eglTerminate should be called before the display was disconnected.
Signed-off-by: Yong Gan <yong.gan@nxp.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
wl_compositor_destroy(client->compositor);
wl_registry_destroy(client->registry);
- wl_display_flush(client->display);
- wl_display_disconnect(client->display);
eglTerminate(client->egl_display);
eglReleaseThread();
+ wl_display_flush(client->display);
+ wl_display_disconnect(client->display);
}
int