main: Fake entry point for glClearNamedFramebufferfv.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:38:39 +0000 (13:38 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp

index 95fda96..2bb3c71 100644 (file)
       <param name="value" type="const GLuint *" />
    </function>
 
+   <function name="ClearNamedFramebufferfv" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="buffer" type="GLenum" />
+      <param name="drawbuffer" type="GLint" />
+      <param name="value" type="const GLfloat *" />
+   </function>
+
    <function name="BlitNamedFramebuffer" offset="assign">
       <param name="readFramebuffer" type="GLuint" />
       <param name="drawFramebuffer" type="GLuint" />
index 05bbf15..81e255e 100644 (file)
@@ -603,6 +603,24 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
 
 
 /**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+                              GLint drawbuffer, const GLfloat *value)
+{
+   GLint oldfb;
+
+   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+   _mesa_ClearBufferfv(buffer, drawbuffer, value);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
  * New in GL 3.0
  * Clear depth/stencil buffer only.
  */
index b74c227..582159f 100644 (file)
@@ -66,6 +66,10 @@ extern void GLAPIENTRY
 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
 
 extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+                              GLint drawbuffer, const GLfloat *value);
+
+extern void GLAPIENTRY
 _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
                     GLfloat depth, GLint stencil);
 
index 60d0fe9..1f25869 100644 (file)
@@ -988,6 +988,7 @@ const struct function gl_core_functions_possible[] = {
    { "glInvalidateNamedFramebufferData", 45, -1 },
    { "glClearNamedFramebufferiv", 45, -1 },
    { "glClearNamedFramebufferuiv", 45, -1 },
+   { "glClearNamedFramebufferfv", 45, -1 },
    { "glBlitNamedFramebuffer", 45, -1 },
    { "glCheckNamedFramebufferStatus", 45, -1 },
    { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },