radeonsi: improve flushed depth texture handling
authorVadim Girlin <vadimgirlin@gmail.com>
Tue, 15 Jan 2013 18:36:32 +0000 (19:36 +0100)
committerMichel Dänzer <michel@daenzer.net>
Mon, 21 Jan 2013 14:42:28 +0000 (15:42 +0100)
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.

Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark

[ Ported from r600g commit 37708479608af877986b76302a9c92611d1e23d0 ]

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/r600_blit.c
src/gallium/drivers/radeonsi/r600_resource.h
src/gallium/drivers/radeonsi/r600_texture.c
src/gallium/drivers/radeonsi/radeonsi_pipe.h
src/gallium/drivers/radeonsi/si_state.c

index f368292..d600962 100644 (file)
@@ -114,13 +114,17 @@ static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
        }
 }
 
-void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+void si_blit_uncompress_depth(struct pipe_context *ctx,
+               struct r600_resource_texture *texture,
+               struct r600_resource_texture *staging)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
        unsigned layer, level;
        float depth = 1.0f;
+       struct r600_resource_texture *flushed_depth_texture = staging ?
+                       staging : texture->flushed_depth_texture;
 
-       if (!texture->dirty_db)
+       if (!staging && !texture->dirty_db)
                return;
 
        for (level = 0; level <= texture->resource.b.b.last_level; level++) {
@@ -136,9 +140,9 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
 
                        zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
 
-                       surf_tmpl.format = texture->flushed_depth_texture->real_format;
+                       surf_tmpl.format = flushed_depth_texture->real_format;
                        cbsurf = ctx->create_surface(ctx,
-                                       (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+                                       (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
 
                        r600_blitter_begin(ctx, R600_DECOMPRESS);
                        util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
@@ -149,7 +153,8 @@ void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_tex
                }
        }
 
-       texture->dirty_db = FALSE;
+       if (!staging)
+               texture->dirty_db = FALSE;
 }
 
 void si_flush_depth_textures(struct r600_context *rctx)
@@ -166,13 +171,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
                if (!view) continue;
 
                tex = (struct r600_resource_texture *)view->base.texture;
-               if (!tex->depth)
+               if (!tex->is_depth)
                        continue;
 
                if (tex->is_flushing_texture)
                        continue;
 
-               si_blit_uncompress_depth(&rctx->context, tex);
+               si_blit_uncompress_depth(&rctx->context, tex, NULL);
        }
 
        /* also check CB here */
@@ -180,13 +185,13 @@ void si_flush_depth_textures(struct r600_context *rctx)
                struct r600_resource_texture *tex;
                tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
 
-               if (!tex->depth)
+               if (!tex->is_depth)
                        continue;
 
                if (tex->is_flushing_texture)
                        continue;
 
-               si_blit_uncompress_depth(&rctx->context, tex);
+               si_blit_uncompress_depth(&rctx->context, tex, NULL);
        }
 }
 
@@ -317,8 +322,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
                return;
        }
 
-       if (rsrc->depth && !rsrc->is_flushing_texture)
-               r600_texture_depth_flush(ctx, src);
+       if (rsrc->is_depth && !rsrc->is_flushing_texture)
+               r600_texture_depth_flush(ctx, src, NULL);
 
        restore_orig[0] = restore_orig[1] = FALSE;
 
@@ -371,8 +376,8 @@ static void si_blit(struct pipe_context *ctx,
                return;
        }
 
