<Compile Include="$(MSBuildThisFileDirectory)System\Random.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\RankException.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\ReadOnlySpan.cs" />
+ <Compile Include="$(MSBuildThisFileDirectory)System\ReadOnlySpan.Fast.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\ReadOnlyMemory.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Reflection\AmbiguousMatchException.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Reflection\Assembly.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\SerializableAttribute.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Single.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Span.cs" />
+ <Compile Include="$(MSBuildThisFileDirectory)System\Span.Fast.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\SpanDebugView.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Span.NonGeneric.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\String.Searching.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\UnauthorizedAccessException.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\UnhandledExceptionEventArgs.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\UnhandledExceptionEventHandler.cs" />
- <Compile Include="$(MSBuildThisFileDirectory)System\UnitySerializationHolder.cs"/>
+ <Compile Include="$(MSBuildThisFileDirectory)System\UnitySerializationHolder.cs"/>
<Compile Include="$(MSBuildThisFileDirectory)System\ValueTuple.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Version.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Void.cs" />