[Sweetspot]update Sweetspot(tizen_2.1) tizen_2.1 2.1b_release
authorgs86.lee <gs86.lee@samsung.com>
Tue, 23 Apr 2013 08:48:39 +0000 (17:48 +0900)
committergs86.lee <gs86.lee@samsung.com>
Tue, 23 Apr 2013 09:25:27 +0000 (18:25 +0900)
Change-Id: I33e566ac15b7bc53e3fd13af8d0cc139bf320c16

80 files changed:
Gruntfile.js [new file with mode: 0755]
LICENSE.Apache-2.0 [moved from LICENSE.APLv2.0 with 100% similarity]
Makefile
NOTICE [moved from NOTICE.APLv2.0 with 100% similarity]
app/README.txt [new file with mode: 0755]
app/_locales/en_US/messages.json [new file with mode: 0755]
app/_locales/locales.json [new file with mode: 0755]
app/audio/GamePiece.ogg [new file with mode: 0755]
app/audio/MenuNavigation.ogg [new file with mode: 0755]
app/audio/Select.ogg [new file with mode: 0755]
app/audio/Winner.ogg [new file with mode: 0755]
app/css/help.css [new file with mode: 0755]
app/css/license.css [new file with mode: 0755]
app/css/main.css [new file with mode: 0755]
app/fonts/LICENSE-Lato.txt [new file with mode: 0755]
app/fonts/LICENSE-Yellowtail.txt [new file with mode: 0755]
app/fonts/Lato-Black.ttf [new file with mode: 0755]
app/fonts/Yellowtail-Regular.ttf [new file with mode: 0755]
app/images/3Dcandy-blue.png [new file with mode: 0755]
app/images/3Dcandy-green.png [new file with mode: 0755]
app/images/3Dcandy-orange.png [new file with mode: 0755]
app/images/3Dcandy-red.png [new file with mode: 0755]
app/images/Candy-Blur-green.png [new file with mode: 0755]
app/images/Candy-Blur-orange.png [new file with mode: 0755]
app/images/Candy-ColorSelect-blue.png [new file with mode: 0755]
app/images/Candy-ColorSelect-green.png [new file with mode: 0755]
app/images/Candy-ColorSelect-orange.png [new file with mode: 0755]
app/images/Candy-ColorSelect-red.png [new file with mode: 0755]
app/images/Candy-Game-Blue.png [new file with mode: 0755]
app/images/Candy-Game-Green.png [new file with mode: 0755]
app/images/Candy-Game-Red.png [new file with mode: 0755]
app/images/Candy-Game-orange.png [new file with mode: 0755]
app/images/CandyBlur-blue.png [new file with mode: 0755]
app/images/CandyBlur-green.png [new file with mode: 0755]
app/images/CandyBlur-orange.png [new file with mode: 0755]
app/images/CandyBlur-red.png [new file with mode: 0755]
app/images/ChooseGame-background.jpg [new file with mode: 0755]
app/images/ColumnSelector.png [new file with mode: 0755]
app/images/GameBoard-background.jpg [new file with mode: 0755]
app/images/GameOver-banner.png [new file with mode: 0755]
app/images/Home-background.jpg [new file with mode: 0755]
app/images/PlayerNamesandColor-background.jpg [new file with mode: 0755]
app/images/Ribbon-blue-left.png [new file with mode: 0755]
app/images/Ribbon-blue-right.png [new file with mode: 0755]
app/images/Ribbon-blue.png [new file with mode: 0755]
app/images/Ribbon-green-left.png [new file with mode: 0755]
app/images/Ribbon-green-right.png [new file with mode: 0755]
app/images/Ribbon-green.png [new file with mode: 0755]
app/images/Ribbon-orange-left.png [new file with mode: 0755]
app/images/Ribbon-orange-right.png [new file with mode: 0755]
app/images/Ribbon-orange.png [new file with mode: 0755]
app/images/Ribbon-red-left.png [new file with mode: 0755]
app/images/Ribbon-red-right.png [new file with mode: 0755]
app/images/Ribbon-red.png [new file with mode: 0755]
app/images/RibbonCandies-left-blue.png [new file with mode: 0755]
app/images/RibbonCandies-left-green.png [new file with mode: 0755]
app/images/RibbonCandies-left-orange.png [new file with mode: 0755]
app/images/RibbonCandies-left-red.png [new file with mode: 0755]
app/images/RibbonCandies-right-blue.png [new file with mode: 0755]
app/images/RibbonCandies-right-green.png [new file with mode: 0755]
app/images/RibbonCandies-right-orange.png [new file with mode: 0755]
app/images/RibbonCandies-right-red.png [new file with mode: 0755]
app/images/TriangleSelector-down.png [new file with mode: 0755]
app/images/TriangleSelector-left.png [new file with mode: 0755]
app/images/TriangleSelector-right.png [new file with mode: 0755]
app/images/Winner-Banner-blue.png [new file with mode: 0755]
app/images/Winner-Banner-green.png [new file with mode: 0755]
app/images/Winner-Banner-orange.png [new file with mode: 0755]
app/images/Winner-Banner-red.png [new file with mode: 0755]
app/images/Winner-background.jpg [new file with mode: 0755]
app/index.html [new file with mode: 0755]
app/js/help.js [new file with mode: 0755]
app/js/license.js [new file with mode: 0755]
app/js/main.js [new file with mode: 0755]
app/js/run.js [new file with mode: 0755]
app/lib/jq.mobi.min.js [new file with mode: 0755]
app/lib/jquery-1.7.2.min.js [new file with mode: 0755]
app/pages.html [new file with mode: 0755]
config.xml
package.json [new file with mode: 0755]

diff --git a/Gruntfile.js b/Gruntfile.js
new file mode 100755 (executable)
index 0000000..e36699d
--- /dev/null
@@ -0,0 +1,174 @@
+module.exports = function (grunt) {
+
+  grunt.loadNpmTasks('grunt-contrib-clean');
+  grunt.loadNpmTasks('grunt-contrib-uglify');
+  grunt.loadNpmTasks('grunt-contrib-copy');
+  grunt.loadNpmTasks('grunt-contrib-cssmin');
+  grunt.loadTasks('tools/grunt-tasks');
+
+  grunt.initConfig({
+    packageInfo: grunt.file.readJSON('package.json'),
+
+    clean: ['build'],
+
+    // minify and concat JS
+    uglify: {
+      dist: {
+        files: {
+          'build/app/js/main.js': ['app/js/main.js'],
+          'build/app/js/help.js': ['app/js/help.js'],
+          'build/app/js/license.js': ['app/js/license.js'],
+          'build/app/js/run.js': ['app/js/run.js']
+        }
+      }
+    },
+
+    // minify and concat CSS
+    cssmin: {
+      dist: {
+        files: {
+          'build/app/css/all.css': [
+            'app/css/main.css',
+            'app/css/license.css',
+            'app/css/help.css'
+          ]
+        }
+      }
+    },
+
+    // copy assets and the index.html file to build/app/;
+    // NB we rewrite index.html during copy to point at the
+    // minified/concated js file all.js and minified/concated CSS file
+    // all.css
+    copy: {
+      dist: {
+        files: [
+          { expand: true, cwd: '.', src: ['config.xml'], dest: 'build/app/' },
+          { expand: true, cwd: '.', src: ['icon*.png'], dest: 'build/app/' },
+          { expand: true, cwd: '.', src: ['README.txt'], dest: 'build/app/' },
+          { expand: true, cwd: '.', src: ['app/**.html'], dest: 'build/' },
+          { expand: true, cwd: '.', src: ['app/audio/**'], dest: 'build/' },
+          { expand: true, cwd: '.', src: ['app/fonts/**'], dest: 'build/' },
+          { expand: true, cwd: '.', src: ['app/images/**'], dest: 'build/' },
+          { expand: true, cwd: '.', src: ['app/lib/**'], dest: 'build/' },
+          { expand: true, cwd: '.', src: ['app/_locales/**'], dest: 'build/' }
+        ],
+        options: {
+          // this rewrites the <script> tag in the index.html file
+          // to point at the minified/concated js file all.js;
+          // and the stylesheet tags to point at all.css;
+          // it additionally strips out as much space and as many newlines
+          // as possible from HTML files (NB this may be dangerous if
+          // files are space-sensitive, but most HTML shouldn't be)
+          processContent: function (content) {
+            if (content.match(/DOCTYPE/)) {
+              // remove comments
+              content = content.replace(/.+\/\/.+?\n/g, '');
+              content = content.replace(/<!--[\s\S]+?-->/g, '');
+
+              // CSS
+              content = content.replace(/main\.css/, '!!!all.css!!!');
+              content = content.replace(/<link rel="stylesheet" href="[^\!]+?">\n/g, '');
+
+              // fix CSS resources
+              content = content.replace(/!!!/g, '');
+
+              // whitespace reduction
