</param>
</function>
+ <!-- For backwards compatibility -->
+ <function name="EdgeFlagv" extension="Core">
+ <param name="flag" legacyArrayParameter="true" />
+ </function>
</replace>
<overload name="glcore">
<type>BeginMode</type>
</param>
</function>
- <function name="EdgeFlagv" extension="Core" obsolete="Use ref overload instead">
- <param name="flag">
- <count>0</count>
- </param>
- </function>
<function name="GetObjectLabel" extension="Core">
<param name="length">
<count>0</count>
/// <param name="flag">[length: 1]
/// Specifies the current edge flag value, either True or False. The initial value is True.
/// </param>
- [Obsolete("Use ref overload instead")]
+ [Obsolete("Use out overload instead")]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEdgeFlagv")]
[CLSCompliant(false)]
public static void EdgeFlag([CountAttribute(Count = 1)] bool[] flag) { throw new BindingsNotRewrittenException(); }
/// <param name="flag">[length: 1]
/// Specifies the current edge flag value, either True or False. The initial value is True.
/// </param>
- [Obsolete("Use ref overload instead")]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEdgeFlagv")]
[CLSCompliant(false)]
public static unsafe void EdgeFlag([CountAttribute(Count = 1)] bool* flag) { throw new BindingsNotRewrittenException(); }