// The SetGrabHandleImage() method will change the orientation.
const float yLocalPosition = grabHandle.verticallyFlipped ? grabHandle.position.y : grabHandle.position.y + grabHandle.lineHeight;
- if(grabHandle.actor)
- {
- grabHandle.actor.SetProperty(Actor::Property::POSITION, Vector2(grabHandle.position.x + floor(0.5f * mCursorWidth) + (mSmoothHandlePanEnabled ? grabHandle.grabDisplacementX : 0.f), yLocalPosition + (mSmoothHandlePanEnabled ? grabHandle.grabDisplacementY : 0.f)));
- }
+ ApplyDisplacement(grabHandle, yLocalPosition);
}
void SetSelectionHandlePosition(HandleType type)
// The SetHandleImage() method will change the orientation.
const float yLocalPosition = handle.verticallyFlipped ? handle.position.y : handle.position.y + handle.lineHeight;
- if(handle.actor)
+ ApplyDisplacement(handle, yLocalPosition);
+ }
+
+ void ApplyDisplacement(HandleImpl& handle, float yLocalPosition)
+ {
+ if( handle.actor )
+ {
+ float adjustedDisplacementX = 0.0f;
+ float adjustedDisplacementY = 0.0f;
+ if (mSmoothHandlePanEnabled)
+ {
+ adjustedDisplacementX = CalculateAdjustedDisplacement(handle.position.x, handle.grabDisplacementX, mControlSize.x);
+ adjustedDisplacementY = CalculateAdjustedDisplacement(handle.position.y, handle.grabDisplacementY, (mControlSize.y - handle.lineHeight));
+ }
+ handle.actor.SetProperty(Actor::Property::POSITION,
+ Vector2(handle.position.x + floor(0.5f * mCursorWidth) + adjustedDisplacementX,
+ yLocalPosition + adjustedDisplacementY));
+ }
+ }
+
+ float CalculateAdjustedDisplacement(float position, float displacement, float edge)
+ {
+ //Apply the displacement (on the X-axis & the Y-axis)
+ //as long as it does not exceed the control's edge.
+ float adjustedDisplacement = 0.0f;
+ if(position + displacement < 0.0f)
+ {
+ // -position to cancel it out and relocate to 0.
+ adjustedDisplacement = -position;
+ }
+ else if(position + displacement > edge)
+ {
+ // move in a displacement which is sufficient to reach the edge.
+ adjustedDisplacement = edge - position;
+ }
+ else
{
- handle.actor.SetProperty(Actor::Property::POSITION, Vector2(handle.position.x + (mSmoothHandlePanEnabled ? handle.grabDisplacementX : 0.f), yLocalPosition + (mSmoothHandlePanEnabled ? handle.grabDisplacementY : 0.f)));
+ // move normally in the displacement.
+ adjustedDisplacement = displacement;
}
+ return adjustedDisplacement;
}
void SetHandleImage(HandleType type)