+              content = content.replace(/[ ]{2,}/g, ' ');
+              content = content.replace(/\n{2,}/g, '\n');
+            }
+
+            return content;
+          },
+
+          // if you have other resources which you don't want to have
+          // treated as text, add them here
+          processContentExclude: [
+            'app/images/**',
+            'app/audio/**',
+            'app/_locales/**',
+            'app/fonts/**',
+            'app/lib/**',
+            '*.png',
+            'README.txt'
+          ]
+        }
+      }
+    },
+
+    // make wgt package in build/ directory
+    package: {
+      appName: '<%= packageInfo.name %>',
+      version: '<%= packageInfo.version %>',
+      files: 'build/app/**',
+      stripPrefix: 'build/app/',
+      outDir: 'build',
+      suffix: '.wgt',
+      addGitCommitId: false
+    },
+
+    sdb: {
+      prepare: {
+        action: 'push',
+        localFiles: './tools/grunt-tasks/tizen-app.sh',
+        remoteDestDir: '/opt/home/developer/',
+        chmod: '+x',
+        overwrite: true
+      },
+
+      pushwgt: {
+        action: 'push',
+        localFiles: {
+          pattern: 'build/*.wgt',
+          filter: 'latest'
+        },
+        remoteDestDir: '/opt/home/developer/'
+      },
+
+      stop: {
+        action: 'stop',
+        remoteScript: '/opt/home/developer/tizen-app.sh'
+      },
+
+      uninstall: {
+        action: 'uninstall',
+        remoteScript: '/opt/home/developer/tizen-app.sh'
+      },
+
+      install: {
+        action: 'install',
+        remoteFiles: {
+          pattern: '/opt/home/developer/*.wgt',
+          filter: 'latest'
+        },
+        remoteScript: '/opt/home/developer/tizen-app.sh'
+      },
+
+      debug: {
+        action: 'debug',
+        remoteScript: '/opt/home/developer/tizen-app.sh',
+        localPort: '8888',
+        openBrowser: 'google-chrome %URL%'
+      },
+
+      start: {
+        action: 'start',
+        remoteScript: '/opt/home/developer/tizen-app.sh'
+      }
+    }
+  });
+
+  grunt.registerTask('dist', ['clean', 'cssmin:dist', 'uglify:dist', 'copy:dist']);
+
+  grunt.registerTask('pkg', 'Create package; call with pkg:STR to append STR to package name', function (identifier) {
+    grunt.task.run('dist');
+
+    var packageTask = (identifier ? 'package:' + identifier : 'package');
+    grunt.task.run(packageTask);
+  });
+
+  grunt.registerTask('reinstall', ['pkg', 'sdb:prepare', 'sdb:pushwgt', 'sdb:stop', 'sdb:uninstall', 'sdb:install', 'sdb:debug']);
+  grunt.registerTask('install', ['pkg', 'sdb:prepare', 'sdb:pushwgt', 'sdb:install', 'sdb:debug']);
+  grunt.registerTask('restart', ['sdb:stop', 'sdb:start']);
+  grunt.registerTask('default', 'dist');
+};
similarity index 100%
rename from LICENSE.APLv2.0
rename to LICENSE.Apache-2.0
index c1b2ea4..5bc333a 100755 (executable)
--- a/Makefile
+++ b/Makefile
@@ -5,14 +5,9 @@ all:
 
 install:
        mkdir -p ${DESTDIR}/usr/share/${APPNAME}
-       cp -a audio ${DESTDIR}/usr/share/${APPNAME}/
-       cp -a css ${DESTDIR}/usr/share/${APPNAME}/
-       cp -a fonts ${DESTDIR}/usr/share/${APPNAME}/
-       cp -a images ${DESTDIR}/usr/share/${APPNAME}/
-       cp -a js ${DESTDIR}/usr/share/${APPNAME}/
-       cp -a _locales ${DESTDIR}/usr/share/${APPNAME}/
+       cp -a app/* ${DESTDIR}/usr/share/${APPNAME}/
        cp icon.png ${DESTDIR}/usr/share/${APPNAME}/
-       cp *.html ${DESTDIR}/usr/share/${APPNAME}/
+       cp README.txt ${DESTDIR}/usr/share/${APPNAME}/
        cp manifest.json ${DESTDIR}/usr/share/${APPNAME}/
        cp LICENSE ${DESTDIR}/usr/share/${APPNAME}/
        mkdir -p ${DESTDIR}/usr/share/applications
similarity index 100%
rename from NOTICE.APLv2.0
rename to NOTICE
diff --git a/app/README.txt b/app/README.txt
new file mode 100755 (executable)
index 0000000..e338fc7
--- /dev/null
@@ -0,0 +1 @@
+This file is replaced at build-time with the real README.
