Remove Atlas parameter for TextureManager cache system 87/300487/9
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 26 Oct 2023 04:56:47 +0000 (13:56 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Fri, 10 Nov 2023 02:21:13 +0000 (02:21 +0000)
If some visual attempt to atlas, they will use AtlasManager.
So there is no reason to keep atlas relative informations for
TextureInfo struct, what we are caching now.

+

This patch touch a lots of codes in texture-manager.
So, I also change something useless lvalue usages
Something like, const bool&

Change-Id: I6a83b75c8311377e2ab6d62d29c19864a21d7e79
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>

No differences found