* Fix native surface crash when setting to null in some
situations.
+
+2012-09-24 Sung W. Park (sung_)
+
+ * Refactored Evas GL engine code so wayland_egl and gl_x11 and other
+ engines can share the same code. The common codes are in gl_common/
+ directory and evas_engine just has to implement a few engine functions.
+
+
evas_gl_polygon.c \
evas_gl_line.c \
evas_gl_filter.c \
+evas_gl_core.c \
+evas_gl_api.c \
+evas_gl_api_ext.c \
shader/rect_frag.h \
shader/rect_vert.h \
shader/font_frag.h \
--- /dev/null
+#include "evas_gl_core_private.h"
+#include "evas_gl_api_ext.h"
+
+#define EVGL_FUNC_BEGIN()
+#define EVGL_FUNC_END()
+#define _EVGL_INT_INIT_VALUE -3
+
+void
+evgl_glActiveTexture(GLenum texture)
+{
+ EVGL_FUNC_BEGIN();
+ glActiveTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glAttachShader(GLuint program, GLuint shader)
+{
+ EVGL_FUNC_BEGIN();
+ glAttachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ EVGL_FUNC_BEGIN();
+ glBindAttribLocation(program, index, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBindBuffer(GLenum target, GLuint buffer)
+{
+ EVGL_FUNC_BEGIN();
+ glBindBuffer(target, buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ EVGL_Context *ctx = NULL;
+
+ EVGL_FUNC_BEGIN();
+
+ ctx = _evgl_current_context_get();
+
+ if (!ctx)
+ {
+ ERR("No current context set.");
+ return;
+ }
+
+ // Take care of BindFramebuffer 0 issue
+ if (framebuffer==0)
+ {
+ if (evgl_direct_enabled(evgl_engine))
+ glBindFramebuffer(target, 0);
+ else
+ glBindFramebuffer(target, ctx->surface_fbo);
+ ctx->current_fbo = 0;
+ }
+ else
+ {
+ glBindFramebuffer(target, framebuffer);
+
+ // Save this for restore when doing make current
+ ctx->current_fbo = framebuffer;
+ }
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ EVGL_FUNC_BEGIN();
+ glBindRenderbuffer(target, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBindTexture(GLenum target, GLuint texture)
+{
+ EVGL_FUNC_BEGIN();
+ glBindTexture(target, texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVGL_FUNC_BEGIN();
+ glBlendColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBlendEquation(GLenum mode)
+{
+ EVGL_FUNC_BEGIN();
+ glBlendEquation(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ EVGL_FUNC_BEGIN();
+ glBlendEquationSeparate(modeRGB, modeAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ EVGL_FUNC_BEGIN();
+ glBlendFunc(sfactor, dfactor);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ EVGL_FUNC_BEGIN();
+ glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
+{
+ EVGL_FUNC_BEGIN();
+ glBufferData(target, size, data, usage);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
+{
+ EVGL_FUNC_BEGIN();
+ glBufferSubData(target, offset, size, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+GLenum
+evgl_glCheckFramebufferStatus(GLenum target)
+{
+ GLenum ret = GL_NONE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glCheckFramebufferStatus(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glClear(GLbitfield mask)
+{
+ EVGL_FUNC_BEGIN();
+ glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+void
+evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVGL_FUNC_BEGIN();
+ glClearColor(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glClearDepthf(GLclampf depth)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glClearDepthf(depth);
+#else
+ glClearDepth(depth);
+#endif
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glClearStencil(GLint s)
+{
+ EVGL_FUNC_BEGIN();
+ glClearStencil(s);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ EVGL_FUNC_BEGIN();
+ glColorMask(red, green, blue, alpha);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glCompileShader(GLuint shader)
+{
+ EVGL_FUNC_BEGIN();
+ glCompileShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ EVGL_FUNC_BEGIN();
+ glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ EVGL_FUNC_BEGIN();
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ EVGL_FUNC_BEGIN();
+ glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVGL_FUNC_BEGIN();
+ glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+GLuint
+evgl_glCreateProgram(void)
+{
+ GLuint ret = _EVGL_INT_INIT_VALUE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glCreateProgram();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLuint
+evgl_glCreateShader(GLenum type)
+{
+ GLuint ret = _EVGL_INT_INIT_VALUE;
+ EVGL_FUNC_BEGIN();
+ ret = glCreateShader(type);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+void
+evgl_glCullFace(GLenum mode)
+{
+ EVGL_FUNC_BEGIN();
+ glCullFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteProgram(GLuint program)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteShader(GLuint shader)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ EVGL_FUNC_BEGIN();
+ glDeleteTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDepthFunc(GLenum func)
+{
+ EVGL_FUNC_BEGIN();
+ glDepthFunc(func);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDepthMask(GLboolean flag)
+{
+ EVGL_FUNC_BEGIN();
+ glDepthMask(flag);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glDepthRangef(zNear, zFar);
+#else
+ glDepthRange(zNear, zFar);
+#endif
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDetachShader(GLuint program, GLuint shader)
+{
+ EVGL_FUNC_BEGIN();
+ glDetachShader(program, shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glDisable(GLenum cap)
+{
+ EVGL_FUNC_BEGIN();
+ glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+void
+evgl_glDisableVertexAttribArray(GLuint index)
+{
+ EVGL_FUNC_BEGIN();
+ glDisableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ EVGL_FUNC_BEGIN();
+ glDrawArrays(mode, first, count);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
+{
+ EVGL_FUNC_BEGIN();
+ glDrawElements(mode, count, type, indices);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glEnable(GLenum cap)
+{
+ EVGL_FUNC_BEGIN();
+ glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+void
+evgl_glEnableVertexAttribArray(GLuint index)
+{
+ EVGL_FUNC_BEGIN();
+ glEnableVertexAttribArray(index);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glFinish(void)
+{
+ EVGL_FUNC_BEGIN();
+ glFinish();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glFlush(void)
+{
+ EVGL_FUNC_BEGIN();
+ glFlush();
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ EVGL_FUNC_BEGIN();
+ glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ EVGL_FUNC_BEGIN();
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glFrontFace(GLenum mode)
+{
+ EVGL_FUNC_BEGIN();
+ glFrontFace(mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetVertexAttribfv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetVertexAttribiv(index, pname, params);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ EVGL_FUNC_BEGIN();
+ glGetVertexAttribPointerv(index, pname, pointer);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glHint(GLenum target, GLenum mode)
+{
+ EVGL_FUNC_BEGIN();
+ glHint(target, mode);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ EVGL_FUNC_BEGIN();
+ glGenBuffers(n, buffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGenerateMipmap(GLenum target)
+{
+ EVGL_FUNC_BEGIN();
+ glGenerateMipmap(target);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ EVGL_FUNC_BEGIN();
+ glGenFramebuffers(n, framebuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ EVGL_FUNC_BEGIN();
+ glGenRenderbuffers(n, renderbuffers);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGenTextures(GLsizei n, GLuint* textures)
+{
+ EVGL_FUNC_BEGIN();
+ glGenTextures(n, textures);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ EVGL_FUNC_BEGIN();
+ glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ EVGL_FUNC_BEGIN();
+ glGetActiveUniform(program, index, bufsize, length, size, type, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ EVGL_FUNC_BEGIN();
+ glGetAttachedShaders(program, maxcount, count, shaders);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+int
+evgl_glGetAttribLocation(GLuint program, const char* name)
+{
+ int ret = _EVGL_INT_INIT_VALUE;
+ EVGL_FUNC_BEGIN();
+ ret = glGetAttribLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+void
+evgl_glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetBooleanv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetBufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+GLenum
+evgl_glGetError(void)
+{
+ GLenum ret = GL_NONE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glGetError();
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+void
+evgl_glGetFloatv(GLenum pname, GLfloat* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetFloatv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetIntegerv(GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetIntegerv(pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetProgramiv(program, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ EVGL_FUNC_BEGIN();
+ glGetProgramInfoLog(program, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetRenderbufferParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetShaderiv(shader, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ EVGL_FUNC_BEGIN();
+ glGetShaderInfoLog(shader, bufsize, length, infolog);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#else
+ if (range)
+ {
+ range[0] = -126; // floor(log2(FLT_MIN))
+ range[1] = 127; // floor(log2(FLT_MAX))
+ }
+ if (precision)
+ {
+ precision[0] = 24; // floor(-log2((1.0/16777218.0)));
+ }
+ return;
+ shadertype = precisiontype = 0;
+#endif
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ EVGL_FUNC_BEGIN();
+ glGetShaderSource(shader, bufsize, length, source);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+const GLubyte *
+evgl_glGetString(GLenum name)
+{
+ const GLubyte *ret = NULL;
+
+ EVGL_FUNC_BEGIN();
+#if 0
+ if (name == GL_EXTENSIONS)
+ return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS);
+ else
+ return glGetString(name);
+#endif
+ ret = glGetString(name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+void
+evgl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetUniformfv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glGetUniformiv(program, location, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+int
+evgl_glGetUniformLocation(GLuint program, const char* name)
+{
+ int ret = _EVGL_INT_INIT_VALUE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glGetUniformLocation(program, name);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsBuffer(GLuint buffer)
+{
+ GLboolean ret = GL_FALSE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glIsBuffer(buffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsEnabled(GLenum cap)
+{
+ GLboolean ret = GL_FALSE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glIsEnabled(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsFramebuffer(GLuint framebuffer)
+{
+ GLboolean ret = GL_FALSE;
+
+ EVGL_FUNC_BEGIN();
+ ret = glIsFramebuffer(framebuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsProgram(GLuint program)
+{
+ GLboolean ret;
+ EVGL_FUNC_BEGIN();
+ ret = glIsProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsRenderbuffer(GLuint renderbuffer)
+{
+ GLboolean ret;
+ EVGL_FUNC_BEGIN();
+ ret = glIsRenderbuffer(renderbuffer);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsShader(GLuint shader)
+{
+ GLboolean ret;
+ EVGL_FUNC_BEGIN();
+ ret = glIsShader(shader);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+GLboolean
+evgl_glIsTexture(GLuint texture)
+{
+ GLboolean ret;
+ EVGL_FUNC_BEGIN();
+ ret = glIsTexture(texture);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+ return ret;
+}
+
+void
+evgl_glLineWidth(GLfloat width)
+{
+ EVGL_FUNC_BEGIN();
+ glLineWidth(width);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glLinkProgram(GLuint program)
+{
+ EVGL_FUNC_BEGIN();
+ glLinkProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glPixelStorei(GLenum pname, GLint param)
+{
+ EVGL_FUNC_BEGIN();
+ glPixelStorei(pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ EVGL_FUNC_BEGIN();
+ glPolygonOffset(factor, units);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+{
+ EVGL_FUNC_BEGIN();
+ glReadPixels(x, y, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+void
+evgl_glReleaseShaderCompiler(void)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glReleaseShaderCompiler();
+#else
+#endif
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVGL_FUNC_BEGIN();
+ glRenderbufferStorage(target, internalformat, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ EVGL_FUNC_BEGIN();
+ glSampleCoverage(value, invert);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVGL_FUNC_BEGIN();
+ glScissor(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+void
+evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glShaderBinary(n, shaders, binaryformat, binary, length);
+#else
+ // FIXME: need to dlsym/getprocaddress for this
+ ERR("Binary Shader is not supported here yet.");
+ return;
+ n = binaryformat = length = 0;
+ shaders = binary = 0;
+#endif
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ EVGL_FUNC_BEGIN();
+ glShaderSource(shader, count, string, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilFunc(func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilFuncSeparate(face, func, ref, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilMask(GLuint mask)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilMask(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilMaskSeparate(face, mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilOp(fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVGL_FUNC_BEGIN();
+ glStencilOpSeparate(face, fail, zfail, zpass);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
+{
+ EVGL_FUNC_BEGIN();
+ glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVGL_FUNC_BEGIN();
+ glTexParameterf(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ EVGL_FUNC_BEGIN();
+ glTexParameterfv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVGL_FUNC_BEGIN();
+ glTexParameteri(target, pname, param);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ EVGL_FUNC_BEGIN();
+ glTexParameteriv(target, pname, params);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
+{
+ EVGL_FUNC_BEGIN();
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform1f(GLint location, GLfloat x)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform1f(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform1fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform1i(GLint location, GLint x)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform1i(location, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform1iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform2f(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform2fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform2i(GLint location, GLint x, GLint y)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform2i(location, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform2iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform3f(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform3fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform3i(location, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform3iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform4f(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform4fv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform4i(location, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVGL_FUNC_BEGIN();
+ glUniform4iv(location, count, v);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVGL_FUNC_BEGIN();
+ glUniformMatrix2fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVGL_FUNC_BEGIN();
+ glUniformMatrix3fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVGL_FUNC_BEGIN();
+ glUniformMatrix4fv(location, count, transpose, value);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glUseProgram(GLuint program)
+{
+ EVGL_FUNC_BEGIN();
+ glUseProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glValidateProgram(GLuint program)
+{
+ EVGL_FUNC_BEGIN();
+ glValidateProgram(program);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib1f(indx, x);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib1fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib2f(indx, x, y);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib2fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib3f(indx, x, y, z);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib3fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib4f(indx, x, y, z, w);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttrib4fv(indx, values);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+void
+evgl_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ EVGL_FUNC_BEGIN();
+ glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+#ifdef NO_DIRECT_RENDERING
+void
+evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVGL_FUNC_BEGIN();
+ glViewport(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+//-------------------------------------------------------------//
+// Calls for stripping precision string in the shader
+#if 0
+
+static const char *
+opengl_strtok(const char *s, int *n, char **saveptr, char *prevbuf)
+{
+ char *start;
+ char *ret;
+ char *p;
+ int retlen;
+ static const char *delim = " \t\n\r/";
+
+ if (prevbuf)
+ free(prevbuf);
+
+ if (s)
+ {
+ *saveptr = s;
+ }
+ else
+ {
+ if (!(*saveptr) || !(*n))
+ return NULL;
+ s = *saveptr;
+ }
+
+ for (; *n && strchr(delim, *s); s++, (*n)--)
+ {
+ if (*s == '/' && *n > 1)
+ {
+ if (s[1] == '/')
+ {
+ do {
+ s++, (*n)--;
+ } while (*n > 1 && s[1] != '\n' && s[1] != '\r');
+ }
+ else if (s[1] == '*')
+ {
+ do {
+ s++, (*n)--;
+ } while (*n > 2 && (s[1] != '*' || s[2] != '/'));
+ s++, (*n)--;
+ s++, (*n)--;
+ if (*n == 0)
+ {
+ break;
+ }
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+
+ start = s;
+ for (; *n && *s && !strchr(delim, *s); s++, (*n)--);
+ if (*n > 0)
+ s++, (*n)--;
+
+ *saveptr = s;
+
+ retlen = s - start;
+ ret = malloc(retlen + 1);
+ p = ret;
+
+ if (retlen == 0)
+ {
+ *p = 0;
+ return;
+ }
+
+ while (retlen > 0)
+ {
+ if (*start == '/' && retlen > 1)
+ {
+ if (start[1] == '/')
+ {
+ do {
+ start++, retlen--;
+ } while (retlen > 1 && start[1] != '\n' && start[1] != '\r');
+ start++, retlen--;
+ continue;
+ } else if (start[1] == '*')
+ {
+ do {
+ start++, retlen--;
+ } while (retlen > 2 && (start[1] != '*' || start[2] != '/'));
+ start += 3, retlen -= 3;
+ continue;
+ }
+ }
+ *(p++) = *(start++), retlen--;
+ }
+
+ *p = 0;
+ return ret;
+}
+
+static char *
+do_eglShaderPatch(const char *source, int length, int *patched_len)
+{
+ char *saveptr = NULL;
+ char *sp;
+ char *p = NULL;
+
+ if (!length) length = strlen(source);
+
+ *patched_len = 0;
+ int patched_size = length;
+ char *patched = malloc(patched_size + 1);
+
+ if (!patched) return NULL;
+
+ p = opengl_strtok(source, &length, &saveptr, NULL);
+
+ for (; p; p = opengl_strtok(0, &length, &saveptr, p))
+ {
+ if (!strncmp(p, "lowp", 4) || !strncmp(p, "mediump", 7) || !strncmp(p, "highp", 5))
+ {
+ continue;
+ }
+ else if (!strncmp(p, "precision", 9))
+ {
+ while ((p = opengl_strtok(0, &length, &saveptr, p)) && !strchr(p, ';'));
+ }
+ else
+ {
+ if (!strncmp(p, "gl_MaxVertexUniformVectors", 26))
+ {
+ p = "(gl_MaxVertexUniformComponents / 4)";
+ }
+ else if (!strncmp(p, "gl_MaxFragmentUniformVectors", 28))
+ {
+ p = "(gl_MaxFragmentUniformComponents / 4)";
+ }
+ else if (!strncmp(p, "gl_MaxVaryingVectors", 20))
+ {
+ p = "(gl_MaxVaryingFloats / 4)";
+ }
+
+ int new_len = strlen(p);
+ if (*patched_len + new_len > patched_size)
+ {
+ patched_size *= 2;
+ patched = realloc(patched, patched_size + 1);
+
+ if (!patched) return NULL;
+ }
+
+ memcpy(patched + *patched_len, p, new_len);
+ *patched_len += new_len;
+ }
+ }
+
+ patched[*patched_len] = 0;
+ /* check that we don't leave dummy preprocessor lines */
+ for (sp = patched; *sp;)
+ {
+ for (; *sp == ' ' || *sp == '\t'; sp++);
+ if (!strncmp(sp, "#define", 7))
+ {
+ for (p = sp + 7; *p == ' ' || *p == '\t'; p++);
+ if (*p == '\n' || *p == '\r' || *p == '/')
+ {
+ memset(sp, 0x20, 7);
+ }
+ }
+ for (; *sp && *sp != '\n' && *sp != '\r'; sp++);
+ for (; *sp == '\n' || *sp == '\r'; sp++);
+ }
+ return patched;
+}
+
+static int
+shadersrc_gles_to_gl(GLsizei count, const char** string, char **s, const GLint* length, GLint *l)
+{
+ int i;
+
+ for(i = 0; i < count; ++i) {
+ GLint len;
+ if(length) {
+ len = length[i];
+ if (len < 0)
+ len = string[i] ? strlen(string[i]) : 0;
+ } else
+ len = string[i] ? strlen(string[i]) : 0;
+
+ if(string[i]) {
+ s[i] = do_eglShaderPatch(string[i], len, &l[i]);
+ if(!s[i]) {
+ while(i)
+ free(s[--i]);
+
+ free(l);
+ free(s);
+ return -1;
+ }
+ } else {
+ s[i] = NULL;
+ l[i] = 0;
+ }
+ }
+
+ return 0;
+}
+
+
+void
+evgl_glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ EVGL_FUNC_BEGIN();
+
+#ifdef GL_GLES
+ glShaderSource(shader, count, string, length);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+#else
+ //GET_EXT_PTR(void, glShaderSource, (int, int, char **, void *));
+ int size = count;
+ int i;
+ int acc_length = 0;
+ GLchar **tab_prog = malloc(size * sizeof(GLchar *));
+ int *tab_length = (int *) length;
+
+ char **tab_prog_new;
+ GLint *tab_length_new;
+
+ tab_prog_new = malloc(count* sizeof(char*));
+ tab_length_new = malloc(count* sizeof(GLint));
+
+ memset(tab_prog_new, 0, count * sizeof(char*));
+ memset(tab_length_new, 0, count * sizeof(GLint));
+
+ for (i = 0; i < size; i++) {
+ tab_prog[i] = ((GLchar *) string) + acc_length;
+ acc_length += tab_length[i];
+ }
+
+ shadersrc_gles_to_gl(count, tab_prog, tab_prog_new, tab_length, tab_length_new);
+
+ if (!tab_prog_new || !tab_length_new)
+ ERR("Error allocating memory for shader string manipulation.");
+
+ glShaderSource(shader, count, tab_prog_new, tab_length_new);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ for (i = 0; i < count; i++)
+ free(tab_prog_new[i]);
+ free(tab_prog_new);
+ free(tab_length_new);
+
+ free(tab_prog);
+#endif
+
+finish:
+ EVGL_FUNC_END();
+}
+#endif
+
+//-------------------------------------------------------------//
+
+
+//-------------------------------------------------------------//
+// Calls related to Evas GL Direct Rendering
+//-------------------------------------------------------------//
+
+// Transform from Evas Coordinat to GL Coordinate
+// returns: oc[4] original image object dimension in gl coord
+// returns: nc[4] tranformed (x, y, width, heigth) in gl coord
+static void
+compute_gl_coordinates(Evas_Object *obj, int rot, int clip,
+ int x, int y, int width, int height,
+ int imgc[4], int objc[4])
+{
+ if (rot == 0)
+ {
+ // oringinal image object coordinate in gl coordinate
+ imgc[0] = obj->cur.geometry.x;
+ imgc[1] = obj->layer->evas->output.h - obj->cur.geometry.y - obj->cur.geometry.h;
+ imgc[2] = imgc[0] + obj->cur.geometry.w;
+ imgc[3] = imgc[1] + obj->cur.geometry.h;
+
+ // transformed (x,y,width,height) in gl coordinate
+ objc[0] = imgc[0] + x;
+ objc[1] = imgc[1] + y;
+ objc[2] = objc[0] + width;
+ objc[3] = objc[1] + height;
+ }
+ else if (rot == 180)
+ {
+ // oringinal image object coordinate in gl coordinate
+ imgc[0] = obj->layer->evas->output.w - obj->cur.geometry.x - obj->cur.geometry.w;
+ imgc[1] = obj->cur.geometry.y;
+ imgc[2] = imgc[0] + obj->cur.geometry.w;
+ imgc[3] = imgc[1] + obj->cur.geometry.h;
+
+ // transformed (x,y,width,height) in gl coordinate
+ objc[0] = imgc[0] + obj->cur.geometry.w - x - width;
+ objc[1] = imgc[1] + obj->cur.geometry.h - y - height;
+ objc[2] = objc[0] + width;
+ objc[3] = objc[1] + height;
+
+ }
+ else if (rot == 90)
+ {
+ // oringinal image object coordinate in gl coordinate
+ imgc[0] = obj->cur.geometry.y;
+ imgc[1] = obj->cur.geometry.x;
+ imgc[2] = imgc[0] + obj->cur.geometry.h;
+ imgc[3] = imgc[1] + obj->cur.geometry.w;
+
+ // transformed (x,y,width,height) in gl coordinate
+ objc[0] = imgc[0] + obj->cur.geometry.h - y - height;
+ objc[1] = imgc[1] + x;
+ objc[2] = objc[0] + height;
+ objc[3] = objc[1] + width;
+ }
+ else if (rot == 270)
+ {
+ // oringinal image object coordinate in gl coordinate
+ imgc[0] = obj->layer->evas->output.h - obj->cur.geometry.y - obj->cur.geometry.h;
+ imgc[1] = obj->layer->evas->output.w - obj->cur.geometry.x - obj->cur.geometry.w;
+ imgc[2] = imgc[0] + obj->cur.geometry.h;
+ imgc[3] = imgc[1] + obj->cur.geometry.w;
+
+ // transformed (x,y,width,height) in gl coordinate
+ objc[0] = imgc[0] + y;
+ objc[1] = imgc[1] + obj->cur.geometry.w - x - width;
+ objc[2] = objc[0] + height;
+ objc[3] = objc[1] + width;
+ }
+ else
+ {
+ ERR("Invalid rotation angle %d.", rot);
+ return;
+ }
+
+ if (clip)
+ {
+ // Clip against original image object
+ if (objc[0] < imgc[0]) objc[0] = imgc[0];
+ if (objc[0] > imgc[2]) objc[0] = 0;
+
+ if (objc[1] < imgc[1]) objc[1] = imgc[1];
+ if (objc[1] > imgc[3]) objc[1] = 0;
+
+ if (objc[2] < imgc[0]) objc[0] = 0;
+ if (objc[2] > imgc[2]) objc[2] = imgc[2];
+
+ if (objc[3] < imgc[1]) objc[1] = 0;
+ if (objc[3] > imgc[3]) objc[3] = imgc[3];
+ }
+
+ imgc[2] = imgc[2]-imgc[0]; // width
+ imgc[3] = imgc[3]-imgc[1]; // height
+
+ objc[2] = objc[2]-objc[0]; // width
+ objc[3] = objc[3]-objc[1]; // height
+}
+
+static void
+evgl_glClear(GLbitfield mask)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EVGL_Resource *rsc;
+ EVGL_Context *ctx;
+ Evas_Object *img;
+ int rot = 0;
+ int oc[4] = {0,0,0,0}, nc[4] = {0,0,0,0};
+
+ EVGL_FUNC_BEGIN();
+
+ if (!(rsc=_evgl_tls_resource_get(ee)))
+ {
+ ERR("Unable to execute GL command. Error retrieving tls");
+ return;
+ }
+
+ ctx = rsc->current_ctx;
+ if (!ctx)
+ {
+ ERR("Unable to retrive Current Context");
+ return;
+ }
+
+ if (evgl_direct_enabled(evgl_engine))
+ {
+ if (!(rsc->current_ctx->current_fbo))
+ {
+ if ((!ctx->direct_scissor))
+ {
+ glEnable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 1;
+ }
+
+ img = rsc->direct_img_obj;
+ rot = ee->funcs->rotation_angle_get(ee->engine_data);
+
+ compute_gl_coordinates(img, rot, 0, 0, 0, 0, 0, oc, nc);
+
+
+ if ((ctx->scissor_upated) && (ctx->scissor_enabled))
+ {
+ glScissor(ctx->scissor_coord[0], ctx->scissor_coord[1],
+ ctx->scissor_coord[2], ctx->scissor_coord[3]);
+ ctx->direct_scissor = 0;
+ }
+ else
+ glScissor(oc[0], oc[1], oc[2], oc[3]);
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glClear(mask);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+static void
+evgl_glEnable(GLenum cap)
+{
+ EVGL_Context *ctx;
+
+ EVGL_FUNC_BEGIN();
+
+ ctx = _evgl_current_context_get();
+
+ if (cap == GL_SCISSOR_TEST)
+ if (ctx) ctx->scissor_enabled = 1;
+ glEnable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+static void
+evgl_glDisable(GLenum cap)
+{
+ EVGL_Context *ctx;
+
+ EVGL_FUNC_BEGIN();
+
+ ctx = _evgl_current_context_get();
+
+ if (cap == GL_SCISSOR_TEST)
+ if (ctx) ctx->scissor_enabled = 0;
+ glDisable(cap);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+
+static void
+evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EVGL_Resource *rsc;
+ EVGL_Context *ctx;
+ Evas_Object *img;
+ int rot = 0;
+ int oc[4] = {0,0,0,0}, nc[4] = {0,0,0,0};
+
+ EVGL_FUNC_BEGIN();
+
+ if (!(rsc=_evgl_tls_resource_get(ee)))
+ {
+ ERR("Unable to execute GL command. Error retrieving tls");
+ return;
+ }
+
+ ctx = rsc->current_ctx;
+ if (!ctx)
+ {
+ ERR("Unable to retrive Current Context");
+ return;
+ }
+
+ if (evgl_direct_enabled(evgl_engine))
+ {
+
+ if (!(rsc->current_ctx->current_fbo))
+ {
+ img = rsc->direct_img_obj;
+ rot = ee->funcs->rotation_angle_get(ee->engine_data);
+
+ compute_gl_coordinates(img, rot, 1, x, y, width, height, oc, nc);
+ glReadPixels(nc[0], nc[1], nc[2], nc[3], format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ else
+ {
+ glReadPixels(x, y, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ }
+ else
+ {
+ glReadPixels(x, y, width, height, format, type, pixels);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+static void
+evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EVGL_Resource *rsc;
+ EVGL_Context *ctx;
+ Evas_Object *img;
+ int rot = 0;
+ int oc[4] = {0,0,0,0}, nc[4] = {0,0,0,0};
+
+ EVGL_FUNC_BEGIN();
+
+ if (!(rsc=_evgl_tls_resource_get(ee)))
+ {
+ ERR("Unable to execute GL command. Error retrieving tls");
+ return;
+ }
+
+ ctx = rsc->current_ctx;
+ if (!ctx)
+ {
+ ERR("Unable to retrive Current Context");
+ return;
+ }
+
+ if (evgl_direct_enabled(evgl_engine))
+ {
+ if (!(rsc->current_ctx->current_fbo))
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ }
+
+ img = rsc->direct_img_obj;
+ rot = ee->funcs->rotation_angle_get(ee->engine_data);
+
+ compute_gl_coordinates(img, rot, 1, x, y, width, height, oc, nc);
+ glScissor(nc[0], nc[1], nc[2], nc[3]);
+
+ // Update coordinates
+ ctx->scissor_coord[0] = nc[0];
+ ctx->scissor_coord[1] = nc[1];
+ ctx->scissor_coord[2] = nc[2];
+ ctx->scissor_coord[3] = nc[3];
+
+ ctx->direct_scissor = 0;
+
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ // Check....!!!!