diff --git a/app/_locales/en_US/messages.json b/app/_locales/en_US/messages.json
new file mode 100755 (executable)
index 0000000..1189819
--- /dev/null
@@ -0,0 +1,24 @@
+{
+    "play": {"message": "Play"},
+    "player1": {"message": "Player 1"},
+    "player2": {"message": "Player 2"},
+    "chooseyour": {"message": "Choose Your"},
+    "color": {"message": "Color"},
+    "next": {"message": "Next"},
+    "1game": {"message": "1 Game"},
+    "2game": {"message": "Best 2 of 3"},
+    "3game": {"message": "Best 3 of 5"},
+    "start": {"message": "Start"},
+    "num0": {"message": "0"},
+    "num1": {"message": "1"},
+    "num2": {"message": "2"},
+    "num3": {"message": "3"},
+    "num4": {"message": "4"},
+    "num5": {"message": "5"},
+    "startoverquestion" : {"message": "Start Over?"},
+    "startover" : {"message": "Start Over"},
+    "playagain" : {"message": "Play Again"},
+    "no" : {"message": "No"},
+    "yes" : {"message": "Yes"},
+    "winner" : {"message": "Winner"}
+}
diff --git a/app/_locales/locales.json b/app/_locales/locales.json
new file mode 100755 (executable)
index 0000000..cd5ef9a
--- /dev/null
@@ -0,0 +1,6 @@
+{
+  "en_US": {
+    "display": "English (North American)",
+    "strings": {}
+  }
+}
diff --git a/app/audio/GamePiece.ogg b/app/audio/GamePiece.ogg
new file mode 100755 (executable)
index 0000000..8c4be6e
Binary files /dev/null and b/app/audio/GamePiece.ogg differ
diff --git a/app/audio/MenuNavigation.ogg b/app/audio/MenuNavigation.ogg
new file mode 100755 (executable)
index 0000000..fc41428
Binary files /dev/null and b/app/audio/MenuNavigation.ogg differ
diff --git a/app/audio/Select.ogg b/app/audio/Select.ogg
new file mode 100755 (executable)
index 0000000..f715e5c
Binary files /dev/null and b/app/audio/Select.ogg differ
diff --git a/app/audio/Winner.ogg b/app/audio/Winner.ogg
new file mode 100755 (executable)
index 0000000..4f056f4
Binary files /dev/null and b/app/audio/Winner.ogg differ
diff --git a/app/css/help.css b/app/css/help.css
new file mode 100755 (executable)
index 0000000..780ad3b
--- /dev/null
@@ -0,0 +1,95 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+.helpdialog {
+    position: absolute;
+    top: 0%;
+    left: 0%;
+    width: 100%;
+    height: 100%;
+    background-color: rgba(0,0,0,0);
+    color: white;
+    font-family: Sans;
+    visibility: hidden;
+}
+
+.helpdialog.shown {
+    visibility: visible;
+    -webkit-transition: background-color 0.5s;
+    background-color: rgba(0,0,0,.33);
+    z-index: 99;
+}
+
+.helpdialog .inner {
+    position: absolute;
+    top: 17%;
+    left : 21%;
+    height: 56%;
+    width: 58%;
+    border: 20px solid #e5e2c0;
+    background-color: #1a3542;
+    padding: 10px;
+    opacity: 0;
+}
+
+.helpdialog.shown .inner {
+    -webkit-transition: opacity 0.5s;
+    opacity: 1;
+}
+
+.helpdialog .inner .contents {
+    font-family: Arial;
+    font-size: 20px;
+    color: #ffffff;
+    cursor: default;
+}
+
+.helpdialog .inner .close {
+    position: absolute;
+    width: 30px;
+    height: 30px;
+    top: -10%;
+    left: 98%;
+    font-family: Sans;
+    font-weight: 900;
+    font-size: 50px;
+    text-align: center;
+    border: solid 10px #e5e2c0;
+    background-color: #e5e2c0;
+    -webkit-border-radius: 60px;
+    line-height: 24px;
+    cursor: pointer;
+    color: #1a3542;
+}
+
+.helplaunch {
+    position: absolute;
+    width: 20px;
+    height: 20px;
+    top: 564px;
+    left: 27px;
+    text-align: center;
+    line-height: 20px;
+    cursor: pointer;
+    -webkit-border-radius: 20px;
+    font-family: Arial;
+    font-size: 20px;
+    border: solid 1px #000000;
+    color: #000000;
+    z-index: 0;
+}
+
+#main_help {
+    opacity: 0.3;
+}
+
+#main_help:hover {
+    opacity: 1.0;
+}
+
diff --git a/app/css/license.css b/app/css/license.css
new file mode 100755 (executable)
index 0000000..8fda4eb
--- /dev/null
@@ -0,0 +1,85 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+#licensebtnl {
+    position: absolute;
+    width: 20px;
+    height: 20px;
+    text-align: center;
+    line-height: 20px;
+    cursor: pointer;
+    -webkit-border-radius: 20px;
+    border: solid 1px #000000;
+    opacity: 0.3;
+    color: black;
+}
+
+#licensebtnl:hover {
+    opacity: 1.0;
+}
+
+#licensepage {
+    position: absolute;
