This is a counter part for _cogl_material_layer_get_texture which takes
a layer index instead of a direct CoglMaterialLayer pointer. The aim is
to phase out code that directly iterates the internal layer pointers of
a material since the layer pointers can change if any property of any
layer is changed making direct layer pointers very fragile.
CoglHandle
_cogl_material_layer_get_texture (CoglMaterialLayer *layer);
+CoglHandle
+_cogl_material_get_layer_texture (CoglMaterial *material,
+ int layer_index);
+
typedef gboolean (*CoglMaterialInternalLayerCallback) (CoglMaterialLayer *layer,
void *user_data);
return authority->texture;
}
+CoglHandle
+_cogl_material_get_layer_texture (CoglMaterial *material,
+ int layer_index)
+{
+ CoglMaterialLayer *layer =
+ _cogl_material_get_layer (material, layer_index);
+ return _cogl_material_layer_get_texture (layer);
+}
+
static void
_cogl_material_prune_empty_layer_difference (CoglMaterial *layers_authority,
CoglMaterialLayer *layer)