Change Scene3dView to ModelView 38/276438/14
authorseungho <sbsh.baek@samsung.com>
Thu, 16 Jun 2022 09:16:22 +0000 (18:16 +0900)
committerseungho <sbsh.baek@samsung.com>
Mon, 18 Jul 2022 06:17:44 +0000 (15:17 +0900)
Change-Id: I0245be90e350f74bac1f2e0a3461077aa00bfa82
Signed-off-by: seungho <sbsh.baek@samsung.com>
15 files changed:
com.samsung.dali-demo.xml
demo/dali-demo.cpp
examples/scene3d-model-view/scene3d-model-view-example.cpp [moved from examples/scene3d-view/scene3d-view-example.cpp with 85% similarity]
resources/models/beer_modelView.dli [new file with mode: 0644]
resources/po/as.po
resources/po/de.po
resources/po/en_GB.po
resources/po/en_US.po
resources/po/es.po
resources/po/fi.po
resources/po/ko.po
resources/po/ml.po
resources/po/ur.po
resources/po/zn_CH.po
shared/dali-demo-strings.h

index fde96a5..d17aba3 100644 (file)
        <ui-application appid="rendering-triangle.example" exec="/usr/apps/com.samsung.dali-demo/bin/rendering-triangle.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Rendering Triangle</label>
        </ui-application>
-       <ui-application appid="scene3d-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scene3d-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
-               <label>Scene3d View</label>
+       <ui-application appid="scene3d-model-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/scene3d-model-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+               <label>Model View</label>
        </ui-application>
        <ui-application appid="scene3d.example" exec="/usr/apps/com.samsung.dali-demo/bin/scene3d.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Scene3D</label>
index 0dd09b9..9e82e0e 100644 (file)
@@ -58,8 +58,8 @@ int DALI_EXPORT_API main(int argc, char** argv)
   demo.AddExample(Example("renderer-stencil.example", DALI_DEMO_STR_TITLE_RENDERER_STENCIL));
   demo.AddExample(Example("rendering-skybox.example", DALI_DEMO_STR_TITLE_SKYBOX));
   demo.AddExample(Example("rendering-basic-pbr.example", DALI_DEMO_STR_TITLE_PBR));
-  demo.AddExample(Example("scene3d-view.example", DALI_DEMO_STR_TITLE_SCENE3D_VIEW));
 #ifdef DALI_SCENE3D_AVAILABLE
+  demo.AddExample(Example("scene3d-model-view.example", DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW));
   demo.AddExample(Example("scene3d.example", DALI_DEMO_STR_TITLE_SCENE3D));
 #endif //DALI_SCENE3D_AVAILABLE
   demo.AddExample(Example("shadows-and-lights.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
@@ -16,7 +16,6 @@
  */
 
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/scene3d-view/scene3d-view.h>
 #include <dali/dali.h>
 #include <dali/devel-api/adaptor-framework/file-loader.h>
 #include <dali/devel-api/adaptor-framework/file-stream.h>
 #include <dali/public-api/actors/camera-actor.h>
 #include <cstring>
 
+#include <dali-scene3d/public-api/controls/model-view/model-view.h>
+
 using namespace Dali;
 using namespace Dali::Toolkit;
 
 /*
- * This example shows how to create and display a Scene3dView control.
- * The application can load 5 different glTF model to Scene3dView control.
+ * This example shows how to create and display a ModelView control.
+ * The application can load 5 different glTF model to ModelView control.
  * Each model has diffirent material. BoomBox shows glossy or matt plastic material.
  * DamagedHelmet shows a kind of reflective glass and metallic object.
  * Microphone shows a roughness of metallic objects.
@@ -41,17 +42,10 @@ using namespace Dali::Toolkit;
 
 namespace
 {
-enum GLTF_MODEL_LIST
-{
-  GLTF_ANIMATED_BOX = 0,
-  GLTF_LANTERN,
-  GLTF_BOOMBOX,
-  GLTF_DAMAGED_HELMET,
-  GLTF_MICROPHONE,
-  NUM_OF_GLTF_MODELS
-};
 