+    width: 100%;
+    height: 100%;
+    background: -webkit-gradient(linear, left top, right top, from(#f5f6de), to(#d3d0ac));
+    z-index: 99;
+}
+
+#licensetext {
+    width: 99%;
+    height: 88%;
+    background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #FFFFFF), color-stop(1, #b0b0ab));
+    -webkit-border-radius: 12px;
+    border-radius: 12px;
+    box-shadow: inset 1px 1px 2px 1px black;
+    margin-bottom: 2px;
+    padding-left: 10px;
+    padding-bottom: 10px;
+    overflow: hidden;
+    cursor: move;
+}
+
+#licensescroll {
+    position: relative;
+    font: 25px/100% Arial, Helvetica, sans-serif;
+    text-align: center;
+}
+
+.licensebtn {
+    position: absolute;
+    color: #d7d7d7;
+    border: solid 1px #333;
+    text-align: center;
+    text-decoration: none;
+    font: 30px/100% Arial, Helvetica, sans-serif;
+    text-shadow: 0 1px 1px rgba(0,0,0,.3);
+    -webkit-border-radius: 12px;
+    border-radius: 12px;
+    background: -webkit-gradient(linear, left top, left bottom, from(#666), to(#000));
+    height: 52px;
+    width: 52px;
+    line-height: 48px;
+    cursor: pointer;
+    box-shadow: 2px 2px 14px #000;
+}
+
+.licensebtn:hover {
+    background: -webkit-gradient(linear, left top, left bottom, from(#444), to(#000));
+}
+
+.licensebtn:active {
+    color: #666;
+    background: -webkit-gradient(linear, left top, left bottom, from(#000), to(#444));
+}
+
+#licensebtnq {
+    left: 412px;
+    width: 200px;
+}
diff --git a/app/css/main.css b/app/css/main.css
new file mode 100755 (executable)
index 0000000..95ec186
--- /dev/null
@@ -0,0 +1,943 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+/* -------------------------------- global ----------------------------- */
+
+body {
+    margin: 0px;
+    -webkit-user-select: none;
+    background-color: "white";
+    box-shadow: 5px 5px 20px black;
+    top: 50%;
+    left: 50%;
+    -webkit-transform: translate(-50%, -50%);
+    position: absolute;
+    width: 1024px;
+    height: 600px;
+    -webkit-box-align: center;
+    -webkit-box-pack: center;
+    -webkit-box-orient: vertical;
+    display: -webkit-box;
+}
+
+#licensebtnl {
+  top: 564px;
+  left: 977px;
+}
+
+.game_page {
+    background-position: left top;
+
+    position: absolute;
+    overflow: hidden;
+    cursor: default;
+    width: 1024px;
+    height: 600px;
+}
+
+/* 800 x 480 */
+@media (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(0.78125, 0.8); }
+}
+/* 1024 x 600 */
+@media (min-width: 1024px) and (min-height: 600px) and (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); }
+}
+/* 1280 x 720 */
+@media (min-width: 1280px) and (min-height: 720px) and (orientation: landscape) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) scale(1.25, 1.199); }
+}
+
+/* 480 x 800 */
+@media (orientation: portrait) {
+  body { top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.8, 0.78125); }
+}
+/* 600 x 989 */
+@media (min-width: 600px) and (min-height: 989px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(0.9658, 1.0) translate(50%, -50%); }
+}
+/* 600 x 1024 */
+@media (min-width: 600px) and (min-height: 1024px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) translate(50%, -50%); }
+}
+/* 720 x 1230 */
+@media (min-width: 720px) and (min-height: 1230px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.2, 1.199) translate(50%, -50%); }
+}
+/* 720 x 1280 */
+@media (min-width: 720px) and (min-height: 1280px) and (orientation: portrait) {
+  body { top: 0%; left: 0%; -webkit-transform: translate(-50%, -50%) rotate(90deg) scale(1.25, 1.199) translate(50%, -50%); }
+}
+
+input
+{
+    border: 0px;
+    padding: 0px;
+    color: #FFFFFF;
+    background-color: transparent;
+    font-family: 'Yellowtail';
+    font-size: 26pt;
+    text-align: center;
+}
+
+input:focus {
+    outline: none;
+}
+
+.active_button {
+    color: white;
+}
+
+.inactive_button {
+    color: gray;
+}
+
+/* -------------------------------- intro page ----------------------------- */
+
+#intro_bg {
+    background:url(../images/Home-background.jpg) no-repeat;
+    width: 100%;
+    height: 100%;
+    z:1;
+}
+
+@-webkit-keyframes intro_candyblue_anim {
+    0% { top:-211px; }
+    10% { top:-211px; }
+    90% { top:66px; }
+    100% { top:48px; }
+}
+
+.drop.candyblue {