+ ctx->scissor_upated = 1;
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glScissor(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+
+ ctx->scissor_upated = 0;
+ }
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glScissor(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+
+static void
+evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EVGL_Resource *rsc;
+ EVGL_Context *ctx;
+ Evas_Object *img;
+ int rot = 0;
+ int oc[4] = {0,0,0,0}, nc[4] = {0,0,0,0};
+
+ if (!(rsc=_evgl_tls_resource_get(ee)))
+ {
+ ERR("Unable to execute GL command. Error retrieving tls");
+ return;
+ }
+
+ ctx = rsc->current_ctx;
+ if (!ctx)
+ {
+ ERR("Unable to retrive Current Context");
+ return;
+ }
+
+ if (evgl_direct_enabled(evgl_engine))
+ {
+ if (!(rsc->current_ctx->current_fbo))
+ {
+ if ((!ctx->direct_scissor))
+ {
+ glEnable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 1;
+ }
+
+ img = rsc->direct_img_obj;
+ rot = ee->funcs->rotation_angle_get(ee->engine_data);
+
+ compute_gl_coordinates(img, rot, 0, x, y, width, height, oc, nc);
+
+ if ((ctx->scissor_upated) && (ctx->scissor_enabled))
+ {
+ glScissor(ctx->scissor_coord[0], ctx->scissor_coord[1],
+ ctx->scissor_coord[2], ctx->scissor_coord[3]);
+ ctx->direct_scissor = 0;
+ }
+ else
+ glScissor(oc[0], oc[1], oc[2], oc[3]);
+
+ glViewport(nc[0], nc[1], nc[2], nc[3]);
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glViewport(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ }
+ else
+ {
+ if ((ctx->direct_scissor) && (!ctx->scissor_enabled))
+ {
+ glDisable(GL_SCISSOR_TEST);
+ ctx->direct_scissor = 0;
+ }
+
+ glViewport(x, y, width, height);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ goto finish;
+
+finish:
+ EVGL_FUNC_END();
+}
+//-------------------------------------------------------------//
+
+
+
+void
+_evgl_api_get(Evas_GL_API *funcs)
+{
+ funcs->version = EVAS_GL_API_VERSION;
+
+#define ORD(f) EVAS_API_OVERRIDE(f, funcs, evgl_)
+ // GLES 2.0
+ ORD(glActiveTexture);
+ ORD(glAttachShader);
+ ORD(glBindAttribLocation);
+ ORD(glBindBuffer);
+ ORD(glBindTexture);
+ ORD(glBlendColor);
+ ORD(glBlendEquation);
+ ORD(glBlendEquationSeparate);
+ ORD(glBlendFunc);
+ ORD(glBlendFuncSeparate);
+ ORD(glBufferData);
+ ORD(glBufferSubData);
+ ORD(glCheckFramebufferStatus);
+ ORD(glClear);
+ ORD(glClearColor);
+ ORD(glClearDepthf);
+ ORD(glClearStencil);
+ ORD(glColorMask);
+ ORD(glCompileShader);
+ ORD(glCompressedTexImage2D);
+ ORD(glCompressedTexSubImage2D);
+ ORD(glCopyTexImage2D);
+ ORD(glCopyTexSubImage2D);
+ ORD(glCreateProgram);
+ ORD(glCreateShader);
+ ORD(glCullFace);
+ ORD(glDeleteBuffers);
+ ORD(glDeleteFramebuffers);
+ ORD(glDeleteProgram);
+ ORD(glDeleteRenderbuffers);
+ ORD(glDeleteShader);
+ ORD(glDeleteTextures);
+ ORD(glDepthFunc);
+ ORD(glDepthMask);
+ ORD(glDepthRangef);
+ ORD(glDetachShader);
+ ORD(glDisable);
+ ORD(glDisableVertexAttribArray);
+ ORD(glDrawArrays);
+ ORD(glDrawElements);
+ ORD(glEnable);
+ ORD(glEnableVertexAttribArray);
+ ORD(glFinish);
+ ORD(glFlush);
+ ORD(glFramebufferRenderbuffer);
+ ORD(glFramebufferTexture2D);
+ ORD(glFrontFace);
+ ORD(glGenBuffers);
+ ORD(glGenerateMipmap);
+ ORD(glGenFramebuffers);
+ ORD(glGenRenderbuffers);
+ ORD(glGenTextures);
+ ORD(glGetActiveAttrib);
+ ORD(glGetActiveUniform);
+ ORD(glGetAttachedShaders);
+ ORD(glGetAttribLocation);
+ ORD(glGetBooleanv);
+ ORD(glGetBufferParameteriv);
+ ORD(glGetError);
+ ORD(glGetFloatv);
+ ORD(glGetFramebufferAttachmentParameteriv);
+ ORD(glGetIntegerv);
+ ORD(glGetProgramiv);
+ ORD(glGetProgramInfoLog);
+ ORD(glGetRenderbufferParameteriv);
+ ORD(glGetShaderiv);
+ ORD(glGetShaderInfoLog);
+ ORD(glGetShaderPrecisionFormat);
+ ORD(glGetShaderSource);
+ ORD(glGetString);
+ ORD(glGetTexParameterfv);
+ ORD(glGetTexParameteriv);
+ ORD(glGetUniformfv);
+ ORD(glGetUniformiv);
+ ORD(glGetUniformLocation);
+ ORD(glGetVertexAttribfv);
+ ORD(glGetVertexAttribiv);
+ ORD(glGetVertexAttribPointerv);
+ ORD(glHint);
+ ORD(glIsBuffer);
+ ORD(glIsEnabled);
+ ORD(glIsFramebuffer);
+ ORD(glIsProgram);
+ ORD(glIsRenderbuffer);
+ ORD(glIsShader);
+ ORD(glIsTexture);
+ ORD(glLineWidth);
+ ORD(glLinkProgram);
+ ORD(glPixelStorei);
+ ORD(glPolygonOffset);
+ ORD(glReadPixels);
+ ORD(glReleaseShaderCompiler);
+ ORD(glRenderbufferStorage);
+ ORD(glSampleCoverage);
+ ORD(glScissor);
+ ORD(glShaderBinary);
+ ORD(glShaderSource);
+ ORD(glStencilFunc);
+ ORD(glStencilFuncSeparate);
+ ORD(glStencilMask);
+ ORD(glStencilMaskSeparate);
+ ORD(glStencilOp);
+ ORD(glStencilOpSeparate);
+ ORD(glTexImage2D);
+ ORD(glTexParameterf);
+ ORD(glTexParameterfv);
+ ORD(glTexParameteri);
+ ORD(glTexParameteriv);
+ ORD(glTexSubImage2D);
+ ORD(glUniform1f);
+ ORD(glUniform1fv);
+ ORD(glUniform1i);
+ ORD(glUniform1iv);
+ ORD(glUniform2f);
+ ORD(glUniform2fv);
+ ORD(glUniform2i);
+ ORD(glUniform2iv);
+ ORD(glUniform3f);
+ ORD(glUniform3fv);
+ ORD(glUniform3i);
+ ORD(glUniform3iv);
+ ORD(glUniform4f);
+ ORD(glUniform4fv);
+ ORD(glUniform4i);
+ ORD(glUniform4iv);
+ ORD(glUniformMatrix2fv);
+ ORD(glUniformMatrix3fv);
+ ORD(glUniformMatrix4fv);
+ ORD(glUseProgram);
+ ORD(glValidateProgram);
+ ORD(glVertexAttrib1f);
+ ORD(glVertexAttrib1fv);
+ ORD(glVertexAttrib2f);
+ ORD(glVertexAttrib2fv);
+ ORD(glVertexAttrib3f);
+ ORD(glVertexAttrib3fv);
+ ORD(glVertexAttrib4f);
+ ORD(glVertexAttrib4fv);
+ ORD(glVertexAttribPointer);
+ ORD(glViewport);
+
+ ORD(glBindFramebuffer);
+ ORD(glBindRenderbuffer);
+#undef ORD
+
+ evgl_api_ext_get(funcs);
+}
+
--- /dev/null
+
+#include "evas_gl_api_ext.h"
+
+#include <dlfcn.h>
+
+
+#define MAX_EXTENSION_STRING_BUFFER 10240
+
+char _gl_ext_string[10240] = { 0 };
+
+#ifndef EGL_NATIVE_PIXMAP_KHR
+# define EGL_NATIVE_PIXMAP_KHR 0x30b0
+#endif
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+// Extension HEADER
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_BEGIN(name)
+#define _EVASGL_EXT_END()
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param) ret (*glextsym_##name) param = NULL;
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+// Extension HEADER
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_BEGIN(name) int _gl_ext_support_##name = 0;
+#define _EVASGL_EXT_END()
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param)
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+// Evas extensions from EGL extensions
+#ifdef GL_GLES
+static void *
+evgl_evasglCreateImage(int target, void* buffer, int *attrib_list)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EGLDisplay dpy = EGL_NO_DISPLAY;
+
+ if ((ee) && (ee->funcs->display_get))
+ {
+ dpy = (EGLDisplay)ee->funcs->display_get(ee->engine_data);
+ return EXT_FUNC(eglCreateImage)(dpy, EGL_NO_CONTEXT, target, buffer, attrib_list);
+ }
+ else
+ {
+ ERR("Invalid Engine... (Can't acccess EGL Display)\n");
+ return NULL;
+ }
+}
+
+static void
+evgl_evasglDestroyImage(EvasGLImage image)
+{
+ EVGL_Engine *ee = evgl_engine;
+ EGLDisplay dpy = EGL_NO_DISPLAY;
+
+ if ((ee) && (ee->funcs->display_get))
+ {
+ dpy = (EGLDisplay)ee->funcs->display_get(ee->engine_data);
+ EXT_FUNC(eglDestroyImage)(dpy, image);
+ }
+ else
+ ERR("Invalid Engine... (Can't acccess EGL Display)\n");
+}
+
+static void
+evgl_glEvasGLImageTargetTexture2D(GLenum target, EvasGLImage image)
+{
+ EXT_FUNC(glEGLImageTargetTexture2DOES)(target, image);
+}
+
+static void
+evgl_glEvasGLImageTargetRenderbufferStorage(GLenum target, EvasGLImage image)
+{
+ EXT_FUNC(glEGLImageTargetTexture2DOES)(target, image);
+}
+
+#else
+#endif
+
+static int _evgl_api_ext_status = 0;
+
+void
+evgl_api_ext_init(void *getproc, const char *glueexts)
+{
+ const char *glexts;
+ typedef void (*_getproc_fn) (void);
+ typedef _getproc_fn (*fp_getproc)(const char *);
+
+ fp_getproc gp = (fp_getproc)getproc;
+
+ memset(_gl_ext_string, 0x00, MAX_EXTENSION_STRING_BUFFER);
+
+
+#define FINDSYM(getproc, dst, sym) \
+ if ((!dst) && (getproc)) dst = (__typeof__(dst))getproc(sym); \
+ if (!dst) dst = (__typeof__(dst))dlsym(RTLD_DEFAULT, sym);
+
+ // GLES Extensions
+ glexts = (const char*)glGetString(GL_EXTENSIONS);
+ /*
+ // GLUE Extensions
+#ifdef GL_GLES
+getproc = &eglGetProcAddress;
+glueexts = eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
+#else
+getproc = &glXGetProcAddress;
+glueexts = glXQueryExtensionsString(re->info->info.display,
+re->info->info.screen);
+#endif
+ */
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Extension HEADER
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+#define GETPROCADDR(sym) \
+ (((!(*drvfunc)) && (gp)) ? (__typeof__((*drvfunc)))gp(sym) : (__typeof__((*drvfunc)))dlsym(RTLD_DEFAULT, sym))
+
+#define _EVASGL_EXT_BEGIN(name) \
+ { \
+ int *ext_support = &_gl_ext_support_##name;
+
+#define _EVASGL_EXT_END() \
+ }
+
+#define _EVASGL_EXT_CHECK_SUPPORT(name) \
+ (strstr(glexts, #name) != NULL || strstr(glueexts, #name) != NULL)
+
+#define _EVASGL_EXT_DISCARD_SUPPORT() \
+ ext_support = 0;
+
+#define _EVASGL_EXT_DRVNAME(name) \
+ if (_EVASGL_EXT_CHECK_SUPPORT(name)) *ext_support = 1;
+
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param) \
+ { \
+ ret (**drvfunc)param = &glextsym_##name;
+
+#define _EVASGL_EXT_FUNCTION_END() \
+ if ((*drvfunc) == NULL) _EVASGL_EXT_DISCARD_SUPPORT(); \
+ }
+
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name) \
+ *drvfunc = name;
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+
+#undef GETPROCADDR
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+ _gl_ext_string[0] = 0x00; //NULL;
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Extension HEADER
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_BEGIN(name) \
+ if (_gl_ext_support_##name != 0) strcat(_gl_ext_string, #name" ");
+
+#define _EVASGL_EXT_END()
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param)
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+
+ _evgl_api_ext_status = 1;
+}
+
+void
+evgl_api_ext_get(Evas_GL_API *gl_funcs)
+{
+ if (_evgl_api_ext_status != 1)
+ {
+ ERR("EVGL extension is not yet initialized.");
+ return;
+ }
+
+#define ORD(f) EVAS_API_OVERRIDE(f, gl_funcs, glextsym_)
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Extension HEADER
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_BEGIN(name) \
+ if (_gl_ext_support_##name != 0) \
+ {
+#define _EVASGL_EXT_END() \
+ }
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param) \
+ ORD(name);
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(ret, name, param)
+#define _EVASGL_EXT_FUNCTION_PRIVATE_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+ /////////////////////////////////////////////////////////////////////////////////////////////////////
+#undef ORD
+
+}
+
+const char *
+evgl_api_ext_string_get()
+{
+ if (_evgl_api_ext_status != 1)
+ {
+ ERR("EVGL extension is not yet initialized.");
+ return NULL;
+ }
+
+ return _gl_ext_string;
+}
+
--- /dev/null
+#ifndef _EVAS_GL_API_EXT_H
+#define _EVAS_GL_API_EXT_H
+
+typedef char GLchar;
+
+#include "evas_gl_core_private.h"
+
+#ifdef GL_GLES
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#else
+# include <GL/glext.h>
+# include <GL/glx.h>
+#endif
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+// Extension HEADER
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_BEGIN(name)
+#define _EVASGL_EXT_END()
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param) extern ret (*glextsym_##name) param;
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define EXT_FUNC(fname) glextsym_##fname
+
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+// Extension HEADER
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+#define _EVASGL_EXT_BEGIN(name) extern int _gl_ext_support_##name;
+#define _EVASGL_EXT_END()
+#define _EVASGL_EXT_DRVNAME(name)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param)
+#define _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#include "evas_gl_api_ext_def.h"
+
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+#define EXTENSION_SUPPORT(name) (_gl_ext_support_##name == 1)
+
+extern void evgl_api_ext_init(void *getproc, const char *glueexts);
+extern void evgl_api_ext_get(Evas_GL_API *gl_funcs);
+extern const char *evgl_api_ext_string_get();
+
+#endif //_EVAS_GL_API_EXT_H
+
--- /dev/null
+
+//////////////////////////////////////////////////////////////////////////////////////////////////
+#ifndef _EVASGL_EXT_BEGIN
+
+#define _EVASGL_EXT_USE_DEFAULT_DEFINE
+
+#define _EVASGL_EXT_CHECK_SUPPORT(name)
+#define _EVASGL_EXT_DISCARD_SUPPORT()
+
+// Begin of the extension block (name : EVAS extension name)
+#define _EVASGL_EXT_BEGIN(name)
+// End of the extension block
+#define _EVASGL_EXT_END()
+
+// Driver extensions to wrap (name : SPEC extension name)
+#define _EVASGL_EXT_DRVNAME(name)
+
+// These functions will be exported to 'EVAS extension function'.
+// The functions of this block must correspond with the functions list in Evas_GL.h.
+// Begin of the extension function block (ret : return value, name : function name, param : parameters with bracket)
+#define _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param) ret (*name) param;
+// End of the extension function block
+#define _EVASGL_EXT_FUNCTION_END()
+
+// These functions will not be exported. Only be used in engines privately.
+// Begin of the extension function block (ret : return value, name : function name, param : parameters with bracket)
+#define _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(ret, name, param)
+// End of the extension function block
+#define _EVASGL_EXT_FUNCTION_PRIVATE_END()
+
+// Driver extension functions to wrap (name : SPEC extension function name)
+#define _EVASGL_EXT_FUNCTION_DRVFUNC(name)
+
+#endif
+//////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN
+#define _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(ret, name, param) _EVASGL_EXT_FUNCTION_BEGIN(ret, name, param)
+#define _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN_DEFINED
+#endif
+
+#ifndef _EVASGL_EXT_FUNCTION_PRIVATE_END
+#define _EVASGL_EXT_FUNCTION_PRIVATE_END() _EVASGL_EXT_FUNCTION_END()
+#define _EVASGL_EXT_FUNCTION_PRIVATE_END_DEFINED
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// GL/GLES EXTENSIONS
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+_EVASGL_EXT_BEGIN(get_program_binary)
+ _EVASGL_EXT_DRVNAME(GL_OES_get_program_binary)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetProgramBinary"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const void *binary, GLint length))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glProgramBinary"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(mapbuffer)
+ _EVASGL_EXT_DRVNAME(GL_OES_mapbuffer)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void *, glMapBufferOES, (GLenum target, GLenum access))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glMapBuffer"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(GLboolean, glUnmapBufferOES, (GLenum target))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glUnmapBuffer"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetBufferPointervOES, (GLenum target, GLenum pname, void** params))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetBufferPointerv"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_3D)
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_3D)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glTexImage3D"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glTexSubImage3D"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glCopyTexSubImage3D"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glCompressedTexImage3D"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glCompressedTexSubImage3D"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glFramebufferTexture3D"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(AMD_performance_monitor)
+ _EVASGL_EXT_DRVNAME(AMD_performance_monitor)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorGroupsAMD, (GLint* numGroups, GLsizei groupsSize, GLuint* groups))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorGroupsAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorCountersAMD, (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorCountersAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorGroupStringAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorCounterStringAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, void* data))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorCounterInfoAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGenPerfMonitorsAMD, (GLsizei n, GLuint* monitors))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGenPerfMonitorsAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glDeletePerfMonitorsAMD, (GLsizei n, GLuint* monitors))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glDeletePerfMonitorsAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glSelectPerfMonitorCountersAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glBeginPerfMonitorAMD, (GLuint monitor))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glBeginPerfMonitorAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glEndPerfMonitorAMD, (GLuint monitor))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glEndPerfMonitorAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetPerfMonitorCounterDataAMD"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(discard_framebuffer)
+ _EVASGL_EXT_DRVNAME(GL_EXT_discard_framebuffer)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum* attachments))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glDiscardFramebuffer"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(multi_draw_arrays)
+ _EVASGL_EXT_DRVNAME(GL_EXT_multi_draw_arrays)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glMultiDrawArraysEXT, (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glMultiDrawArrays"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glMultiDrawElementsEXT, (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glMultiDrawElementsARB"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(NV_fence)
+ _EVASGL_EXT_DRVNAME(GL_NV_fence)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glDeleteFencesNV, (GLsizei n, const GLuint* fences))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glDeleteFencesNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGenFencesNV, (GLsizei n, GLuint* fences))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGenFencesNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(unsigned char, glIsFenceNV, (GLuint fence))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glIsFenceNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(unsigned char, glTestFenceNV, (GLuint fence))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glTestFenceNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetFenceivNV, (GLuint fence, GLenum pname, GLint* params))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetFenceivNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glFinishFenceNV, (GLuint fence))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glFinishFenceNV"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glSetFenceNV, (GLuint, GLenum))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glSetFenceNV"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(QCOM_driver_control)
+ _EVASGL_EXT_DRVNAME(GL_QCOM_driver_control)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetDriverControlsQCOM, (GLint* num, GLsizei size, GLuint* driverControls))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetDriverControlsQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glGetDriverControlStringQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glEnableDriverControlQCOM, (GLuint driverControl))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glEnableDriverControlQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glDisableDriverControlQCOM, (GLuint driverControl))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glDisableDriverControlQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(QCOM_extended_get)
+ _EVASGL_EXT_DRVNAME(GL_QCOM_extended_get)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetTexturesQCOM, (GLuint* textures, GLint maxTextures, GLint* numTextures))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetTexturesQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetBuffersQCOM, (GLuint* buffers, GLint maxBuffers, GLint* numBuffers))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetBuffersQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetRenderbuffersQCOM, (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetRenderbuffersQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetFramebuffersQCOM, (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetFramebuffersQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetTexLevelParameterivQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtTexObjectStateOverrideiQCOM, (GLenum target, GLenum pname, GLint param))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtTexObjectStateOverrideiQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetTexSubImageQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetBufferPointervQCOM, (GLenum target, void** params))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetBufferPointervQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(QCOM_extended_get2)
+ _EVASGL_EXT_DRVNAME(GL_QCOM_extended_get2)
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetShadersQCOM, (GLuint* shaders, GLint maxShaders, GLint* numShaders))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetShadersQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetProgramsQCOM, (GLuint* programs, GLint maxPrograms, GLint* numPrograms))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetProgramsQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(unsigned char, glExtIsProgramBinaryQCOM, (GLuint program))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtIsProgramBinaryQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, char* source, GLint* length))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glExtGetProgramBinarySourceQCOM"))
+ _EVASGL_EXT_FUNCTION_END()
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(multisampled_render_to_texture)
+ _EVASGL_EXT_DRVNAME(GL_IMG_multisampled_render_to_texture)
+ _EVASGL_EXT_DRVNAME(GL_EXT_multisampled_render_to_texture)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glRenderbufferStorageMultisampleIMG"))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glRenderbufferStorageMultisampleEXT"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glFramebufferTexture2DMultisample, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glFramebufferTexture2DMultisampleIMG"))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glFramebufferTexture2DMultisampleEXT"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(compressed_ETC1_RGB8_texture)
+ _EVASGL_EXT_DRVNAME(GL_OES_compressed_ETC1_RGB8_texture)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(compressed_paletted_texture)
+ _EVASGL_EXT_DRVNAME(GL_OES_compressed_paletted_texture)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(depth24)
+ _EVASGL_EXT_DRVNAME(GL_OES_depth24)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(depth32)
+ _EVASGL_EXT_DRVNAME(GL_OES_depth32)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(EGL_image)
+ _EVASGL_EXT_DRVNAME(GL_OES_EvasGL_image)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(packed_depth_stencil)
+ _EVASGL_EXT_DRVNAME(GL_OES_packed_depth_stencil)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(rgb8_rgba8)
+ _EVASGL_EXT_DRVNAME(GL_OES_rgb8_rgba8)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(standard_derivatives)
+ _EVASGL_EXT_DRVNAME(GL_OES_standard_derivatives)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(stencil1)
+ _EVASGL_EXT_DRVNAME(GL_OES_stencil1)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(stencil4)
+ _EVASGL_EXT_DRVNAME(GL_OES_stencil4)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_float)
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_float)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_half_float)
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_half_float)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_half_float_linear)
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_half_float_linear)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_npot) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_npot)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_npot_DESKTOP) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_OES_texture_npot)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(vertex_half_float) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_OES_vertex_half_float)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(vertex_half_float_DESKTOP) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_OES_vertex_half_float)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(vertex_type_10_10_10_2)
+ _EVASGL_EXT_DRVNAME(GL_OES_vertex_type_10_10_10_2)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(compressed_3DC_texture)
+ _EVASGL_EXT_DRVNAME(GL_AMD_compressed_3DC_texture)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(compressed_ATC_texture)
+ _EVASGL_EXT_DRVNAME(GL_AMD_compressed_ATC_texture)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(program_binary_Z400)
+ _EVASGL_EXT_DRVNAME(GL_AMD_program_binary_Z400)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(blend_minmax)
