assert(pointer->button == 0);
assert(pointer->state == 0);
- move_pointer(client, 150, 150);
+ wl_test_move_pointer(client->test->wl_test, 150, 150);
+ wl_display_roundtrip(client->wl_display);
assert(pointer->x == 50);
assert(pointer->y == 50);
static void
check_pointer_move(struct client *client, int x, int y)
{
- move_pointer(client, x, y);
+ wl_test_move_pointer(client->test->wl_test, x, y);
+ wl_display_roundtrip(client->wl_display);
check_pointer(client, x, y);
}
return x >= sx && y >= sy && x < sx + sw && y < sy + sh;
}
-void
-yield(struct client *client)
-{
- /*
- * FIXME: ugh! how do we ensure all events have finished
- * propagating to the client. The calls to usleep seem to do a
- * pretty reasonable job... and without them, tests can fail
- * intermittently.
- */
- usleep(0.02 * 1e6);
- wl_display_flush(client->wl_display);
- wl_display_roundtrip(client->wl_display);
- usleep(0.02 * 1e6);
-}
-
-void
-move_pointer(struct client *client, int x, int y)
-{
- wl_test_move_pointer(client->test->wl_test, x, y);
-
- yield(client);
-}
-
static void
move_client_frame_handler(void *data,
struct wl_callback *callback, uint32_t time)
surface_contains(struct surface *surface, int x, int y);
void
-yield(struct client *client);
-
-void
-move_pointer(struct client *client, int x, int y);
-
-void
move_client(struct client *client, int x, int y);