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gl: use #ifdef instead of #if for __APPLE__
author
Julien Isorce
<julien.isorce@collabora.co.uk>
Wed, 23 Apr 2014 12:30:27 +0000
(13:30 +0100)
committer
Tim-Philipp Müller
<tim@centricular.com>
Sat, 9 Dec 2017 19:31:37 +0000
(19:31 +0000)
warning: "__APPLE__" is not defined [-Wundef]
with gcc version 4.7.2
20120731
(prerelease)
(crosstool-NG linaro-1.13.1+bzr2458 - Linaro GCC 2012.08)
gst-libs/gst/gl/gstglapi.h
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diff --git
a/gst-libs/gst/gl/gstglapi.h
b/gst-libs/gst/gl/gstglapi.h
index 8605710232a4b569102117221c3f0dd7feb12168..01caecb60b3a45e0ce60ebd0d508307fff7f3df1 100644
(file)
--- a/
gst-libs/gst/gl/gstglapi.h
+++ b/
gst-libs/gst/gl/gstglapi.h
@@
-54,7
+54,7
@@
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
-# if __APPLE__
+# if
def
__APPLE__
# include <OpenGLES/ES2/gl.h>
# include <OpenGLES/ES2/glext.h>
# else
@@
-68,7
+68,7
@@
/* OpenGL for desktop systems */
#if GST_GL_HAVE_OPENGL
-# if __APPLE__
+# if
def
__APPLE__
# include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>