--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml.XPath;
+using Bind.GL2;
+using Bind.Structures;
+using Delegate=Bind.Structures.Delegate;
+using Enum=Bind.Structures.Enum;
+
+namespace Bind.ES
+{
+ // Generation implementation for OpenGL ES 3.1
+ class ES31Generator : Generator
+ {
+ public ES31Generator(Settings settings, string dirName)
+ : base(settings, dirName)
+ {
+ Settings.DefaultOutputPath = Path.Combine(
+ Settings.DefaultOutputPath, "../ES31");
+ Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31";
+ Settings.DefaultImportsFile = "ES31.Core.cs";
+ Settings.DefaultDelegatesFile = "ES31.Delegates.cs";
+ Settings.DefaultEnumsFile = "ES31.Enums.cs";
+ Settings.DefaultWrappersFile = "ES31.cs";
+ Settings.DefaultDocPath = Path.Combine(
+ Settings.DefaultDocPath, "ES31");
+
+ Settings.OverridesFiles.Add("GL2/overrides.xml");
+ Settings.OverridesFiles.Add("GL2/ES/3.1");
+
+ Profile = "gles2";
+ Version = "2.0|3.0|3.1";
+
+ // For compatibility with OpenTK 1.0 and Xamarin, generate
+ // overloads using the "All" enum in addition to strongly-typed enums.
+ // This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
+ Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
+ //Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
+ }
+ }
+}