return vstream;
}
-static void
-emotion_video_stream_free(Emotion_Gstreamer_Video *ev, Emotion_Video_Stream *vstream)
-{
- if (!ev || !vstream) return;
-
- ev->video_streams = eina_list_remove(ev->video_streams, vstream);
- free(vstream);
-}
-
static const char *
emotion_visualization_element_name_get(Emotion_Vis visualisation)
{
em_audio_channel_mute_set(void *video,
int mute)
{
+ /* NOTE: at first I wanted to completly shutdown the audio path on mute,
+ but that's not possible as the audio sink could be the clock source
+ for the pipeline (at least that's the case on some of the hardware
+ I have been tested emotion on.
+ */
Emotion_Gstreamer_Video *ev;
- int flags;
ev = (Emotion_Gstreamer_Video *)video;
ev->audio_mute = mute;
g_object_set(G_OBJECT(ev->pipeline), "mute", !!mute, NULL);
- /* This code should stop the decoding of only the audio stream, but everything stop :"( */
- /* g_object_get(G_OBJECT(ev->pipeline), "flags", &flags, NULL); */
- /* if (mute) */
- /* flags &= ~GST_PLAY_FLAG_AUDIO; */
- /* else */
- /* flags |= GST_PLAY_FLAG_AUDIO; */
- /* g_object_set(G_OBJECT(ev->pipeline), "flags", flags, NULL); */
- /* g_object_get(G_OBJECT(ev->pipeline), "flags", &flags, NULL); */
- /* fprintf(stderr, "flags-n: %x\n", flags); */
}
static int
}
static Eina_Bool
-_ecore_event_x_destroy(void *data, int type, void *event)
+_ecore_event_x_destroy(void *data __UNUSED__, int type __UNUSED__, void *event __UNUSED__)
{
Ecore_X_Event_Window_Destroy *ev = event;