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Update testcase
template<typename T>
bool VerifyBufferFromStart(const char *identifier, size_t start) {
- if (identifier && (size_ < 2 * sizeof(flatbuffers::uoffset_t) ||
- !BufferHasIdentifier(buf_ + start, identifier))) {
+ if (identifier && !Check((size_ >= 2 * sizeof(flatbuffers::uoffset_t) &&
+ BufferHasIdentifier(buf_ + start, identifier)))) {
return false;
}
aStruct.mutable_d()->Mutate(0, nStruct0);
aStruct.mutable_d()->Mutate(1, nStruct1);
auto aTable = MyGame::Example::CreateArrayTable(fbb, &aStruct);
- fbb.Finish(aTable);
+ MyGame::Example::FinishArrayTableBuffer(fbb, aTable);
// Verify correctness of the ArrayTable.
flatbuffers::Verifier verifier(fbb.GetBufferPointer(), fbb.GetSize());