In case the object has changed tiling between calls to execbuf, we need
to check if the existing offset inside the GTT matches the new tiling
constraint. We even need to do this for "unfenced" tiled objects, where
the 3D commands use an implied fence and so the object still needs to
match the physical fence restrictions on alignment (only required for
gen2 and early gen3).
In commit
2889caa92321 ("drm/i915: Eliminate lots of iterations over
the execobjects array"), the idea was to remove the second guessing and
only set the NEEDS_MAP flag when required. However, the entire check
for an unusable offset for fencing was removed and not just the
secondary check. I.e.
/* avoid costly ping-pong once a batch bo ended up non-mappable */
if (entry->flags & __EXEC_OBJECT_NEEDS_MAP &&
!i915_vma_is_map_and_fenceable(vma))
return !only_mappable_for_reloc(entry->flags);
was entirely removed as the ping-pong between execbuf passes was fixed,
but its primary purpose in forcing unaligned unfenced access to be
rebound was forgotten.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103502
Fixes:
2889caa92321 ("drm/i915: Eliminate lots of iterations over the execobjects array")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171031103607.17836-1-chris@chris-wilson.co.uk
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
(cherry picked from commit
1d033beb20d6d5885587a02a393b6598d766a382)
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>