-       if (rsrc->depth && !rsrc->is_flushing_texture)
-               r600_texture_depth_flush(ctx, info->src.resource);
+       if (rsrc->is_depth && !rsrc->is_flushing_texture)
+               r600_texture_depth_flush(ctx, info->src.resource, NULL);
 
        r600_blitter_begin(ctx, R600_BLIT);
        util_blitter_blit(rctx->blitter, info);
index 4cacf62..8d80935 100644 (file)
@@ -36,7 +36,7 @@ struct r600_transfer {
        /* Buffer transfer. */
        struct pipe_transfer            *buffer_transfer;
        unsigned                        offset;
-       struct pipe_resource            *staging_texture;
+       struct pipe_resource            *staging;
 };
 
 struct r600_resource_texture {
@@ -48,7 +48,7 @@ struct r600_resource_texture {
        enum pipe_format                real_format;
 
        unsigned                        pitch_override;
-       unsigned                        depth;
+       unsigned                        is_depth;
        unsigned                        dirty_db;
        struct r600_resource_texture    *flushed_depth_texture;
        boolean                         is_flushing_texture;
@@ -69,9 +69,11 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
                                             struct winsys_handle *whandle);
 
 void r600_init_flushed_depth_texture(struct pipe_context *ctx,
-                                    struct pipe_resource *texture);
+                                    struct pipe_resource *texture,
+                                    struct r600_resource_texture **staging);
 void r600_texture_depth_flush(struct pipe_context *ctx,
-                             struct pipe_resource *texture);
+                             struct pipe_resource *texture,
+                             struct r600_resource_texture **staging);
 
 
 struct r600_context;
index 4c107b2..b790d8d 100644 (file)
@@ -42,7 +42,7 @@ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_t
        struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
        struct pipe_resource *texture = transfer->resource;
 
-       ctx->resource_copy_region(ctx, rtransfer->staging_texture,
+       ctx->resource_copy_region(ctx, rtransfer->staging,
                                0, 0, 0, 0, texture, transfer->level,
                                &transfer->box);
 }
@@ -62,7 +62,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
        sbox.depth = 1;
        ctx->resource_copy_region(ctx, texture, transfer->level,
                                  transfer->box.x, transfer->box.y, transfer->box.z,
-                                 rtransfer->staging_texture,
+                                 rtransfer->staging,
                                  0, &sbox);
 }
 
@@ -153,7 +153,8 @@ static int r600_init_surface(struct r600_screen *rscreen,
                surface->flags |= RADEON_SURF_SCANOUT;
        }
 
-       if (!is_flushed_depth && is_depth) {
+       if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
+           !is_flushed_depth && is_depth) {
                surface->flags |= RADEON_SURF_ZBUFFER;
 
                if (is_stencil) {
@@ -323,20 +324,24 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
        trans->transfer.level = level;
        trans->transfer.usage = usage;
        trans->transfer.box = *box;
-       if (rtex->depth) {
+       if (rtex->is_depth) {
                /* XXX: only readback the rectangle which is being mapped?
                */
                /* XXX: when discard is true, no need to read back from depth texture
                */
-               r600_texture_depth_flush(ctx, texture);
-               if (!rtex->flushed_depth_texture) {
+               struct r600_resource_texture *staging_depth;
+
+               r600_texture_depth_flush(ctx, texture, &staging_depth);
+               if (!staging_depth) {
                        R600_ERR("failed to create temporary texture to hold untiled copy\n");
                        pipe_resource_reference(&trans->transfer.resource, NULL);
                        FREE(trans);
                        return NULL;
                }
-               trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
-               trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
+               trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+               trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
+
+               trans->staging = &staging_depth->resource.b.b;
        } else if (use_staging_texture) {
                resource.target = PIPE_TEXTURE_2D;
                resource.format = texture->format;
@@ -360,15 +365,15 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
                        resource.bind |= PIPE_BIND_SAMPLER_VIEW;
                }
                /* Create the temporary texture. */
-               trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
-               if (trans->staging_texture == NULL) {
+               trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
+               if (trans->staging == NULL) {
                        R600_ERR("failed to create temporary texture to hold untiled copy\n");
                        pipe_resource_reference(&trans->transfer.resource, NULL);
                        FREE(trans);
                        return NULL;
                }
 
-               trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
+               trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
                                        ->surface.level[0].pitch_bytes;
                if (usage & PIPE_TRANSFER_READ) {
                        r600_copy_to_staging_texture(ctx, trans);
@@ -381,23 +386,19 @@ static void *si_texture_transfer_map(struct pipe_context *ctx,
                trans->offset = r600_texture_get_offset(rtex, level, box->z);
        }
 
