mesa: Expose texture buffer objects when the context is GL 3.1 core.
authorEric Anholt <eric@anholt.net>
Thu, 26 Jul 2012 22:10:04 +0000 (15:10 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 29 Aug 2012 22:09:36 +0000 (15:09 -0700)
v2: Use API_OPENGL_CORE.

v3: Only require desktop GL.  If a driver can't support TexBOs in a non-core
context, it should not enable them.

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/get.c
src/mesa/main/teximage.c

index 3f7d223..cd2f683 100644 (file)
@@ -284,6 +284,12 @@ static const int extra_GLSL_130[] = {
    EXTRA_END
 };
 
+static const int extra_texture_buffer_object[] = {
+   EXTRA_VERSION_31,
+   EXT(ARB_texture_buffer_object),
+   EXTRA_END
+};
+
 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
    EXT(ARB_uniform_buffer_object),
    EXT(ARB_geometry_shader4),
@@ -1287,15 +1293,15 @@ static const struct value_desc values[] = {
 
    /* GL_ARB_texture_buffer_object */
    { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
-     extra_ARB_texture_buffer_object },
+     extra_texture_buffer_object },
    { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
-     extra_ARB_texture_buffer_object },
+     extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
-     TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
+     TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
-     extra_ARB_texture_buffer_object },
+     extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
-     extra_ARB_texture_buffer_object },
+     extra_texture_buffer_object },
 
    /* GL_ARB_sampler_objects / GL 3.3 */
    { GL_SAMPLER_BINDING,
index 59b38de..94a8bb7 100644 (file)
@@ -754,7 +754,8 @@ _mesa_select_tex_object(struct gl_context *ctx,
       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
       case GL_TEXTURE_BUFFER:
-         return ctx->Extensions.ARB_texture_buffer_object
+         return _mesa_is_desktop_gl(ctx) 
+            && ctx->Extensions.ARB_texture_buffer_object
             ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
       case GL_TEXTURE_EXTERNAL_OES:
          return ctx->Extensions.OES_EGL_image_external
@@ -947,9 +948,9 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
               ctx->Extensions.EXT_texture_array)
          ? ctx->Const.MaxTextureLevels : 0;
    case GL_TEXTURE_BUFFER:
-      return _mesa_is_desktop_gl(ctx) &&
-         (ctx->Extensions.ARB_texture_buffer_object ||
-          (ctx->Version >= 31)) ? 1 : 0;
+      return _mesa_is_desktop_gl(ctx)
+         && ctx->Extensions.ARB_texture_buffer_object
+         ? 1 : 0;
    case GL_TEXTURE_EXTERNAL_OES:
       /* fall-through */
    default:
@@ -3975,7 +3976,8 @@ _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
 
-   if (!ctx->Extensions.ARB_texture_buffer_object) {
+   if (!(ctx->Extensions.ARB_texture_buffer_object
+         && _mesa_is_desktop_gl(ctx))) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
       return;
    }