* @invariant logical_array_layer < logical array length of surface
* @invariant logical_z_offset_px < logical depth of surface at level
*/
-static void
-get_image_offset_sa(const struct isl_surf *surf,
- uint32_t level,
- uint32_t logical_array_layer,
- uint32_t logical_z_offset_px,
- uint32_t *x_offset_sa,
- uint32_t *y_offset_sa)
+void
+isl_surf_get_image_offset_sa(const struct isl_surf *surf,
+ uint32_t level,
+ uint32_t logical_array_layer,
+ uint32_t logical_z_offset_px,
+ uint32_t *x_offset_sa,
+ uint32_t *y_offset_sa)
{
assert(level < surf->levels);
assert(logical_array_layer < surf->logical_level0_px.array_len);
< isl_minify(surf->logical_level0_px.depth, level));
uint32_t x_offset_sa, y_offset_sa;
- get_image_offset_sa(surf, level,
- logical_array_layer,
- logical_z_offset_px,
- &x_offset_sa,
- &y_offset_sa);
+ isl_surf_get_image_offset_sa(surf, level,
+ logical_array_layer,
+ logical_z_offset_px,
+ &x_offset_sa,
+ &y_offset_sa);
*x_offset_el = x_offset_sa / fmtl->bw;
*y_offset_el = y_offset_sa / fmtl->bh;
}
/**
+ * Calculate the offset, in units of surface samples, to a subimage in the
+ * surface.
+ *
+ * @invariant level < surface levels
+ * @invariant logical_array_layer < logical array length of surface
+ * @invariant logical_z_offset_px < logical depth of surface at level
+ */
+void
+isl_surf_get_image_offset_sa(const struct isl_surf *surf,
+ uint32_t level,
+ uint32_t logical_array_layer,
+ uint32_t logical_z_offset_px,
+ uint32_t *x_offset_sa,
+ uint32_t *y_offset_sa);
+
+/**
* Calculate the offset, in units of surface elements, to a subimage in the
* surface.
*
uint32_t *x_offset_el,
uint32_t *y_offset_el);
+static inline void
+isl_tiling_get_intratile_offset_sa(const struct isl_device *dev,
+ enum isl_tiling tiling,
+ enum isl_format format,
+ uint32_t row_pitch,
+ uint32_t total_x_offset_sa,
+ uint32_t total_y_offset_sa,
+ uint32_t *base_address_offset,
+ uint32_t *x_offset_sa,
+ uint32_t *y_offset_sa)
+{
+ const struct isl_format_layout *fmtl = isl_format_get_layout(format);
+
+ assert(fmtl->bpb % 8 == 0);
+
+ /* For computing the intratile offsets, we actually want a strange unit
+ * which is samples for multisampled surfaces but elements for compressed
+ * surfaces.
+ */
+ assert(total_x_offset_sa % fmtl->bw == 0);
+ assert(total_y_offset_sa % fmtl->bw == 0);
+ const uint32_t total_x_offset = total_x_offset_sa / fmtl->bw;
+ const uint32_t total_y_offset = total_y_offset_sa / fmtl->bh;
+
+ isl_tiling_get_intratile_offset_el(dev, tiling, fmtl->bpb / 8, row_pitch,
+ total_x_offset, total_y_offset,
+ base_address_offset,
+ x_offset_sa, y_offset_sa);
+ *x_offset_sa *= fmtl->bw;
+ *y_offset_sa *= fmtl->bh;
+}
+
/**
* @brief Get value of 3DSTATE_DEPTH_BUFFER.SurfaceFormat
*