Signed-off-by: Nobuhiko Tanibata <ntanibata@jp.adit-jv.com>
m_binder = NULL;
m_width = width;
m_height = height;
+
+ // add default screen
+ LmScreenList& screenList = m_pScene->getScreenList();
+ LmScreen* lmScreen = new LmScreen();
+ screenList.push_back(lmScreen);
+
// create X11 windows, register as composite manager etc
m_pWindowSystem = new X11WindowSystem(displayname, width, height, m_pScene, m_pInputManager);
m_pGraphicSystem = new GLESGraphicsystem(width,height, ShaderProgramGLES::createProgram);