-const char* gltf_list[6] =
+static constexpr int32_t NUM_OF_GLTF_MODELS = 7;
+
+const char* gltf_list[7] =
   {
     /**
      * For the BoxAnimated.gltf and its Assets
@@ -86,15 +80,17 @@ const char* gltf_list[6] =
      * Creative Commons Attribution-NonCommercial license
      * https://sketchfab.com/models/5172dbe9281a45f48cee8c15bdfa1831
      */
-    "microphone.gltf"};
-
-Vector3 camera_position_list[6] =
-  {
-    Vector3(-6.00, -8.00, 12.00),
-    Vector3(-30.0, -40.0, 60.0),
-    Vector3(-0.03, -0.04, 0.06),
-    Vector3(-3.00, -4.00, 6.00),
-    Vector3(-0.00, -3.00, 4.00)};
+    "microphone.gltf",
+    /**
+     * For the beer_modelView.dli and its Assets
+     * This model includes a bottle of beer and cube box.
+     */
+    "beer_modelView.dli",
+    /**
+     * For the exercise_modelView.dli and its Assets
+     * This model includes a sportsman
+     */
+    "exercise_modelView.dli"};
 
 /**
  * For the diffuse and specular cube map texture.
@@ -124,8 +120,9 @@ Vector3 camera_position_list[6] =
 
 const std::string modeldir = DEMO_MODEL_DIR;
 const std::string imagedir = DEMO_IMAGE_DIR;
-const std::string uri_diffuse_texture(imagedir + "forest_diffuse_cubemap.png");
-const std::string uri_specular_texture(imagedir + "forest_specular_cubemap.png");
+const std::string uri_cube_diffuse_texture(imagedir + "forest_diffuse_cubemap.png");
+const std::string uri_diffuse_texture(imagedir + "Studio/Irradiance.ktx");
+const std::string uri_specular_texture(imagedir + "Studio/Radiance.ktx");
 
 const int32_t cubeMap_index_x[6] = {2, 0, 1, 1, 1, 3};
 const int32_t cubeMap_index_y[6] = {1, 1, 0, 2, 1, 1};
@@ -191,25 +188,25 @@ Shader LoadShaders(const std::string& shaderVertexFileName, const std::string& s
 } // namespace
 
 /**
- * This example shows how to render glTF model with Scene3dView
+ * This example shows how to render glTF model with ModelView
  * How to test
  *  - Input UP or DOWN key to make the model rotate or stop.
  *  - Input LEFT or RIGHT key to change glTF model
  *  - Double Touch also changes glTF model.
  */
-class Scene3dViewController : public ConnectionTracker
+class Scene3DModelViewExample : public ConnectionTracker
 {
 public:
-  Scene3dViewController(Application& application)
+  Scene3DModelViewExample(Application& application)
   : mApplication(application),
     mModelOrientation(),
     mAnimationStop(false)
   {
     // Connect to the Application's Init signal
-    mApplication.InitSignal().Connect(this, &Scene3dViewController::Create);
+    mApplication.InitSignal().Connect(this, &Scene3DModelViewExample::Create);
   }
 
-  ~Scene3dViewController()
+  ~Scene3DModelViewExample()
   {
     mAnimation.Stop();
   }
@@ -225,20 +222,20 @@ public:
     RenderTask renderTask = mWindow.GetRenderTaskList().GetTask(0);
     renderTask.SetCullMode(false);
 
-    mCurrentGlTF = GLTF_ANIMATED_BOX;
-    CreateSceneFromGLTF(gltf_list[mCurrentGlTF]);
+    mCurrentGlTF = 0u;
+    CreateSceneFromGLTF(mCurrentGlTF);
     SetCameraActor();
     CreateSkybox();
     SetAnimation();
 