-       if (trans->staging_texture) {
-               buf = si_resource(trans->staging_texture)->cs_buf;
+       if (trans->staging) {
+               buf = si_resource(trans->staging)->cs_buf;
        } else {
-               struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
-               if (rtex->flushed_depth_texture)
-                       buf = rtex->flushed_depth_texture->resource.cs_buf;
-               else
-                       buf = si_resource(texture)->cs_buf;
+               buf = si_resource(trans->transfer.resource)->cs_buf;
+       }
 
+       if (rtex->is_depth || !trans->staging)
                offset = trans->offset +
                        box->y / util_format_get_blockheight(format) * trans->transfer.stride +
                        box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-       }
 
        if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
-               pipe_resource_reference(&trans->staging_texture, NULL);
+               pipe_resource_reference(&trans->staging, NULL);
                pipe_resource_reference(&trans->transfer.resource, NULL);
                FREE(trans);
                return NULL;
@@ -416,28 +417,15 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
        struct pipe_resource *texture = transfer->resource;
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
 
-       if (rtransfer->staging_texture) {
-               buf = si_resource(rtransfer->staging_texture)->cs_buf;
+       if (rtransfer->staging) {
+               buf = si_resource(rtransfer->staging)->cs_buf;
        } else {
-               struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
-               if (rtex->flushed_depth_texture) {
-                       buf = rtex->flushed_depth_texture->resource.cs_buf;
-               } else {
-                       buf = si_resource(transfer->resource)->cs_buf;
-               }
+               buf = si_resource(transfer->resource)->cs_buf;
        }
        rctx->ws->buffer_unmap(buf);
 
-       if (rtransfer->staging_texture) {
-               if (transfer->usage & PIPE_TRANSFER_WRITE) {
-                       r600_copy_from_staging_texture(ctx, rtransfer);
-               }
-               pipe_resource_reference(&rtransfer->staging_texture, NULL);
-       }
-
-       if (rtex->depth && !rtex->is_flushing_texture) {
-               if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
+       if (rtex->is_depth) {
+               if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
                        struct pipe_box sbox;
 
                        sbox.x = sbox.y = sbox.z = 0;
@@ -447,11 +435,18 @@ static void si_texture_transfer_unmap(struct pipe_context *ctx,
                        sbox.depth = 1;
 
                        ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
-                                                 &rtex->flushed_depth_texture->resource.b.b, 0,
+                                                 &si_resource(rtransfer->staging)->b.b, 0,
                                                  &sbox);
                }
+       } else if (rtransfer->staging) {
+               if (transfer->usage & PIPE_TRANSFER_WRITE) {
+                       r600_copy_from_staging_texture(ctx, rtransfer);
+               }
        }
 
+       if (rtransfer->staging)
+               pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
+
        pipe_resource_reference(&transfer->resource, NULL);
        FREE(transfer);
 }
@@ -495,7 +490,7 @@ r600_texture_create_object(struct pipe_screen *screen,
 
        /* only mark depth textures the HW can hit as depth textures */
        if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
-               rtex->depth = 1;
+               rtex->is_depth = 1;
 
        rtex->surface = *surface;
        r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
@@ -628,12 +623,15 @@ struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
 }
 
 void r600_init_flushed_depth_texture(struct pipe_context *ctx,
-                                    struct pipe_resource *texture)
+                                    struct pipe_resource *texture,
+                                    struct r600_resource_texture **staging)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
        struct pipe_resource resource;
+       struct r600_resource_texture **flushed_depth_texture = staging ?
+                       staging : &rtex->flushed_depth_texture;
 
-       if (rtex->flushed_depth_texture)
+       if (!staging && rtex->flushed_depth_texture)
                return; /* it's ready */
 
        resource.target = texture->target;
@@ -644,32 +642,43 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
        resource.array_size = texture->array_size;
        resource.last_level = texture->last_level;
        resource.nr_samples = texture->nr_samples;
-       resource.usage = PIPE_USAGE_DYNAMIC;
-       resource.bind = texture->bind PIPE_BIND_DEPTH_STENCIL;
-       resource.flags = R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH | texture->flags;
+       resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
+       resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+       resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
 
