nouveau: don't use GL headers at all
authorBen Skeggs <skeggsb@gmail.com>
Wed, 16 Jan 2008 02:37:13 +0000 (13:37 +1100)
committerBen Skeggs <skeggsb@gmail.com>
Wed, 16 Jan 2008 02:37:13 +0000 (13:37 +1100)
src/mesa/pipe/nouveau/nouveau_gldefs.h

index 15ff318..556a1ec 100644 (file)
@@ -1,44 +1,42 @@
-#ifndef __NVGL_PIPE_H__
-#define __NVGL_PIPE_H__
-
-#include <GL/gl.h>
+#ifndef __NOUVEAU_GLDEFS_H__
+#define __NOUVEAU_GLDEFS_H__
 
 static INLINE unsigned
 nvgl_blend_func(unsigned factor)
 {
        switch (factor) {
+       case PIPE_BLENDFACTOR_ZERO:
+               return 0x0000;
        case PIPE_BLENDFACTOR_ONE:
-               return GL_ONE;
+               return 0x0001;
        case PIPE_BLENDFACTOR_SRC_COLOR:
-               return GL_SRC_COLOR;
+               return 0x0300;
+       case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+               return 0x0301;
        case PIPE_BLENDFACTOR_SRC_ALPHA:
-               return GL_SRC_ALPHA;
+               return 0x0302;
+       case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+               return 0x0303;
        case PIPE_BLENDFACTOR_DST_ALPHA:
-               return GL_DST_ALPHA;
+               return 0x0304;
+       case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+               return 0x0305;
        case PIPE_BLENDFACTOR_DST_COLOR:
-               return GL_DST_COLOR;
+               return 0x0306;
+       case PIPE_BLENDFACTOR_INV_DST_COLOR:
+               return 0x0307;
        case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
-               return GL_SRC_ALPHA_SATURATE;
+               return 0x0308;
        case PIPE_BLENDFACTOR_CONST_COLOR:
-               return GL_CONSTANT_COLOR;
-       case PIPE_BLENDFACTOR_CONST_ALPHA:
-               return GL_CONSTANT_ALPHA;
-       case PIPE_BLENDFACTOR_ZERO:
-               return GL_ZERO;
-       case PIPE_BLENDFACTOR_INV_SRC_COLOR:
-               return GL_ONE_MINUS_SRC_COLOR;
-       case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
-               return GL_ONE_MINUS_SRC_ALPHA;
-       case PIPE_BLENDFACTOR_INV_DST_ALPHA:
-               return GL_ONE_MINUS_DST_ALPHA;
-       case PIPE_BLENDFACTOR_INV_DST_COLOR:
-               return GL_ONE_MINUS_DST_COLOR;
+               return 0x8001;
        case PIPE_BLENDFACTOR_INV_CONST_COLOR:
-               return GL_ONE_MINUS_CONSTANT_COLOR;
+               return 0x8002;
+       case PIPE_BLENDFACTOR_CONST_ALPHA:
+               return 0x8003;
        case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
-               return GL_ONE_MINUS_CONSTANT_ALPHA;
+               return 0x8004;
        default:
-               return GL_ONE;
+               assert(0);
        }
 }
 
@@ -47,17 +45,17 @@ nvgl_blend_eqn(unsigned func)
 {
        switch (func) {
        case PIPE_BLEND_ADD:
-               return GL_FUNC_ADD;
-       case PIPE_BLEND_SUBTRACT:
-               return GL_FUNC_SUBTRACT;
-       case PIPE_BLEND_REVERSE_SUBTRACT:
-               return GL_FUNC_REVERSE_SUBTRACT;
+               return 0x8006;
        case PIPE_BLEND_MIN:
-               return GL_MIN;
+               return 0x8007;
        case PIPE_BLEND_MAX:
-               return GL_MAX;
+               return 0x8008;
+       case PIPE_BLEND_SUBTRACT:
+               return 0x800a;
+       case PIPE_BLEND_REVERSE_SUBTRACT:
+               return 0x800b;
        default:
-               return GL_FUNC_ADD;
+               assert(0);
        }
 }
 
@@ -66,39 +64,39 @@ nvgl_logicop_func(unsigned func)
 {
        switch (func) {
        case PIPE_LOGICOP_CLEAR:
-               return GL_CLEAR;
+               return 0x1500;
        case PIPE_LOGICOP_NOR:
-               return GL_NOR;
+               return 0x1508;
        case PIPE_LOGICOP_AND_INVERTED:
-               return GL_AND_INVERTED;
+               return 0x1504;
        case PIPE_LOGICOP_COPY_INVERTED:
-               return GL_COPY_INVERTED;
+               return 0x150c;
        case PIPE_LOGICOP_AND_REVERSE:
-               return GL_AND_REVERSE;
+               return 0x1502;
        case PIPE_LOGICOP_INVERT:
-               return GL_INVERT;
+               return 0x150a;
        case PIPE_LOGICOP_XOR:
-               return GL_XOR;
+               return 0x1506;
        case PIPE_LOGICOP_NAND:
-               return GL_NAND;
+               return 0x150e;
        case PIPE_LOGICOP_AND:
-               return GL_AND;
+               return 0x1501;
        case PIPE_LOGICOP_EQUIV:
-               return GL_EQUIV;
+               return 0x1509;
        case PIPE_LOGICOP_NOOP:
-               return GL_NOOP;
+               return 0x1505;
        case PIPE_LOGICOP_OR_INVERTED:
-               return GL_OR_INVERTED;
+               return 0x150d;
        case PIPE_LOGICOP_COPY:
-               return GL_COPY;
+               return 0x1503;
        case PIPE_LOGICOP_OR_REVERSE:
-               return GL_OR_REVERSE;
+               return 0x150b;
        case PIPE_LOGICOP_OR:
-               return GL_OR;
+               return 0x1507;
        case PIPE_LOGICOP_SET:
-               return GL_SET;
+               return 0x150f;
        default:
-               return GL_CLEAR;
+               assert(0);
        }
 }
 