+    position: absolute;
+    top: 48px;
+    left: 533px;
+    width: 152px;
+    height: 211px;
+    background:url(../images/3Dcandy-blue.png) no-repeat;
+    -webkit-animation: intro_candyblue_anim 0.4s ease-out 0s 1;
+}
+
+@-webkit-keyframes intro_candygreen_anim {
+    0% { top:-202px; }
+    90% { top:136px; }
+    100% { top:118px; }
+}
+
+.drop.candygreen {
+    position: absolute;
+    top: 118px;
+    left: 688px;
+    width: 172px;
+    height: 202px;
+    background:url(../images/3Dcandy-green.png) no-repeat;
+    -webkit-animation: intro_candygreen_anim 0.3s ease-out 0s 1;
+}
+
+@-webkit-keyframes intro_candyred_anim {
+    0% { top:-212px; }
+    20% { top:-212px; }
+    90% { top:66px; }
+    100% { top:48px; }
+}
+
+.drop.candyred {
+    position: absolute;
+    top: 48px;
+    left: 344px;
+    width: 152px;
+    height: 212px;
+    background:url(../images/3Dcandy-red.png) no-repeat;
+    -webkit-animation: intro_candyred_anim 0.5s ease-out 0s 1;
+}
+
+@-webkit-keyframes intro_candyorange_anim {
+    0% { top:-203px; }
+    30% { top:-203px; }
+    90% { top:136px; }
+    100% { top:118px; }
+}
+
+.drop.candyorange {
+    position: absolute;
+    top: 118px;
+    left: 168px;
+    width: 171px;
+    height: 203px;
+    background:url(../images/3Dcandy-orange.png) no-repeat;
+    -webkit-animation: intro_candyorange_anim 0.6s ease-out 0s 1;
+}
+
+#intro_playbutton {
+    cursor: pointer;
+    position: absolute;
+    top: 489px;
+    left: 380px;
+    width: 267px;
+    height: 71px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 24pt;
+    text-align: center;
+    color: white;
+}
+
+/* -------------------------------- player page ----------------------------- */
+
+#player_bg {
+    background:url(../images/PlayerNamesandColor-background.jpg) no-repeat;
+    width: 100%;
+    height: 100%;
+    z:1;
+}
+
+#player_player1_static {
+    position: absolute;
+    top: 30px;
+    left: 238px;
+    width: 190px;
+    height: 50px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #25aae1;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+#player_player1 {
+    position: absolute;
+    top: 110px;
+    left: 238px;
+    width: 190px;
+    height: 44px;
+}
+
+#player1name {
+    width: 100%;
+}
+
+#player_player2_static {
+    position: absolute;
+    top: 30px;
+    left: 590px;
+    width: 190px;
+    height: 50px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #25aae1;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+#player_player2 {
+    position: absolute;
+    top: 110px;
+    left: 590px;
+    width: 190px;
+    height: 44px;
+}
+
+#player2name {
+    width: 100%;
+}
+
+#player_player1red {
+    cursor: pointer;
+    position: absolute;
+    top: 290px;
+    left: 200px;
+    width: 158px;
+    height: 85px;
+}
+
+#player_text_chooseyour {
+    position: absolute;
+    top: 269px;
+    left: 372px;
+    width: 280px;
+    height: 70px;
+    line-height: 70px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #ee463c;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+#player_text_color {
+    position: absolute;
+    top: 320px;
+    left: 372px;
+    width: 280px;
+    height: 100px;
+    line-height: 100px;
+    font-family: 'Yellowtail';
+    font-size: 60pt;
+    text-align: center;
+    color: #ee463c;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+.redsolid {
+    background:url(../images/Ribbon-red.png) no-repeat;
+    background-position: center;
+}
+
+#player_player1green {
+    cursor: pointer;
+    position: absolute;
+    top: 486px;
+    left: 239px;
+    width: 158px;
+    height: 85px;
+}
+
+.greensolid {
+    background:url(../images/Ribbon-green.png) no-repeat;
+    background-position: center;
+}
+
+#player_player1blue {
+    cursor: pointer;
+    position: absolute;
+    top: 388px;
+    left: 216px;
+    width: 158px;
+    height: 85px;
+}
+
+.bluesolid {
+    background:url(../images/Ribbon-blue.png) no-repeat;
+    background-position: center;
+}
+
+#player_player1orange {
+    cursor: pointer;
+    position: absolute;
+    top: 192px;
+    left: 202px;
+    width: 158px;
+    height: 85px;
+}
+
+.orangesolid {
+    background:url(../images/Ribbon-orange.png) no-repeat;
+    background-position: center;
+}
+
+#player_player2red {
+    cursor: pointer;
