doc: virgl supports ARB_texture_filter_anisotropic already
authorGert Wollny <gert.wollny@collabora.com>
Mon, 28 Dec 2020 16:55:58 +0000 (17:55 +0100)
committerMarge Bot <eric+marge@anholt.net>
Wed, 30 Dec 2020 09:02:22 +0000 (09:02 +0000)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8257>

docs/features.txt

index 0c2fcee..cdfa357 100644 (file)
@@ -235,7 +235,7 @@ GL 4.6, GLSL 4.60 -- all DONE: radeonsi
   GL_ARB_shader_draw_parameters                         DONE (i965, llvmpipe, nvc0)
   GL_ARB_shader_group_vote                              DONE (i965, nvc0, llvmpipe)
   GL_ARB_spirv_extensions                               DONE (i965/gen7+)
-  GL_ARB_texture_filter_anisotropic                     DONE (etnaviv/HALTI0, freedreno, i965, nv50, nvc0, r600, softpipe (*), llvmpipe (*), d3d12)
+  GL_ARB_texture_filter_anisotropic                     DONE (etnaviv/HALTI0, freedreno, i965, nv50, nvc0, r600, softpipe (*), llvmpipe (*), d3d12, virgl)
   GL_ARB_transform_feedback_overflow_query              DONE (i965/gen6+, nvc0, llvmpipe, softpipe, virgl)
   GL_KHR_no_error                                       DONE (all drivers)