@@ -107,23 +105,23 @@ nvgl_comparison_op(unsigned op)
 {
        switch (op) {
        case PIPE_FUNC_NEVER:
-               return GL_NEVER;
+               return 0x0200;
        case PIPE_FUNC_LESS:
-               return GL_LESS;
+               return 0x0201;
        case PIPE_FUNC_EQUAL:
-               return GL_EQUAL;
+               return 0x0202;
        case PIPE_FUNC_LEQUAL:
-               return GL_LEQUAL;
+               return 0x0203;
        case PIPE_FUNC_GREATER:
-               return GL_GREATER;
+               return 0x0204;
        case PIPE_FUNC_NOTEQUAL:
-               return GL_NOTEQUAL;
+               return 0x0205;
        case PIPE_FUNC_GEQUAL:
-               return GL_GEQUAL;
+               return 0x0206;
        case PIPE_FUNC_ALWAYS:
-               return GL_ALWAYS;
+               return 0x0207;
        default:
-               return GL_NEVER;
+               assert(0);
        }
 }
 
@@ -131,14 +129,14 @@ static INLINE unsigned
 nvgl_polygon_mode(unsigned mode)
 {
        switch (mode) {
-       case PIPE_POLYGON_MODE_FILL:
-               return GL_FILL;
-       case PIPE_POLYGON_MODE_LINE:
-               return GL_LINE;
        case PIPE_POLYGON_MODE_POINT:
-               return GL_POINT;
+               return 0x1b00;
+       case PIPE_POLYGON_MODE_LINE:
+               return 0x1b01;
+       case PIPE_POLYGON_MODE_FILL:
+               return 0x1b02;
        default:
-               return GL_FILL;
+               assert(0);
        }
 }
 
@@ -146,24 +144,24 @@ static INLINE unsigned
 nvgl_stencil_op(unsigned op)
 {
        switch (op) {
-       case PIPE_STENCIL_OP_KEEP:
-               return GL_KEEP;
        case PIPE_STENCIL_OP_ZERO:
-               return GL_ZERO;
+               return 0x0000;
+       case PIPE_STENCIL_OP_INVERT:
+               return 0x150a;
+       case PIPE_STENCIL_OP_KEEP:
+               return 0x1e00;
        case PIPE_STENCIL_OP_REPLACE:
-               return GL_REPLACE;
+               return 0x1e01;
        case PIPE_STENCIL_OP_INCR:
-               return GL_INCR;
+               return 0x1e02;
        case PIPE_STENCIL_OP_DECR:
-               return GL_DECR;
+               return 0x1e03;
        case PIPE_STENCIL_OP_INCR_WRAP:
-               return GL_INCR_WRAP;
+               return 0x8507;
        case PIPE_STENCIL_OP_DECR_WRAP:
-               return GL_DECR_WRAP;
-       case PIPE_STENCIL_OP_INVERT:
-               return GL_INVERT;
+               return 0x8508;
        default:
-               return GL_KEEP;
+               assert(0);
        }
 }
 
@@ -171,27 +169,27 @@ static INLINE unsigned
 nvgl_primitive(unsigned prim) {
        switch (prim) {
        case PIPE_PRIM_POINTS:
-               return GL_POINTS + 1;
+               return 0x0001;
        case PIPE_PRIM_LINES:
-               return GL_LINES + 1;
+               return 0x0002;
        case PIPE_PRIM_LINE_LOOP:
-               return GL_LINE_LOOP + 1;
+               return 0x0003;
        case PIPE_PRIM_LINE_STRIP:
-               return GL_LINE_STRIP + 1;
+               return 0x0004;
        case PIPE_PRIM_TRIANGLES:
-               return GL_TRIANGLES + 1;
+               return 0x0005;
        case PIPE_PRIM_TRIANGLE_STRIP:
-               return GL_TRIANGLE_STRIP + 1;
+               return 0x0006;
        case PIPE_PRIM_TRIANGLE_FAN:
-               return GL_TRIANGLE_FAN + 1;
+               return 0x0007;
        case PIPE_PRIM_QUADS:
-               return GL_QUADS + 1;
+               return 0x0008;
        case PIPE_PRIM_QUAD_STRIP:
-               return GL_QUAD_STRIP + 1;
+               return 0x0009;
        case PIPE_PRIM_POLYGON:
-               return GL_POLYGON + 1;
+               return 0x000a;
        default:
-               return GL_POINTS + 1;
+               assert(0);
        }
 }