}
}
+#if SK_SUPPORT_GPU
static void test_gpu_veto(skiatest::Reporter* reporter) {
SkPictureRecorder recorder;
// hairline stroked AA concave paths are fine for GPU rendering
REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
}
+#endif
static void set_canvas_to_save_count_4(SkCanvas* canvas) {
canvas->restoreToCount(1);
#endif
test_unbalanced_save_restores(reporter);
test_peephole();
+#if SK_SUPPORT_GPU
test_gpu_veto(reporter);
+#endif
test_gatherpixelrefs(reporter);
test_gatherpixelrefsandrects(reporter);
test_bitmap_with_encoded_data(reporter);