+ _EVASGL_EXT_DRVNAME(GL_EXT_blend_minmax)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(read_format_bgra) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_read_format_bgra)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(read_format_bgra_DESKTOP) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_read_format_bgra)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_filter_anisotrophic)
+ _EVASGL_EXT_DRVNAME(GL_EXT_texture_filter_anisotropic)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_format_BGRA8888) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_texture_format_BGRA8888)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_format_BGRA8888_DESKTOP) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_texture_format_BGRA8888)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_type_2_10_10_10_rev) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_texture_type_2_10_10_10_REV)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(texture_type_2_10_10_10_rev_DESKTOP) // Desktop differs
+ _EVASGL_EXT_DRVNAME(GL_EXT_texture_type_2_10_10_10_REV)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(IMG_program_binary)
+ _EVASGL_EXT_DRVNAME(GL_IMG_program_binary)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(IMG_read_format)
+ _EVASGL_EXT_DRVNAME(GL_IMG_read_format)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(IMG_shader_binary)
+ _EVASGL_EXT_DRVNAME(GL_IMG_shader_binary)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(IMG_texture_compression_pvrtc)
+ _EVASGL_EXT_DRVNAME(GL_IMG_texture_compression_pvrtc)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(QCOM_perfmon_global_mode)
+ _EVASGL_EXT_DRVNAME(GL_QCOM_perfmon_global_mode)
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(QCOM_writeonly_rendering)
+ _EVASGL_EXT_DRVNAME(GL_QCOM_writeonly_rendering)
+_EVASGL_EXT_END()
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// EGL EXTENSIONS
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#ifdef GL_GLES
+
+_EVASGL_EXT_BEGIN(EGL_KHR_image_base)
+
+ _EVASGL_EXT_DRVNAME(EGL_KHR_image_base)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void *, eglCreateImage, (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("eglCreateImageKHR"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, eglDestroyImage, (EGLDisplay a, void *b))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("eglDestroyImageKHR"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+
+ _EVASGL_EXT_FUNCTION_BEGIN(EvasGLImage, evasglCreateImage, (int target, void* buffer, int *attrib_list))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(evgl_evasglCreateImage)
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, evasglDestroyImage, (EvasGLImage image))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(evgl_evasglDestroyImage)
+ _EVASGL_EXT_FUNCTION_END()
+
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ // Add special function pointers
+ evgl_evasglCreateImage_ptr = GETPROCADDR("eglCreateImageKHR");
+ evgl_evasglDestroyImage_ptr = GETPROCADDR("eglDestroyImageKHR");
+ }
+ #endif
+
+_EVASGL_EXT_END()
+
+
+
+_EVASGL_EXT_BEGIN(GL_OES_EGL_image)
+
+ _EVASGL_EXT_DRVNAME(GL_OES_EGL_image)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glEGLImageTargetTexture2DOES"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glEGLImageTargetRenderbufferStorageOES"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glEvasGLImageTargetTexture2DOES, (GLenum target, EvasGLImage image))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(evgl_glEvasGLImageTargetTexture2D)
+ _EVASGL_EXT_FUNCTION_END()
+ _EVASGL_EXT_FUNCTION_BEGIN(void, glEvasGLImageTargetRenderbufferStorageOES, (GLenum target, EvasGLImage image))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(evgl_glEvasGLImageTargetRenderbufferStorage)
+ _EVASGL_EXT_FUNCTION_END()
+
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+
+_EVASGL_EXT_END()
+
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_image_pixmap)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_image_pixmap)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_image)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_vg_parent_image)
+ _EVASGL_EXT_DRVNAME(EvasGL_KHR_vg_parent_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_gl_texture_2D_image)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_gl_texture_2D_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_gl_texture_cubemap_image)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_gl_texture_cubemap_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_gl_texture_3D_image)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_gl_texture_3D_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+
+_EVASGL_EXT_BEGIN(EGL_KHR_gl_renderbuffer_image)
+ _EVASGL_EXT_DRVNAME(EGL_KHR_gl_renderbuffer_image)
+ #ifdef _EVASGL_EXT_VERIFY
+ {
+ if (!_EVASGL_EXT_CHECK_SUPPORT("EGL_KHR_image_base")) _EVASGL_EXT_DISCARD_SUPPORT();
+ }
+ #endif
+_EVASGL_EXT_END()
+
+#if 0
+_EVASGL_EXT_BEGIN(EGL_SEC_map_image)
+ _EVASGL_EXT_DRVNAME(EGL_SEC_map_image)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void *, eglMapImageSEC, void *a, void *b))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("eglMapImageSEC"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(unsigned int, eglUnmapImageSEC, void *a, void *b))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("eglUnmapImageSEC"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+_EVASGL_EXT_END()
+#endif
+
+#endif
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// GLX EXTENSIONS
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#if 0
+#ifdef GL_GLES
+#else
+
+_EVASGL_EXT_BEGIN(GLX_EXT_swap_control)
+ _EVASGL_EXT_DRVNAME(GLX_EXT_swap_control)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glXSwapIntervalEXT, (Display *dpy, GLXDrawable drawable, int interval))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXSwapIntervalEXT"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(GLX_SGI_swap_control)
+ _EVASGL_EXT_DRVNAME(GLX_SGI_swap_control)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(int, glXSwapIntervalSGI, (int interval))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXSwapIntervalSGI"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(GLX_SGI_video_sync)
+ _EVASGL_EXT_DRVNAME(GLX_SGI_video_sync)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(int, glXGetVideoSyncSGI, (uint *count))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXGetVideoSyncSGI"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(int, glXWaitVideoSyncSGI, (int divisor, int remainder, unsigned int *count))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXWaitVideoSyncSGI"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+
+_EVASGL_EXT_END()
+
+_EVASGL_EXT_BEGIN(GLX_EXT_texture_from_pixmap)
+ _EVASGL_EXT_DRVNAME(GLX_EXT_texture_from_pixmap)
+
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glXBindTexImageEXT, (Display *display, GLXDrawable drawable, int buffer, const int *attrib_list))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXBindTexImageEXT"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+ _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN(void, glXReleaseTexImageEXT, (Display *display, GLXDrawable drawable, int buffer))
+ _EVASGL_EXT_FUNCTION_DRVFUNC(GETPROCADDR("glXReleaseTexImageEXT"))
+ _EVASGL_EXT_FUNCTION_PRIVATE_END()
+
+_EVASGL_EXT_END()
+
+#endif
+#endif
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+#ifdef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN_DEFINED
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN_DEFINED
+#endif
+
+#ifdef _EVASGL_EXT_FUNCTION_PRIVATE_END_DEFINED
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_END
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_END_DEFINED
+#endif
+
+#ifdef _EVASGL_EXT_USE_DEFAULT_DEFINE
+#undef _EVASGL_EXT_CHECK_SUPPORT
+#undef _EVASGL_EXT_DISCARD_SUPPORT
+#undef _EVASGL_EXT_BEGIN
+#undef _EVASGL_EXT_END
+#undef _EVASGL_EXT_DRVNAME
+#undef _EVASGL_EXT_FUNCTION_BEGIN
+#undef _EVASGL_EXT_FUNCTION_END
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_BEGIN
+#undef _EVASGL_EXT_FUNCTION_PRIVATE_END
+#undef _EVASGL_EXT_FUNCTION_DRVFUNC
+#endif
+
+
--- /dev/null
+#include "evas_gl_core_private.h"
+#include <dlfcn.h>
+
+// EVGL GL Format Pair
+typedef struct _GL_Format
+{
+ int bit;
+ GLenum fmt;
+} GL_Format;
+
+// Globals
+static Evas_GL_API gl_funcs;
+EVGL_Engine *evgl_engine = NULL;
+
+static void _surface_cap_print(EVGL_Engine *ee, int error);
+
+//---------------------------------------------------------------//
+// Internal Resources:
+// - Surface and Context used for internal buffer creation
+//---------------------------------------------------------------//
+static int
+_native_surface_pool_create(EVGL_Engine *ee)
+{
+ int i = 0;
+ int pool_num = 0;
+ char *s = NULL;
+ void *sfc = NULL, *win = NULL;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("EVGL Engine not initialized!");
+ return 0;
+ }
+
+ // Check for evn var. Otherwise default max is 8
+ s = getenv("EVAS_GL_CONTEXT_POOL_COUNT");
+ if (s) pool_num = atoi(s);
+ if (pool_num <= 0) pool_num = 8;
+ ee->pool_num = pool_num;
+
+ // Allocate surface pool
+ ee->surface_pool = calloc(1, sizeof(Native_Surface)*pool_num);
+
+ if (!ee->surface_pool)
+ {
+ ERR("Error allocating native surface pool.");
+ goto error;
+ }
+
+ for (i = 0; i < pool_num; ++i)
+ {
+ sfc = win = NULL;
+
+ win = ee->funcs->native_window_create(ee->engine_data);
+ if (!win)
+ {
+ ERR("Error creating native window");
+ goto error;
+ }
+
+ sfc = ee->funcs->surface_create(ee->engine_data, win);
+ if (!sfc)
+ {
+ ERR("Error creating native surface");
+ goto error;
+ }
+
+ ee->surface_pool[i].window = win;
+ ee->surface_pool[i].surface = sfc;
+ }
+
+ return 1;
+
+error:
+ for (i = 0; i < ee->pool_num; ++i)
+ {
+ win = ee->surface_pool[i].window;
+ sfc = ee->surface_pool[i].surface;
+
+ if (win)
+ ee->funcs->native_window_destroy(ee->engine_data, win);
+ if (sfc)
+ ee->funcs->surface_destroy(ee->engine_data, sfc);
+ }
+ if (!ee->surface_pool) free(ee->surface_pool);
+
+ return 0;
+}
+
+static int
+_native_surface_pool_destroy(EVGL_Engine *ee)
+{
+ int i = 0;
+ void *sfc = NULL, *win = NULL;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("EVGL Engine not initialized!");
+ return 0;
+ }
+
+ for (i = 0; i < ee->pool_num; ++i)
+ {
+ win = ee->surface_pool[i].window;
+ sfc = ee->surface_pool[i].surface;
+
+ if (win)
+ ee->funcs->native_window_destroy(ee->engine_data, win);
+ if (sfc)
+ ee->funcs->surface_destroy(ee->engine_data, sfc);
+ }
+
+ if (!ee->surface_pool) free(ee->surface_pool);
+
+ return 1;
+}
+
+static void *
+_internal_resources_create(EVGL_Engine *ee)
+{
+ EVGL_Resource *rsc = NULL;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("EVGL Engine not initialized!");
+ return NULL;
+ }
+
+ // Allocate resource
+ rsc = calloc(1, sizeof(EVGL_Resource));
+ if (!rsc)
+ {
+ ERR("Error allocating EVGL_Resource");
+ return NULL;
+ }
+
+ // Add to the resource resource list for cleanup
+ LKL(ee->resource_lock);
+ rsc->id = ee->resource_count++;
+ ee->resource_list = eina_list_prepend(ee->resource_list, rsc);
+ LKU(ee->resource_lock);
+
+ // Create resource surface
+ // Use Evas' surface if it's in the same thread
+ if (rsc->id == ee->main_tid)
+ rsc->surface = ee->funcs->evas_surface_get(ee->engine_data);
+ else
+ if (rsc->id <= ee->pool_num)
+ {
+ rsc->surface = ee->surface_pool[rsc->id-1].surface;
+ ERR("Surface Pool[%d]: %p", (rsc->id-1), rsc->surface);
+ }
+ else
+ {
+ ERR("Too many threads using EvasGL.");
+ goto error;
+ }
+
+
+ //rsc->surface = ee->funcs->surface_create(ee->engine_data);
+ if (!rsc->surface)
+ {
+ ERR("Internal resource surface failed.");
+ goto error;
+ }
+
+ // Create a resource context
+ rsc->context = ee->funcs->context_create(ee->engine_data, NULL);
+ if (!rsc->context)
+ {
+ ERR("Internal resource context creations failed.");
+ goto error;
+ }
+
+ // Set the resource in TLS
+ if (eina_tls_set(ee->resource_key, (void*)rsc) == EINA_FALSE)
+ {
+ ERR("Failed setting TLS Resource");
+ goto error;
+ }
+
+ return rsc;
+
+error:
+ if (rsc->context)
+ ee->funcs->context_destroy(ee->engine_data, rsc->context);
+ if (rsc->surface)
+ if (rsc->id != ee->main_tid) // 0 is the main thread
+ ee->funcs->surface_destroy(ee->engine_data, rsc->surface);
+
+ if (rsc) free(rsc);
+
+ return NULL;
+}
+
+static int
+_internal_resources_destroy(EVGL_Engine *ee)
+{
+ EVGL_Resource *rsc = NULL;
+ Eina_List *l = NULL;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("EVGL Engine not initialized!");
+ return 0;
+ }
+
+ LKL(ee->resource_lock);
+ EINA_LIST_FOREACH(ee->resource_list, l, rsc)
+ {
+ // Surfaces are taken care by destroying the surface pool
+ // Only delete contexts here.
+ if (rsc->context)
+ ee->funcs->context_destroy(ee->engine_data, rsc->context);
+ free(rsc);
+ }
+ eina_list_free(ee->resource_list);
+ LKU(ee->resource_lock);
+
+ return 1;
+}
+
+static int
+_internal_resource_make_current(EVGL_Engine *ee, EVGL_Context *ctx)
+{
+ EVGL_Resource *rsc = NULL;
+ void *surface = NULL;
+ void *context = NULL;
+ int ret = 0;
+
+ // Retrieve the resource object
+ if (!(rsc = _evgl_tls_resource_get(ee)))
+ {
+ ERR("Error retrieving resource from TLS");
+ return 0;
+ }
+
+ // Set context from input or from resource
+ if (ctx)
+ context = ctx->context;
+ else
+ context = (void*)rsc->context;
+
+ // Update in case they've changed
+ if (rsc->id == ee->main_tid)
+ rsc->surface = ee->funcs->evas_surface_get(ee->engine_data);
+
+ surface = (void*)rsc->surface;
+
+ // Do the make current
+ ret = ee->funcs->make_current(ee->engine_data, surface, context, 1);
+ if (!ret)
+ {
+ ERR("Engine make_current with internal resources failed.");
+ return 0;
+ }
+
+ return 1;
+}
+
+//---------------------------------------------------------------//
+// Surface Related Functions
+// - Texture/ Renderbuffer Creation/ Attachment to FBO
+// - Surface capability check
+// - Internal config choose function
+//---------------------------------------------------------------//
+// Create and allocate 2D texture
+void
+_texture_2d_create(GLuint *tex, GLint ifmt, GLenum fmt, GLenum type, int w, int h)
+{
+ glGenTextures(1, tex);
+ glBindTexture(GL_TEXTURE_2D, *tex );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, ifmt, w, h, 0, fmt, type, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+// Destroy Texture
+void
+_texture_destroy(GLuint *tex)
+{
+ if (*tex)
+ {
+ glDeleteTextures(1, tex);
+ *tex = 0;
+ }
+}
+
+// Attach 2D texture with the given format to already bound FBO
+// *NOTE: attach2 here is used for depth_stencil attachment in GLES env.
+void
+_texture_2d_attach(GLuint tex, GLenum attach, GLenum attach2, int samples)
+{
+ if (samples)
+ {
+#ifdef GL_GLES
+ //<<< TODO : CHECK EXTENSION SUPPORT>>>
+ EXT_FUNC(glFramebufferTexture2DMultisample)(GL_FRAMEBUFFER,
+ attach,
+ GL_TEXTURE_2D, tex,
+ 0, samples);
+
+ if (attach2)
+ EXT_FUNC(glFramebufferTexture2DMultisample)(GL_FRAMEBUFFER,
+ attach2,
+ GL_TEXTURE_2D, tex,
+ 0, samples);
+#else
+ ERR("MSAA not supported. Should not have come in here...!");
+#endif
+ }
+ else
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, attach, GL_TEXTURE_2D, tex, 0);
+
+ if (attach2)
+ glFramebufferTexture2D(GL_FRAMEBUFFER, attach2, GL_TEXTURE_2D, tex, 0);
+
+ }
+}
+
+// Attach a renderbuffer with the given format to already bound FBO
+void
+_renderbuffer_create(GLuint *buf, GLenum fmt, int w, int h, int samples)
+{
+ glGenRenderbuffers(1, buf);
+ glBindRenderbuffer(GL_RENDERBUFFER, *buf);
+ if (samples)
+#ifdef GL_GLES
+ EXT_FUNC(glRenderbufferStorageMultisample)(GL_RENDERBUFFER, samples, fmt, w, h);
+#else
+ ERR("MSAA not supported. Should not have come in here...!");
+#endif
+ else
+ glRenderbufferStorage(GL_RENDERBUFFER, fmt, w, h);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ return;
+ samples = 0;
+}
+
+void
+_renderbuffer_destroy(GLuint *buf)
+{
+ if (*buf)
+ {
+ glDeleteRenderbuffers(1, buf);
+ *buf = 0;
+ }
+}
+
+// Attach a renderbuffer with the given format to already bound FBO
+void
+_renderbuffer_attach(GLuint buf, GLenum attach)
+{
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, attach, GL_RENDERBUFFER, buf);
+}
+
+// Check whether the given FBO surface config is supported by the driver
+static int
+_fbo_surface_cap_test(GLint color_ifmt, GLenum color_fmt,
+ GLenum depth_fmt, GLenum stencil_fmt, int mult_samples)
+{
+ GLuint fbo = 0;
+ GLuint color_buf = 0;
+ GLuint depth_buf = 0;
+ GLuint stencil_buf = 0;
+ GLuint depth_stencil_buf = 0;
+ int depth_stencil = 0;
+ int fb_status = 0;
+ int w = 2, h = 2; // Test it with a simple (2,2) surface. Should I test it with NPOT?
+
+ // Gen FBO
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ // Color Buffer Texture
+ if ((color_ifmt) && (color_fmt))
+ {
+ _texture_2d_create(&color_buf, color_ifmt, color_fmt, GL_UNSIGNED_BYTE, w, h);
+ _texture_2d_attach(color_buf, GL_COLOR_ATTACHMENT0, 0, mult_samples);
+ }
+
+ // Check Depth_Stencil Format First
+#ifdef GL_GLES
+ if (depth_fmt == GL_DEPTH_STENCIL_OES)
+ {
+ _texture_2d_create(&depth_stencil_buf, depth_fmt,
+ depth_fmt, GL_UNSIGNED_INT_24_8_OES, w, h);
+ _texture_2d_attach(depth_stencil_buf, GL_DEPTH_ATTACHMENT,
+ GL_STENCIL_ATTACHMENT, mult_samples);
+ depth_stencil = 1;
+ }
+#else
+ if (depth_fmt == GL_DEPTH24_STENCIL8)
+ {
+ _renderbuffer_create(&depth_stencil_buf, depth_fmt, w, h, mult_samples);
+ _renderbuffer_attach(depth_stencil_buf, GL_DEPTH_STENCIL_ATTACHMENT);
+ depth_stencil = 1;
+ }
+#endif
+
+ // Depth Attachment
+ if ((!depth_stencil) && (depth_fmt))
+ {
+ _renderbuffer_create(&depth_buf, depth_fmt, w, h, mult_samples);
+ _renderbuffer_attach(depth_buf, GL_DEPTH_ATTACHMENT);
+ }
+
+ // Stencil Attachment
+ if ((!depth_stencil) && (stencil_fmt))
+ {
+ _renderbuffer_create(&stencil_buf, stencil_fmt, w, h, mult_samples);
+ _renderbuffer_attach(stencil_buf, GL_STENCIL_ATTACHMENT);
+ }
+
+ // Check FBO for completeness
+ fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ // Delete Created Resources
+ _texture_destroy(&color_buf);
+ _renderbuffer_destroy(&depth_buf);
+ _renderbuffer_destroy(&stencil_buf);
+#ifdef GL_GLES
+ _texture_destroy(&depth_stencil_buf);
+#else
+ _renderbuffer_destroy(&depth_stencil_buf);
+#endif
+
+ // Delete FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ if (fbo) glDeleteFramebuffers(1, &fbo);
+
+ // Return the result
+ if (fb_status != GL_FRAMEBUFFER_COMPLETE)
+ {
+ // Put Error Log...
+ return 0;
+ }
+ else
+ return 1;
+}
+
+int
+_surface_cap_test(EVGL_Surface_Format *fmt, GL_Format *color,
+ GL_Format *depth, GL_Format *stencil, int samples)
+{
+ int ret = 0;
+
+ if ( (depth->bit == DEPTH_STENCIL) && (stencil->bit != STENCIL_BIT_8))
+ return 0;
+
+ ret = _fbo_surface_cap_test((GLint)color->fmt,
+ color->fmt,
+ depth->fmt,
+ stencil->fmt, samples);
+ if (ret)
+ {
+ fmt->color_bit = color->bit;
+ fmt->color_ifmt = (GLint)color->fmt;
+ fmt->color_fmt = color->fmt;
+ fmt->samples = samples;
+
+ if (depth->bit == DEPTH_STENCIL)
+ {
+ // Depth Stencil Case
+ fmt->depth_stencil_fmt = depth->fmt;
+ fmt->depth_bit = DEPTH_BIT_24;
+ fmt->depth_fmt = 0;
+ fmt->stencil_bit = STENCIL_BIT_8;
+ fmt->stencil_fmt = 0;
+ }
+ else
+ {
+ fmt->depth_stencil_fmt = 0;
+ fmt->depth_bit = depth->bit;
+ fmt->depth_fmt = depth->fmt;
+ fmt->stencil_bit = stencil->bit;
+ fmt->stencil_fmt = stencil->fmt;
+ }
+ }
+
+ return ret;
+}
+
+
+int
+_surface_cap_check(EVGL_Engine *ee)
+{
+ int num_fmts = 0;
+ int i, j, k, m;
+
+ GL_Format color[] = {
+ { COLOR_RGB_888, GL_RGB },
+ { COLOR_RGBA_8888, GL_RGBA },
+ { -1, -1 },
+ };
+
+#ifdef GL_GLES
+ GL_Format depth[] = {
+ { DEPTH_NONE, 0 },
+ { DEPTH_STENCIL, GL_DEPTH_STENCIL_OES },
+ { DEPTH_BIT_8, GL_DEPTH_COMPONENT },
+ { DEPTH_BIT_16, GL_DEPTH_COMPONENT16 },
+ { DEPTH_BIT_24, GL_DEPTH_COMPONENT24_OES },
+ { DEPTH_BIT_32, GL_DEPTH_COMPONENT32_OES },
+ { -1, -1 },
+ };
+ GL_Format stencil[] = {
+ { STENCIL_NONE, 0 },
+ { STENCIL_BIT_1, GL_STENCIL_INDEX1_OES },
+ { STENCIL_BIT_4, GL_STENCIL_INDEX4_OES },
+ { STENCIL_BIT_8, GL_STENCIL_INDEX8 },
+ { -1, -1 },
+ };
+#else
+ GL_Format depth[] = {
+ { DEPTH_NONE, 0 },
+ { DEPTH_STENCIL, GL_DEPTH24_STENCIL8 },
+ { DEPTH_BIT_8, GL_DEPTH_COMPONENT },
+ { DEPTH_BIT_16, GL_DEPTH_COMPONENT16 },
+ { DEPTH_BIT_24, GL_DEPTH_COMPONENT24 },
+ { DEPTH_BIT_32, GL_DEPTH_COMPONENT32 },
+ { -1, -1 },
+ };
+ GL_Format stencil[] = {
+ { STENCIL_NONE, 0 },
+ { STENCIL_BIT_1, GL_STENCIL_INDEX1 },
+ { STENCIL_BIT_4, GL_STENCIL_INDEX4 },
+ { STENCIL_BIT_8, GL_STENCIL_INDEX8 },
+ { -1, -1 },
+ };
+#endif
+
+ int msaa_samples[4] = {0, -1, -1, -1}; // { NO_MSAA, LOW, MED, HIGH }
+
+ EVGL_Surface_Format *fmt = NULL;
+
+ // Check Surface Cap for MSAA
+ if (ee->caps.msaa_supported)
+ {
+ if ((ee->caps.msaa_samples[2] != ee->caps.msaa_samples[1]) &&
+ (ee->caps.msaa_samples[2] != ee->caps.msaa_samples[0]))
+ msaa_samples[3] = ee->caps.msaa_samples[2]; // HIGH
+ if ((ee->caps.msaa_samples[1] != ee->caps.msaa_samples[0]))
+ msaa_samples[2] = ee->caps.msaa_samples[1]; // MED
+ if (ee->caps.msaa_samples[0])
+ msaa_samples[1] = ee->caps.msaa_samples[0]; // LOW
+ }
+
+
+ // MSAA
+ for ( m = 0; m < 4; m++)
+ {
+ if (msaa_samples[m] < 0) continue;
+
+ // Color Formats
+ i = 0;
+ while ( color[i].bit >= 0 )
+ {
+ j = 0;
+ // Depth Formats
+ while ( depth[j].bit >= 0 )
+ {
+ k = 0;
+ // Stencil Formats
+ while ( stencil[k].bit >= 0)
+ {
+ fmt = &ee->caps.fbo_fmts[num_fmts];
+ if (_surface_cap_test(fmt, &color[i], &depth[j], &stencil[k], msaa_samples[m]))
+ num_fmts++;
+ k++;
+ }
+ j++;
+ }
+ i++;
+ }
+ }
+
+ return num_fmts;
+}
+
+static int
+_surface_cap_init(EVGL_Engine *ee)
+{
+ int max_size = 0;
+
+ // Do internal make current
+ if (!_internal_resource_make_current(ee, NULL))
+ {
+ ERR("Error doing an internal resource make current");
+ return 0;
+ }
+
+ // Query the max width and height of the surface
+ glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &max_size);
+
+ ee->caps.max_w = max_size;
+ ee->caps.max_h = max_size;
+ DBG("Max Surface Width: %d Height: %d", ee->caps.max_w, ee->caps.max_h);
+
+ // Check for MSAA support
+#ifdef GL_GLES
+ int max_samples = 0;
+
+ if (EXTENSION_SUPPORT(multisampled_render_to_texture))
+ {
+ glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
+
+ if (max_samples >= 2)
+ {
+ ee->caps.msaa_samples[0] = 2;
+ ee->caps.msaa_samples[1] = (max_samples>>1) < 2 ? 2 : (max_samples>>1);
+ ee->caps.msaa_samples[2] = max_samples;
+ ee->caps.msaa_supported = 1;
+ }
+ }
+#endif
+
+ int num_fmts = 0;
+
+ // Check Surface Cap
+ num_fmts = _surface_cap_check(ee);
+
+ if (num_fmts)
+ {
+ ee->caps.num_fbo_fmts = num_fmts;
+ _surface_cap_print(ee, 0);
+ DBG("Number of supported surface formats: %d", num_fmts);
+ return 1;
+ }
+ else
+ {
+ ERR("There are no available surface formats. Error!");
+ return 0;
+ }
+}
+
+static const char *
+_glenum_string_get(GLenum e)
+{
+ switch (e)
+ {
+ case 0:
+ return "0";
+ case GL_RGB:
+ return "GL_RGB";
+ case GL_RGBA:
+ return "GL_RGBA";
+
+#ifdef GL_GLES
+ // Depth
+ case GL_DEPTH_COMPONENT:
+ return "GL_DEPTH_COMPONENT";
+ case GL_DEPTH_COMPONENT16:
+ return "GL_DEPTH_COMPONENT16";
+ case GL_DEPTH_COMPONENT24_OES:
+ return "GL_DEPTH_COMPONENT24_OES";
+
+ // Stencil
+ case GL_STENCIL_INDEX:
+ return "GL_STENCIL_INDEX";
+ case GL_STENCIL_INDEX1_OES:
+ return "GL_STENCIL_INDEX1_OES";
+ case GL_STENCIL_INDEX4_OES:
+ return "GL_STENCIL_INDEX4_OES";
+ case GL_STENCIL_INDEX8:
+ return "GL_STENCIL_INDEX8";
+
+ // Depth_Stencil
+ case GL_DEPTH_STENCIL_OES:
+ return "GL_DEPTH_STENCIL_OES";
+#else
+ // Depth
+ case GL_DEPTH_COMPONENT:
+ return "GL_DEPTH_COMPONENT";
+ case GL_DEPTH_COMPONENT16:
+ return "GL_DEPTH_COMPONENT16";
+ case GL_DEPTH_COMPONENT24:
+ return "GL_DEPTH_COMPONENT24";
+ case GL_DEPTH_COMPONENT32:
+ return "GL_DEPTH_COMPONENT32";
+
+ // Stencil
+ case GL_STENCIL_INDEX:
+ return "GL_STENCIL_INDEX";
+ case GL_STENCIL_INDEX1:
+ return "GL_STENCIL_INDEX1";
+ case GL_STENCIL_INDEX4:
+ return "GL_STENCIL_INDEX4";
+ case GL_STENCIL_INDEX8:
+ return "GL_STENCIL_INDEX8";
+
+ // Depth_Stencil
+ case GL_DEPTH24_STENCIL8:
+ return "GL_DEPTH24_STENCIL8";
+#endif
+ default:
+ return "ERR";
+ }
+}
+
+static void
+_surface_cap_print(EVGL_Engine *ee, int error)
+{
+ int i = 0;
+#define PRINT_LOG(...) \
+ if (error) \
+ ERR(__VA_ARGS__); \
+ else \
+ DBG(__VA_ARGS__);
+
+ PRINT_LOG("----------------------------------------------------------------------------------------------------------------");
+ PRINT_LOG(" Evas GL Supported Surface Format ");
+ PRINT_LOG("----------------------------------------------------------------------------------------------------------------\n");
+ PRINT_LOG(" Max Surface Width: %d Height: %d", ee->caps.max_w, ee->caps.max_h);
+ PRINT_LOG(" Multisample Support: %d", ee->caps.msaa_supported);
+ //if (ee->caps.msaa_supported)
+ {
+ PRINT_LOG(" Low Samples: %d", ee->caps.msaa_samples[0]);
+ PRINT_LOG(" Med Samples: %d", ee->caps.msaa_samples[1]);
+ PRINT_LOG(" High Samples: %d", ee->caps.msaa_samples[2]);
+ }
+ PRINT_LOG("[Index] [Color Format] [------Depth Bits------] [----Stencil Bits---] [---Depth_Stencil---] [Samples]");
+
+#define PRINT_SURFACE_CAP(IDX, COLOR, DEPTH, STENCIL, DS, SAMPLE) \
+ { \
+ PRINT_LOG(" %3d %10s %25s %25s %25s %5d", IDX, _glenum_string_get(COLOR), _glenum_string_get(DEPTH), _glenum_string_get(STENCIL), _glenum_string_get(DS), SAMPLE ); \
+ }
+
+ for (i = 0; i < ee->caps.num_fbo_fmts; ++i)
+ {
+ EVGL_Surface_Format *fmt = &ee->caps.fbo_fmts[i];
+ PRINT_SURFACE_CAP(i, fmt->color_fmt, fmt->depth_fmt, fmt->stencil_fmt, fmt->depth_stencil_fmt, fmt->samples);
+ }
+
+#undef PRINT_SURFACE_CAP
+#undef PRINT_LOG
+}
+
+
+//--------------------------------------------------------//
+// Start from here.....
