#include "enums.h"
#include "extensions.h"
#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
-/* $Id: colortab.c,v 1.25 2000/10/31 18:09:44 keithw Exp $ */
+/* $Id: colortab.c,v 1.26 2000/11/10 17:45:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "macros.h"
#include "mem.h"
#include "mmath.h"
+#include "swrast/s_span.h" /* XXX SWRAST hack */
#endif
-/* $Id: convolve.c,v 1.9 2000/10/31 18:09:44 keithw Exp $ */
+/* $Id: convolve.c,v 1.10 2000/11/10 17:45:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "context.h"
#include "image.h"
#include "types.h"
+#include "swrast/s_span.h" /* XXX SWRAST hack */
#endif
-/* $Id: s_context.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
+/* $Id: s_context.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
swrast->Point( ctx, v0 );
}
-void
+static void
_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
const GLubyte mask[],
GLchan src[][4],
}
-void
+static void
_swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
GLuint n,
-/* $Id: s_drawpix.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
+/* $Id: s_drawpix.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "pixel.h"
#include "s_context.h"
+#include "s_drawpix.h"
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
-/* $Id: s_lines.c,v 1.3 2000/11/05 23:18:36 brianp Exp $ */
+/* $Id: s_lines.c,v 1.4 2000/11/10 17:45:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
#ifdef DEBUG
+extern void
+_mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
void
_mesa_print_line_function(GLcontext *ctx)
{
-/* $Id: s_points.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
+/* $Id: s_points.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
#ifdef DEBUG
+extern void
+_mesa_print_point_function(GLcontext *ctx); /* silence compiler warning */
void
_mesa_print_point_function(GLcontext *ctx)
{
#include "types.h"
+
+
/* The software rasterizer now uses this format for vertices. Thus a
* 'RasterSetup' stage or other translation is required between the
* tnl module and the swrast rasterization functions. This serves to
/* These are the public-access functions exported from swrast.
*/
-void
+extern void
_swrast_alloc_buffers( GLcontext *ctx );
-GLboolean
+extern GLboolean
_swrast_CreateContext( GLcontext *ctx );
-void
+extern void
_swrast_DestroyContext( GLcontext *ctx );
-
-void
+extern void
_swrast_Bitmap( GLcontext *ctx,
GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
-void
+extern void
_swrast_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy,
GLint destx, GLint desty,
GLsizei width, GLsizei height,
GLenum type );
-void
+extern void
_swrast_DrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels );
-void
+extern void
_swrast_ReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
GLvoid *pixels );
-void
+extern void
_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height );
-void
+extern void
_swrast_Accum( GLcontext *ctx, GLenum op,
GLfloat value, GLint xpos, GLint ypos,
GLint width, GLint height );
+
/* Get a pointer to the stipple counter.
*/
-GLuint *
+extern GLuint *
_swrast_get_stipple_counter_ref( GLcontext *ctx );
/* These will always render the correct point/line/triangle for the
* current state.
*/
-void
+extern void
_swrast_Point( GLcontext *ctx, SWvertex *v );
-void
+extern void
_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 );
-void
+extern void
_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 );
-void
+extern void
_swrast_Quad( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2,
SWvertex *v3);
-void
+extern void
_swrast_flush( GLcontext *ctx );
/* Tell the software rasterizer about core state changes.
*/
-void
+extern void
_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
+
#endif
-/* $Id: ss_context.c,v 1.1 2000/11/05 18:20:18 keithw Exp $ */
+/* $Id: ss_context.c,v 1.2 2000/11/10 17:45:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
}
-GLboolean
+void
_swsetup_RegisterVB( struct vertex_buffer *VB )
{
SSvertexbuffer *ssvb = (SSvertexbuffer *)CALLOC(sizeof(SSvertexbuffer) );
ssvb->verts = ALIGN_MALLOC( sizeof(SWvertex) * VB->Size, 32);
if (!ssvb->verts) {
FREE(ssvb);
- return GL_FALSE;
+ /*return GL_FALSE;*/
}
VB->swsetup_vb = ssvb;
- return GL_TRUE;
+ /*return GL_TRUE;*/
}
#ifndef SWRAST_SETUP_H
#define SWRAST_SETUP_H
-GLboolean
+extern GLboolean
_swsetup_CreateContext( GLcontext *ctx );
-void
+extern void
_swsetup_DestroyContext( GLcontext *ctx );
-GLboolean
+extern void
_swsetup_RegisterVB( struct vertex_buffer *VB );
-void
+extern void
_swsetup_UnregisterVB( struct vertex_buffer *VB );
-void
+extern void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
-void
+extern void
_swsetup_RasterSetup( struct vertex_buffer *VB,
GLuint start, GLuint end );
-void
+extern void
_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint v3, GLuint pv );
-void
+extern void
_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv );
-void
+extern void
_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
-void
+extern void
_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );