+ (chroma ? FLAG_CHROMA : 0);
}
+/*! \brief compares two blocks, which may be full macroblocks or may be
+ partitions thereof.
+ */
static av_always_inline int cmp(MpegEncContext *s, const int x, const int y, const int subx, const int suby,
const int size, const int h, int ref_index, int src_index,
me_cmp_func cmp_func, me_cmp_func chroma_cmp_func, const int flags){
return var_diamond_search(s, best, dmin, src_index, ref_index, penalty_factor, size, h, flags);
}
+/*!
+ \param P[10][2] a list of candidate mvs to check before starting the
+ iterative search. If one of the candidates is close to the optimal mv, then
+ it takes fewer iterations. And it increases the chance that we find the
+ optimal mv.
+ */
static av_always_inline int epzs_motion_search_internal(MpegEncContext * s, int *mx_ptr, int *my_ptr,
int P[10][2], int src_index, int ref_index, int16_t (*last_mv)[2],
int ref_mv_scale, int flags, int size, int h)
{
MotionEstContext * const c= &s->me;
- int best[2]={0, 0};
- int d, dmin;
+ int best[2]={0, 0}; /*!< x and y coordinates of the best motion vector.
+ i.e. the difference between the position of the
+ block current being encoded and the position of
+ the block chosen to predict it from. */
+ int d; ///< the score (cmp + penalty) of any given mv
+ int dmin; /*!< the best value of d, i.e. the score
+ corresponding to the mv stored in best[]. */
int map_generation;
int penalty_factor;
const int ref_mv_stride= s->mb_stride; //pass as arg FIXME
uint32_t *score_map; ///< map to store the scores
int map_generation;
int pre_penalty_factor;
- int penalty_factor;
+ int penalty_factor; /*!< an estimate of the bits required to
+ code a given mv value, e.g. (1,0) takes
+ more bits than (0,0). We have to
+ estimate whether any reduction in
+ residual is worth the extra bits. */
int sub_penalty_factor;
int mb_penalty_factor;
int flags;