child.send('server', server);
});
-And the child would the recive the server object as:
+And the child would the receive the server object as:
process.on('message', function(m, server) {
if (m === 'server') {
**send socket object**
-Here is an example of sending a socket. It will spawn two childs and handle
+Here is an example of sending a socket. It will spawn two children and handle
connections with the remote address `74.125.127.100` as VIP by sending the
socket to a "special" child process. Other sockets will go to a "normal" process.
Note that once a single socket has been sent to a child the parent can no
longer keep track of when the socket is destroyed. To indicate this condition
the `.connections` property becomes `null`.
-It is also recomended not to use `.maxConnections` in this condition.
+It is also recommended not to use `.maxConnections` in this condition.
### child.disconnect()