WMA3DecodeContext *s = avctx->priv_data;
int i;
- for (i = 0 ; i < WMAPRO_BLOCK_SIZES ; i++)
+ for (i = 0; i < WMAPRO_BLOCK_SIZES; i++)
ff_mdct_end(&s->mdct_ctx[i]);
return 0;
int i;
int offset = 0;
int8_t rotation_offset[WMAPRO_MAX_CHANNELS * WMAPRO_MAX_CHANNELS];
- memset(chgroup->decorrelation_matrix,0,
+ memset(chgroup->decorrelation_matrix, 0,
sizeof(float) *s->num_channels * s->num_channels);
for (i = 0; i < chgroup->num_channels * (chgroup->num_channels - 1) >> 1; i++)
- rotation_offset[i] = get_bits(&s->gb,6);
+ rotation_offset[i] = get_bits(&s->gb, 6);
for (i = 0; i < chgroup->num_channels; i++)
chgroup->decorrelation_matrix[chgroup->num_channels * i + i] =
int x;
for (x = 0; x < i; x++) {
int y;
- for (y = 0; y < i + 1 ; y++) {
+ for (y = 0; y < i + 1; y++) {
float v1 = chgroup->decorrelation_matrix[x * chgroup->num_channels + y];
float v2 = chgroup->decorrelation_matrix[i * chgroup->num_channels + y];
int n = rotation_offset[offset + x];
while (tb < tb_end) {
const float* ch0_end = s->channel[0].coeffs +
- FFMIN(*sfb_offsets,s->subframe_len);
+ FFMIN(*sfb_offsets, s->subframe_len);
if (*tb++ == 1) {
while (ch0 < ch0_end) {
const float v1 = *ch0;
int16_t* sfb;
/** multichannel decorrelation */
- for (sfb = s->cur_sfb_offsets ;
+ for (sfb = s->cur_sfb_offsets;
sfb < s->cur_sfb_offsets + s->num_bands;sfb++) {
if (*tb++ == 1) {
int y;
float* data_ptr = data;
float** ch;
- for (ch = ch_data;ch < ch_end; ch++)
+ for (ch = ch_data; ch < ch_end; ch++)
*data_ptr++ = (*ch)[y];
for (ch = ch_data; ch < ch_end; ch++) {