     // Respond to a click anywhere on the mWindow
-    mWindow.GetRootLayer().TouchedSignal().Connect(this, &Scene3dViewController::OnTouch);
-    mWindow.KeyEventSignal().Connect(this, &Scene3dViewController::OnKeyEvent);
-    mWindow.GetRootLayer().WheelEventSignal().Connect(this, &Scene3dViewController::OnWheel);
+    mWindow.GetRootLayer().TouchedSignal().Connect(this, &Scene3DModelViewExample::OnTouch);
+    mWindow.KeyEventSignal().Connect(this, &Scene3DModelViewExample::OnKeyEvent);
+    mWindow.GetRootLayer().WheelEventSignal().Connect(this, &Scene3DModelViewExample::OnWheel);
 
     mDoubleTap     = false;
     mDoubleTapTime = Timer::New(150);
-    mDoubleTapTime.TickSignal().Connect(this, &Scene3dViewController::OnDoubleTapTime);
+    mDoubleTapTime.TickSignal().Connect(this, &Scene3DModelViewExample::OnDoubleTapTime);
   }
 
   bool OnWheel(Actor actor, const WheelEvent& wheelEvent)
@@ -247,9 +244,9 @@ public:
     mWheelDelta = std::max(0.5f, mWheelDelta);
     mWheelDelta = std::min(2.0f, mWheelDelta);
 
-    if(mScene3dView)
+    if(mModelView)
     {
-      mScene3dView.SetProperty(Actor::Property::SCALE, mWheelDelta);
+      mModelView.SetProperty(Actor::Property::SCALE, mWheelDelta);
     }
 
     return true;
@@ -261,32 +258,46 @@ public:
     return true;
   }
 
-  void CreateSceneFromGLTF(std::string modelName)
+  void CreateSceneFromGLTF(uint32_t index)
   {
-    if(mScene3dView)
+    if(mModelView)
     {
-      mWindow.GetRootLayer().Remove(mScene3dView);
+      mWindow.GetRootLayer().Remove(mModelView);
     }
 
     std::string gltfUrl = modeldir;
-    gltfUrl += modelName;
-    mScene3dView = Scene3dView::New(gltfUrl, uri_diffuse_texture, uri_specular_texture, Vector4::ONE);
-
-    mScene3dView.SetLight(Scene3dView::LightType::POINT_LIGHT, Vector3(-5, -5, 5), Vector3(1, 1, 1));
+    gltfUrl += gltf_list[index];
 
-    mWindow.Add(mScene3dView);
-    mScene3dView.PlayAnimations();
+    mModelView = Dali::Scene3D::ModelView::New(gltfUrl);
+    if(index == 0u)
+    {
+      mModelView.SetProperty(Dali::Actor::Property::SIZE, Vector2(300, 300));
+      mModelView.SetProperty(Dali::Actor::Property::POSITION_Y, 100);
+    }
+    else
+    {
+      mModelView.SetProperty(Dali::Actor::Property::SIZE, Vector2(600, 600));
+    }
+    mModelView.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    mModelView.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    mModelView.SetImageBasedLightSource(uri_diffuse_texture, uri_specular_texture, 0.6f);
+    mModelView.FitSize(true);
+    mModelView.FitCenter(true);
+
+    mWindow.Add(mModelView);
+    if(mModelView.GetAnimationCount()>0)
+    {
+      Animation animation = (index == 0u) ? mModelView.GetAnimation(0u) : mModelView.GetAnimation("idleToSquatClip_0");
+      animation.Play();
+      animation.SetLoopCount(0);
+    }
   }
 
   void SetCameraActor()
   {
-    mCameraPosition = camera_position_list[mCurrentGlTF];
     mCameraActor    = mWindow.GetRenderTaskList().GetTask(0).GetCameraActor();
-    mCameraActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
-    mCameraActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
-    mCameraActor.SetProperty(Dali::Actor::Property::POSITION, mCameraPosition);
+    mCameraPosition = mCameraActor.GetProperty<Vector3>(Dali::Actor::Property::POSITION);
     mCameraActor.SetType(Dali::Camera::LOOK_AT_TARGET);
-    mCameraActor.SetNearClippingPlane(0.01);
   }
 
   void CreateSkybox()
@@ -359,7 +370,7 @@ public:
     mSkyboxGeometry.SetType(Geometry::TRIANGLES);
 
