testCase test_case_out = { gohan, goten, false, (Utils::Shader::STAGES)stage,
type_gohan, type_goten };
- m_test_cases.push_back(test_case_in);
+ if (Utils::Shader::VERTEX != stage)
+ m_test_cases.push_back(test_case_in);
/* Skip double outputs in fragment shader */
if ((Utils::Shader::FRAGMENT != stage) || ((Utils::Type::Double != type_gohan.m_basic_type) &&
testCase test_case_out = { gohan, goten, false, (Utils::Shader::STAGES)stage,
type_gohan, type_goten };
- m_test_cases.push_back(test_case_in);
+ if (Utils::Shader::VERTEX != stage)
+ m_test_cases.push_back(test_case_in);
/* Skip double outputs in fragment shader */
if ((Utils::Shader::FRAGMENT != stage) || ((Utils::Type::Double != type_gohan.m_basic_type) &&