+//--------------------------------------------------------//
+static int
+_surface_buffers_fbo_set(EVGL_Surface *sfc, GLuint fbo)
+{
+ int status;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ // Detach any previously attached buffers
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D, 0, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+#ifdef GL_GLES
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+#else
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+#endif
+
+
+ // Render Target Texture
+ if (sfc->color_buf)
+ _texture_2d_attach(sfc->color_buf, GL_COLOR_ATTACHMENT0, 0, sfc->msaa_samples);
+
+
+ // Depth Stencil RenderBuffer - Attach it to FBO
+ if (sfc->depth_stencil_buf)
+ {
+#ifdef GL_GLES
+ _texture_2d_attach(sfc->depth_stencil_buf, GL_DEPTH_ATTACHMENT,
+ GL_STENCIL_ATTACHMENT, sfc->msaa_samples);
+#else
+ _renderbuffer_attach(sfc->depth_stencil_buf, GL_DEPTH_STENCIL_ATTACHMENT);
+#endif
+ }
+
+ // Depth RenderBuffer - Attach it to FBO
+ if (sfc->depth_buf)
+ _renderbuffer_attach(sfc->depth_buf, GL_DEPTH_ATTACHMENT);
+
+ // Stencil RenderBuffer - Attach it to FBO
+ if (sfc->stencil_buf)
+ _renderbuffer_attach(sfc->stencil_buf, GL_STENCIL_ATTACHMENT);
+
+ // Check FBO for completeness
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ {
+ ERR("FBO not complete. Error Code: %x!", status);
+ return 0;
+ }
+
+ return 1;
+}
+
+static int
+_surface_buffers_create(EVGL_Engine *ee, EVGL_Surface *sfc)
+{
+ GLuint fbo = 0;
+ int ret = 0;
+
+ // Set the context current with resource context/surface
+ if (!_internal_resource_make_current(ee, NULL))
+ {
+ ERR("Error doing an internal resource make current");
+ return 0;
+ }
+
+ // Create buffers
+ if (sfc->color_fmt)
+ {
+ _texture_2d_create(&sfc->color_buf, sfc->color_ifmt, sfc->color_fmt,
+ GL_UNSIGNED_BYTE, sfc->w, sfc->h);
+ }
+
+
+ // Depth_stencil buffers or separate buffers
+ if (sfc->depth_stencil_fmt)
+ {
+#ifdef GL_GLES
+ _texture_2d_create(&sfc->depth_stencil_buf, sfc->depth_stencil_fmt,
+ sfc->depth_stencil_fmt, GL_UNSIGNED_INT_24_8_OES,
+ sfc->w, sfc->h);
+#else
+ _renderbuffer_create(&sfc->depth_stencil_buf, sfc->depth_stencil_fmt,
+ sfc->w, sfc->h, sfc->msaa_samples);
+#endif
+ }
+ else
+ {
+ if (sfc->depth_fmt)
+ {
+ _renderbuffer_create(&sfc->depth_buf, sfc->depth_fmt, sfc->w, sfc->h,
+ sfc->msaa_samples);
+ }
+ if (sfc->stencil_fmt)
+ {
+ _renderbuffer_create(&sfc->stencil_buf, sfc->stencil_fmt, sfc->w,
+ sfc->h, sfc->msaa_samples);
+ }
+ }
+
+ // Set surface buffers with an fbo
+ if (!(ret = _surface_buffers_fbo_set(sfc, fbo)))
+ {
+ ERR("Attaching the surface buffers to an FBO failed.");
+ if (sfc->color_buf)
+ glDeleteTextures(1, &sfc->color_buf);
+ if (sfc->depth_buf)
+ glDeleteRenderbuffers(1, &sfc->depth_buf);
+ if (sfc->stencil_buf)
+ glDeleteRenderbuffers(1, &sfc->stencil_buf);
+#ifdef GL_GLES
+ if (sfc->depth_stencil_buf)
+ glDeleteTextures(1, &sfc->depth_stencil_buf);
+#else
+ if (sfc->depth_stencil_buf)
+ glDeleteRenderbuffers(1, &sfc->depth_stencil_buf);
+#endif
+ }
+
+ if (!ee->funcs->make_current(ee->engine_data, NULL, NULL, 0))
+ {
+ ERR("Error doing make_current(NULL, NULL).");
+ return 0;
+ }
+ return ret;
+}
+
+
+static int
+_internal_config_set(EVGL_Engine *ee, EVGL_Surface *sfc, Evas_GL_Config *cfg)
+{
+ int i = 0, cfg_index = -1;
+ int color_bit = 0, depth_bit = 0, stencil_bit = 0, msaa_samples = 0;
+
+ // Convert Config Format to bitmask friendly format
+ color_bit = (1 << cfg->color_format);
+ if (cfg->depth_bits) depth_bit = (1 << (cfg->depth_bits-1));
+ if (cfg->stencil_bits) stencil_bit = (1 << (cfg->stencil_bits-1));
+ if (cfg->multisample_bits)
+ msaa_samples = ee->caps.msaa_samples[cfg->multisample_bits-1];
+
+ // Run through all the available formats and choose the first match
+ for (i = 0; i < ee->caps.num_fbo_fmts; ++i)
+ {
+ // Check if the MSAA is supported. Fallback if not.
+ if ((msaa_samples) && (ee->caps.msaa_supported))
+ {
+ if (msaa_samples > ee->caps.fbo_fmts[i].samples)
+ continue;
+ }
+
+ if (color_bit & ee->caps.fbo_fmts[i].color_bit)
+ {
+ if (depth_bit)
+ {
+ if (!(depth_bit & ee->caps.fbo_fmts[i].depth_bit))
+ continue;
+ }
+
+ if (stencil_bit)
+ {
+ if (!(stencil_bit & ee->caps.fbo_fmts[i].stencil_bit))
+ continue;
+ }
+
+ // Set the surface format
+ sfc->color_ifmt = ee->caps.fbo_fmts[i].color_ifmt;
+ sfc->color_fmt = ee->caps.fbo_fmts[i].color_fmt;
+ sfc->depth_fmt = ee->caps.fbo_fmts[i].depth_fmt;
+ sfc->stencil_fmt = ee->caps.fbo_fmts[i].stencil_fmt;
+ sfc->depth_stencil_fmt = ee->caps.fbo_fmts[i].depth_stencil_fmt;
+ sfc->msaa_samples = ee->caps.fbo_fmts[i].samples;
+
+ // Direct Rendering Option
+ if (!stencil_bit)
+ sfc->direct_fb_opt = cfg->options_bits & EVAS_GL_OPTIONS_DIRECT;
+
+ cfg_index = i;
+ break;
+ }
+ }
+
+ if (cfg_index < 0)
+ {
+ ERR("Unable to find the matching config format.");
+ return 0;
+ }
+ else
+ {
+ DBG("-------------Surface Config---------------");
+ DBG("Selected Config Index: %d", cfg_index);
+ DBG(" Color Format : %s", _glenum_string_get(sfc->color_fmt));
+ DBG(" Depth Format : %s", _glenum_string_get(sfc->depth_fmt));
+ DBG(" Stencil Format : %s", _glenum_string_get(sfc->stencil_fmt));
+ DBG(" D-Stencil Format : %s", _glenum_string_get(sfc->depth_stencil_fmt));
+ DBG(" MSAA Samples : %d", sfc->msaa_samples);
+ DBG(" Direct Option : %d", sfc->direct_fb_opt);
+ sfc->cfg_index = cfg_index;
+ return 1;
+ }
+}
+
+//---------------------------------------------------------------//
+// Retrieve the internal resource object from TLS
+//---------------------------------------------------------------//
+EVGL_Resource *
+_evgl_tls_resource_get(EVGL_Engine *ee)
+{
+ EVGL_Resource *rsc = NULL;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("Invalid EVGL Engine!");
+ return NULL;
+ }
+
+ // Create internal resources if it hasn't been created already
+ if (!(rsc = eina_tls_get(ee->resource_key)))
+ {
+ if (!(rsc = _internal_resources_create(ee)))
+ {
+ ERR("Error creating internal resources.");
+ return NULL;
+ }
+ }
+ return rsc;
+}
+
+
+EVGL_Context *
+_evgl_current_context_get()
+{
+ EVGL_Resource *rsc;
+
+ rsc = _evgl_tls_resource_get(evgl_engine);
+
+ if (!rsc)
+ {
+ ERR("No current context set.");
+ return NULL;
+ }
+ else
+ return rsc->current_ctx;
+}
+
+//---------------------------------------------------------------//
+// Exported functions for evas_engine to use
+
+// Initialize engine
+// - Allocate the engine struct
+// - Assign engine funcs form evas_engine
+// - Create internal resources: internal context, surface for resource creation
+// - Initialize extensions
+// - Check surface capability
+//
+// This code should be called during eng_setup() in evas_engine
+EVGL_Engine *
+evgl_engine_create(EVGL_Interface *efunc, void *engine_data)
+{
+ int direct_off = 0;
+ char *s = NULL;
+
+ // Check the validity of the efunc
+ if ((!efunc) ||
+ (!efunc->surface_create) ||
+ (!efunc->context_create) ||
+ (!efunc->make_current))
+ {
+ ERR("Invalid Engine Functions for Evas GL Engine.");
+ return NULL;
+ }
+
+ // Allocate engine
+ evgl_engine = calloc(1, sizeof(EVGL_Engine));
+ if (!evgl_engine)
+ {
+ ERR("Error allocating EVGL Engine. GL initialization failed.");
+ goto error;
+ }
+
+ // Assign functions
+ evgl_engine->funcs = efunc;
+ evgl_engine->engine_data = engine_data;
+
+ // Create a surface pool
+ if (!_native_surface_pool_create(evgl_engine))
+ {
+ ERR("Error createing native surface pool");
+ goto error;
+ }
+
+ // Initialize Resource TLS
+ if (eina_tls_new(&evgl_engine->resource_key) == EINA_FALSE)
+ {
+ ERR("Error creating tls key");
+ goto error;
+ }
+ DBG("TLS KEY created: %d", evgl_engine->resource_key);
+
+ // Initialize Extensions
+ if (efunc->proc_address_get && efunc->ext_string_get)
+ evgl_api_ext_init(efunc->proc_address_get, efunc->ext_string_get(engine_data));
+ else
+ ERR("Proc address get function not available. Extension not initialized.");
+
+ DBG("GLUE Extension String: %s", efunc->ext_string_get(engine_data));
+ DBG("GL Extension String: %s", glGetString(GL_EXTENSIONS));
+
+ // Surface Caps
+ if (!_surface_cap_init(evgl_engine))
+ {
+ ERR("Error initializing surface cap");
+ goto error;
+ }
+
+ // Check if Direct Rendering Override Force Off flag is on
+ s = getenv("EVAS_GL_DIRECT_OVERRIDE_FORCE_OFF");
+ if (s) direct_off = atoi(s);
+ if (direct_off == 1)
+ evgl_engine->force_direct_off = 1;
+
+ evgl_engine->main_tid = 0;
+
+ // Clear Function Pointers
+ memset(&gl_funcs, 0, sizeof(Evas_GL_API));
+
+ return evgl_engine;
+
+error:
+ if (evgl_engine->resource_key)
+ eina_tls_free(evgl_engine->resource_key);
+ if (evgl_engine)
+ free(evgl_engine);
+ return NULL;
+}
+
+// Terminate engine and all the resources
+// - destroy all internal resources
+// - free allocated engine struct
+int evgl_engine_destroy(EVGL_Engine *ee)
+{
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("EVGL Engine not valid!");
+ return 0;
+ }
+
+ // Destroy internal resources
+ _internal_resources_destroy(ee);
+
+ // Destroy surface pool
+ _native_surface_pool_destroy(ee);
+
+ // Destroy TLS
+ if (ee->resource_key)
+ eina_tls_free(ee->resource_key);
+
+ // Free engine
+ free(ee);
+ evgl_engine = NULL;
+
+ return 1;
+}
+
+//-----------------------------------------------------//
+// Exported functions for evas_engine to use
+// - We just need to implement these functions and have evas_engine load them :)
+void *
+evgl_surface_create(EVGL_Engine *ee, Evas_GL_Config *cfg, int w, int h)
+{
+ EVGL_Surface *sfc = NULL;
+ char *s = NULL;
+ int direct_override = 0;
+
+ // Check if engine is valid
+ if (!ee)
+ {
+ ERR("Invalid EVGL Engine!");
+ return NULL;
+ }
+
+ if (!cfg)
+ {
+ ERR("Invalid Config!");
+ return NULL;
+ }
+
+ // Check the size of the surface
+ if ((w > ee->caps.max_w) || (h > ee->caps.max_h))
+ {
+ ERR("Requested surface size [%d, %d] is greater than max supported size [%d, %d]",
+ w, h, ee->caps.max_w, ee->caps.max_h);
+ return NULL;
+ }
+
+ // Allocate surface structure
+ sfc = calloc(1, sizeof(EVGL_Surface));
+ if (!sfc)
+ {
+ ERR("Surface allocation failed.");
+ goto error;
+ }
+
+ // Set surface info
+ sfc->w = w;
+ sfc->h = h;
+
+ // Set the internal config value
+ if (!_internal_config_set(ee, sfc, cfg))
+ {
+ ERR("Unsupported Format!");
+ goto error;
+ }
+
+ // Create internal buffers
+ if (!_surface_buffers_create(ee, sfc))
+ {
+ ERR("Unable Create Specificed Surfaces. Unsupported format!");
+ goto error;
+ };
+
+ if (!ee->direct_override)
+ if ((s = getenv("EVAS_GL_DIRECT_OVERRIDE")))
+ {
+ direct_override = atoi(s);
+ if (direct_override == 1)
+ ee->direct_override = 1;
+ }
+
+ return sfc;
+
+error:
+ if (sfc) free(sfc);
+ return NULL;
+}
+
+
+int
+evgl_surface_destroy(EVGL_Engine *ee, EVGL_Surface *sfc)
+{
+ EVGL_Resource *rsc;
+
+ // Check input parameter
+ if ((!ee) || (!sfc))
+ {
+ ERR("Invalid input data. Engine: %p Surface:%p", ee, sfc);
+ return 0;
+ }
+
+ // Retrieve the resource object
+ if (!(rsc = _evgl_tls_resource_get(ee)))
+ {
+ ERR("Error retrieving resource from TLS");
+ return 0;
+ }
+
+ if ((rsc->current_ctx) && (rsc->current_ctx->current_sfc == sfc) )
+ {
+ ERR("The surface is still current before it's being destroyed.");
+ ERR("Doing make_current(NULL, NULL)");
+ evgl_make_current(ee, NULL, NULL);
+ }
+
+ // Set the context current with resource context/surface
+ if (!_internal_resource_make_current(ee, NULL))
+ {
+ ERR("Error doing an internal resource make current");
+ return 0;
+ }
+
+ // Delete buffers
+ if (sfc->color_buf)
+ glDeleteTextures(1, &sfc->color_buf);
+
+ if (sfc->depth_buf)
+ glDeleteRenderbuffers(1, &sfc->depth_buf);
+
+ if (sfc->stencil_buf)
+ glDeleteRenderbuffers(1, &sfc->stencil_buf);
+
+ if (sfc->depth_stencil_buf)
+ {
+#ifdef GL_GLES
+ glDeleteTextures(1, &sfc->depth_stencil_buf);
+#else
+ glDeleteRenderbuffers(1, &sfc->depth_stencil_buf);
+#endif
+ }
+
+ if (!ee->funcs->make_current(ee->engine_data, NULL, NULL, 0))
+ ERR("Error doing make_current(NULL, NULL). Passing over the error...");
+
+ free(sfc);
+ sfc = NULL;
+
+ return 1;
+
+}
+
+void *
+evgl_context_create(EVGL_Engine *ee, EVGL_Context *share_ctx)
+{
+ EVGL_Context *ctx = NULL;
+
+ // Check the input
+ if (!ee)
+ {
+ ERR("Invalid EVGL Engine!");
+ return NULL;
+ }
+
+ // Allocate context object
+ ctx = calloc(1, sizeof(EVGL_Context));
+ if (!ctx)
+ {
+ ERR("Error allocating context object.");
+ return NULL;
+ }
+
+ if (share_ctx)
+ ctx->context = ee->funcs->context_create(ee->engine_data, share_ctx->context);
+ else
+ ctx->context = ee->funcs->context_create(ee->engine_data, NULL);
+
+ // Call engine create context
+ if (!ctx)
+ {
+ ERR("Error creating context from the Engine.");
+ free(ctx);
+ return NULL;
+ }
+
+ return ctx;
+}
+
+
+int
+evgl_context_destroy(EVGL_Engine *ee, EVGL_Context *ctx)
+{
+ // Check the input
+ if ((!ee) || (!ctx))
+ {
+ ERR("Invalid input data. Engine: %p Context:%p", ee, ctx);
+ return 0;
+ }
+
+ // Set the context current with resource context/surface
+ if (!_internal_resource_make_current(ee, NULL))
+ {
+ ERR("Error doing an internal resource make current");
+ return 0;
+ }
+
+ // Delete the FBO
+ if (ctx->surface_fbo)
+ glDeleteFramebuffers(1, &ctx->surface_fbo);
+
+ // Unset the currrent context
+ if (!ee->funcs->make_current(ee->engine_data, NULL, NULL, 0))
+ {
+ ERR("Error doing make_current(NULL, NULL).");
+ return 0;
+ }
+
+ // Destroy engine context
+ if (!ee->funcs->context_destroy(ee->engine_data, ctx->context))
+ {
+ ERR("Error destroying the engine context.");
+ return 0;
+ }
+
+ // Free context
+ free(ctx);
+ ctx = NULL;
+
+ return 1;
+}
+
+
+int
+evgl_make_current(EVGL_Engine *ee, EVGL_Surface *sfc, EVGL_Context *ctx)
+{
+ EVGL_Resource *rsc;
+ int curr_fbo = 0;
+
+ // Check the input validity. If either sfc or ctx is NULL, it's also error.
+ if ( (!ee) ||
+ ((!sfc) && ctx) ||
+ (sfc && (!ctx)) )
+ {
+ ERR("Invalid Inputs. Engine: %p Surface: %p Context: %p!", ee, sfc, ctx);
+ return 0;
+ }
+
+ // Get TLS Resources
+ if (!(rsc = _evgl_tls_resource_get(ee))) return 0;
+
+ // Unset
+ if ((!sfc) && (!ctx))
+ {
+ if (!ee->funcs->make_current(ee->engine_data, NULL, NULL, 0))
+ {
+ ERR("Error doing make_current(NULL, NULL).");
+ return 0;
+ }
+ //FIXME!!!
+ if (rsc->current_ctx)
+ {
+ rsc->current_ctx->current_sfc = NULL;
+ rsc->current_ctx = NULL;
+ }
+ return 1;
+ }
+
+
+ // Do a make current
+ if (!_internal_resource_make_current(ee, ctx))
+ {
+ ERR("Error doing a make current with internal surface. Context: %p", ctx);
+ return 0;
+ }
+
+ // Normal FBO Rendering
+ // Create FBO if it hasn't been created
+ if (!ctx->surface_fbo)
+ glGenFramebuffers(1, &ctx->surface_fbo);
+
+ // Attach fbo and the buffers
+ if (ctx->current_sfc != sfc)
+ {
+ if (!_surface_buffers_fbo_set(sfc, ctx->surface_fbo))
+ {
+ ERR("Attaching buffers to context fbo failed. Engine: %p Surface: %p Context FBO: %u", ee, sfc, ctx->surface_fbo);
+ return 0;
+ }
+
+ // Bind to the previously bound buffer
+ if (ctx->current_fbo)
+ glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
+ }
+
+ // Direct Rendering
+ if (evgl_direct_enabled(ee))
+ {
+ // This is to transition from FBO rendering to direct rendering
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &curr_fbo);
+ if (ctx->surface_fbo == (GLuint)curr_fbo)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ ctx->current_fbo = 0;
+ }
+ }
+
+ ctx->current_sfc = sfc;
+
+ rsc->current_ctx = ctx;
+
+ return 1;
+}
+
+const char *
+evgl_string_query(EVGL_Engine *ee __UNUSED__, int name)
+{
+ switch(name)
+ {
+ case EVAS_GL_EXTENSIONS:
+ return (void*)evgl_api_ext_string_get();
+ default:
+ return "";
+ };
+}
+
+void *
+evgl_proc_address_get(const char *name __UNUSED__)
+{
+ // Will eventually deprecate this function
+ return NULL;
+}
+
+int
+evgl_native_surface_get(EVGL_Engine *ee, EVGL_Surface *sfc, Evas_Native_Surface *ns)
+{
+ // Check the input
+ if ((!ee) || (!ns))
+ {
+ ERR("Invalid input data. Engine: %p NS:%p", ee, ns);
+ return 0;
+ }
+
+ ns->type = EVAS_NATIVE_SURFACE_OPENGL;
+ ns->version = EVAS_NATIVE_SURFACE_VERSION;
+ ns->data.opengl.texture_id = sfc->color_buf;
+ ns->data.opengl.framebuffer_id = sfc->color_buf;
+ ns->data.opengl.x = 0;
+ ns->data.opengl.y = 0;
+ ns->data.opengl.w = sfc->w;
+ ns->data.opengl.h = sfc->h;
+
+ if (sfc->direct_fb_opt)
+ ns->data.opengl.framebuffer_id = 0;
+
+ return 1;
+}
+
+int
+evgl_direct_enabled(EVGL_Engine *ee)
+{
+ EVGL_Resource *rsc;
+
+ if (!(rsc=_evgl_tls_resource_get(ee))) return 0;
+
+ EVGL_Context *ctx = rsc->current_ctx;
+
+ if (ee->force_direct_off) return 0;
+
+ if (rsc->id != ee->main_tid) return 0;
+ if (!ctx) return 0;
+ if (!ctx->current_sfc) return 0;
+ if (!ctx->current_sfc->direct_fb_opt) return 0;
+ if (!rsc->direct_img_obj) return 0;
+
+ return 1;
+}
+
+void
+evgl_direct_img_obj_set(EVGL_Engine *ee, Evas_Object *img)
+{
+ EVGL_Resource *rsc;
+
+ if (!(rsc=_evgl_tls_resource_get(ee))) return;
+
+ rsc->direct_img_obj = img;
+}
+
+Evas_Object *
+evgl_direct_img_obj_get(EVGL_Engine *ee)
+{
+ EVGL_Resource *rsc;
+
+ if (!(rsc=_evgl_tls_resource_get(ee))) return NULL;
+
+ return rsc->direct_img_obj;
+}
+
+Evas_GL_API *
+evgl_api_get(EVGL_Engine *ee __UNUSED__)
+{
+ _evgl_api_get(&gl_funcs);
+
+ return &gl_funcs;
+}
+
+//-----------------------------------------------------//
+
+
--- /dev/null
+#ifndef _EVAS_GL_CORE_H
+#define _EVAS_GL_CORE_H
+#define EVAS_GL_NO_GL_H_CHECK 1
+#include "Evas_GL.h"
+
+typedef void *EVGLNative_Display;
+typedef void *EVGLNative_Surface;
+typedef void *EVGLNative_Context;
+typedef struct _EVGL_Engine EVGL_Engine;
+typedef struct _EVGL_Interface EVGL_Interface;
+typedef struct _EVGL_Surface EVGL_Surface;
+typedef struct _EVGL_Native_Surface EVGL_Native_Surface;
+typedef struct _EVGL_Context EVGL_Context;
+typedef struct _EVGL_Resource EVGL_Resource;
+typedef struct _EVGL_Cap EVGL_Cap;
+typedef struct _EVGL_Surface_Cap EVGL_Surface_Cap;
+typedef struct _EVGL_Surface_Format EVGL_Surface_Format;
+typedef struct _Native_Surface Native_Surface;
+
+
+extern EVGL_Engine *evgl_engine_create(EVGL_Interface *efunc, void *engine_data);
+extern int evgl_engine_destroy(EVGL_Engine *ee);
+
+extern void *evgl_surface_create(EVGL_Engine *ee, Evas_GL_Config *cfg, int w, int h);
+extern int evgl_surface_destroy(EVGL_Engine *ee, EVGL_Surface *sfc);
+extern void *evgl_context_create(EVGL_Engine *ee, EVGL_Context *share_ctx);
+extern int evgl_context_destroy(EVGL_Engine *ee, EVGL_Context *ctx);
+extern int evgl_make_current(EVGL_Engine *ee, EVGL_Surface *sfc, EVGL_Context *ctx);
+extern const char *evgl_string_query(EVGL_Engine *ee, int name);
+extern void *evgl_proc_address_get(const char *name);
+extern int evgl_native_surface_get(EVGL_Engine *ee, EVGL_Surface *sfc, Evas_Native_Surface *ns);
+extern Evas_GL_API *evgl_api_get(EVGL_Engine *ee);
+
+extern int evgl_direct_enabled(EVGL_Engine *ee);
+extern void evgl_direct_img_obj_set(EVGL_Engine *ee, Evas_Object *img);
+extern Evas_Object *evgl_direct_img_obj_get(EVGL_Engine *ee);
+
+
+#endif //_EVAS_GL_CORE_H
--- /dev/null
+#ifndef _EVAS_GL_CORE_PRIVATE_H
+#define _EVAS_GL_CORE_PRIVATE_H
+#include "evas_gl_private.h"
+#include "evas_gl_core.h"
+#include "evas_gl_api_ext.h"
+#define EVAS_GL_NO_GL_H_CHECK 1
+#include "Evas_GL.h"
+
+//#include "evas_gl_ext.h"
+
+struct _EVGL_Interface
+{
+ // Returns the native display of evas engine.
+ void *(*display_get)(void *data);
+
+ // Returns the Window surface that evas uses for direct rendering opt.
+ void *(*evas_surface_get)(void *data);
+ void *(*native_window_create)(void *data);
+ int *(*native_window_destroy)(void *data, void *window);
+
+ // Creates/Destroys the native surface from evas engine.
+ void *(*surface_create)(void *data, void *native_window);
+ int (*surface_destroy)(void *data, void *surface);
+
+ // Creates/Destroys the native surface from evas engine.
+ void *(*context_create)(void *data, void *share_ctx);
+ int (*context_destroy)(void *data, void *context);
+
+ // Calls the make_current from evas_engine.
+ int (*make_current)(void *data, void *surface, void *context, int flush);
+
+ // Returns the get proc_address function
+ void *(*proc_address_get)(const char *name);
+
+ // Returns the string of supported extensions
+ const char *(*ext_string_get)(void *data);
+
+ // Returns the current rotation angle of evas
+ int (*rotation_angle_get)(void *data);
+};
+
+struct _EVGL_Surface
+{
+ int w, h;
+
+ //-------------------------//
+ // Related to FBO Surface
+
+ // MSAA
+ GLint msaa_samples;
+
+ // Color Buffer Target
+ GLuint color_buf;
+ GLint color_ifmt;
+ GLenum color_fmt;
+
+ // Depth Buffer Target
+ GLuint depth_buf;
+ GLenum depth_fmt;
+
+ // Stencil Buffer Target
+ GLuint stencil_buf;
+ GLenum stencil_fmt;
+
+ // Depth_Stencil Target
+ GLuint depth_stencil_buf;
+ GLenum depth_stencil_fmt;
+
+ // Direct Rendering Option
+ int direct_fb_opt;
+ //int direct_override;
+
+ int cfg_index;
+
+ // Attached Context
+ int fbo_attached;
+ //-------------------------//
+
+ int direct_enabled;
+ Evas_Object *direct_img_obj;
+
+ EVGL_Context *current_ctx;
+};
+
+
+
+struct _EVGL_Context
+{
+ EVGLNative_Context context;
+
+ // Context FBO
+ GLuint surface_fbo;
+
+ // Current FBO
+ GLuint current_fbo;
+
+ // Direct Rendering Related
+ int scissor_enabled;
+ int scissor_upated;
+ int scissor_coord[4];
+
+ int direct_scissor;
+
+ EVGL_Surface *current_sfc;
+};
+
+typedef enum _EVGL_Color_Bit
+{
+ COLOR_NONE = 0,
+ COLOR_RGB_888 = 0x1,
+ COLOR_RGBA_8888 = 0x3,
+} EVGL_Color_Bit;
+
+
+typedef enum _EVGL_Depth_Bit
+{
+ DEPTH_NONE = 0,
+ DEPTH_BIT_8 = 0x1,
+ DEPTH_BIT_16 = 0x3,
+ DEPTH_BIT_24 = 0x7,
+ DEPTH_BIT_32 = 0xF,
+ DEPTH_STENCIL = 0xFF,
+} EVGL_Depth_Bit;
+
+typedef enum _EVGL_Stencil_Bit
+{
+ STENCIL_NONE = 0,
+ STENCIL_BIT_1 = 0x1,
+ STENCIL_BIT_2 = 0x3,
+ STENCIL_BIT_4 = 0x7,
+ STENCIL_BIT_8 = 0xF,
+ STENCIL_BIT_16 = 0x1F,
+} EVGL_Stencil_Bit;
+
+
+struct _EVGL_Surface_Format
+{
+ int index;
+
+ EVGL_Color_Bit color_bit;
+ GLint color_ifmt;
+ GLenum color_fmt;
+
+ EVGL_Depth_Bit depth_bit;
+ GLenum depth_fmt;
+
+ EVGL_Stencil_Bit stencil_bit;
+ GLenum stencil_fmt;
+
+ GLenum depth_stencil_fmt;
+
+ int samples;
+};
+
+struct _EVGL_Cap
+{
+ EVGL_Surface_Format fbo_fmts[100];
+ int num_fbo_fmts;
+
+ int max_w;
+ int max_h;
+
+ int msaa_supported;
+ int msaa_samples[3]; // High, Med, Low
+};
+
+struct _EVGL_Resource
+{
+ int id;
+
+ EVGLNative_Display display;
+ EVGLNative_Context context;
+ EVGLNative_Surface surface;
+
+ EVGL_Context *current_ctx;
+ //EVGL_Surface *current_sfc;
+
+ Evas_Object *direct_img_obj;
+};
+
+struct _Native_Surface
+{
+ void *surface;
+ void *window;
+};
+
+struct _EVGL_Engine
+{
+ int initted;
+
+ EVGL_Interface *funcs;
+
+ EVGL_Cap caps;
+
+ const char *gl_ext;
+ const char *evgl_ext;
+
+ // Resource context/surface per Thread in TLS for evasgl use
+ LK(resource_lock);
+ Eina_TLS resource_key;
+ Eina_List *resource_list;
+ int resource_count;
+ int main_tid;
+ int pool_num;
+ Native_Surface *surface_pool;
+
+
+ int direct_override;
+
+ // Force Off fo Debug purposes
+ int force_direct_off;
+
+ void *engine_data;
+};
+
+// Evas GL Engine
+extern EVGL_Engine *evgl_engine;
+
+// Internally used functions
+extern void _evgl_api_get(Evas_GL_API *api);
+extern EVGL_Resource *_evgl_tls_resource_get();
+extern EVGL_Context *_evgl_current_context_get();
+
+#endif //_EVAS_GL_CORE_PRIVATE_H
#include "evas_common.h" /* Also includes international specific stuff */
#include "evas_engine.h"
+#include "evas_gl_core_private.h"
#ifdef HAVE_DLSYM
# include <dlfcn.h> /* dlopen,dlclose,etc */
#include "Evas_GL.h"
typedef struct _Render_Engine Render_Engine;
-typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
-typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
-typedef struct _Render_Engine_GL_Resource Render_Engine_GL_Resource;
-typedef struct _Extension_Entry Extension_Entry;
struct _Render_Engine
{
int w, h;
int vsync;
- // GL Surface Capability
- struct {
- int max_rb_size;
- int msaa_support;
- int msaa_samples[4];
-
- //---------//
- int rgb_888[4];
- int rgba_8888[4];
-
- int depth_8[4];
- int depth_16[4];
- int depth_24[4];
- int depth_32[4];
-
- int stencil_1[4];
- int stencil_2[4];
- int stencil_4[4];
- int stencil_8[4];
- int stencil_16[4];
-
- int depth_24_stencil_8[4];
- } gl_cap;
-
- int gl_cap_initted;
-};
-
-struct _Render_Engine_GL_Surface
-{
- int initialized;
- int fbo_attached;
- int w, h;
- int depth_bits;
- int stencil_bits;
-
- int direct_fb_opt;
- int multisample_bits;
-
- // Render target Texture/Buffers
- GLint rt_msaa_samples;
-
- GLuint rt_tex;
- GLint rt_internal_fmt;
- GLenum rt_fmt;
- GLuint rb_depth;
- GLenum rb_depth_fmt;
- GLuint rb_stencil;
- GLenum rb_stencil_fmt;
- GLuint rb_depth_stencil;
- GLenum rb_depth_stencil_fmt;
-
-#ifdef GL_GLES
- EGLSurface direct_sfc;
-#else
- Window direct_sfc;
-#endif
-
- Render_Engine_GL_Context *current_ctx;
-};
-
-struct _Render_Engine_GL_Context
-{
- int initialized;
-#ifdef GL_GLES
- EGLContext context;
-#else
- GLXContext context;
-#endif
- GLuint context_fbo;
- GLuint current_fbo;
-
- int scissor_enabled;
- int scissor_upated;
-
- Render_Engine_GL_Surface *current_sfc;
-};
-
-// Resources used per thread
-struct _Render_Engine_GL_Resource
-{
- // Resource context/surface per Thread in TLS for evasgl use
-#ifdef GL_GLES
- EGLContext context;
- EGLSurface surface;
-#else
- GLXContext context;
-#endif
-};
-
-// Extension Handling
-struct _Extension_Entry
-{
- const char *name;
- const char *real_name;
- int supported;
+ EVGL_Engine *evgl_engine;
};
static int initted = 0;
static int gl_wins = 0;
-static int gl_direct_override = 0;
-static int gl_direct_enabled = 0;
-static Render_Engine_GL_Context *current_evgl_ctx = NULL;
-static Render_Engine *current_engine = NULL;
-static Evas_Object *gl_direct_img_obj = NULL;
-
static int _ext_initted = 0;
-static char *_gl_ext_string = NULL;
-static char *_evasgl_ext_string = NULL;
-
-// Resource context/surface per Thread in TLS for evasgl use
-static Eina_TLS resource_key;
-static Eina_List *resource_list;
-LK(resource_lock);
typedef void (*_eng_fn) (void);
typedef _eng_fn (*glsym_func_eng_fn) ();
typedef void *(*glsym_func_void_ptr) ();
typedef int (*glsym_func_int) ();
typedef unsigned int (*glsym_func_uint) ();
-typedef unsigned char (*glsym_func_uchar) ();
-typedef unsigned char *(*glsym_func_uchar_ptr) ();
typedef const char *(*glsym_func_const_char_ptr) ();
#ifdef GL_GLES
# define EGL_NATIVE_PIXMAP_KHR 0x30b0
#endif
_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
-void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
-void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL;
void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
-void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
void *(*glsym_eglMapImageSEC) (void *a, void *b) = NULL;
unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b) = NULL;
const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL;
-unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL;
-unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL;
-
#else
typedef XID (*glsym_func_xid) ();
int (*glsym_glXSwapIntervalSGI) (int a) = NULL;
void (*glsym_glXSwapIntervalEXT) (Display *s, GLXDrawable b, int c) = NULL;
-const char *(*glsym_glXQueryExtensionsString) (Display *a, int screen) = NULL;
#endif
-// GLES2 Extensions
-void (*glsym_glGetProgramBinaryOES) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL;
-void (*glsym_glProgramBinaryOES) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL;
-void* (*glsym_glMapBufferOES) (GLenum target, GLenum access) = NULL;
-unsigned char (*glsym_glUnmapBufferOES) (GLenum target) = NULL;
-void (*glsym_glGetBufferPointervOES) (GLenum target, GLenum pname, void** params) = NULL;
-void (*glsym_glTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
-void (*glsym_glTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = NULL;
-void (*glsym_glCopyTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
-void (*glsym_glCompressedTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = NULL;
-void (*glsym_glCompressedTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = NULL;
-void (*glsym_glFramebufferTexture3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
-void (*glsym_glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint* groups) = NULL;
-void (*glsym_glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) = NULL;
-void (*glsym_glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString) = NULL;
-void (*glsym_glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString) = NULL;
-void (*glsym_glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data) = NULL;
-void (*glsym_glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
-void (*glsym_glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
-void (*glsym_glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) = NULL;
-void (*glsym_glBeginPerfMonitorAMD) (GLuint monitor) = NULL;
-void (*glsym_glEndPerfMonitorAMD) (GLuint monitor) = NULL;
-void (*glsym_glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) = NULL;
-void (*glsym_glDiscardFramebufferEXT) (GLenum target, GLsizei numAttachments, const GLenum* attachments) = NULL;
-void (*glsym_glMultiDrawArraysEXT) (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) = NULL;
-void (*glsym_glMultiDrawElementsEXT) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) = NULL;
-void (*glsym_glDeleteFencesNV) (GLsizei n, const GLuint* fences) = NULL;
-void (*glsym_glGenFencesNV) (GLsizei n, GLuint* fences) = NULL;
-unsigned char (*glsym_glIsFenceNV) (GLuint fence) = NULL;
-unsigned char (*glsym_glTestFenceNV) (GLuint fence) = NULL;
-void (*glsym_glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params) = NULL;
-void (*glsym_glFinishFenceNV) (GLuint fence) = NULL;
-void (*glsym_glSetFenceNV) (GLuint, GLenum) = NULL;
-void (*glsym_glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
-void (*glsym_glFramebufferTexture2DMultisample) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) = NULL;
-void (*glsym_glGetDriverControlsQCOM) (GLint* num, GLsizei size, GLuint* driverControls) = NULL;
-void (*glsym_glGetDriverControlStringQCOM) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char* driverControlString) = NULL;
-void (*glsym_glEnableDriverControlQCOM) (GLuint driverControl) = NULL;
-void (*glsym_glDisableDriverControlQCOM) (GLuint driverControl) = NULL;
-void (*glsym_glExtGetTexturesQCOM) (GLuint* textures, GLint maxTextures, GLint* numTextures) = NULL;
-void (*glsym_glExtGetBuffersQCOM) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) = NULL;
-void (*glsym_glExtGetRenderbuffersQCOM) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) = NULL;
-void (*glsym_glExtGetFramebuffersQCOM) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) = NULL;
-void (*glsym_glExtGetTexLevelParameterivQCOM) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) = NULL;
-void (*glsym_glExtTexObjectStateOverrideiQCOM) (GLenum target, GLenum pname, GLint param) = NULL;
-void (*glsym_glExtGetTexSubImageQCOM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) = NULL;
-void (*glsym_glExtGetBufferPointervQCOM) (GLenum target, void** params) = NULL;
-void (*glsym_glExtGetShadersQCOM) (GLuint* shaders, GLint maxShaders, GLint* numShaders) = NULL;
-void (*glsym_glExtGetProgramsQCOM) (GLuint* programs, GLint maxPrograms, GLint* numPrograms) = NULL;
-unsigned char (*glsym_glExtIsProgramBinaryQCOM) (GLuint program) = NULL;
-void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertype, char* source, GLint* length) = NULL;
-
-
-//------ GLES 2.0 Extensions supported in EvasGL -----//
-static Extension_Entry _gl_ext_entries[] = {
-#ifdef GL_GLES
- //--- Function Extensions ---//
- { "GL_OES_get_program_binary", "get_program_binary", 0 },
- { "GL_OES_mapbuffer", "mapbuffer", 0 },
- { "GL_OES_texture_3D", "texture_3D", 0 },
- { "AMD_performance_monitor", "AMD_performance_monitor", 0 },
- { "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 },
- { "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 },
- { "GL_NV_fence", "NV_fence", 0 },
- { "GL_QCOM_driver_control", "QCOM_driver_control", 0 },
- { "GL_QCOM_extended_get", "QCOM_extended_get", 0 },
- { "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 },
- { "GL_IMG_multlisampled_render_to_texture", "multisampled_render_to_texture", 0 },
-
- //--- Define Extensions ---//
- { "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 },
- { "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 },
- { "GL_OES_depth24", "depth24", 0 },
- { "GL_OES_depth32", "depth32", 0 },
- { "GL_OES_EvasGL_image", "EGL_image", 0 },
- { "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 },
- { "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 },
- { "GL_OES_standard_derivatives", "standard_derivatives", 0 },
- { "GL_OES_stencil1", "stencil1", 0 },
- { "GL_OES_stencil4", "stencil4", 0 },
- { "GL_OES_texture_float", "texture_float", 0 },
- { "GL_OES_texture_half_float", "texture_half_float", 0 },
- { "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 },
- { "GL_OES_texture_npot", "texture_npot", 0 },
- { "GL_OES_vertex_half_float", "vertex_half_float", 0 },
- { "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 },
- { "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 },
- { "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 },
- { "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 },
- { "GL_EXT_blend_minmax", "blend_minmax", 0 },
- { "GL_EXT_read_format_bgra", "read_format_bgra", 0 },
- { "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 },
- { "GL_EXT_texture_format_BGRA8888", "texture_format_BGRA8888", 0 },
- { "GL_EXT_texture_type_2_10_10_10_REV", "texture_type_2_10_10_10_rev", 0 },
- { "GL_IMG_program_binary", "IMG_program_binary", 0 },
- { "GL_IMG_read_format", "IMG_read_format", 0 },
- { "GL_IMG_shader_binary", "IMG_shader_binary", 0 },
- { "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 },
- { "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 },
- { "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 },
-#else
- //--- Function Extensions ---//
- { "GL_OES_get_program_binary", "get_program_binary", 0 },
- { "GL_OES_mapbuffer", "mapbuffer", 0 },
- { "GL_OES_texture_3D", "texture_3D", 0 },
- { "AMD_performance_monitor", "AMD_performance_monitor", 0 },
- { "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 },
- { "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 },
- { "GL_NV_fence", "NV_fence", 0 },
- { "GL_QCOM_driver_control", "QCOM_driver_control", 0 },
- { "GL_QCOM_extended_get", "QCOM_extended_get", 0 },
- { "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 },
- { "GL_IMG_multlisampled_render_to_texture", "multisampled_render_to_texture", 0 },
-
- //--- Define Extensions ---//
- { "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 },
- { "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 },
- { "GL_OES_depth24", "depth24", 0 },
- { "GL_OES_depth32", "depth32", 0 },
- { "GL_OES_EvasGL_image", "EGL_image", 0 },
- { "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 },
- { "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 },
- { "GL_OES_standard_derivatives", "standard_derivatives", 0 },
- { "GL_OES_stencil1", "stencil1", 0 },
- { "GL_OES_stencil4", "stencil4", 0 },
- { "GL_OES_texture_float", "texture_float", 0 },
- { "GL_OES_texture_half_float", "texture_half_float", 0 },
- { "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 },
- { "GL_OES_texture_npot", "texture_non_power_of_two", 0 }, // Desktop differs
- { "GL_OES_vertex_half_float", "half_float_vertex", 0 }, // Desktop differs
- { "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 },
- { "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 },
- { "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 },
- { "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 },
- { "GL_EXT_blend_minmax", "blend_minmax", 0 },
- { "GL_EXT_read_format_bgra", "bgra", 0 }, // Desktop differs
- { "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 },
- { "GL_EXT_texture_format_BGRA8888", "bgra", 0 }, // Desktop differs
- { "GL_EXT_texture_type_2_10_10_10_REV", "vertex_type_2_10_10_10_rev", 0 }, // Desktop differs ???
- { "GL_IMG_program_binary", "IMG_program_binary", 0 },
- { "GL_IMG_read_format", "IMG_read_format", 0 },
- { "GL_IMG_shader_binary", "IMG_shader_binary", 0 },
- { "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 },
- { "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 },
- { "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 },
+//----------------------------------------------------------//
+// NEW_EVAS_GL Engine Functions
+static void *
+evgl_eng_display_get(void *data)
+{
+ Render_Engine *re = (Render_Engine *)data;
-#endif
- { NULL, NULL, 0}
-};
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return 0;
+ }
-//------ Extensions supported in EvasGL -----//
-static Extension_Entry _evasgl_ext_entries[] = {
#ifdef GL_GLES
- { "EvasGL_KHR_image", "EGL_KHR_image", 0 },
- { "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 },
- { "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 },
- { "EvasGL_KHR_gl_texture_cubemap_image", "EGL_KHR_gl_texture_cubemap_image", 0 },
- { "EvasGL_KHR_gl_texture_3D_image", "EGL_KHR_gl_texture_3D_image", 0 },
- { "EvasGL_KHR_gl_renderbuffer_image", "EGL_KHR_gl_renderbuffer_image", 0 },
+ if (re->win)
+ return (void*)re->win->egl_disp;
#else
+ if (re->info)
+ return (void*)re->info->info.display;
#endif
- { NULL, NULL, 0 }
-};
+ else
+ return NULL;
+}
-static void
-_gl_ext_sym_init(void)
+static void *
+evgl_eng_evas_surface_get(void *data)
{
- static int done = 0;
+ Render_Engine *re = (Render_Engine *)data;
- if (done) return;
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return 0;
+ }
#ifdef GL_GLES
-#define FINDSYM(dst, sym, typ) \
- if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \
- if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
- FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
-
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void);
- FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void);
+ if (re->win)
+ return (void*)re->win->egl_surface[0];
+#else
+ if (re->win)
+ return (void*)re->win->win;
+#endif
+ else
+ return NULL;
+}
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void);
- FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void);
+static int
+evgl_eng_make_current(void *data, void *surface, void *context, int flush)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ int ret = 0;
- FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
- FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return 0;
+ }
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
- FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
- FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
+#ifdef GL_GLES
+ EGLContext ctx = (EGLContext)context;
+ EGLSurface sfc = (EGLSurface)surface;
+ EGLDisplay dpy = re->win->egl_disp; //eglGetCurrentDisplay();
- FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
+ if ((context==NULL) && (surface==NULL))
+ {
+ ret = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ret)
+ {
+ ERR("eglMakeCurrent() failed! Error Code=%#x", eglGetError());
+ return 0;
+ }
+ return 1;
+ }
- FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
- FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
+ if ((eglGetCurrentContext() != ctx) ||
+ (eglGetCurrentSurface(EGL_READ) != sfc) ||
+ (eglGetCurrentSurface(EGL_DRAW) != sfc) )
+ {
- FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr);
+ //!!!! Does it need to be flushed with it's set to NULL above??
+ // Flush remainder of what's in Evas' pipeline
+ if (flush) eng_window_use(NULL);
- FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint);
- FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint);
+ // Do a make current
+ ret = eglMakeCurrent(dpy, sfc, sfc, ctx);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint);
- FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint);
+ if (!ret)
+ {
+ ERR("eglMakeCurrent() failed! Error Code=%#x", eglGetError());
+ return 0;
+ }
+ }
+ return 1;
#else
-#define FINDSYM(dst, sym, typ) \
- if ((!dst) && (glsym_glXGetProcAddress)) dst = (typ)glsym_glXGetProcAddress(sym); \
- if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
- FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
-
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
- FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
+ GLXContext ctx = (GLXContext)context;
+ Window sfc = (Window)surface;
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
- FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
+ if ((context==NULL) && (surface==NULL))
+ {
+ ret = glXMakeCurrent(re->info->info.display, None, NULL);
+ if (!ret)
+ {
+ ERR("glXMakeCurrent() failed!");
+ return 0;
+ }
+ return 1;
+ }
- FINDSYM(glsym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
- FINDSYM(glsym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
+ if ((glXGetCurrentContext() != ctx))
+ {
+ //!!!! Does it need to be flushed with it's set to NULL above??
+ // Flush remainder of what's in Evas' pipeline
+ if (flush) eng_window_use(NULL);
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
- FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
+ // Do a make current
+ ret = glXMakeCurrent(re->info->info.display, sfc, ctx);
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
- FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
+ if (!ret)
+ {
+ ERR("glXMakeCurrent() failed. Ret: %d! Context: %p Surface: %p", ret, (void*)ctx, (void*)sfc);
+ return 0;
+ }
+ }
+ return 1;
+#endif
+}
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
- FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
- FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
- FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
- FINDSYM(glsym_glXSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
+static void *
+evgl_eng_native_window_create(void *data)
+{
+ Render_Engine *re = (Render_Engine *)data;
- FINDSYM(glsym_glXQueryExtensionsString, "glXQueryExtensionsString", glsym_func_const_char_ptr);
-#endif
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return NULL;
+ }
- //----------- GLES 2.0 Extensions ------------//
- // If the symbol's not found, they get set to NULL
- // If one of the functions in the extension exists, the extension in supported
- /* GL_OES_get_program_binary */
- FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinary", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryARB", glsym_func_void);
- FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryOES", glsym_func_void);
-
- FINDSYM(glsym_glProgramBinaryOES, "glProgramBinary", glsym_func_void);
- FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryEXT", glsym_func_void);
- FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryARB", glsym_func_void);
- FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryOES", glsym_func_void);
-
- // Check the first function to see if the extension is supported...
- if (glsym_glGetProgramBinaryOES) _gl_ext_entries[0].supported = 1;
-
-
- /* GL_OES_mapbuffer */
- FINDSYM(glsym_glMapBufferOES, "glMapBuffer", glsym_func_void_ptr);
- FINDSYM(glsym_glMapBufferOES, "glMapBufferEXT", glsym_func_void_ptr);
- FINDSYM(glsym_glMapBufferOES, "glMapBufferARB", glsym_func_void_ptr);
- FINDSYM(glsym_glMapBufferOES, "glMapBufferOES", glsym_func_void_ptr);
-
- FINDSYM(glsym_glUnmapBufferOES, "glUnmapBuffer", glsym_func_uchar);
- FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferEXT", glsym_func_uchar);
- FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferARB", glsym_func_uchar);
- FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferOES", glsym_func_uchar);
-
- FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointerv", glsym_func_void);
- FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervEXT", glsym_func_void);
- FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervARB", glsym_func_void);
- FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervOES", glsym_func_void);
-
- if (glsym_glMapBufferOES) _gl_ext_entries[1].supported = 1;
-
- /* GL_OES_texture_3D */
- FINDSYM(glsym_glTexImage3DOES, "glTexImage3D", glsym_func_void);
- FINDSYM(glsym_glTexImage3DOES, "glTexImage3DEXT", glsym_func_void);
- FINDSYM(glsym_glTexImage3DOES, "glTexImage3DARB", glsym_func_void);
- FINDSYM(glsym_glTexImage3DOES, "glTexImage3DOES", glsym_func_void);
-
- FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3D", glsym_func_void);
- FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DEXT", glsym_func_void);
- FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DARB", glsym_func_void);
- FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DOES", glsym_func_void);
-
- FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3D", glsym_func_void);
- FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DARB", glsym_func_void);
- FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DEXT", glsym_func_void);
- FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DOES", glsym_func_void);
-
- FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3D", glsym_func_void);
- FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DARB", glsym_func_void);
- FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DEXT", glsym_func_void);
- FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DOES", glsym_func_void);
-
- FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3D", glsym_func_void);
- FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DARB", glsym_func_void);
- FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DEXT", glsym_func_void);
- FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DOES", glsym_func_void);
-
- FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3D", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DARB", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DEXT", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DOES", glsym_func_void);
-
- if (glsym_glTexSubImage3DOES) _gl_ext_entries[2].supported = 1;
-
- /* AMD_performance_monitor */
- FINDSYM(glsym_glGetPerfMonitorGroupsAMD, "glGetPerfMonitorGroupsAMD", glsym_func_void);
- FINDSYM(glsym_glGetPerfMonitorCountersAMD, "glGetPerfMonitorCountersAMD", glsym_func_void);
- FINDSYM(glsym_glGetPerfMonitorGroupStringAMD, "glGetPerfMonitorGroupStringAMD", glsym_func_void);
- FINDSYM(glsym_glGetPerfMonitorCounterStringAMD, "glGetPerfMonitorCounterStringAMD", glsym_func_void);
- FINDSYM(glsym_glGetPerfMonitorCounterInfoAMD, "glGetPerfMonitorCounterInfoAMD", glsym_func_void);
- FINDSYM(glsym_glGenPerfMonitorsAMD, "glGenPerfMonitorsAMD", glsym_func_void);
- FINDSYM(glsym_glDeletePerfMonitorsAMD, "glDeletePerfMonitorsAMD", glsym_func_void);
- FINDSYM(glsym_glSelectPerfMonitorCountersAMD, "glSelectPerfMonitorCountersAMD", glsym_func_void);
- FINDSYM(glsym_glBeginPerfMonitorAMD, "glBeginPerfMonitorAMD", glsym_func_void);
- FINDSYM(glsym_glEndPerfMonitorAMD, "glEndPerfMonitorAMD", glsym_func_void);
- FINDSYM(glsym_glGetPerfMonitorCounterDataAMD, "glGetPerfMonitorCounterDataAMD", glsym_func_void);
-
- if (glsym_glGetPerfMonitorGroupsAMD) _gl_ext_entries[3].supported = 1;
-
- /* GL_EXT_discard_framebuffer */
- FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebuffer", glsym_func_void);
- FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferARB", glsym_func_void);
- FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferEXT", glsym_func_void);
-
- if (glsym_glDiscardFramebufferEXT) _gl_ext_entries[4].supported = 1;
-
- /* GL_EXT_multi_draw_arrays */
- FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArrays", glsym_func_void);
- FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysARB", glsym_func_void);
- FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysEXT", glsym_func_void);
-
- FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElements", glsym_func_void);
- FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsARB", glsym_func_void);
- FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsEXT", glsym_func_void);
-
- if (glsym_glMultiDrawArraysEXT) _gl_ext_entries[5].supported = 1;
-
- /* GL_NV_fence */
- FINDSYM(glsym_glDeleteFencesNV, "glDeleteFencesNV", glsym_func_void);
- FINDSYM(glsym_glGenFencesNV, "glGenFencesNV", glsym_func_void);
- FINDSYM(glsym_glIsFenceNV, "glIsFenceNV", glsym_func_uchar);
- FINDSYM(glsym_glTestFenceNV, "glTestFenceNV", glsym_func_uchar);
- FINDSYM(glsym_glGetFenceivNV, "glGetFenceivNV", glsym_func_void);
- FINDSYM(glsym_glFinishFenceNV, "glFinishFenceNV", glsym_func_void);
- FINDSYM(glsym_glSetFenceNV, "glSetFenceNV", glsym_func_void);
-
- if (glsym_glDeleteFencesNV) _gl_ext_entries[6].supported = 1;
-
- /* GL_QCOM_driver_control */
- FINDSYM(glsym_glGetDriverControlsQCOM, "glGetDriverControlsQCOM", glsym_func_void);
- FINDSYM(glsym_glGetDriverControlStringQCOM, "glGetDriverControlStringQCOM", glsym_func_void);
- FINDSYM(glsym_glEnableDriverControlQCOM, "glEnableDriverControlQCOM", glsym_func_void);
- FINDSYM(glsym_glDisableDriverControlQCOM, "glDisableDriverControlQCOM", glsym_func_void);
-
- if (glsym_glGetDriverControlsQCOM) _gl_ext_entries[7].supported = 1;
-
- /* GL_QCOM_extended_get */
- FINDSYM(glsym_glExtGetTexturesQCOM, "glExtGetTexturesQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetBuffersQCOM, "glExtGetBuffersQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetRenderbuffersQCOM, "glExtGetRenderbuffersQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetFramebuffersQCOM, "glExtGetFramebuffersQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetTexLevelParameterivQCOM, "glExtGetTexLevelParameterivQCOM", glsym_func_void);
- FINDSYM(glsym_glExtTexObjectStateOverrideiQCOM, "glExtTexObjectStateOverrideiQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetTexSubImageQCOM, "glExtGetTexSubImageQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetBufferPointervQCOM, "glExtGetBufferPointervQCOM", glsym_func_void);
-
- if (glsym_glExtGetTexturesQCOM) _gl_ext_entries[8].supported = 1;
-
- /* GL_QCOM_extended_get2 */
- FINDSYM(glsym_glExtGetShadersQCOM, "glExtGetShadersQCOM", glsym_func_void);
- FINDSYM(glsym_glExtGetProgramsQCOM, "glExtGetProgramsQCOM", glsym_func_void);
- FINDSYM(glsym_glExtIsProgramBinaryQCOM, "glExtIsProgramBinaryQCOM", glsym_func_uchar);
- FINDSYM(glsym_glExtGetProgramBinarySourceQCOM, "glExtGetProgramBinarySourceQCOM", glsym_func_void);
-
- if (glsym_glExtGetShadersQCOM) _gl_ext_entries[9].supported = 1;
-
- /* GL_IMG_multisampled_render_to_texture */
- FINDSYM(glsym_glRenderbufferStorageMultisample, "glRenderbufferStorageMultisampleIMG", glsym_func_void);
- FINDSYM(glsym_glRenderbufferStorageMultisample, "glRenderbufferStorageMultisampleEXT", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture2DMultisample, "glFramebufferTexture2DMultisampleIMG", glsym_func_void);
- FINDSYM(glsym_glFramebufferTexture2DMultisample, "glFramebufferTexture2DMultisampleEXT", glsym_func_void);
+ XSetWindowAttributes attr;
+ Window win;
+
+ attr.backing_store = NotUseful;
+ attr.override_redirect = True;
+ attr.border_pixel = 0;
+ attr.background_pixmap = None;
+ attr.bit_gravity = NorthWestGravity;
+ attr.win_gravity = NorthWestGravity;
+ attr.save_under = False;
+ attr.do_not_propagate_mask = NoEventMask;
+ attr.event_mask = 0;
+
+ win = XCreateWindow(re->info->info.display,
+ DefaultRootWindow(re->info->info.display),
+ 0, 0, 2, 2, 0,
+ CopyFromParent, InputOutput, CopyFromParent,
+ CWBackingStore | CWOverrideRedirect |
+ CWBorderPixel | CWBackPixmap |
+ CWSaveUnder | CWDontPropagate |
+ CWEventMask | CWBitGravity |
+ CWWinGravity, &attr);
+ if (!win)
+ {
+ ERR("Creating native X window failed.");
+ return NULL;
+ }
+ return (void*)win;
}
-static void
-_gl_ext_init(Render_Engine *re)
+static int
+evgl_eng_native_window_destroy(void *data, void *native_window)
{
- int i, ext_len = 0;
- const char *glexts, *evasglexts;
-
- // GLES 2.0 Extensions
- glexts = (const char*)glGetString(GL_EXTENSIONS);
+ Render_Engine *re = (Render_Engine *)data;
- ext_len = strlen(glexts);
- if (!ext_len)
+ if (!re)
{
- DBG("GL Get Extension string NULL: No extensions supported");
- return;
+ ERR("Invalid Render Engine Data!");
+ return 0;
}
- _gl_ext_string = calloc(1, sizeof(char) * ext_len * 2);
- if (!_gl_ext_string)
+ if (!native_window)
{
- ERR("Error allocating _gl_ext_string.");
- return;
+ ERR("Inavlid native surface.");
+ return 0;
}
- DBG("--------GLES 2.0 Extensions--------");
- for (i = 0; _gl_ext_entries[i].name != NULL; i++)
- {
- if ( (strstr(glexts, _gl_ext_entries[i].name) != NULL) ||
- (strstr(glexts, _gl_ext_entries[i].real_name) != NULL) )
- {
- _gl_ext_entries[i].supported = 1;
- strcat(_gl_ext_string, _gl_ext_entries[i].name);
- strcat(_gl_ext_string, " ");
- DBG("\t%s", _gl_ext_entries[i].name);
- }
+ XDestroyWindow(re->info->info.display, (Window)native_window);
- }
- DBG(" ");
+ native_window = NULL;
-#ifdef GL_GLES
- // EGL Extensions
- if (glsym_eglQueryString)
- {
- evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
-#else
- if (glsym_glXQueryExtensionsString)
- {
- evasglexts = glXQueryExtensionsString(re->info->info.display,
- re->info->info.screen);
-#endif
- ext_len = strlen(evasglexts);
+ return 1;
+}
- if (!ext_len)
- {
- DBG("GL Get Extension string NULL: No extensions supported");
- return;
- }
- _evasgl_ext_string = calloc(1, sizeof(char) * ext_len * 2);
- if (!_evasgl_ext_string)
- {
- ERR("Error allocating _evasgl_ext_string.");
- return;
- }
+// Theoretically, we wouldn't need this functoin if the surfaceless context
+// is supported. But, until then...
+static void *
+evgl_eng_window_surface_create(void *data, void *native_window)
+{
+ Render_Engine *re = (Render_Engine *)data;
- DBG("--------EvasGL Supported Extensions----------");
- for (i = 0; _evasgl_ext_entries[i].name != NULL; i++)
- {
- if ( (strstr(evasglexts, _evasgl_ext_entries[i].name) != NULL) ||
- (strstr(evasglexts, _evasgl_ext_entries[i].real_name) != NULL) )
- {
- _evasgl_ext_entries[i].supported = 1;
- strcat(_evasgl_ext_string, _evasgl_ext_entries[i].name);
- strcat(_evasgl_ext_string, " ");
- DBG("\t%s", _evasgl_ext_entries[i].name);
- }
- }
- DBG(" ");
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return NULL;
}
-}
-int _evas_engine_GL_X11_log_dom = -1;
-/* function tables - filled in later (func and parent func) */
-static Evas_Func func, pfunc;
+#ifdef GL_GLES
+ EGLSurface surface = EGL_NO_SURFACE;
+
+ // Create resource surface for EGL
+ surface = eglCreateWindowSurface(re->win->egl_disp,
+ re->win->egl_config,
+ (EGLNativeWindowType)native_window,
+ NULL);
+ if (!surface)
+ {
+ ERR("Creating window surface failed. Error: %#x.", eglGetError());
+ return NULL;
+ }
-/* Function table for GL APIs */
-static Evas_GL_API gl_funcs;
+ return (void*)surface;
+#else
+ /*
+ // We don't need to create new one for GLX
+ Window surface;
-static void *
-eng_info(Evas *e)
-{
- Evas_Engine_Info_GL_X11 *info;
+ surface = re->win->win;
- info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
- info->magic.magic = rand();
- info->func.best_visual_get = eng_best_visual_get;
- info->func.best_colormap_get = eng_best_colormap_get;
- info->func.best_depth_get = eng_best_depth_get;
- info->render_mode = EVAS_RENDER_MODE_BLOCKING;
- return info;
- e = NULL;
-}
+ return (void *)surface;
+ */
+ return (void*)native_window;
+#endif
-static void
-eng_info_free(Evas *e __UNUSED__, void *info)
-{
- Evas_Engine_Info_GL_X11 *in;
-// dont free! why bother? its not worth it
-// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
- in = (Evas_Engine_Info_GL_X11 *)info;
- free(in);
}
static int
-_re_wincheck(Render_Engine *re)
+evgl_eng_window_surface_destroy(void *data, void *surface)
{
- if (re->win->surf) return 1;
- eng_window_resurf(re->win);
- if (!re->win->surf)
+ Render_Engine *re = (Render_Engine *)data;
+
+ if (!re)
{
- ERR("GL engine can't re-create window surface!");
+ ERR("Invalid Render Engine Data!");
+ return 0;
}
- return 0;
-}
-static void
-_re_winfree(Render_Engine *re)
-{
- if (!re->win->surf) return;
- eng_window_unsurf(re->win);
+#ifdef GL_GLES
+ if (!surface)
+ {
+ ERR("Invalid surface.");
+ return 0;
+ }
+
+ eglDestroySurface(re->win->egl_disp, (EGLSurface)surface);
+#endif
+
+ surface = NULL;
+
+ return 1;
}
-static Render_Engine_GL_Resource *
-_create_internal_glue_resources(void *data)
+static void *
+evgl_eng_context_create(void *data, void *share_ctx)
{
Render_Engine *re = (Render_Engine *)data;
- Render_Engine_GL_Resource *rsc;
- rsc = calloc(1, sizeof(Render_Engine_GL_Resource));
-
- if (!rsc) return NULL;
+ if (!re)
+ {
+ ERR("Invalid Render Engine Data!");
+ return NULL;
+ }
#ifdef GL_GLES
- // EGL
+ EGLContext context = EGL_NO_CONTEXT;
int context_attrs[3];
+
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = 2;
context_attrs[2] = EGL_NONE;
- if (eina_main_loop_is())
+ // Share context already assumes that it's sharing with evas' context
+ if (share_ctx)
{
- rsc->surface = re->win->egl_surface[0];
+ context = eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ (EGLContext)share_ctx,
+ context_attrs);
}
else
{
- // Create resource surface for EGL
- rsc->surface = eglCreateWindowSurface(re->win->egl_disp,
- re->win->egl_config,
- (EGLNativeWindowType)DefaultRootWindow(re->info->info.display),
- NULL);
- if (!rsc->surface)
- {
- ERR("Creating internal resource surface failed.");
- free(rsc);
- return NULL;
- }
- }
-
- // Create a resource context for EGL
- rsc->context = eglCreateContext(re->win->egl_disp,
+ context = eglCreateContext(re->win->egl_disp,
re->win->egl_config,
re->win->egl_context[0], // Evas' GL Context
context_attrs);
- if (!rsc->context)
- {
- ERR("Internal Resource Context Creations Failed.");
- free(rsc);
- return NULL;
}
- // Add to the resource resource list for cleanup
- LKL(resource_lock);
- resource_list = eina_list_prepend(resource_list, rsc);
- LKU(resource_lock);
-
- // Set the resource in TLS
- if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE)
+ if (!context)
{
- ERR("Failed setting TLS Resource");
- free(rsc);
+ ERR("Engine Context Creations Failed. Error: %#x.", eglGetError());
return NULL;
}
+ return (void*)context;
#else
- // GLX
- rsc->context = glXCreateContext(re->info->info.display,
+ GLXContext context = NULL;
+
+ // Share context already assumes that it's sharing with evas' context
+ if (share_ctx)
+ {
+ context = glXCreateContext(re->info->info.display,
re->win->visualinfo,
- re->win->context, // Evas' GL Context
+ (GLXContext)share_ctx,
1);
- if (!rsc->context)
+ }
+ else
{
- ERR("Internal Resource Context Creations Failed.");
- free(rsc);
- return NULL;
+ context = glXCreateContext(re->info->info.display,
+ re->win->visualinfo,
+ re->win->context, // Evas' GL Context
+ 1);
}
- // Add to the resource resource list for cleanup
- LKL(resource_lock);
- resource_list = eina_list_prepend(resource_list, rsc);
- LKU(resource_lock);
-
- // Set the resource in TLS
- if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE)
+ if (!context)
{
- ERR("Failed setting TLS Resource");
- free(rsc);
+ ERR("Internal Resource Context Creations Failed.");
return NULL;
}
+ return (void*)context;
#endif
-
- return rsc;
}
static int
-_destroy_internal_glue_resources(void *data)
+evgl_eng_context_destroy(void *data, void *context)
{
Render_Engine *re = (Render_Engine *)data;
- Eina_List *l;
- Render_Engine_GL_Resource *rsc;
- LKL(resource_lock);
-#ifdef GL_GLES
- // EGL
- // Delete the Resources
- EINA_LIST_FOREACH(resource_list, l, rsc)
+ if ((!re) || (!context))
{
- if ((rsc->surface) && (rsc->surface != re->win->egl_surface[0]))
- eglDestroySurface(re->win->egl_disp, rsc->surface);
- if (rsc->context)
- eglDestroyContext(re->win->egl_disp, rsc->context);
- free(rsc);
- }
- #else
- // GLX
- // Delete the Resources
- EINA_LIST_FOREACH(resource_list, l, rsc)
- {
- if (rsc)
- {
- glXDestroyContext(re->info->info.display, rsc->context);
- free(rsc);
- }
+ ERR("Invalid Render Input Data. Engine: %p, Context: %p", data, context);
+ return 0;
}
+
+#ifdef GL_GLES
+ eglDestroyContext(re->win->egl_disp, (EGLContext)context);
+#else
+ glXDestroyContext(re->info->info.display, (GLXContext)context);
#endif
- eina_list_free(resource_list);
- resource_list = NULL;
- LKU(resource_lock);
- // Destroy TLS
- eina_tls_free(resource_key);
+ return 1;
+}
+
+static const char *
+evgl_eng_string_get(void *data)
+{
+ Render_Engine *re = (Render_Engine *)data;
- // Free the extension strings
- if (_ext_initted)
+ if (!re)
{
- if (_gl_ext_string)
- free(_gl_ext_string);
- if (_evasgl_ext_string)
- free(_evasgl_ext_string);
-
- _gl_ext_string = NULL;
- _evasgl_ext_string = NULL;
- _ext_initted = 0;
+ ERR("Invalid Render Engine Data!");
+ return NULL;
}
- return 1;
+#ifdef GL_GLES
+ // EGL Extensions
+ if (glsym_eglQueryString)
+ return glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
+ else
+ return "";
+#else
+ return glXQueryExtensionsString(re->info->info.display,
+ re->info->info.screen);
+#endif
}
+static void *
+evgl_eng_proc_address_get(const char *name)
+{
+#ifdef GL_GLES
+ if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
+ return dlsym(RTLD_DEFAULT, name);
+#else
+ if (glsym_glXGetProcAddress) return glsym_glXGetProcAddress(name);
+ return dlsym(RTLD_DEFAULT, name);
+#endif
+}
static int
-_internal_resources_make_current(void *data)
+evgl_eng_rotation_angle_get(void *data)
{
Render_Engine *re = (Render_Engine *)data;
- Render_Engine_GL_Resource *rsc;
- int ret = 0;
- // Create internal resource context if it hasn't been created already
- if ((rsc = eina_tls_get(resource_key)) == NULL)
+ if (!re)
{
- if ((rsc = _create_internal_glue_resources(re)) == NULL)
- {
- ERR("Error creating internal resources.");
- return 0;
- }
+ ERR("Invalid Render Engine Data!");
+ return 0;
}
- // Use resource surface/context to create surface resrouces
-#ifdef GL_GLES
- // Update the evas' window surface
- if (eina_main_loop_is()) rsc->surface = re->win->egl_surface[0];
-
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
-
- if (!ret)
+ if ((re->win) && (re->win->gl_context))
+ return re->win->gl_context->rot;
+ else
{
- ERR("eglMakeCurrent() failed. Error Code: %#x", eglGetError());
+ ERR("Unable to retrieve rotation angle.");
return 0;
}
+}
+
+static EVGL_Interface evgl_funcs =
+{
+ evgl_eng_display_get,
+ evgl_eng_evas_surface_get,
+ evgl_eng_native_window_create,
+ evgl_eng_native_window_destroy,
+ evgl_eng_window_surface_create,
+ evgl_eng_window_surface_destroy,
+ evgl_eng_context_create,
+ evgl_eng_context_destroy,
+ evgl_eng_make_current,
+ evgl_eng_proc_address_get,
+ evgl_eng_string_get,
+ evgl_eng_rotation_angle_get
+};
+
+//----------------------------------------------------------//
+
+
+static void
+_ext_sym_init(void)
+{
+ static int done = 0;
+
+ if (done) return;
+
+#ifdef GL_GLES
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
+
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
+
+ FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
+
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
+
+ FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
+
+ FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
+ FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
+
+ FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr);
#else
- ret = glXMakeCurrent(re->info->info.display, re->win->win, rsc->context);
- if (!ret)
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (glsym_glXGetProcAddress)) dst = (typ)glsym_glXGetProcAddress(sym); \
+ if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
+
+ FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress", glsym_func_eng_fn);
+ FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB", glsym_func_eng_fn);
+
+ FINDSYM(glsym_glXBindTexImage, "glXBindTexImage", glsym_func_void);
+ FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT", glsym_func_void);
+ FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB", glsym_func_void);
+
+ FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage", glsym_func_void);
+ FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT", glsym_func_void);
+ FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB", glsym_func_void);
+
+ FINDSYM(glsym_glXGetVideoSync, "glXGetVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(glsym_glXWaitVideoSync, "glXWaitVideoSyncSGI", glsym_func_int);
+
+ FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmap", glsym_func_xid);
+ FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapEXT", glsym_func_xid);
+ FINDSYM(glsym_glXCreatePixmap, "glXCreatePixmapARB", glsym_func_xid);
+
+ FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmap", glsym_func_void);
+ FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapEXT", glsym_func_void);
+ FINDSYM(glsym_glXDestroyPixmap, "glXDestroyPixmapARB", glsym_func_void);
+
+ FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawable", glsym_func_void);
+ FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableEXT", glsym_func_void);
+ FINDSYM(glsym_glXQueryDrawable, "glXQueryDrawableARB", glsym_func_void);
+
+ FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalMESA", glsym_func_int);
+ FINDSYM(glsym_glXSwapIntervalSGI, "glXSwapIntervalSGI", glsym_func_int);
+
+ FINDSYM(glsym_glXSwapIntervalEXT, "glXSwapIntervalEXT", glsym_func_void);
+
+#endif
+}
+
+int _evas_engine_GL_X11_log_dom = -1;
+/* function tables - filled in later (func and parent func) */
+static Evas_Func func, pfunc;
+
+static void *
+eng_info(Evas *e)
+{
+ Evas_Engine_Info_GL_X11 *info;
+
+ info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
+ info->magic.magic = rand();
+ info->func.best_visual_get = eng_best_visual_get;
+ info->func.best_colormap_get = eng_best_colormap_get;
+ info->func.best_depth_get = eng_best_depth_get;
+ info->render_mode = EVAS_RENDER_MODE_BLOCKING;
+ return info;
+ e = NULL;
+}
+
+static void
+eng_info_free(Evas *e __UNUSED__, void *info)
+{
+ Evas_Engine_Info_GL_X11 *in;
+// dont free! why bother? its not worth it
+// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
+ in = (Evas_Engine_Info_GL_X11 *)info;
+ free(in);
+}
+
+static int
+_re_wincheck(Render_Engine *re)
+{
+ if (re->win->surf) return 1;
+ eng_window_resurf(re->win);
+ if (!re->win->surf)
{
- ERR("glXMakeCurrent()!");
- return 0;
+ ERR("GL engine can't re-create window surface!");
}
-#endif
- return 1;
+ return 0;
+}
+
+static void
+_re_winfree(Render_Engine *re)
+{
+ if (!re->win->surf) return;
+ eng_window_unsurf(re->win);
}
static int
}
e->engine.data.output = re;
gl_wins++;
-
+
if (!initted)
{
evas_common_cpu_init();
evas_common_draw_init();
evas_common_tilebuf_init();
- // Initialize TLS
- if (eina_tls_new(&resource_key) == EINA_FALSE)
- ERR("Error creating tls key");
- DBG("TLS KEY create... %d", resource_key);
+ re->evgl_engine = evgl_engine_create(&evgl_funcs, (void*)re);
+
+ if (!re->evgl_engine)
+ {
+ ERR("Error Creating Evas_GL Engine. Evas GL will not be supported!");
+ }
initted = 1;
}
if (!_ext_initted)
{
- _gl_ext_sym_init();
- _gl_ext_init(re);
+ _ext_sym_init();
_ext_initted = 1 ;
}
#endif
if (re->win)
{
- if ((initted == 1) && (gl_wins == 1))
- _destroy_internal_glue_resources(re);
eng_window_free(re->win);
gl_wins--;
+
+ // NEW_EVAS_GL
+ if (gl_wins==0)
+ evgl_engine_destroy(re->evgl_engine);
}
evas_common_tilebuf_free(re->tb);
free(re);
if (!gim) return;
if (gim->native.data) return;
- im = (RGBA_Image *)gim->im;
- if (!im) return;
- evas_cache_image_preload_cancel(&im->cache_entry, target);
-}
-
-static void
-eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
-{
- Render_Engine *re;
- re = (Render_Engine *)data;
- if (!image) return;
-
- if ((gl_direct_img_obj) && (gl_direct_enabled))
- {
- DBG("Rendering Directly to the window");
- evas_object_image_pixels_dirty_set(gl_direct_img_obj, EINA_TRUE);
- }
- else
- {
- eng_window_use(re->win);
- evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
- re->win->gl_context->dc = context;
- evas_gl_common_image_draw(re->win->gl_context, image,
- src_x, src_y, src_w, src_h,
- dst_x, dst_y, dst_w, dst_h,
- smooth);
- }
-}
-
-static void
-eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
-{
- if (image) evas_gl_common_image_scale_hint_set(image, hint);
-}
-
-static int
-eng_image_scale_hint_get(void *data __UNUSED__, void *image)
-{
- Evas_GL_Image *gim = image;
- if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
- return gim->scale_hint;
-}
-
-static void
-eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level)
-{
- Evas_GL_Image *gim = image;
- Render_Engine *re;
-
- re = (Render_Engine *)data;
- if (!image) return;
- eng_window_use(re->win);
- evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
- re->win->gl_context->dc = context;
- if (m->count != 4)
- {
- // FIXME: nash - you didn't fix this
- abort();
- }
- if ((m->pts[0].x == m->pts[3].x) &&
- (m->pts[1].x == m->pts[2].x) &&
- (m->pts[0].y == m->pts[1].y) &&
- (m->pts[3].y == m->pts[2].y) &&
- (m->pts[0].x <= m->pts[1].x) &&
- (m->pts[0].y <= m->pts[2].y) &&
- (m->pts[0].u == 0) &&
- (m->pts[0].v == 0) &&
- (m->pts[1].u == (gim->w << FP)) &&
- (m->pts[1].v == 0) &&
- (m->pts[2].u == (gim->w << FP)) &&
- (m->pts[2].v == (gim->h << FP)) &&
- (m->pts[3].u == 0) &&
- (m->pts[3].v == (gim->h << FP)) &&
- (m->pts[0].col == 0xffffffff) &&
- (m->pts[1].col == 0xffffffff) &&
- (m->pts[2].col == 0xffffffff) &&
- (m->pts[3].col == 0xffffffff))
- {
- int dx, dy, dw, dh;
-
- dx = m->pts[0].x >> FP;
- dy = m->pts[0].y >> FP;
- dw = (m->pts[2].x >> FP) - dx;
- dh = (m->pts[2].y >> FP) - dy;
- eng_image_draw(data, context, surface, image,
- 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
- }
- else
- {
- evas_gl_common_image_map_draw(re->win->gl_context, image, m->count, &m->pts[0],
- smooth, level);
- }
-}
-
-static void
-eng_image_map_clean(void *data, RGBA_Map *m)
-{
-}
-
-static void *
-eng_image_map_surface_new(void *data, int w, int h, int alpha)
-{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
- return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
-}
-
-static void
-eng_image_map_surface_free(void *data __UNUSED__, void *surface)
-{
- evas_gl_common_image_free(surface);
-}
-
-static void
-eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
-{
- if (image) evas_gl_common_image_content_hint_set(image, hint);
-}
-
-static int
-eng_image_content_hint_get(void *data __UNUSED__, void *image)
-{
- Evas_GL_Image *gim = image;
- if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
- return gim->content_hint;
-}
-
-static void
-eng_image_cache_flush(void *data)
-{
- Render_Engine *re;
- int tmp_size;
-
- re = (Render_Engine *)data;
-
- tmp_size = evas_common_image_get_cache();
- evas_common_image_set_cache(0);
- evas_common_rgba_image_scalecache_flush();
- evas_gl_common_image_cache_flush(re->win->gl_context);
- evas_common_image_set_cache(tmp_size);
-}
-
-static void
-eng_image_cache_set(void *data, int bytes)
-{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
- evas_common_image_set_cache(bytes);
- evas_common_rgba_image_scalecache_size_set(bytes);
- evas_gl_common_image_cache_flush(re->win->gl_context);
-}
-
-static int
-eng_image_cache_get(void *data __UNUSED__)
-{
- return evas_common_image_get_cache();
-}
-
-static void
-eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
-{
- Evas_GL_Image *im = image;
-
- if ((im->tex) && (im->tex->pt->dyn.img))
- *stride = im->tex->pt->dyn.stride;
- else
- *stride = im->w * 4;
-}
-
-static void
-eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font __UNUSED__, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
-{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
- eng_window_use(re->win);
- evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
- re->win->gl_context->dc = context;
- {
- // FIXME: put im into context so we can free it
- static RGBA_Image *im = NULL;
-
- if (!im)
- im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
- im->cache_entry.w = re->win->gl_context->shared->w;
- im->cache_entry.h = re->win->gl_context->shared->h;
-
- evas_common_draw_context_font_ext_set(context,
- re->win->gl_context,
- evas_gl_font_texture_new,
- evas_gl_font_texture_free,
- evas_gl_font_texture_draw);
- evas_common_font_draw_prepare(intl_props);
- evas_common_font_draw(im, context, x, y, intl_props);
- evas_common_draw_context_font_ext_set(context,
- NULL,
- NULL,
- NULL,
- NULL);
- }
-}
-
-static Eina_Bool
-eng_canvas_alpha_get(void *data, void *info __UNUSED__)
-{
- Render_Engine *re = (Render_Engine *)data;
- return re->win->alpha;
-}
-
-
-// Unfortunately, there is no query function to figure out which surface formats work.
-// So, this is one way to test for surface config capability.
-static int
-_check_gl_surface_format(GLint int_fmt, GLenum fmt, GLenum attachment, GLenum attach_fmt, int mult_samples)
-{
- GLuint fbo, tex, rb, ds_tex;
- int w, h, fb_status;
-
- // Initialize Variables
- fbo = tex = rb = ds_tex = 0;
-
- // Width/Heith for test purposes
- w = h = 2;
-
- // Gen FBO
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- // Render Target Texture
- if (int_fmt)
- {
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex );
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- if (mult_samples)
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0, mult_samples);
- else
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
- }
-
- // Render Target Attachment (Stencil or Depth)
- if (attachment)
- {
-#ifdef GL_GLES
- // This is a little hacky but this is how we'll have to do for now.