     // Diffuse Cube Map
-    Devel::PixelBuffer diffusePixelBuffer = LoadImageFromFile(uri_diffuse_texture);
+    Devel::PixelBuffer diffusePixelBuffer = LoadImageFromFile(uri_cube_diffuse_texture);
     int32_t            diffuseFaceSize    = diffusePixelBuffer.GetWidth() / 4;
     Texture            texture            = Texture::New(TextureType::TEXTURE_CUBE, diffusePixelBuffer.GetPixelFormat(), diffuseFaceSize, diffuseFaceSize);
     for(int32_t i = 0; i < 6; ++i)
@@ -405,7 +416,7 @@ public:
     {
       keyframes.Add(i * lengthAnimation, Quaternion(Degree(i * 90.0), Vector3::YAXIS));
     }
-    mAnimation.AnimateBetween(Property(mScene3dView, Dali::Actor::Property::ORIENTATION), keyframes, Animation::Interpolation::LINEAR);
+    mAnimation.AnimateBetween(Property(mModelView, Dali::Actor::Property::ORIENTATION), keyframes, Animation::Interpolation::LINEAR);
     mAnimation.SetLooping(true);
     mAnimation.Play();
   }
@@ -465,18 +476,7 @@ public:
     {
       mCurrentGlTF = NUM_OF_GLTF_MODELS - 1;
     }
-    CreateSceneFromGLTF(gltf_list[mCurrentGlTF]);
-    mCameraPosition = camera_position_list[mCurrentGlTF];
-    mCameraActor.SetProperty(Dali::Actor::Property::POSITION, mCameraPosition);
-    if(mCurrentGlTF == GLTF_LANTERN)
-    {
-      mCameraActor.SetTargetPosition(Vector3(0.0, -15.0, 0.0));
-    }
-    else
-    {
-      mCameraActor.SetTargetPosition(Vector3::ZERO);
-    }
-    mSkyboxActor.SetProperty(Dali::Actor::Property::POSITION, mCameraPosition);
+    CreateSceneFromGLTF(mCurrentGlTF);
     SetAnimation();
     mAnimationStop = false;
     mWheelDelta    = 1.0f;
@@ -604,8 +604,8 @@ private:
   CameraActor  mCameraActor;
   Dali::Timer  mTimer;
 
-  Vector3     mCameraPosition;
-  Scene3dView mScene3dView;
+  Vector3   mCameraPosition;
+  Dali::Scene3D::ModelView mModelView;
 
   Vector2    mPointZ;
   Quaternion mModelOrientation;
@@ -630,8 +630,8 @@ private:
 
