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layers: MR128, Revert "layers: Work around Windows release build crash in cube"
author
Chris Forbes
<chrisforbes@google.com>
Thu, 17 Dec 2015 04:07:15 +0000
(17:07 +1300)
committer
Mark Lobodzinski
<mark@lunarg.com>
Tue, 12 Jan 2016 21:24:35 +0000
(14:24 -0700)
This reverts commit
470d0226d222ac1532a88e5c5f0b78b7a391f7ce
.
Conflicts:
layers/draw_state.cpp
layers/draw_state.cpp
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diff --git
a/layers/draw_state.cpp
b/layers/draw_state.cpp
index
0ddce43
..
211b3d5
100644
(file)
--- a/
layers/draw_state.cpp
+++ b/
layers/draw_state.cpp
@@
-1462,10
+1462,10
@@
static VkBool32 verifyPipelineCreateState(layer_data* my_data, const VkDevice de
{
VkBool32 skipCall = VK_FALSE;
+ //if (!validate_pipeline_shaders(my_data, device, &(pPipeline->graphicsPipelineCI))) {
if (!validate_pipeline_shaders(my_data, device, pPipeline)) {
skipCall = VK_TRUE;
}
-
// VS is required
if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) {
skipCall |= log_msg(my_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, (VkDebugReportObjectTypeEXT) 0, 0, __LINE__, DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, "DS",