-       rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
-       if (rtex->flushed_depth_texture == NULL) {
-               R600_ERR("failed to create temporary texture to hold untiled copy\n");
+       if (staging)
+               resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
+       else
+               rtex->dirty_db = TRUE;
+
+       *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+       if (*flushed_depth_texture == NULL) {
+               R600_ERR("failed to create temporary texture to hold flushed depth\n");
                return;
        }
 
-       ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+       (*flushed_depth_texture)->is_flushing_texture = TRUE;
 }
 
 void r600_texture_depth_flush(struct pipe_context *ctx,
-                             struct pipe_resource *texture)
+                             struct pipe_resource *texture,
+                             struct r600_resource_texture **staging)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
 
-       r600_init_flushed_depth_texture(ctx, texture);
+       r600_init_flushed_depth_texture(ctx, texture, staging);
 
-       if (!rtex->flushed_depth_texture)
-               return; /* error */
+       if (staging) {
+               if (!*staging)
+                       return; /* error */
 
-       /* XXX: only do this if the depth texture has actually changed:
-        */
-       si_blit_uncompress_depth(ctx, rtex);
+               si_blit_uncompress_depth(ctx, rtex, *staging);
+       } else {
+               if (!rtex->flushed_depth_texture)
+                       return; /* error */
+
+               si_blit_uncompress_depth(ctx, rtex, NULL);
+       }
 }
 
 void si_init_surface_functions(struct r600_context *r600)
index 8df3241..a0abdec 100644 (file)
@@ -185,7 +185,9 @@ struct r600_context {
 
 /* r600_blit.c */
 void si_init_blit_functions(struct r600_context *rctx);
-void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void si_blit_uncompress_depth(struct pipe_context *ctx,
+               struct r600_resource_texture *texture,
+               struct r600_resource_texture *staging);
 void si_flush_depth_textures(struct r600_context *rctx);
 
 /* r600_buffer.c */
index fe3efb6..3908b77 100644 (file)
@@ -1581,11 +1581,12 @@ static void si_cb(struct r600_context *rctx, struct si_pm4_state *pm4,
        surf = (struct r600_surface *)state->cbufs[cb];
        rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
 
-       if (rtex->depth)
+       if (rtex->is_depth)
                rctx->have_depth_fb = TRUE;
 
-       if (rtex->depth && !rtex->is_flushing_texture) {
-               r600_init_flushed_depth_texture(&rctx->context, state->cbufs[cb]->texture);
+       if (rtex->is_depth && !rtex->is_flushing_texture) {
+               r600_init_flushed_depth_texture(&rctx->context,
+                               state->cbufs[cb]->texture, NULL);
                rtex = rtex->flushed_depth_texture;
                assert(rtex);
        }
@@ -2083,8 +2084,8 @@ static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx
                format = 0;
        }
 
-       if (tmp->depth && !tmp->is_flushing_texture) {
-               r600_init_flushed_depth_texture(ctx, texture);
+       if (tmp->is_depth && !tmp->is_flushing_texture) {
+               r600_init_flushed_depth_texture(ctx, texture, NULL);
                tmp = tmp->flushed_depth_texture;
                if (!tmp) {
                        FREE(view);
@@ -2222,7 +2223,7 @@ static struct si_pm4_state *si_set_sampler_view(struct r600_context *rctx,
                if (resource[i]) {
                        struct r600_resource_texture *rtex =
                                (struct r600_resource_texture *)views[i]->texture;
-                       rctx->have_depth_texture |= rtex->depth && !rtex->is_flushing_texture;
+                       rctx->have_depth_texture |= rtex->is_depth && !rtex->is_flushing_texture;
                        si_pm4_add_bo(pm4, resource[i]->resource, RADEON_USAGE_READ);
                }