 int32_t DALI_EXPORT_API main(int32_t argc, char** argv)
 {
-  Application           application = Application::New(&argc, &argv);
-  Scene3dViewController test(application);
+  Application         application = Application::New(&argc, &argv);
+  Scene3DModelViewExample test(application);
   application.MainLoop();
   return 0;
 }
diff --git a/resources/models/beer_modelView.dli b/resources/models/beer_modelView.dli
new file mode 100644 (file)
index 0000000..3a647a3
--- /dev/null
@@ -0,0 +1,186 @@
+{
+  "asset": { "version": "1.0" },
+  "scene": 0,
+  "scenes": [ { "nodes": [ 0 ] } ],
+  "nodes": [
+    {
+      "name": "Scene",
+      "matrix": [ 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1 ],
+      "children": [ 1, 2 ]
+    },
+    {
+      "name": "Cube",
+      "matrix": [ 2.5, 0, 0, 0, 0, 2.5, 0, 0, 0, 0, 2.5, 0, 0, 0, 0, 1 ],
+      "model": {
+        "mesh": 0,
+        "material": 0,
+        "shader": 0
+      }
+    },
+    {
+      "name": "bottle",
+      "matrix": [ 0.125, 0, 0, 0, 0, -0, 0.125, 0, 0, -0.125, -0, 0, -0, 0, -1.5, 1 ],
+      "children": [ 3, 4, 5, 6 ]
+    },
+    {
+      "name": "bottle-cap",
+      "model": {
+        "mesh": 3,
+        "material": 3,
+        "shader": 1
+      }
+    },
+    {
+      "name": "bottle-alpha-front",
+      "model": {
+        "mesh": 1,
+        "material": 1,
+        "shader": 2
+      }
+    },
+    {
+      "name": "bottle-alpha-back",
+      "model": {
+        "mesh": 1,
+        "material": 1,
+        "shader": 3
+      }
+    },
+    {
+      "name": "bottle-label",
+      "model": {
+        "mesh": 2,
+        "material": 2,
+        "shader": 4
+      }
+    }
+  ],
+  "meshes": [
+    {
+      "uri": "beer/cube.bin",
+      "attributes": 31,
+      "primitive": "TRIANGLES",
+      "indices": { "byteOffset": 0, "byteLength": 72 },
+      "positions": { "byteOffset": 72, "byteLength": 288 },
+      "normals": { "byteOffset": 360, "byteLength": 288 },
+      "textures": { "byteOffset": 648, "byteLength": 192 },
+      "tangents": { "byteOffset": 840, "byteLength": 288 }
+    },
+    {
+      "uri": "beer/beer.bin",
+      "attributes": 31,
+      "primitive": "TRIANGLES",
+      "indices": { "byteOffset": 0, "byteLength": 19920 },
+      "positions": { "byteOffset": 19920, "byteLength": 54792 },
+      "normals": { "byteOffset": 74712, "byteLength": 54792 },
+      "textures": { "byteOffset": 129504, "byteLength": 36528 },
+      "tangents": { "byteOffset": 166032, "byteLength": 54792 }
+    },
+    {
+      "uri": "beer/beer.bin",
+      "attributes": 31,
+      "primitive": "TRIANGLES",
+      "indices": { "byteOffset": 220824, "byteLength": 13200 },
+      "positions": { "byteOffset": 234024, "byteLength": 14628 },
+      "normals": { "byteOffset": 248652, "byteLength": 14628 },
+      "textures": { "byteOffset": 263280, "byteLength": 9752 },
+      "tangents": { "byteOffset": 273032, "byteLength": 14628 }
+    },
+    {
+      "uri": "beer/beer.bin",
+      "attributes": 31,
+      "primitive": "TRIANGLES",
+      "indices": { "byteOffset": 287660, "byteLength": 31440 },
+      "positions": { "byteOffset": 319100, "byteLength": 121032 },
+      "normals": { "byteOffset": 440132, "byteLength": 121032 },
+      "textures": { "byteOffset": 561164, "byteLength": 80688 },
+      "tangents": { "byteOffset": 641852, "byteLength": 121032 }
+    }
+  ],
+  "skeletons": [
+  ],
+  "cameras": [
+    {
+      "fov": 60,
+      "near": 0.1,
+      "far": 100,
+      "matrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 3.5, 1 ]
+    }
+  ],
+  "lights": [
+  ],
+  "materials": [
+    {
+      "color": [ 1.0, 0.95, 0.5 ],
+      "metallic": 0.25,
+      "roughness": 1.0,
+      "environment": 1
+    },
+    {
+      "color": [ 0.1, 0.4, 0.0, 0.6 ],
+      "metallic": 0.4,
+      "roughness": 0.0,
+      "environment": 1
+    },
+    {
+      "albedoMap": "../images/beer/etiqueta.jpg",
+      "roughness": 0.5,
+      "environment": 1
+    },
+    {
+      "color": [ 0.5, 0.5, 0.5 ],
+      "metallic": 1.0,
+      "roughness": 0.0,
+      "environment": 1
+    }
+  ],
+  "environment": [
+    {
+    },
+    {
+      "cubeSpecular": "../images/Studio/Radiance.ktx",
+      "cubeDiffuse": "../images/Studio/Irradiance.ktx",
+      "iblIntensity": 0.75
+    }
+  ],
+  "shaders": [
+    {
+      "vertex": "../shaders/dli_pbr.vsh",
+      "fragment": "../shaders/dli_pbr.fsh",
+      "rendererState": "DEPTH_TEST|CULL_FRONT",
+      "uCubeMatrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
+      "uMaxLOD": 6
+    },
+    {
+      "vertex": "../shaders/dli_pbr.vsh",
+      "fragment": "../shaders/dli_pbr.fsh",
+      "rendererState": "DEPTH_TEST|DEPTH_WRITE",
+      "uCubeMatrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
+      "uMaxLOD": 6
+    },
+    {
+      "vertex": "../shaders/dli_pbr.vsh",
+      "fragment": "../shaders/dli_pbr.fsh",
+      "defines": [ "THREE_TEX" ],
+      "rendererState": "ALPHA_BLEND|DEPTH_TEST|CULL_FRONT",
+      "uCubeMatrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
+      "uMaxLOD": 6
+    },
+    {
+      "vertex": "../shaders/dli_pbr.vsh",
+      "fragment": "../shaders/dli_pbr.fsh",
+      "defines": [ "THREE_TEX" ],
+      "rendererState": "ALPHA_BLEND|DEPTH_TEST|CULL_BACK",
+      "uCubeMatrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
+      "uMaxLOD": 6
+    },
+    {
+      "vertex": "../shaders/dli_pbr.vsh",
+      "fragment": "../shaders/dli_pbr.fsh",
+      "defines": [ "FLIP_V" ],
+      "rendererState": "DEPTH_TEST|DEPTH_WRITE|CULL_BACK",
+      "uCubeMatrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
+      "uMaxLOD": 6
+    }
+  ]
+}
index f7e0d76..dfd476f 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index fe85fd1..9f9fef7 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 81f75ce..c8a1c5e 100755 (executable)
@@ -309,5 +309,5 @@ msgstr "Web View"
 
