@since 1.1 */
}
values {
- x: Evas_Coord; /*@ The left coordinate in output units, usually pixels. */
- y: Evas_Coord; /*@ The top coordinate in output units, usually pixels. */
- w: Evas_Coord; /*@ The width in output units, usually pixels. */
- h: Evas_Coord; /*@ The height in output units, usually pixels. */
+ x: Evas.Coord; /*@ The left coordinate in output units, usually pixels. */
+ y: Evas.Coord; /*@ The top coordinate in output units, usually pixels. */
+ w: Evas.Coord; /*@ The width in output units, usually pixels. */
+ h: Evas.Coord; /*@ The height in output units, usually pixels. */
}
}
@property output_viewport {
@endcode */
}
values {
- x: Evas_Coord; /*@ The top-left corner x value of the viewport. */
- y: Evas_Coord; /*@ The top-left corner y value of the viewport. */
- w: Evas_Coord; /*@ The width of the viewport. Must be greater than 0. */
- h: Evas_Coord; /*@ The height of the viewport. Must be greater than 0. */
+ x: Evas.Coord; /*@ The top-left corner x value of the viewport. */
+ y: Evas.Coord; /*@ The top-left corner y value of the viewport. */
+ w: Evas.Coord; /*@ The width of the viewport. Must be greater than 0. */
+ h: Evas.Coord; /*@ The height of the viewport. Must be greater than 0. */
}
}
@property image_cache {
focused rectangle. See the full @ref Example_Evas_Events "example".
@ingroup Evas_Object_Group_Find */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
}
}
@property object_top {
@warning This function will @b skip objects parented by smart
objects, acting only on the ones at the "top level", with regard to
object parenting. */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
}
}
@property key_lock {
@endcode */
}
values {
- x: Evas_Coord; /*@ The pointer to a Evas_Coord to be filled in */
- y: Evas_Coord; /*@ The pointer to a Evas_Coord to be filled in
+ x: Evas.Coord; /*@ The pointer to a Evas_Coord to be filled in */
+ y: Evas.Coord; /*@ The pointer to a Evas_Coord to be filled in
@ingroup Evas_Pointer_Group */
}
}
@warning This function will @b skip objects parented by smart
objects, acting only on the ones at the "top level", with regard to
object parenting. */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
}
}
@property key_modifier {
return: list<Evas.Object *> * @warn_unused;
params {
- @in stop: Evas_Object *; /*@ An Evas Object where to stop searching. */
+ @in stop: Evas.Object *; /*@ An Evas Object where to stop searching. */
@in x: int; /*@ The horizontal coordinate of the position. */
@in y: int; /*@ The vertical coordinate of the position. */
}
object parenting. */
return: list<Evas.Object *> * @warn_unused;
params {
- @in x: Evas_Coord; /*@ The horizontal coordinate of the position */
- @in y: Evas_Coord; /*@ The vertical coordinate of the position */
+ @in x: Evas.Coord; /*@ The horizontal coordinate of the position */
+ @in y: Evas.Coord; /*@ The vertical coordinate of the position */
@in include_pass_events_objects: bool; /*@ Boolean flag to include or not
objects which pass events in this calculation */
@in include_hidden_objects: bool; /*@ Boolean flag to include or not hidden
@warning This function will @b skip objects parented by smart
objects, acting only on the ones at the "top level", with regard to
object parenting. */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
params {
- @in x: Evas_Coord; /*@ The horizontal coordinate of the position */
- @in y: Evas_Coord; /*@ The vertical coordinate of the position */
+ @in x: Evas.Coord; /*@ The horizontal coordinate of the position */
+ @in y: Evas.Coord; /*@ The vertical coordinate of the position */
@in include_pass_events_objects: bool; /*@ Boolean flag to include or not
objects which pass events in this calculation */
@in include_hidden_objects: bool; /*@ Boolean flag to include or not hidden
objects_in_rectangle_get @const {
return: list<Evas.Object *> * @warn_unused;
params {
- @in x: Evas_Coord;
- @in y: Evas_Coord;
- @in w: Evas_Coord;
- @in h: Evas_Coord;
+ @in x: Evas.Coord;
+ @in y: Evas.Coord;
+ @in w: Evas.Coord;
+ @in h: Evas.Coord;
@in include_pass_events_objects: bool;
@in include_hidden_objects: bool;
}
the object name is unique.
@ingroup Evas_Object_Group_Find */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
params {
@in name: const(char)*; /*@ The given name. */
}
params {
@in n: uint; /*@ The number of the touched point (0 being the first). */
- @out x: Evas_Coord; /*@ The pointer to a Evas_Coord to be filled in. */
- @out y: Evas_Coord; /*@ The pointer to a Evas_Coord to be filled in. */
+ @out x: Evas.Coord; /*@ The pointer to a Evas_Coord to be filled in. */
+ @out y: Evas.Coord; /*@ The pointer to a Evas_Coord to be filled in. */
}
}
key_lock_del {
@endcode */
return: int @warn_unused;
params {
- @in x: Evas_Coord; /*@ The canvas x co-ordinate */
+ @in x: Evas.Coord; /*@ The canvas x co-ordinate */
}
}
event_feed_multi_move {
canvas_y = evas_coord_screen_y_to_world(evas, screen_y);
@endcode */
- return: Evas_Coord @warn_unused;
+ return: Evas.Coord @warn_unused;
params {
@in y: int; /*@ The screen/output y co-ordinate */
}
@warning This function will @b skip objects parented by smart
objects, acting only on the ones at the "top level", with regard to
object parenting. */
- return: Evas_Object * @warn_unused;
+ return: Evas.Object * @warn_unused;
params {
- @in x: Evas_Coord; /*@ The top left corner's horizontal coordinate for the
+ @in x: Evas.Coord; /*@ The top left corner's horizontal coordinate for the
rectangular region */
- @in y: Evas_Coord; /*@ The top left corner's vertical coordinate for the
+ @in y: Evas.Coord; /*@ The top left corner's vertical coordinate for the
rectangular region */
- @in w: Evas_Coord; /*@ The width of the rectangular region */
- @in h: Evas_Coord; /*@ The height of the rectangular region */
+ @in w: Evas.Coord; /*@ The width of the rectangular region */
+ @in h: Evas.Coord; /*@ The height of the rectangular region */
@in include_pass_events_objects: bool; /*@ Boolean flag to include or not
objects which pass events in this calculation */
@in include_hidden_objects: bool; /*@ Boolean flag to include or not hidden
canvas_x = evas_coord_screen_x_to_world(evas, screen_x);
@endcode */
- return: Evas_Coord @warn_unused;
+ return: Evas.Coord @warn_unused;
params {
@in x: int; /*@ The screen/output x co-ordinate */
}
@endcode */
return: int @warn_unused;
params {
- @in y: Evas_Coord; /*@ The canvas y co-ordinate */
+ @in y: Evas.Coord; /*@ The canvas y co-ordinate */
}
}
event_feed_key_down_with_keycode {