{REG_A6XX_PC_TESS_NUM_VERTEX, REG_A6XX_PC_DGEN_SU_CONSERVATIVE_RAS_CNTL},
{REG_A6XX_PC_POLYGON_MODE, REG_A6XX_PC_RASTER_CNTL},
{REG_A6XX_PC_PRIMITIVE_CNTL_0, REG_A6XX_PC_MULTIVIEW_MASK},
- {REG_A6XX_PC_DRAW_INDX_BASE, REG_A6XX_PC_TESSFACTOR_ADDR},
+ {REG_A6XX_PC_TESSFACTOR_ADDR, REG_A6XX_PC_TESSFACTOR_ADDR},
{REG_A6XX_PC_VSTREAM_CONTROL, REG_A6XX_PC_BIN_DRAW_STRM},
{REG_A6XX_PC_VISIBILITY_OVERRIDE, REG_A6XX_PC_VISIBILITY_OVERRIDE},
{REG_A6XX_VFD_CONTROL_0, REG_A6XX_VFD_DEST_CNTL(31)},
cmd->state.suspending = suspending;
cmd->state.resuming = resuming;
+ if (!resuming && cmd->device->dbg_renderpass_stomp_cs) {
+ tu_cs_emit_call(&cmd->cs, cmd->device->dbg_renderpass_stomp_cs);
+ }
+
/* We can't track LRZ across command buffer boundaries, so we have to
* disable LRZ when resuming/suspending unless we can track on the GPU.
*/