 msgid "DALI_DEMO_STR_TITLE_ANIMATED_VECTOR_IMAGES"
 msgstr "Animated Vector Images"
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 0e4341e..b50e32f 100755 (executable)
@@ -324,5 +324,5 @@ msgstr "Text Bitmap Font"
 
 msgid "DALI_DEMO_STR_TITLE_WAVES"
 msgstr "Waves"
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 7b5fd6d..265ba8c 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index f34fc34..b87f9c8 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index e870f72..db44bf7 100755 (executable)
@@ -198,5 +198,5 @@ msgstr "PBR"
 
 msgid "DALI_DEMO_STR_TITLE_ANIMATED_VECTOR_IMAGES"
 msgstr "애니메이션 벡터 이미지"
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 7773a67..ec16f33 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 529a182..a32349e 100755 (executable)
@@ -178,5 +178,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 38132db..d5fb032 100755 (executable)
@@ -181,5 +181,5 @@ msgstr "Skybox"
 msgid "DALI_DEMO_STR_TITLE_PBR"
 msgstr "PBR"
 
-msgid "DALI_DEMO_STR_TITLE_SCENE3D_VIEW"
-msgstr "Scene3D View glTF"
+msgid "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW"
+msgstr "Scene3D Model View"
index 8639183..5f7bb98 100644 (file)
@@ -115,7 +115,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS")
 #define DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING")
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
-#define DALI_DEMO_STR_TITLE_SCENE3D_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D_VIEW")
+#define DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW")
 #define DALI_DEMO_STR_TITLE_SCENE3D dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D")
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI")
 #define DALI_DEMO_STR_TITLE_SCROLL_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCROLL_VIEW")
@@ -227,7 +227,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING "Ray Marching"
 #define DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS "Radial Progress"
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL "Renderer Stencils"
-#define DALI_DEMO_STR_TITLE_SCENE3D_VIEW "Scene3D View glTF"
+#define DALI_DEMO_STR_TITLE_SCENE3D_MODEL_VIEW "Scene3D Model View"
 #define DALI_DEMO_STR_TITLE_SCENE3D "Scene3D"
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI "Script Based UI"
 #define DALI_DEMO_STR_TITLE_SCROLL_VIEW "Scroll View"