C_SOURCES := \
+ core/intel_winsys.h \
ilo_blit.c \
ilo_blit.h \
ilo_blitter.c \
ilo_transfer.h \
ilo_video.c \
ilo_video.h \
- intel_winsys.h \
\
shader/ilo_shader_cs.c \
shader/ilo_shader_fs.c \
#ifndef ILO_BUILDER_H
#define ILO_BUILDER_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
enum ilo_builder_writer_type {
#define ILO_BUILDER_3D_BOTTOM_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_format.h"
#define ILO_BUILDER_3D_TOP_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_resource.h"
#define ILO_BUILDER_BLT_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
#include <stdarg.h>
#include "genhw/genhw.h"
#include "shader/toy_compiler.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
static const uint32_t *
#define ILO_BUILDER_MEDIA_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_shader.h"
#define ILO_BUILDER_MI_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
#define ILO_BUILDER_RENDER_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
* Chia-I Wu <olv@lunarg.com>
*/
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder_mi.h"
#include "ilo_shader.h"
#ifndef ILO_CP_H
#define ILO_CP_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_common.h"
*/
#include "util/u_prim.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_render.h"
#include "ilo_blit.h"
* Chia-I Wu <olv@lunarg.com>
*/
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "genhw/genhw.h"
#include "util/u_prim.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_builder_mi.h"
#ifndef ILO_RESOURCE_H
#define ILO_RESOURCE_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_layout.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "genhw/genhw.h" /* for GEN6_REG_TIMESTAMP */
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_format.h"
#include "genhw/genhw.h" /* for SBE setup */
#include "tgsi/tgsi_parse.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"
#define ILO_STATE_3D_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
-#include "ilo/intel_winsys.h"
+#include "ilo/core/intel_winsys.h"
#include "intel_drm_public.h"
struct intel_winsys {