#define ANIMATING_DELAY 750
#ifdef SK_DEBUG
- #define FPS_REPEAT_COUNT 10
+ #define FPS_REPEAT_MULTIPLIER 1
#else
- #define FPS_REPEAT_COUNT 100
+ #define FPS_REPEAT_MULTIPLIER 10
#endif
+#define FPS_REPEAT_COUNT (10 * FPS_REPEAT_MULTIPLIER)
#ifdef SK_SUPPORT_GL
#include "GrGLConfig.h"
}
if (fMeasureFPS) {
- title.appendf(" %4d ms", fMeasureFPS_Time);
+ title.appendf(" %6.1f ms", fMeasureFPS_Time / (float)FPS_REPEAT_MULTIPLIER);
}
if (fUsePipe && SampleView::IsSampleView(view)) {
title.prepend("<P> ");