<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="mediump_vertex">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
- <TestCase name="mediump_fragment">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
<TestCase name="highp_vertex">
<Test name="scalar">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
- <TestCase name="mediump_compute">
- <Test name="scalar">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec2">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec3">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- <Test name="vec4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
- </TestCase>
<TestCase name="highp_compute">
<Test name="scalar">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.scalar
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec2
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.atan.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.atan.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.atan.mediump_fragment.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.scalar
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec2
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.scalar
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec2
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_fragment.vec4
# Bug 19408572
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
+dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.scalar
+dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec4
# Bug 18033342
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv