r300: Indented r300_texstate.[ch]
authorOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 14:09:35 +0000 (14:09 +0000)
committerOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 14:09:35 +0000 (14:09 +0000)
src/mesa/drivers/dri/r300/r300_texstate.c

index 9e72b6f..d20a61e 100644 (file)
@@ -46,7 +46,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #include "r300_tex.h"
 #include "r300_reg.h"
 
-
 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5                        \
                           || ((f) >= MESA_FORMAT_RGBA_FLOAT32 &&       \
                               (f) <= MESA_FORMAT_INTENSITY_FLOAT16))   \
@@ -152,7 +151,6 @@ static const struct {
 
 #undef _ASSIGN
 
-
 /**
  * This function computes the number of bytes of storage needed for
  * the given texture object (all mipmap levels, all cube faces).
@@ -180,14 +178,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
                if (_mesa_little_endian()) {
                        t->format =
-                           tx_table_le[baseImage->TexFormat->MesaFormat].format;
+                           tx_table_le[baseImage->TexFormat->MesaFormat].
+                           format;
                        t->filter |=
-                           tx_table_le[baseImage->TexFormat->MesaFormat].filter;
+                           tx_table_le[baseImage->TexFormat->MesaFormat].
+                           filter;
                } else {
                        t->format =
-                           tx_table_be[baseImage->TexFormat->MesaFormat].format;
+                           tx_table_be[baseImage->TexFormat->MesaFormat].
+                           format;
                        t->filter |=
-                           tx_table_be[baseImage->TexFormat->MesaFormat].filter;
+                           tx_table_be[baseImage->TexFormat->MesaFormat].
+                           filter;
                }
        } else {
                _mesa_problem(NULL, "unexpected texture format in %s",
@@ -217,18 +219,22 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        t->tile_bits = 0;
 
        /* figure out if this texture is suitable for tiling. */
-#if 0 /* Disabled for now */
+#if 0                          /* Disabled for now */
        if (texelBytes) {
-               if (rmesa->texmicrotile  && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
-                  /* texrect might be able to use micro tiling too in theory? */
-                  (baseImage->Height > 1)) {
+               if (rmesa->texmicrotile
+                   && (tObj->Target != GL_TEXTURE_RECTANGLE_NV) &&
+                   /* texrect might be able to use micro tiling too in theory? */
+                   (baseImage->Height > 1)) {
 
                        /* allow 32 (bytes) x 1 mip (which will use two times the space
                           the non-tiled version would use) max if base texture is large enough */
                        if ((numLevels == 1) ||
-                               (((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
-                               (baseImage->Width * texelBytes > 64)) ||
-                               ((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
+                           (((baseImage->Width * texelBytes /
+                              baseImage->Height) <= 32)
+                            && (baseImage->Width * texelBytes > 64))
+                           ||
+                           ((baseImage->Width * texelBytes /
+                             baseImage->Height) <= 16)) {
                                t->tile_bits |= R300_TXO_MICRO_TILE;
                        }
                }
@@ -250,9 +256,10 @@ static void r300SetTexImages(r300ContextPtr rmesa,
 
                /* find image size in bytes */
                if (texImage->IsCompressed) {
-                       if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
+                       if ((t->format & R300_TX_FORMAT_DXT1) ==
+                           R300_TX_FORMAT_DXT1) {
                                // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
-                               if ((texImage->Width + 3) < 8) /* width one block */
+                               if ((texImage->Width + 3) < 8)  /* width one block */
                                        size = texImage->CompressedSize * 4;
                                else if ((texImage->Width + 3) < 16)
                                        size = texImage->CompressedSize * 2;
@@ -260,7 +267,8 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                                        size = texImage->CompressedSize;
                        } else {
                                /* DXT3/5, 16 bytes per block */
-                               WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
+                               WARN_ONCE
+                                   ("DXT 3/5 suffers from multitexturing problems!\n");
                                // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
                                if ((texImage->Width + 3) < 8)
                                        size = texImage->CompressedSize * 2;
@@ -268,14 +276,18 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                                        size = texImage->CompressedSize;
                        }
                } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
-                       size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+                       size =
+                           ((texImage->Width * texelBytes +
+                             63) & ~63) * texImage->Height;
                        blitWidth = 64 / texelBytes;
                } else if (t->tile_bits & R300_TXO_MICRO_TILE) {
                        /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
-                               though the actual offset may be different (if texture is less than
-                               32 bytes width) to the untiled case */
+                          though the actual offset may be different (if texture is less than
+                          32 bytes width) to the untiled case */
                        int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
-                       size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
+                       size =
+                           (w * ((texImage->Height + 1) / 2)) *
+                           texImage->Depth;
                        blitWidth = MAX2(texImage->Width, 64 / texelBytes);
                } else {
                        int w = (texImage->Width * texelBytes + 31) & ~31;
@@ -284,11 +296,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                }
                assert(size > 0);
 
-               if(0)
+               if (0)
                        fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n",
-                                       texImage->Width, texImage->Height,
-                                       texImage->Depth, texImage->TexFormat->TexelBytes,
-                                       texImage->InternalFormat);
+                               texImage->Width, texImage->Height,
+                               texImage->Depth,
+                               texImage->TexFormat->TexelBytes,
+                               texImage->InternalFormat);
 
                /* Align to 32-byte offset.  It is faster to do this unconditionally
                 * (no branch penalty).
@@ -300,22 +313,25 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                        /* fix x and y coords up later together with offset */
                        t->image[0][i].x = curOffset;
                        t->image[0][i].y = 0;
-                       t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
-                       t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
+                       t->image[0][i].width =
+                           MIN2(size / texelBytes, blitWidth);
+                       t->image[0][i].height =
+                           (size / texelBytes) / t->image[0][i].width;
                } else {
                        t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES;
                        t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES;
-                       t->image[0][i].width = MIN2(size, R300_BLIT_WIDTH_BYTES);
+                       t->image[0][i].width =
+                           MIN2(size, R300_BLIT_WIDTH_BYTES);
                        t->image[0][i].height = size / t->image[0][i].width;
                }
 
                if (0)
                        fprintf(stderr,
-                                       "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
-                                       i, texImage->Width, texImage->Height,
-                                       t->image[0][i].x, t->image[0][i].y,
-                                       t->image[0][i].width, t->image[0][i].height,
-                                       size, curOffset);
+                               "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+                               i, texImage->Width, texImage->Height,
+                               t->image[0][i].x, t->image[0][i].y,
+                               t->image[0][i].width, t->image[0][i].height,
+                               size, curOffset);
 
                curOffset += size;
        }
@@ -345,9 +361,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                t->format |= R300_TX_FORMAT_CUBIC_MAP;
        }
 
-       t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
-                       |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
-                       |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
+       t->size =
+           (((tObj->Image[0][t->base.firstLevel]->Width -
+              1) << R300_TX_WIDTHMASK_SHIFT)
+            | ((tObj->Image[0][t->base.firstLevel]->Height - 1) <<
+               R300_TX_HEIGHTMASK_SHIFT))
+           | ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
 
        /* Only need to round to nearest 32 for textures, but the blitter
         * requires 64-byte aligned pitches, and we may/may not need the
@@ -356,15 +375,15 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        if (baseImage->IsCompressed) {
                t->pitch =
                    (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
-       }
-       else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+       } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
                unsigned int align = blitWidth - 1;
                t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
-                     texelBytes) + 63) & ~(63);
+                            texelBytes) + 63) & ~(63);
                t->size |= R300_TX_SIZE_TXPITCH_EN;
-               t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1;
-       }
-       else {
+               t->pitch_reg =
+                   (((tObj->Image[0][t->base.firstLevel]->Width) +
+                     align) & ~align) - 1;
+       } else {
                t->pitch =
                    ((tObj->Image[0][t->base.firstLevel]->Width *
                      texelBytes) + 63) & ~(63);
@@ -375,7 +394,6 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
 }
 
-
 /* ================================================================
  * Texture unit state management
  */
@@ -540,7 +558,7 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
                return GL_FALSE;
        } else {
                return GL_TRUE;
-       }
+       }
 }
 
 void r300UpdateTextureState(GLcontext * ctx)