This workaround is documented in the 3DSTATE_GS documentation. It
appears to only apply to early steppings of Broadwell and Skylake.
I don't think it ever affected production hardware, so at this point it
probably makes sense to delete it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
ffs(brw->gs.prog_data->base.base.total_scratch) - 11);
- WARN_ONCE(true,
- "May need to implement a temporary workaround: GS Number of "
- "URB Entries must be less than or equal to the GS Maximum "
- "Number of Threads.\n");
} else {
OUT_BATCH(0);
OUT_BATCH(0);