- if (attach_fmt == GL_DEPTH_STENCIL_OES)
- {
- glGenTextures(1, &ds_tex);
- glBindTexture(GL_TEXTURE_2D, ds_tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, w, h,
- 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL);
- if (mult_samples)
- {
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, ds_tex, 0, mult_samples);
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_TEXTURE_2D, ds_tex, 0, mult_samples);
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, ds_tex, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_TEXTURE_2D, ds_tex, 0);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- else
-#endif
- {
- glGenRenderbuffers(1, &rb);
- glBindRenderbuffer(GL_RENDERBUFFER, rb);
- if (mult_samples)
- glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER, mult_samples, attach_fmt, w, h);
- else
- glRenderbufferStorage(GL_RENDERBUFFER, attach_fmt, w, h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
-
- }
-
- // Check FBO for completeness
- fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
-
- // Delete Created Resources
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- if (fbo) glDeleteFramebuffers(1, &fbo);
- if (tex) glDeleteTextures(1, &tex);
- if (ds_tex) glDeleteTextures(1, &ds_tex);
- if (rb) glDeleteRenderbuffers(1, &rb);
-
- if (fb_status != GL_FRAMEBUFFER_COMPLETE)
- return 0;
- else
- {
- if ((attachment) && (!mult_samples))
- return attach_fmt;
- else
- return 1;
- }
-}
-
-static void
-_print_gl_surface_info(Render_Engine_GL_Surface *sfc, int error)
-{
-#define PRINT_LOG(...) \
- if (error) \
- ERR(__VA_ARGS__); \
- else \
- DBG(__VA_ARGS__);
-
- PRINT_LOG("----------Surface Info------------");
- PRINT_LOG(" [Surface] %x", (unsigned int)sfc);
- PRINT_LOG(" Width: %d", sfc->w);
- PRINT_LOG(" Height: %d", sfc->h);
- PRINT_LOG(" Direct Surface: %x", (unsigned int)sfc->direct_sfc);
- PRINT_LOG(" Current Context: %x", (unsigned int)sfc->current_ctx);
- PRINT_LOG(" [-------Config-------]");
- PRINT_LOG(" Depth Bits : %d", sfc->depth_bits);
- PRINT_LOG(" Stencil Bits : %d", sfc->stencil_bits);
- PRINT_LOG(" Direct FB Opt : %d", sfc->direct_fb_opt);
- PRINT_LOG(" Multisample Bits: %d", sfc->multisample_bits);
- PRINT_LOG(" MSAA Samples : %d", sfc->rt_msaa_samples);
- PRINT_LOG(" [-------Internal-----]");
- PRINT_LOG(" RenderTarget Texture : %d", sfc->rt_tex);
- PRINT_LOG(" RenderTarget Internal Format : %x", sfc->rt_internal_fmt);
- PRINT_LOG(" RenderTaret Format : %x", sfc->rt_fmt);
- PRINT_LOG(" RenderBuffer Depth : %x", sfc->rb_depth);
- PRINT_LOG(" RenderBuffer Depth Format : %x", sfc->rb_depth_fmt);
- PRINT_LOG(" RenderBuffer Stencil : %d", sfc->rb_stencil);
- PRINT_LOG(" RenderBuffer Stencil Format : %x", sfc->rb_stencil_fmt);
- PRINT_LOG(" RenderBuffer Depth Stencil : %x", sfc->rb_depth_stencil);
- PRINT_LOG(" RenderBuffer Depth Stencil Format: %x", sfc->rb_depth_stencil_fmt);
- PRINT_LOG("--------------------------------------");
-
-#undef PRINT_LOG
-}
-
-static void
-_print_gl_surface_cap(Render_Engine *re, int error)
-{
-#define PRINT_LOG(...) \
- if (error) \
- ERR(__VA_ARGS__); \
- else \
- DBG(__VA_ARGS__);
-
- PRINT_LOG("----------------------------------------------------");
- PRINT_LOG(" EvasGL Supported Surface Format ");
- PRINT_LOG(" ");
- PRINT_LOG(" [Max Renderbuffer Size] : %d", re->gl_cap.max_rb_size);
- PRINT_LOG(" [Multisample Support ] : %d", re->gl_cap.msaa_support);
- PRINT_LOG(" [Low Samples] : %d", re->gl_cap.msaa_samples[1]);
- PRINT_LOG(" [Med Samples] : %d", re->gl_cap.msaa_samples[2]);
- PRINT_LOG(" [High Samples] : %d", re->gl_cap.msaa_samples[3]);
- PRINT_LOG(" [--Multisamples--] ");
- PRINT_LOG(" [Norm] [Low] [Med] [High]");
- PRINT_LOG(" [RGB Format] : %4x %d %d %d", re->gl_cap.rgb_888[0], re->gl_cap.rgb_888[1], re->gl_cap.rgb_888[2], re->gl_cap.rgb_888[3]);
- PRINT_LOG(" [RGBA Format] : %4x %d %d %d", re->gl_cap.rgba_8888[0], re->gl_cap.rgba_8888[1], re->gl_cap.rgba_8888[2], re->gl_cap.rgba_8888[3]);
- PRINT_LOG(" [Depth 8 Bits] : %4x %d %d %d", re->gl_cap.depth_8[0], re->gl_cap.depth_8[1], re->gl_cap.depth_8[2], re->gl_cap.depth_8[3]);
- PRINT_LOG(" [Depth 16 Bits] : %4x %d %d %d", re->gl_cap.depth_16[0], re->gl_cap.depth_16[1], re->gl_cap.depth_16[2], re->gl_cap.depth_16[3]);
- PRINT_LOG(" [Depth 24 Bits] : %4x %d %d %d", re->gl_cap.depth_24[0], re->gl_cap.depth_24[1], re->gl_cap.depth_24[2], re->gl_cap.depth_24[3]);
- PRINT_LOG(" [Depth 32 Bits] : %4x %d %d %d", re->gl_cap.depth_32[0], re->gl_cap.depth_32[1], re->gl_cap.depth_32[2], re->gl_cap.depth_32[3]);
- PRINT_LOG(" [Stencil 1 Bits] : %4x %d %d %d", re->gl_cap.stencil_1[0], re->gl_cap.stencil_1[1], re->gl_cap.stencil_1[2], re->gl_cap.stencil_1[3]);
- PRINT_LOG(" [Stencil 2 Bits] : %4x %d %d %d", re->gl_cap.stencil_2[0], re->gl_cap.stencil_2[1], re->gl_cap.stencil_2[2], re->gl_cap.stencil_2[3]);
- PRINT_LOG(" [Stencil 4 Bits] : %4x %d %d %d", re->gl_cap.stencil_4[0], re->gl_cap.stencil_4[1], re->gl_cap.stencil_4[2], re->gl_cap.stencil_4[3]);
- PRINT_LOG(" [Stencil 8 Bits] : %4x %d %d %d", re->gl_cap.stencil_8[0], re->gl_cap.stencil_8[1], re->gl_cap.stencil_8[2], re->gl_cap.stencil_8[3]);
- PRINT_LOG(" [Stencil 16 Bits] : %4x %d %d %d", re->gl_cap.stencil_16[0], re->gl_cap.stencil_16[1], re->gl_cap.stencil_16[2], re->gl_cap.stencil_16[3]);
- PRINT_LOG(" [Depth 24 Stencil 8 Bits]: %4x %d %d %d", re->gl_cap.depth_24_stencil_8[0], re->gl_cap.depth_24_stencil_8[1], re->gl_cap.depth_24_stencil_8[2], re->gl_cap.depth_24_stencil_8[3]);
- PRINT_LOG("----------------------------------------------------");
-#undef PRINT_LOG
-}
-
-static void
-_set_gl_surface_cap(Render_Engine *re)
-{
- int i, count;
-
- if (!re) return;
- if (re->gl_cap_initted) return;
-
-#ifdef GL_GLES
- int max_samples = 0;
-
- glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
-
- // Check if msaa_support is supported
- if ((max_samples) &&
- (glsym_glFramebufferTexture2DMultisample) &&
- (glsym_glRenderbufferStorageMultisample))
- {
- re->gl_cap.msaa_support = 1;
-
- re->gl_cap.msaa_samples[3] = max_samples;
- re->gl_cap.msaa_samples[2] = max_samples/2;
- re->gl_cap.msaa_samples[1] = max_samples/4;
- re->gl_cap.msaa_samples[0] = 0;
-
- if (!re->gl_cap.msaa_samples[2])
- re->gl_cap.msaa_samples[2] = re->gl_cap.msaa_samples[3];
- if (!re->gl_cap.msaa_samples[1])
- re->gl_cap.msaa_samples[1] = re->gl_cap.msaa_samples[2];
- }
- else
- {
- re->gl_cap.msaa_support = 0;
- }
-
-#endif
-
- glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &re->gl_cap.max_rb_size);
-
-#ifdef GL_GLES
- count = (re->gl_cap.msaa_support) ? 4 : 1;
-
- for (i = 0; i < count; i++)
- {
- re->gl_cap.rgb_888[i] = _check_gl_surface_format(GL_RGB, GL_RGB, 0, 0, re->gl_cap.msaa_samples[i]);
- re->gl_cap.rgba_8888[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, 0, 0, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.depth_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_16[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24_OES, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32_OES, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1_OES, re->gl_cap.msaa_samples[i]);
- re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4_OES, re->gl_cap.msaa_samples[i]);
- re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL_OES, GL_DEPTH_STENCIL_OES, re->gl_cap.msaa_samples[i]);
- }
-
-#else
- count = (re->gl_cap.msaa_support) ? 4 : 1;
-
- for (i = 0; i < count; i++)
- {
- re->gl_cap.rgb_888[i] = _check_gl_surface_format(GL_RGB, GL_RGB, 0, 0, re->gl_cap.msaa_samples[i]);
- re->gl_cap.rgba_8888[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, 0, 0, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.depth_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_16[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24, re->gl_cap.msaa_samples[i]);
- re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, re->gl_cap.msaa_samples[i]);
- re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4, re->gl_cap.msaa_samples[i]);
- re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]);
-
- re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, re->gl_cap.msaa_samples[i]);
- }
-#endif
-
- _print_gl_surface_cap(re, 0);
-
- re->gl_cap_initted = 1;
-}
-
-static int
-_set_internal_config(Render_Engine *re, Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg)
-{
- // Check if color formats are supported
- switch((int)cfg->color_format)
- {
- case EVAS_GL_RGB_888:
- if (re->gl_cap.rgb_888[0])
- {
- sfc->rt_fmt = GL_RGB;
- sfc->rt_internal_fmt = GL_RGB;
- break;
- }
- case EVAS_GL_RGBA_8888:
- if (re->gl_cap.rgba_8888[0])
- {
- sfc->rt_fmt = GL_RGBA;
- sfc->rt_internal_fmt = GL_RGBA;
- cfg->color_format = EVAS_GL_RGBA_8888;
- break;
- }
- default:
- ERR("Color Format Not Supported: %d", cfg->color_format);
- _print_gl_surface_cap(re, 1);
- return 0;
- }
-
- switch((int)cfg->depth_bits)
- {
- case EVAS_GL_DEPTH_NONE:
- break;
- case EVAS_GL_DEPTH_BIT_8:
- if (re->gl_cap.depth_8[0])
- {
- sfc->rb_depth_fmt = re->gl_cap.depth_8[0];
- cfg->depth_bits = EVAS_GL_DEPTH_BIT_8;
- break;
- }
- case EVAS_GL_DEPTH_BIT_16:
- if (re->gl_cap.depth_16[0])
- {
- sfc->rb_depth_fmt = re->gl_cap.depth_16[0];
- cfg->depth_bits = EVAS_GL_DEPTH_BIT_16;
- break;
- }
- case EVAS_GL_DEPTH_BIT_24:
- if (re->gl_cap.depth_24[0])
- {
- sfc->rb_depth_fmt = re->gl_cap.depth_24[0];
- cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
- break;
- }
- else if (re->gl_cap.depth_24_stencil_8[0])
- {
- sfc->rb_depth_stencil_fmt = re->gl_cap.depth_24_stencil_8[0];
- sfc->rb_depth_fmt = re->gl_cap.depth_24_stencil_8[0];
- cfg->depth_bits = EVAS_GL_DEPTH_BIT_24;
- break;
- }
- case EVAS_GL_DEPTH_BIT_32:
- if (re->gl_cap.depth_32[0])
- {
- sfc->rb_depth_fmt = re->gl_cap.depth_32[0];
- cfg->depth_bits = EVAS_GL_DEPTH_BIT_32;
- break;
- }
- default:
- ERR("Unsupported Depth Bits Format: %d", cfg->depth_bits);
- _print_gl_surface_cap(re, 1);
- return 0;
- }
-
- switch((int)cfg->stencil_bits)
- {
- case EVAS_GL_STENCIL_NONE:
- break;
- case EVAS_GL_STENCIL_BIT_1:
- if (re->gl_cap.stencil_1[0])
- {
- sfc->rb_stencil_fmt = re->gl_cap.stencil_1[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_1;
- break;
- }
- case EVAS_GL_STENCIL_BIT_2:
- if (re->gl_cap.stencil_2[0])
- {
- sfc->rb_stencil_fmt = re->gl_cap.stencil_2[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_2;
- break;
- }
- case EVAS_GL_STENCIL_BIT_4:
- if (re->gl_cap.stencil_4[0])
- {
- sfc->rb_stencil_fmt = re->gl_cap.stencil_4[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_4;
- break;
- }
- case EVAS_GL_STENCIL_BIT_8:
- if ((sfc->rb_depth_fmt == (GLenum)re->gl_cap.depth_24_stencil_8[0]) ||
- (sfc->rb_depth_fmt == (GLenum)re->gl_cap.depth_24[0]) ||
- (!(re->gl_cap.stencil_8[0]) && (re->gl_cap.depth_24_stencil_8[0])))
- {
- sfc->rb_depth_stencil_fmt = re->gl_cap.depth_24_stencil_8[0];
- sfc->rb_stencil_fmt = re->gl_cap.depth_24_stencil_8[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_8;
- break;
- }
- else if (re->gl_cap.stencil_8[0])
- {
- sfc->rb_stencil_fmt = re->gl_cap.stencil_8[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_8;
- break;
- }
- case EVAS_GL_STENCIL_BIT_16:
- if (re->gl_cap.stencil_16[0])
- {
- sfc->rb_stencil_fmt = re->gl_cap.stencil_16[0];
- cfg->stencil_bits = EVAS_GL_STENCIL_BIT_16;
- break;
- }
- default:
- ERR("Unsupported Stencil Bits Format: %d", cfg->stencil_bits);
- _print_gl_surface_cap(re, 1);
- return 0;
- }
-
- if (cfg->options_bits)
- {
- if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT)
- {
- sfc->direct_fb_opt = 1;
- DBG("########################################################");
- DBG("######### [Evas] Direct option bit is enabled ##########");
- DBG("########################################################");
- }
- // Add other options here...
- }
-
- // Multisample bit
- if (re->gl_cap.msaa_support)
- {
- if ( ((int)(cfg->multisample_bits) > (int)EVAS_GL_MULTISAMPLE_HIGH) ||
- ((int)(cfg->multisample_bits) < 0) )
- {
- ERR("Unsupported Multisample Bits Format!");
- _print_gl_surface_cap(re, 1);
- return 0;
- }
- else
- {
- sfc->rt_msaa_samples = re->gl_cap.msaa_samples[(int)cfg->multisample_bits];
- }
- }
-
- return 1;
-}
-
-static int
-_attach_fbo_surface(Render_Engine *data __UNUSED__,
- Render_Engine_GL_Surface *sfc,
- int fbo)
-{
- int fb_status, curr_tex, curr_rb;
-
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- // Detach any previously attached buffers
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
-#ifdef GL_GLES
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-#else
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
-#endif
-
-
- // Render Target Texture
- if (sfc->rt_tex)
- {
- curr_tex = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex);
- glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, curr_tex);
-
- // Attach texture to FBO
- if (sfc->rt_msaa_samples)
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, sfc->rt_tex,
- 0, sfc->rt_msaa_samples);
- else
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, sfc->rt_tex, 0);
- }
-
-
- // Depth Stencil RenderBuffer - Attach it to FBO
- if (sfc->rb_depth_stencil)
- {
-#ifdef GL_GLES
- curr_tex = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex);
- glBindTexture(GL_TEXTURE_2D, sfc->rb_depth_stencil);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, sfc->w, sfc->h,
- 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL);
- if (sfc->rt_msaa_samples)
- {
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
- GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D,
- sfc->rb_depth_stencil,
- 0, sfc->rt_msaa_samples);
- glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
- GL_STENCIL_ATTACHMENT,
- GL_TEXTURE_2D,
- sfc->rb_depth_stencil,
- 0, sfc->rt_msaa_samples);
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_TEXTURE_2D, sfc->rb_depth_stencil, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_TEXTURE_2D, sfc->rb_depth_stencil, 0);
- }
- glBindTexture(GL_TEXTURE_2D, curr_tex);
-
-#else
- curr_rb = 0;
- glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb);
- glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth_stencil);
- glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_stencil_fmt,
- sfc->w, sfc->h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, sfc->rb_depth_stencil);
- glBindRenderbuffer(GL_RENDERBUFFER, curr_rb);
-#endif
- }
-
- // Depth RenderBuffer - Attach it to FBO
- if (sfc->rb_depth)
- {
- curr_rb = 0;
- glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb);
-
- glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
-
- if (sfc->rt_msaa_samples)
- glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER,
- sfc->rt_msaa_samples,
- sfc->rb_depth_fmt,
- sfc->w, sfc->h);
- else
- glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
- sfc->w, sfc->h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
- GL_RENDERBUFFER, sfc->rb_depth);
- glBindRenderbuffer(GL_RENDERBUFFER, curr_rb);
- }
-
- // Stencil RenderBuffer - Attach it to FBO
- if (sfc->rb_stencil)
- {
- curr_rb = 0;
- glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb);
-
- glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
-
- if (sfc->rt_msaa_samples)
- glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER,
- sfc->rt_msaa_samples,
- sfc->rb_stencil_fmt,
- sfc->w, sfc->h);
- else
- glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
- sfc->w, sfc->h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, sfc->rb_stencil);
- glBindRenderbuffer(GL_RENDERBUFFER, curr_rb);
- }
-
- // Check FBO for completeness
- fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (fb_status != GL_FRAMEBUFFER_COMPLETE)
- {
- ERR("FBO not complete. Error Code: %x!", fb_status);
- _print_gl_surface_info(sfc, 1);
- return 0;
- }
-
- return 1;
-}
-
-static int
-_create_rt_buffers(Render_Engine *data __UNUSED__,
- Render_Engine_GL_Surface *sfc)
-{
- int ret = 0;
- GLuint fbo = 0;
- GLint curr_fbo = 0;
-
- //------------------------------------//
- // Render Target texture
- if (sfc->rt_fmt)
- {
- glGenTextures(1, &sfc->rt_tex);
- }
-
- // First check if packed buffer is to be used.
- if (sfc->rb_depth_stencil_fmt)
- {
-#ifdef GL_GLES
- glGenTextures(1, &sfc->rb_depth_stencil);
-#else
- glGenRenderbuffers(1, &sfc->rb_depth_stencil);
-#endif
- }
- else
- {
- // Depth RenderBuffer - Create storage here...
- if (sfc->rb_depth_fmt)
- glGenRenderbuffers(1, &sfc->rb_depth);
-
- // Stencil RenderBuffer - Create Storage here...
- if (sfc->rb_stencil_fmt)
- glGenRenderbuffers(1, &sfc->rb_stencil);
- }
- //------------------------------------//
- // Try attaching the given configuration
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &curr_fbo);
- glGenFramebuffers(1 ,&fbo);
-
- ret = _attach_fbo_surface(NULL, sfc, fbo);
-
- if (fbo) glDeleteFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)curr_fbo);
-
- if (!ret)
- {
- if (sfc->rt_tex) glDeleteTextures(1, &sfc->rt_tex);
- if (sfc->rb_depth) glDeleteRenderbuffers(1, &sfc->rb_depth);
- if (sfc->rb_stencil) glDeleteRenderbuffers(1, &sfc->rb_stencil);
-#ifdef GL_GLES
- if (sfc->rb_depth_stencil) glDeleteTextures(1, &sfc->rb_depth_stencil);
-#else
- if (sfc->rb_depth_stencil) glDeleteRenderbuffers(1, &sfc->rb_depth_stencil);
-#endif
- ERR("_attach_fbo_surface() failed.");
- return 0;
- }
- else
- return 1;
-}
-
-
-static void *
-eng_gl_surface_create(void *data, void *config, int w, int h)
-{
- Render_Engine *re;
- Render_Engine_GL_Surface *sfc;
- Evas_GL_Config *cfg;
- void *ret = NULL;
- int res;
-
- re = (Render_Engine *)data;
- cfg = (Evas_GL_Config *)config;
-
- // Allocate surface and fill in values
- sfc = calloc(1, sizeof(Render_Engine_GL_Surface));
- if (!sfc)
- {
- ERR("Surface allocation failed.");
- goto finish;
- }
-
- sfc->w = w;
- sfc->h = h;
- sfc->depth_bits = cfg->depth_bits;
- sfc->stencil_bits = cfg->stencil_bits;
-
- // Allow alpha for evas gl direct rendering override
- // FIXME!!!: A little out of place but for now...
- if (!gl_direct_override)
- if (getenv("EVAS_GL_DIRECT_OVERRIDE")) gl_direct_override = 1;
-
- // Set the internal format based on the config
- if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT)
- {
- DBG("Enabling Direct rendering to the Evas' window.");
-#ifdef GL_GLES
- sfc->direct_sfc = re->win->egl_surface[0];
-#else
- sfc->direct_sfc = re->win->win;
-#endif
- }
-
- // Use resource surface/context to do a make current
- if (!_internal_resources_make_current(re))
- {
- ERR("Error doing a make current with the internal resources.");
- goto finish;
- }
-
- // Set the engine surface capability first if it hasn't been set
- if (!re->gl_cap_initted) _set_gl_surface_cap(re);
-
- // Check the size of the surface
- if ( (w > re->gl_cap.max_rb_size) || (h > re->gl_cap.max_rb_size) )
- {
- ERR("Surface size greater than the supported size. Max Surface Size: %d", re->gl_cap.max_rb_size);
- goto finish;
- }
-
- // Set the internal config value
- if (!_set_internal_config(re, sfc, cfg))
- {
- ERR("Unsupported Format!");
- goto finish;
- }
-
- // Create Render texture
- if (!_create_rt_buffers(re, sfc))
- {
- ERR("Unable Create Specificed Surfaces. Unsupported format!");
- goto finish;
- };
-
- ret = sfc;
-
-finish:
-
-#ifdef GL_GLES
- res = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-#else
- res = glXMakeCurrent(re->info->info.display, None, NULL);
-#endif
- if (!res)
- {
- ERR("xxxMakeCurrent() (NULL, NULL) Error!");
- }
-
- if (!ret)
- {
- if (sfc) free(sfc);
- }
- return ret;
-}
-
-static int
-eng_gl_surface_destroy(void *data, void *surface)
-{
- Render_Engine *re;
- Render_Engine_GL_Surface *sfc;
- int ret;
-
- re = (Render_Engine *)data;
- sfc = (Render_Engine_GL_Surface*)surface;
-
- if (!sfc) return 0;
-
- // Use resource surface/context to create surface resrouces
- if (!_internal_resources_make_current(re))
- {
- ERR("Error doing a make current with the internal resources.");
- return 0;
- }
-
- // Reset the Framebuffer binding point
- if ((current_evgl_ctx) && (current_evgl_ctx->current_fbo == current_evgl_ctx->context_fbo))
- {
- //glBindFramebuffer(GL_FRAMEBUFFER, 0);
- current_evgl_ctx->current_fbo = 0;
- current_evgl_ctx->current_sfc = NULL;
- }
-
- // Clear direct rendering flag
- gl_direct_enabled = 0;
-
- // Delete FBO/RBO and Texture here
- if (sfc->rt_tex)
- glDeleteTextures(1, &sfc->rt_tex);
-
- if (sfc->rb_depth)
- glDeleteRenderbuffers(1, &sfc->rb_depth);
-
- if (sfc->rb_stencil)
- glDeleteRenderbuffers(1, &sfc->rb_stencil);
-
- if (sfc->rb_depth_stencil)
- {
-#ifdef GL_GLES
- glDeleteTextures(1, &sfc->rb_depth_stencil);
-#else
- glDeleteRenderbuffers(1, &sfc->rb_depth_stencil);
-#endif
- }
-
-
-#ifdef GL_GLES
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-#else
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
-#endif
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- free(sfc);
- return 0;
- }
-
- free(sfc);
- surface = NULL;
-
- return 1;
-}
-
-static void *
-eng_gl_context_create(void *data, void *share_context)
-{
- Render_Engine *re;
- Render_Engine_GL_Context *ctx;
- Render_Engine_GL_Context *share_ctx;
-#ifdef GL_GLES
- int context_attrs[3];
-#endif
-
- ctx = calloc(1, sizeof(Render_Engine_GL_Context));
-
- if (!ctx) return NULL;
-
- re = (Render_Engine *)data;
- share_ctx = (Render_Engine_GL_Context *)share_context;
-
- // Set the share context to Evas' GL context if share_context is NULL.
- // Otherwise set it to the given share_context.
-#ifdef GL_GLES
- // EGL
- context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
- context_attrs[1] = 2;
- context_attrs[2] = EGL_NONE;
-
- if (share_ctx)
- {
- ctx->context = eglCreateContext(re->win->egl_disp,
- re->win->egl_config,
- share_ctx->context, // Share Context
- context_attrs);
- }
- else
- {
- ctx->context = eglCreateContext(re->win->egl_disp,
- re->win->egl_config,
- re->win->egl_context[0], // Evas' GL Context
- context_attrs);
- }
-
- if (!ctx->context)
- {
- ERR("eglCreateContext() fail. code=%#x", eglGetError());
- return NULL;
- }
-#else
- // GLX
- if (share_context)
- {
- ctx->context = glXCreateContext(re->info->info.display,
- re->win->visualinfo,
- share_ctx->context, // Share Context
- 1);
- }
- else
- {
- ctx->context = glXCreateContext(re->info->info.display,
- re->win->visualinfo,
- re->win->context, // Evas' GL Context
- 1);
- }
-
- if (!ctx->context)
- {
- ERR("glXCreateContext() fail.");
- return NULL;
- }
-#endif
-
- ctx->initialized = 0;
- ctx->context_fbo = 0;
- ctx->current_sfc = NULL;
-
- return ctx;
-}
-
-static int
-eng_gl_context_destroy(void *data, void *context)
-{
- Render_Engine *re;
- Render_Engine_GL_Context *ctx;
- int ret;
-
- re = (Render_Engine *)data;
- ctx = (Render_Engine_GL_Context*)context;
-
- if (!ctx) return 0;
-
- // Use resource surface/context to create surface resrouces
- if (!_internal_resources_make_current(re))
- {
- ERR("Error doing a make current with the internal resources.");
- return 0;
- }
-
- // Delete the FBO
- if (ctx->context_fbo)
- glDeleteFramebuffers(1, &ctx->context_fbo);
-
- // Destroy the Context
-#ifdef GL_GLES
- eglDestroyContext(re->win->egl_disp, ctx->context);
-
- ctx->context = EGL_NO_CONTEXT;
-
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
-#else
- glXDestroyContext(re->info->info.display, ctx->context);
-
- ctx->context = 0;
-
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
-#endif
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- return 0;
- }
-
- if (current_evgl_ctx == ctx)
- current_evgl_ctx = NULL;
-
- free(ctx);
- context = NULL;
-
- return 1;
-}
-
-static int
-eng_gl_make_current(void *data __UNUSED__, void *surface, void *context)
-{
- Render_Engine *re;
- Render_Engine_GL_Surface *sfc;
- Render_Engine_GL_Context *ctx;
- int ret = 0;
-#ifdef GL_GLES
- Render_Engine_GL_Resource *rsc;
-#endif
-
- re = (Render_Engine *)data;
- sfc = (Render_Engine_GL_Surface*)surface;
- ctx = (Render_Engine_GL_Context*)context;
-
- current_engine = re;
-
- // Unset surface/context
- if ((!sfc) || (!ctx))
- {
-#ifdef GL_GLES
- ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
-#else
- ret = glXMakeCurrent(re->info->info.display, None, NULL);
-#endif
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- return 0;
- }
-
- if (ctx) ctx->current_sfc = NULL;
- if (sfc) sfc->current_ctx = NULL;
- current_evgl_ctx = NULL;
- return 1;
- }
-
- // Check if direct rendering is possible:
- // It's possible when direct_fb_opt is on and either current image
- // object is valid or gl_direct_override is on. Override allows
- // rendering outside of pixel getter but it doesn't guarantee
- // correct rendering.
- if ((sfc->direct_fb_opt) && (gl_direct_img_obj || gl_direct_override))
- {
-#ifdef GL_GLES
- sfc->direct_sfc = re->win->egl_surface[0];
-#else
- sfc->direct_sfc = re->win->win;
-#endif
- gl_direct_enabled = 1;
- }
- else
- gl_direct_enabled = 0;
-
- if (gl_direct_enabled)
- {
- GLint curr_fbo = 0;
-
- // Do a make current only if it's not already current
-#ifdef GL_GLES
- if ((eglGetCurrentContext() != ctx->context) ||
- (eglGetCurrentSurface(EGL_READ) != sfc->direct_sfc) ||
- (eglGetCurrentSurface(EGL_DRAW) != sfc->direct_sfc) )
- {
- DBG("Rendering Directly to the window\n");
-
- // Flush remainder of what's in Evas' pipeline
- eng_window_use(NULL);
-
- // Do a make current
- ret = eglMakeCurrent(re->win->egl_disp, sfc->direct_sfc,
- sfc->direct_sfc, ctx->context);
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed! code=%#x", eglGetError());
- //ERR("xxxMakeCurrent() failed!");
- return 0;
- }
- }
-#else
- if ((glXGetCurrentContext() != ctx->context))
- {
- // Flush remainder of what's in Evas' pipeline
- eng_window_use(NULL);
-
- // Do a make current
- ret = glXMakeCurrent(re->info->info.display, sfc->direct_sfc, ctx->context);
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- return 0;
- }
- }
-#endif
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &curr_fbo);
- if (ctx->context_fbo == (GLuint)curr_fbo)
- {
- ctx->current_fbo = 0;
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- }
- else
- {
- // Do a make current only if it's not already current
-#ifdef GL_GLES
- if (eina_main_loop_is())
- {
- if ((eglGetCurrentContext() != ctx->context) ||
- (eglGetCurrentSurface(EGL_READ) != re->win->egl_surface[0]) ||
- (eglGetCurrentSurface(EGL_DRAW) != re->win->egl_surface[0]) )
- {
-
- // Flush remainder of what's in Evas' pipeline
- eng_window_use(NULL);
-
- // Do a make current
- ret = eglMakeCurrent(re->win->egl_disp, re->win->egl_surface[0],
- re->win->egl_surface[0], ctx->context);
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed! code=%#x", eglGetError());
- return 0;
- }
- }
- }
- else
- {
- if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
-
- if ((eglGetCurrentContext() != ctx->context) ||
- (eglGetCurrentSurface(EGL_READ) != rsc->surface) ||
- (eglGetCurrentSurface(EGL_DRAW) != rsc->surface) )
- {
- // Flush remainder of what's in Evas' pipeline
- eng_window_use(NULL);
-
- // Do a make current
- ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
- rsc->surface, ctx->context);
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- return 0;
- }
- }
- }
-#else
- if ((glXGetCurrentContext() != ctx->context) ||
- (glXGetCurrentDrawable() != re->win->win) )
- {
- // Flush remainder of what's in Evas' pipeline
- eng_window_use(NULL);
-
- // Do a make current
- ret = glXMakeCurrent(re->info->info.display, re->win->win, ctx->context);
- if (!ret)
- {
- ERR("xxxMakeCurrent() failed!");
- return 0;
- }
- }
-#endif
-
- // Create FBO if not already created
- if (!ctx->initialized)
- {
- glGenFramebuffers(1, &ctx->context_fbo);
- ctx->initialized = 1;
- }
-
- // Attach FBO if it hasn't been attached or if surface changed
- if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc))
- {
- if (!_attach_fbo_surface(re, sfc, ctx->context_fbo))
- {
- ERR("_attach_fbo_surface() failed.");
- _print_gl_surface_info(sfc, 1);
- return 0;
- }
-
- if (ctx->current_fbo)
- // Bind to the previously bound buffer
- glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
- else
- // Bind FBO
- glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
-
- sfc->fbo_attached = 1;
- }
- }
-
- // Set the current surface/context
- ctx->current_sfc = sfc;
- sfc->current_ctx = ctx;
- current_evgl_ctx = ctx;
- current_engine = re;
-
- return 1;
-}
-
-static void *
-eng_gl_string_query(void *data __UNUSED__, int name)
-{
- switch(name)
- {
- case EVAS_GL_EXTENSIONS:
- return (void*)_evasgl_ext_string;
- default:
- return NULL;
- };
-}
-
-static void *
-eng_gl_proc_address_get(void *data __UNUSED__, const char *name)
-{
-#ifdef GL_GLES
- if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
- return dlsym(RTLD_DEFAULT, name);
-#else
- if (glsym_glXGetProcAddress) return glsym_glXGetProcAddress(name);
- return dlsym(RTLD_DEFAULT, name);
-#endif
-}
-
-static int
-eng_gl_native_surface_get(void *data __UNUSED__, void *surface, void *native_surface)
-{
- Render_Engine_GL_Surface *sfc;
- Evas_Native_Surface *ns;
-
- sfc = (Render_Engine_GL_Surface*)surface;
- ns = (Evas_Native_Surface*)native_surface;
-
- if (sfc->direct_fb_opt)
- {
- ns->type = EVAS_NATIVE_SURFACE_OPENGL;
- ns->version = EVAS_NATIVE_SURFACE_VERSION;
- ns->data.opengl.texture_id = sfc->rt_tex;
- ns->data.opengl.framebuffer_id = 0;
- ns->data.opengl.x = 0;
- ns->data.opengl.y = 0;
- ns->data.opengl.w = sfc->w;
- ns->data.opengl.h = sfc->h;
- }
- else
- {
- ns->type = EVAS_NATIVE_SURFACE_OPENGL;
- ns->version = EVAS_NATIVE_SURFACE_VERSION;
- ns->data.opengl.texture_id = sfc->rt_tex;
- ns->data.opengl.framebuffer_id = sfc->rt_tex;
- ns->data.opengl.x = 0;
- ns->data.opengl.y = 0;
- ns->data.opengl.w = sfc->w;
- ns->data.opengl.h = sfc->h;
- }
-
- return 1;
-}
-
-
-static const GLubyte *
-evgl_glGetString(GLenum name)
-{
- if (name == GL_EXTENSIONS)
- return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS);
- else
- return glGetString(name);
+ im = (RGBA_Image *)gim->im;
+ if (!im) return;
+ evas_cache_image_preload_cancel(&im->cache_entry, target);
}
static void
-evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
-
- if (!ctx)
- {
- ERR("No current context set.");
- return;
- }
+ Render_Engine *re;
+ re = (Render_Engine *)data;
+ if (!image) return;
- // Take care of BindFramebuffer 0 issue
- if (framebuffer==0)
+ if (evgl_direct_enabled(re->evgl_engine))
{
- if (gl_direct_enabled)
- glBindFramebuffer(target, 0);
- else
- glBindFramebuffer(target, ctx->context_fbo);
- ctx->current_fbo = 0;
+ DBG("Rendering Directly to the window");
+ //evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
}
else
{
- glBindFramebuffer(target, framebuffer);
-
- // Save this for restore when doing make current
- ctx->current_fbo = framebuffer;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_image_draw(re->win->gl_context, image,
+ src_x, src_y, src_w, src_h,
+ dst_x, dst_y, dst_w, dst_h,
+ smooth);
}
}
static void
-evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
+{
+ if (image) evas_gl_common_image_scale_hint_set(image, hint);
+}
+
+static int
+eng_image_scale_hint_get(void *data __UNUSED__, void *image)
{
- // Add logic to take care when renderbuffer=0
- // On a second thought we don't need this
- glBindRenderbuffer(target, renderbuffer);
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
+ return gim->scale_hint;
}
-// Transform from Evas Coordinat to GL Coordinate
-// returns: oc[4] original image object dimension in gl coord
-// returns: nc[4] tranformed (x, y, width, heigth) in gl coord
static void
-compute_gl_coordinates(Evas_Object *obj, int rot, int clip,
- int x, int y, int width, int height,
- int imgc[4], int objc[4])
+eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level)
{
- if (rot == 0)
- {
- // oringinal image object coordinate in gl coordinate
- imgc[0] = obj->cur.geometry.x;
- imgc[1] = obj->layer->evas->output.h - obj->cur.geometry.y - obj->cur.geometry.h;
- imgc[2] = imgc[0] + obj->cur.geometry.w;
- imgc[3] = imgc[1] + obj->cur.geometry.h;
-
- // transformed (x,y,width,height) in gl coordinate
- objc[0] = imgc[0] + x;
- objc[1] = imgc[1] + y;
- objc[2] = objc[0] + width;
- objc[3] = objc[1] + height;
- }
- else if (rot == 180)
- {
- // oringinal image object coordinate in gl coordinate
- imgc[0] = obj->layer->evas->output.w - obj->cur.geometry.x - obj->cur.geometry.w;
- imgc[1] = obj->cur.geometry.y;
- imgc[2] = imgc[0] + obj->cur.geometry.w;
- imgc[3] = imgc[1] + obj->cur.geometry.h;
-
- // transformed (x,y,width,height) in gl coordinate
- objc[0] = imgc[0] + obj->cur.geometry.w - x - width;
- objc[1] = imgc[1] + obj->cur.geometry.h - y - height;
- objc[2] = objc[0] + width;
- objc[3] = objc[1] + height;
+ Evas_GL_Image *gim = image;
+ Render_Engine *re;
- }
- else if (rot == 90)
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ if (m->count != 4)
{
- // oringinal image object coordinate in gl coordinate
- imgc[0] = obj->cur.geometry.y;
- imgc[1] = obj->cur.geometry.x;
- imgc[2] = imgc[0] + obj->cur.geometry.h;
- imgc[3] = imgc[1] + obj->cur.geometry.w;
-
- // transformed (x,y,width,height) in gl coordinate
- objc[0] = imgc[0] + obj->cur.geometry.h - y - height;
- objc[1] = imgc[1] + x;
- objc[2] = objc[0] + height;
- objc[3] = objc[1] + width;
+ // FIXME: nash - you didn't fix this
+ abort();
}
- else if (rot == 270)
+ if ((m->pts[0].x == m->pts[3].x) &&
+ (m->pts[1].x == m->pts[2].x) &&
+ (m->pts[0].y == m->pts[1].y) &&
+ (m->pts[3].y == m->pts[2].y) &&
+ (m->pts[0].x <= m->pts[1].x) &&
+ (m->pts[0].y <= m->pts[2].y) &&
+ (m->pts[0].u == 0) &&
+ (m->pts[0].v == 0) &&
+ (m->pts[1].u == (gim->w << FP)) &&
+ (m->pts[1].v == 0) &&
+ (m->pts[2].u == (gim->w << FP)) &&
+ (m->pts[2].v == (gim->h << FP)) &&
+ (m->pts[3].u == 0) &&
+ (m->pts[3].v == (gim->h << FP)) &&
+ (m->pts[0].col == 0xffffffff) &&
+ (m->pts[1].col == 0xffffffff) &&
+ (m->pts[2].col == 0xffffffff) &&
+ (m->pts[3].col == 0xffffffff))
{
- // oringinal image object coordinate in gl coordinate
- imgc[0] = obj->layer->evas->output.h - obj->cur.geometry.y - obj->cur.geometry.h;
- imgc[1] = obj->layer->evas->output.w - obj->cur.geometry.x - obj->cur.geometry.w;
- imgc[2] = imgc[0] + obj->cur.geometry.h;
- imgc[3] = imgc[1] + obj->cur.geometry.w;
-
- // transformed (x,y,width,height) in gl coordinate
- objc[0] = imgc[0] + y;
- objc[1] = imgc[1] + obj->cur.geometry.w - x - width;
- objc[2] = objc[0] + height;
- objc[3] = objc[1] + width;
+ int dx, dy, dw, dh;
+
+ dx = m->pts[0].x >> FP;
+ dy = m->pts[0].y >> FP;
+ dw = (m->pts[2].x >> FP) - dx;
+ dh = (m->pts[2].y >> FP) - dy;
+ eng_image_draw(data, context, surface, image,
+ 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
}
else
{
- ERR("Invalid rotation angle %d.", rot);
- return;
- }
-
- if (clip)
- {
- // Clip against original image object
- if (objc[0] < imgc[0]) objc[0] = imgc[0];
- if (objc[0] > imgc[2]) objc[0] = 0;
-
- if (objc[1] < imgc[1]) objc[1] = imgc[1];
- if (objc[1] > imgc[3]) objc[1] = 0;
-
- if (objc[2] < imgc[0]) objc[0] = 0;
- if (objc[2] > imgc[2]) objc[2] = imgc[2];
-
- if (objc[3] < imgc[1]) objc[1] = 0;
- if (objc[3] > imgc[3]) objc[3] = imgc[3];
+ evas_gl_common_image_map_draw(re->win->gl_context, image, m->count, &m->pts[0],
+ smooth, level);
}
-
- imgc[2] = imgc[2]-imgc[0]; // width
- imgc[3] = imgc[3]-imgc[1]; // height
-
- objc[2] = objc[2]-objc[0]; // width
- objc[3] = objc[3]-objc[1]; // height
}
static void
-evgl_glClear(GLbitfield mask)
+eng_image_map_clean(void *data, RGBA_Map *m)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
- int rot = 0;
- int oc[4], nc[4];
+}
- if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
- {
- if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
- rot = current_engine->win->gl_context->rot;
- else
- ERR("Unable to retrieve rotation angle: %d", rot);
+static void *
+eng_image_map_surface_new(void *data, int w, int h, int alpha)
+{
+ Render_Engine *re;
- compute_gl_coordinates(gl_direct_img_obj, rot, 0, 0, 0, 0, 0, oc, nc);
- glScissor(oc[0], oc[1], oc[2], oc[3]);
- glClear(mask);
- }
- else
- glClear(mask);
+ re = (Render_Engine *)data;
+ return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
}
static void
-evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+eng_image_map_surface_free(void *data __UNUSED__, void *surface)
{
- glClearColor(red, green, blue, alpha);
+ evas_gl_common_image_free(surface);
}
static void
-evgl_glEnable(GLenum cap)
+eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
+ if (image) evas_gl_common_image_content_hint_set(image, hint);
+}
- if (cap == GL_SCISSOR_TEST)
- if (ctx) ctx->scissor_enabled = 1;
- glEnable(cap);
+static int
+eng_image_content_hint_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
+ return gim->content_hint;
}
static void
-evgl_glDisable(GLenum cap)
+eng_image_cache_flush(void *data)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
+ Render_Engine *re;
+ int tmp_size;
- if (cap == GL_SCISSOR_TEST)
- if (ctx) ctx->scissor_enabled = 0;
- glDisable(cap);
-}
+ re = (Render_Engine *)data;
+ tmp_size = evas_common_image_get_cache();
+ evas_common_image_set_cache(0);
+ evas_common_rgba_image_scalecache_flush();
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+ evas_common_image_set_cache(tmp_size);
+}
static void
-evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
+eng_image_cache_set(void *data, int bytes)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
- int rot = 0;
- int oc[4], nc[4];
+ Render_Engine *re;
- if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
- {
- if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
- rot = current_engine->win->gl_context->rot;
- else
- ERR("Unable to retrieve rotation angle: %d", rot);
+ re = (Render_Engine *)data;
+ evas_common_image_set_cache(bytes);
+ evas_common_rgba_image_scalecache_size_set(bytes);
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+}
- compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc);
- glReadPixels(nc[0], nc[1], nc[2], nc[3], format, type, pixels);
- }
- else
- glReadPixels(x, y, width, height, format, type, pixels);
+static int
+eng_image_cache_get(void *data __UNUSED__)
+{
+ return evas_common_image_get_cache();
}
static void
-evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
- int rot = 0;
- int oc[4], nc[4];
-
- if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
- {
- if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
- rot = current_engine->win->gl_context->rot;
- else
- ERR("Unable to retrieve rotation angle: %d", rot);
+ Evas_GL_Image *im = image;
- compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc);
- glScissor(nc[0], nc[1], nc[2], nc[3]);
- ctx->scissor_upated = 1;
- }
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ *stride = im->tex->pt->dyn.stride;
else
- glScissor(x, y, width, height);
+ *stride = im->w * 4;
}
static void
-evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font __UNUSED__, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
{
- Render_Engine_GL_Context *ctx = current_evgl_ctx;
- int rot = 0;
- int oc[4], nc[4];
+ Render_Engine *re;
- if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
{
- if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
- rot = current_engine->win->gl_context->rot;
- else
- ERR("Unable to retrieve rotation angle: %d", rot);
+ // FIXME: put im into context so we can free it
+ static RGBA_Image *im = NULL;
- compute_gl_coordinates(gl_direct_img_obj, rot, 0, x, y, width, height, oc, nc);
- glEnable(GL_SCISSOR_TEST);
- glScissor(oc[0], oc[1], oc[2], oc[3]);
- glViewport(nc[0], nc[1], nc[2], nc[3]);
- }
- else
- glViewport(x, y, width, height);
+ if (!im)
+ im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
+ im->cache_entry.w = re->win->gl_context->shared->w;
+ im->cache_entry.h = re->win->gl_context->shared->h;
+ evas_common_draw_context_font_ext_set(context,
+ re->win->gl_context,
+ evas_gl_font_texture_new,
+ evas_gl_font_texture_free,
+ evas_gl_font_texture_draw);
+ evas_common_font_draw_prepare(intl_props);
+ evas_common_font_draw(im, context, x, y, intl_props);
+ evas_common_draw_context_font_ext_set(context,
+ NULL,
+ NULL,
+ NULL,
+ NULL);
+ }
}
-
-//----------------------------------------------//
-
-static void
-evgl_glClearDepthf(GLclampf depth)
+static Eina_Bool
+eng_canvas_alpha_get(void *data, void *info __UNUSED__)
{
-#ifdef GL_GLES
- glClearDepthf(depth);
-#else
- glClearDepth(depth);
-#endif
+ Render_Engine *re = (Render_Engine *)data;
+ return re->win->alpha;
}
-static void
-evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+//--------------------------------//
+// Evas GL Related Code
+static void *
+eng_gl_surface_create(void *data, void *config, int w, int h)
{
-#ifdef GL_GLES
- glDepthRangef(zNear, zFar);
-#else
- glDepthRange(zNear, zFar);
-#endif
-}
+ Render_Engine *re = (Render_Engine *)data;
+ Evas_GL_Config *cfg = (Evas_GL_Config *)config;
-static void
-evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-#ifdef GL_GLES
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
-#else
- if (range)
- {
- range[0] = -126; // floor(log2(FLT_MIN))
- range[1] = 127; // floor(log2(FLT_MAX))
- }
- if (precision)
- {
- precision[0] = 24; // floor(-log2((1.0/16777218.0)));
- }
- return;
-#endif
+ return evgl_surface_create(re->evgl_engine, cfg, w, h);
}
-static void
-evgl_glReleaseShaderCompiler(void)
+static int
+eng_gl_surface_destroy(void *data, void *surface)
{
-#ifdef GL_GLES
- glReleaseShaderCompiler();
-#else
-#endif
+ Render_Engine *re = (Render_Engine *)data;
+ EVGL_Surface *sfc = (EVGL_Surface *)surface;
+
+ return evgl_surface_destroy(re->evgl_engine, sfc);
}
-static void
-evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+static void *
+eng_gl_context_create(void *data, void *share_context)
{
-#ifdef GL_GLES
- glShaderBinary(n, shaders, binaryformat, binary, length);
-#else
-// FIXME: need to dlsym/getprocaddress for this
- return;
- n = binaryformat = length = 0;
- shaders = binary = 0;
-#endif
+ Render_Engine *re = (Render_Engine *)data;
+ EVGL_Context *sctx = (EVGL_Context *)share_context;
+
+ return evgl_context_create(re->evgl_engine, sctx);
}
-//--------------------------------//
-#ifdef GL_GLES
-// EGL Extensions
-static void *
-evgl_evasglCreateImage(int target, void* buffer, int *attrib_list)
+static int
+eng_gl_context_destroy(void *data, void *context)
{
- if (current_engine)
- {
- return glsym_eglCreateImage(current_engine->win->egl_disp,
- EGL_NO_CONTEXT,
- target,
- buffer,
- attrib_list);
- }
- else
- {
- ERR("Invalid Engine... (Can't acccess EGL Display)\n");
- return NULL;
- }
+ Render_Engine *re = (Render_Engine *)data;
+ EVGL_Context *ctx = (EVGL_Context *)context;
+
+ return evgl_context_destroy(re->evgl_engine, ctx);
}
-static void
-evgl_evasglDestroyImage(EvasGLImage image)
+static int
+eng_gl_make_current(void *data __UNUSED__, void *surface, void *context)
{
- if (current_engine)
- glsym_eglDestroyImage(current_engine->win->egl_disp, image);
- else
- ERR("Invalid Engine... (Can't acccess EGL Display)\n");
+ Render_Engine *re = (Render_Engine *)data;
+ EVGL_Surface *sfc = (EVGL_Surface *)surface;
+ EVGL_Context *ctx = (EVGL_Context *)context;
+
+ return evgl_make_current(re->evgl_engine, sfc, ctx);
}
-static void
-evgl_glEvasGLImageTargetTexture2DOES(GLenum target, EvasGLImage image)
+static void *
+eng_gl_string_query(void *data __UNUSED__, int name)
{
- glsym_glEGLImageTargetTexture2DOES(target, image);
+ Render_Engine *re = (Render_Engine *)data;
+
+ return (void *)evgl_string_query(re->evgl_engine, name);
}
-static void
-evgl_glEvasGLImageTargetRenderbufferStorageOES(GLenum target, EvasGLImage image)
+// Need to deprecate this function..
+static void *
+eng_gl_proc_address_get(void *data __UNUSED__, const char *name __UNUSED__)
{
- glsym_glEGLImageTargetTexture2DOES(target, image);
+ return NULL;
}
-#else
-#endif
-//--------------------------------//
+static int
+eng_gl_native_surface_get(void *data __UNUSED__, void *surface, void *native_surface)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ EVGL_Surface *sfc = (EVGL_Surface *)surface;
+ Evas_Native_Surface *ns = (Evas_Native_Surface *)native_surface;
+ return evgl_native_surface_get(re->evgl_engine, sfc, ns);
+}
static void *
eng_gl_api_get(void *data __UNUSED__)
{
- gl_funcs.version = EVAS_GL_API_VERSION;
-
-#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
- // GLES 2.0
- ORD(glActiveTexture);
- ORD(glAttachShader);
- ORD(glBindAttribLocation);
- ORD(glBindBuffer);
- ORD(glBindTexture);
- ORD(glBlendColor);
- ORD(glBlendEquation);
- ORD(glBlendEquationSeparate);
- ORD(glBlendFunc);
- ORD(glBlendFuncSeparate);
- ORD(glBufferData);
- ORD(glBufferSubData);
- ORD(glCheckFramebufferStatus);
-// ORD(glClear);
-// ORD(glClearColor);
-// ORD(glClearDepthf);
- ORD(glClearStencil);
- ORD(glColorMask);
- ORD(glCompileShader);
- ORD(glCompressedTexImage2D);
- ORD(glCompressedTexSubImage2D);
- ORD(glCopyTexImage2D);
- ORD(glCopyTexSubImage2D);
- ORD(glCreateProgram);
- ORD(glCreateShader);
- ORD(glCullFace);
- ORD(glDeleteBuffers);
- ORD(glDeleteFramebuffers);
- ORD(glDeleteProgram);
- ORD(glDeleteRenderbuffers);
- ORD(glDeleteShader);
- ORD(glDeleteTextures);
- ORD(glDepthFunc);
- ORD(glDepthMask);
-// ORD(glDepthRangef);
- ORD(glDetachShader);
-// ORD(glDisable);
- ORD(glDisableVertexAttribArray);
- ORD(glDrawArrays);
- ORD(glDrawElements);
-// ORD(glEnable);
- ORD(glEnableVertexAttribArray);
- ORD(glFinish);
- ORD(glFlush);
- ORD(glFramebufferRenderbuffer);
- ORD(glFramebufferTexture2D);
- ORD(glFrontFace);
- ORD(glGenBuffers);
- ORD(glGenerateMipmap);
- ORD(glGenFramebuffers);
- ORD(glGenRenderbuffers);
- ORD(glGenTextures);
- ORD(glGetActiveAttrib);
- ORD(glGetActiveUniform);
- ORD(glGetAttachedShaders);
- ORD(glGetAttribLocation);
- ORD(glGetBooleanv);
- ORD(glGetBufferParameteriv);
- ORD(glGetError);
- ORD(glGetFloatv);
- ORD(glGetFramebufferAttachmentParameteriv);
- ORD(glGetIntegerv);
- ORD(glGetProgramiv);
- ORD(glGetProgramInfoLog);
- ORD(glGetRenderbufferParameteriv);
- ORD(glGetShaderiv);
- ORD(glGetShaderInfoLog);
-// ORD(glGetShaderPrecisionFormat);
- ORD(glGetShaderSource);
-// ORD(glGetString);
- ORD(glGetTexParameterfv);
- ORD(glGetTexParameteriv);
- ORD(glGetUniformfv);
- ORD(glGetUniformiv);
- ORD(glGetUniformLocation);
- ORD(glGetVertexAttribfv);
- ORD(glGetVertexAttribiv);
- ORD(glGetVertexAttribPointerv);
- ORD(glHint);
- ORD(glIsBuffer);
- ORD(glIsEnabled);
- ORD(glIsFramebuffer);
- ORD(glIsProgram);
- ORD(glIsRenderbuffer);
- ORD(glIsShader);
- ORD(glIsTexture);
- ORD(glLineWidth);
- ORD(glLinkProgram);
- ORD(glPixelStorei);
- ORD(glPolygonOffset);
- ORD(glReadPixels);
-// ORD(glReleaseShaderCompiler);
- ORD(glRenderbufferStorage);
- ORD(glSampleCoverage);
-// ORD(glScissor);
-// ORD(glShaderBinary);
- ORD(glShaderSource);
- ORD(glStencilFunc);
- ORD(glStencilFuncSeparate);
- ORD(glStencilMask);
- ORD(glStencilMaskSeparate);
- ORD(glStencilOp);
- ORD(glStencilOpSeparate);
- ORD(glTexImage2D);
- ORD(glTexParameterf);
- ORD(glTexParameterfv);
- ORD(glTexParameteri);
- ORD(glTexParameteriv);
- ORD(glTexSubImage2D);
- ORD(glUniform1f);
- ORD(glUniform1fv);
- ORD(glUniform1i);
- ORD(glUniform1iv);
- ORD(glUniform2f);
- ORD(glUniform2fv);
- ORD(glUniform2i);
- ORD(glUniform2iv);
- ORD(glUniform3f);
- ORD(glUniform3fv);
- ORD(glUniform3i);
- ORD(glUniform3iv);
- ORD(glUniform4f);
- ORD(glUniform4fv);
- ORD(glUniform4i);
- ORD(glUniform4iv);
- ORD(glUniformMatrix2fv);
- ORD(glUniformMatrix3fv);
- ORD(glUniformMatrix4fv);
- ORD(glUseProgram);
- ORD(glValidateProgram);
- ORD(glVertexAttrib1f);
- ORD(glVertexAttrib1fv);
- ORD(glVertexAttrib2f);
- ORD(glVertexAttrib2fv);
- ORD(glVertexAttrib3f);
- ORD(glVertexAttrib3fv);
- ORD(glVertexAttrib4f);
- ORD(glVertexAttrib4fv);
- ORD(glVertexAttribPointer);
-// ORD(glViewport);
-#undef ORD
-
-#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_)
- // Extensions
- ORD(glGetProgramBinaryOES);
- ORD(glProgramBinaryOES);
- ORD(glMapBufferOES);
- ORD(glUnmapBufferOES);
- ORD(glGetBufferPointervOES);
- ORD(glTexImage3DOES);
- ORD(glTexSubImage3DOES);
- ORD(glCopyTexSubImage3DOES);
- ORD(glCompressedTexImage3DOES);
- ORD(glCompressedTexSubImage3DOES);
- ORD(glFramebufferTexture3DOES);
- ORD(glGetPerfMonitorGroupsAMD);
- ORD(glGetPerfMonitorCountersAMD);
- ORD(glGetPerfMonitorGroupStringAMD);
- ORD(glGetPerfMonitorCounterStringAMD);
- ORD(glGetPerfMonitorCounterInfoAMD);
- ORD(glGenPerfMonitorsAMD);
- ORD(glDeletePerfMonitorsAMD);
- ORD(glSelectPerfMonitorCountersAMD);
- ORD(glBeginPerfMonitorAMD);
- ORD(glEndPerfMonitorAMD);
- ORD(glGetPerfMonitorCounterDataAMD);
- ORD(glDiscardFramebufferEXT);
- ORD(glMultiDrawArraysEXT);
- ORD(glMultiDrawElementsEXT);
- ORD(glDeleteFencesNV);
- ORD(glGenFencesNV);
- ORD(glIsFenceNV);
- ORD(glTestFenceNV);
- ORD(glGetFenceivNV);
- ORD(glFinishFenceNV);
- ORD(glSetFenceNV);
- ORD(glGetDriverControlsQCOM);
- ORD(glGetDriverControlStringQCOM);
- ORD(glEnableDriverControlQCOM);
- ORD(glDisableDriverControlQCOM);
- ORD(glExtGetTexturesQCOM);
- ORD(glExtGetBuffersQCOM);
- ORD(glExtGetRenderbuffersQCOM);
- ORD(glExtGetFramebuffersQCOM);
- ORD(glExtGetTexLevelParameterivQCOM);
- ORD(glExtTexObjectStateOverrideiQCOM);
- ORD(glExtGetTexSubImageQCOM);
- ORD(glExtGetBufferPointervQCOM);
- ORD(glExtGetShadersQCOM);
- ORD(glExtGetProgramsQCOM);
- ORD(glExtIsProgramBinaryQCOM);
- ORD(glExtGetProgramBinarySourceQCOM);
-#undef ORD
-
-// Override functions wrapped by Evas_GL
-#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
- ORD(glBindFramebuffer);
- ORD(glBindRenderbuffer);
-
- ORD(glClear);
- ORD(glClearColor);
- ORD(glEnable);
- ORD(glDisable);
- ORD(glReadPixels);
- ORD(glScissor);
- ORD(glViewport);
-
- // GLES2.0 API compat on top of desktop gl
- ORD(glClearDepthf);
- ORD(glDepthRangef);
- ORD(glGetShaderPrecisionFormat);
- ORD(glReleaseShaderCompiler);
- ORD(glShaderBinary);
-
- ORD(glGetString);
-
-#ifdef GL_GLES
- // GLES 2.0 Extensions that needs wrapping
- ORD(evasglCreateImage);
- ORD(evasglDestroyImage);
- ORD(glEvasGLImageTargetTexture2DOES);
- ORD(glEvasGLImageTargetRenderbufferStorageOES);
-#endif
-
-#undef ORD
+ Render_Engine *re = (Render_Engine *)data;
- return &gl_funcs;
+ return evgl_api_get(re->evgl_engine);
}
static void
{
Render_Engine *re = (Render_Engine *)data;
- gl_direct_img_obj = NULL;
-
// Normally direct rendering isn't allowed if alpha is on and
// rotation is not 0. BUT, if override is on, allow it.
if ((has_alpha) || (re->win->gl_context->rot!=0))
{
- if (gl_direct_override)
- gl_direct_img_obj = image;
+ if (re->evgl_engine->direct_override)
+ evgl_direct_img_obj_set(re->evgl_engine, image);
+ else
+ evgl_direct_img_obj_set(re->evgl_engine, NULL);
}
else
- gl_direct_img_obj = image;
+ evgl_direct_img_obj_set(re->evgl_engine, image);
}
+//--------------------------------//
static int
eng_image_load_error_get(void *data __UNUSED__, void *image)
return 0;
}
-
- /* Allow alpha for evas gl direct rendering */
- if (getenv("EVAS_GL_DIRECT_OVERRIDE"))
- {
- gl_direct_override = 1;
- DBG("########################################################");
- DBG("######### [Evas] Direct overriding is enabled ##########");
- DBG("########################################################");
- }
-
/* store it for later use */
func = pfunc;
/* now to override methods */