format->format, format->type, texBuffer);
}
+ if (0) {
+ GLint r, g, b, a;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ printf("sizes: %d %d %d %d\n", r, g, b, a);
+ glGetError();
+ }
+
if (glGetError()) {
printf("GL Error for %s\n", format->name);
memset(texBuffer, 255, 1000);