i965/vec4_vs: Add an explicit use_legacy_snorm_formula flag
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 23 Jun 2015 00:30:23 +0000 (17:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 23 Jun 2015 22:35:01 +0000 (15:35 -0700)
This way we can stop doing is_gles3 checks inside of the compiler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.h

index 9c45034..f51aa1a 100644 (file)
@@ -35,6 +35,7 @@ extern "C" {
 #include "program/prog_print.h"
 #include "program/prog_parameter.h"
 }
+#include "main/context.h"
 
 #define MAX_INSTRUCTION (1 << 30)
 
@@ -1938,7 +1939,8 @@ brw_vs_emit(struct brw_context *brw,
    if (!assembly) {
       prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
 
-      vec4_vs_visitor v(brw, c, prog_data, prog, mem_ctx, st_index);
+      vec4_vs_visitor v(brw, c, prog_data, prog, mem_ctx, st_index,
+                        !_mesa_is_gles3(&brw->ctx));
       if (!v.run(brw_select_clip_planes(&brw->ctx))) {
          if (prog) {
             prog->LinkStatus = false;
index dc17755..26e3057 100644 (file)
@@ -23,7 +23,6 @@
 
 
 #include "brw_vs.h"
-#include "main/context.h"
 
 
 namespace brw {
@@ -78,7 +77,7 @@ vec4_vs_visitor::emit_prolog()
             /* ES 3.0 has different rules for converting signed normalized
              * fixed-point numbers than desktop GL.
              */
-            if (_mesa_is_gles3(ctx) && (wa_flags & BRW_ATTRIB_WA_SIGN)) {
+            if ((wa_flags & BRW_ATTRIB_WA_SIGN) && !use_legacy_snorm_formula) {
                /* According to equation 2.2 of the ES 3.0 specification,
                 * signed normalization conversion is done by:
                 *
@@ -217,14 +216,16 @@ vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
                                  struct brw_vs_prog_data *vs_prog_data,
                                  struct gl_shader_program *prog,
                                  void *mem_ctx,
-                                 int shader_time_index)
+                                 int shader_time_index,
+                                 bool use_legacy_snorm_formula)
    : vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
                   &vs_compile->key.base, &vs_prog_data->base, prog,
                   MESA_SHADER_VERTEX,
                   mem_ctx, false /* no_spills */,
                   shader_time_index),
      vs_compile(vs_compile),
-     vs_prog_data(vs_prog_data)
+     vs_prog_data(vs_prog_data),
+     use_legacy_snorm_formula(use_legacy_snorm_formula)
 {
 }
 
index 6f84179..0511ab5 100644 (file)
@@ -95,7 +95,8 @@ public:
                    struct brw_vs_prog_data *vs_prog_data,
                    struct gl_shader_program *prog,
                    void *mem_ctx,
-                   int shader_time_index);
+                   int shader_time_index,
+                   bool use_legacy_snorm_formula);
 
 protected:
    virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
@@ -116,6 +117,8 @@ private:
    struct brw_vs_prog_data * const vs_prog_data;
    src_reg *vp_temp_regs;
    src_reg vp_addr_reg;
+
+   bool use_legacy_snorm_formula;
 };
 
 } /* namespace brw */