#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
+#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
/* add more to the end as needed */
#define fourcc_mod_code(vendor, val) \
*/
#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
-
/* NVIDIA Tegra frame buffer modifiers */
/*
*/
#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
+/*
+ * Broadcom VC4 "T" format
+ *
+ * This is the primary layout that the V3D GPU can texture from (it
+ * can't do linear). The T format has:
+ *
+ * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
+ * pixels at 32 bit depth.
+ *
+ * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
+ * 16x16 pixels).
+ *
+ * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
+ * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
+ * they're (TR, BR, BL, TL), where bottom left is start of memory.
+ *
+ * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
+ * tiles) or right-to-left (odd rows of 4k tiles).
+ */
+#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+
#if defined(__cplusplus)
}
#endif
* IN THE SOFTWARE.
*/
-#ifndef _VC4_DRM_H_
-#define _VC4_DRM_H_
+#ifndef _UAPI_VC4_DRM_H_
+#define _UAPI_VC4_DRM_H_
#include "drm.h"
#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_VC4_GET_PARAM 0x07
+#define DRM_VC4_SET_TILING 0x08
+#define DRM_VC4_GET_TILING 0x09
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
+#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
+#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
__u64 value;
};
+struct drm_vc4_get_tiling {
+ __u32 handle;
+ __u32 flags;
+ __u64 modifier;
+};
+
+struct drm_vc4_set_tiling {
+ __u32 handle;
+ __u32 flags;
+ __u64 modifier;
+};
+
#if defined(__cplusplus)
}
#endif
-#endif /* _VC4_DRM_H_ */
+#endif /* _UAPI_VC4_DRM_H_ */