ return true;
}
}
}