* Commit output of input method to IBus client.
*
* (Note: The text object will be released, if it is floating.
- * If caller want to the table object, caller should make the object
+ * If caller want to keep the object, caller should make the object
* sink by g_object_ref_sink.)
*/
void ibus_engine_commit_text (IBusEngine *engine,
* Update the pre-edit buffer.
*
* (Note: The text object will be released, if it is floating.
- * If caller want to the table object, caller should make the object
+ * If caller want to keep the object, caller should make the object
* sink by g_object_ref_sink.)
*/
void ibus_engine_update_preedit_text
* Update the auxiliary bar.
*
* (Note: The text object will be released, if it is floating.
- * If caller want to the table object, caller should make the object
+ * If caller want to keep the object, caller should make the object
* sink by g_object_ref_sink.)
*/
void ibus_engine_update_auxiliary_text
* Update the lookup table.
*
* (Note: The table object will be released, if it is floating.
- * If caller want to the table object, caller should make the object
+ * If caller want to keep the object, caller should make the object
* sink by g_object_ref_sink.)
*/
void ibus_engine_update_lookup_table
* then it calls ibus_engine_update_lookup_table().
*
* (Note: The table object will be released, if it is floating.
- * If caller want to the table object, caller should make the object
+ * If caller want to keep the object, caller should make the object
* sink by g_object_ref_sink.)
*/
void ibus_engine_update_lookup_table_fast