+    position: absolute;
+    top: 290px;
+    left: 666px;
+    width: 158px;
+    height: 85px;
+}
+
+#player_player2green {
+    cursor: pointer;
+    position: absolute;
+    top: 486px;
+    left: 627px;
+    width: 158px;
+    height: 85px;
+}
+
+#player_player2blue {
+    cursor: pointer;
+    position: absolute;
+    top: 388px;
+    left: 650px;
+    width: 158px;
+    height: 85px;
+}
+
+#player_player2orange {
+    cursor: pointer;
+    position: absolute;
+    top: 192px;
+    left: 664px;
+    width: 158px;
+    height: 85px;
+}
+
+.pick.red {
+    position: absolute;
+    width: 85px;
+    height: 85px;
+    left: 36px;
+    background:url(../images/Candy-ColorSelect-red.png) no-repeat;
+}
+
+.pick.blue {
+    position: absolute;
+    width: 85px;
+    height: 85px;
+    left: 36px;
+    background:url(../images/Candy-ColorSelect-blue.png) no-repeat;
+}
+
+.pick.green {
+    position: absolute;
+    width: 85px;
+    height: 85px;
+    left: 36px;
+    background:url(../images/Candy-ColorSelect-green.png) no-repeat;
+}
+
+.pick.orange {
+    position: absolute;
+    width: 85px;
+    height: 85px;
+    left: 36px;
+    background:url(../images/Candy-ColorSelect-orange.png) no-repeat;
+}
+
+#player_nextbutton {
+    cursor: pointer;
+    position: absolute;
+    top: 489px;
+    left: 897px;
+    width: 127px;
+    height: 73px;
+    line-height: 73px;
+    font-family: 'Yellowtail';
+    font-size: 24pt;
+    text-align: center;
+}
+
+/* -------------------------------- type page ----------------------------- */
+
+#type_bg {
+    background:url(../images/ChooseGame-background.jpg) no-repeat;
+    width: 100%;
+    height: 100%;
+    z:1;
+}
+
+#type_onegame {
+    cursor: pointer;
+    position: absolute;
+    top: 118px;
+    left: 158px;
+    width: 206px;
+    height: 330px;
+}
+
+#type_onegame_text {
+    position: absolute;
+    top: 378px;
+    left: 158px;
+    width: 206px;
+    height: 71px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #25aae1;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+#type_bestofthree {
+    cursor: pointer;
+    position: absolute;
+    top: 118px;
+    left: 409px;
+    width: 206px;
+    height: 330px;
+}
+
+#type_bestofthree_text {
+    position: absolute;
+    top: 378px;
+    left: 409px;
+    width: 206px;
+    height: 71px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #25aae1;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+#type_bestoffive {
+    cursor: pointer;
+    position: absolute;
+    top: 118px;
+    left: 658px;
+    width: 206px;
+    height: 330px;
+}
+
+#type_bestoffive_text {
+    position: absolute;
+    top: 378px;
+    left: 658px;
+    width: 206px;
+    height: 71px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 40pt;
+    text-align: center;
+    color: #25aae1;
+    text-shadow: -2px -2px 0px #fff;
+}
+
+.selectedtype {
+    background:url(../images/TriangleSelector-down.png) no-repeat;
+    background-position: center top;
+}
+
+#type_startbutton {
+    cursor: pointer;
+    position: absolute;
+    top: 489px;
+    left: 897px;
+    width: 127px;
+    height: 71px;
+    line-height: 71px;
+    font-family: 'Yellowtail';
+    font-size: 24pt;
+    text-align: center;
+}
+
+/* -------------------------------- game page ----------------------------- */
+
+#game_bg {
+    background:url(../images/GameBoard-background.jpg) no-repeat;
+    width: 100%;
+    height: 100%;
+    z:1;
+}
+
+#game_player1marquee {
+    position: absolute;
+    top: 206px;
+    left: 0px;
+    width: 250px;
+    height: 176px;
+}
+
+.game_player1blue { background:url(../images/RibbonCandies-left-blue.png) no-repeat; }
+.game_player1green { background:url(../images/RibbonCandies-left-green.png) no-repeat; }
+.game_player1red { background:url(../images/RibbonCandies-left-red.png) no-repeat; }
+.game_player1orange { background:url(../images/RibbonCandies-left-orange.png) no-repeat; }
+
+#game_player1name {
+    position: absolute;
+    top: 100px;
+    left: 0px;
+    width: 200px;
+    height: 50px;
+    font-family: 'Yellowtail';
+    font-size: 26pt;
+    text-align: center;
+    color: white;
+}
+
+#game_player2marquee {
+    position: absolute;
+    top: 206px;
+    left: 780px;
+    width: 244px;
+    height: 176px;
+}
+
+.game_player2blue { background:url(../images/RibbonCandies-right-blue.png) no-repeat; }
+.game_player2green { background:url(../images/RibbonCandies-right-green.png) no-repeat; }
+.game_player2red { background:url(../images/RibbonCandies-right-red.png) no-repeat; }
+.game_player2orange { background:url(../images/RibbonCandies-right-orange.png) no-repeat; }
+
+#game_player2name {
+    position: absolute;
+    top: 100px;
+    left: 44px;
+    width: 200px;
+    height: 50px;
+    font-family: 'Yellowtail';
+    font-size: 26pt;
+    text-align: center;
+    color: white;
+}
+
+#game_player1active {
+    position: absolute;
+    top: 303px;
+    left: 208px;
+    height: 66px;
+    width: 41px;
+    background:url(../images/TriangleSelector-left.png) no-repeat;
+}
+
+#game_player2active {
+    position: absolute;
+    top: 303px;
+    left: 780px;
+    height: 66px;
+    width: 41px;
+    background:url(../images/TriangleSelector-right.png) no-repeat;
+}
+
+#game_column1 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 261px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column2 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 334px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column3 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 407px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column4 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 480px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column5 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 553px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column6 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 626px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column7 {
+    cursor: pointer;
+    position: absolute;
+    top: 0px;
+    left: 699px;
+    width: 73px;
+    height: 600px;
+}
+
+#game_column_selector {
+    position: absolute;
+    top: 25px;
+    width: 82px;
+    height: 95px;
+    background:url(../images/ColumnSelector.png) no-repeat;
+}
+
+.game_selcol0 { left: 256px; }
+.game_selcol1 { left: 329px; }
+.game_selcol2 { left: 402px; }
+.game_selcol3 { left: 475px; }
+.game_selcol4 { left: 548px; }
+.game_selcol5 { left: 621px; }
+.game_selcol6 { left: 694px; }
+
+#game_column_selector_candy {
+    position: absolute;
+    top: 28px;
+}
+
+.game_col0 { left: 261px; }
+.game_col1 { left: 334px; }
+.game_col2 { left: 407px; }
+.game_col3 { left: 480px; }
+.game_col4 { left: 553px; }
+.game_col5 { left: 626px; }
+.game_col6 { left: 699px; }
+
+@-webkit-keyframes candy_row0_anim {0% { top:28px; } 100% { top:490px; }}
+@-webkit-keyframes candy_row1_anim {0% { top:28px; } 100% { top:416px; }}
+@-webkit-keyframes candy_row2_anim {0% { top:28px; } 100% { top:342px; }}
+@-webkit-keyframes candy_row3_anim {0% { top:28px; } 100% { top:268px; }}
+@-webkit-keyframes candy_row4_anim {0% { top:28px; } 100% { top:194px; }}
+@-webkit-keyframes candy_row5_anim {0% { top:28px; } 100% { top:120px; }}
+
+.game_row0 { top: 490px; -webkit-animation: candy_row0_anim 0.6s ease-in 0s 1; }
+.game_row1 { top: 416px; -webkit-animation: candy_row1_anim 0.6s ease-in 0s 1; }
+.game_row2 { top: 342px; -webkit-animation: candy_row2_anim 0.6s ease-in 0s 1; }
+.game_row3 { top: 268px; -webkit-animation: candy_row3_anim 0.6s ease-in 0s 1; }
+.game_row4 { top: 194px; -webkit-animation: candy_row4_anim 0.6s ease-in 0s 1; }
+.game_row5 { top: 120px; -webkit-animation: candy_row5_anim 0.6s ease-in 0s 1; }
+
+@-webkit-keyframes piece_win_anim {
+    0% { -webkit-transform:scale(1); }
+    50% { -webkit-transform:scale(1.2); }
+    100% { -webkit-transform:scale(1); }
+}
+
+.game_piece_win1 { -webkit-animation: piece_win_anim 0.6s linear 0s 1;}
+.game_piece_win2 { -webkit-animation: piece_win_anim 0.6s linear 0.1s 1;}
+.game_piece_win3 { -webkit-animation: piece_win_anim 0.6s linear 0.2s 1;}
+.game_piece_win4 { -webkit-animation: piece_win_anim 0.6s linear 0.3s 1;}
+
+.game_piece_blue {
+    position: absolute;
+    height: 74px;
+    width: 73px;
+    background:url(../images/Candy-Game-Blue.png) no-repeat;
+    background-position: center;
+}
+
+.game_piece_green {
+    position: absolute;
+    height: 74px;
+    width: 73px;
+    background:url(../images/Candy-Game-Green.png) no-repeat;
+    background-position: center;
+}
+
+.game_piece_red {
+    position: absolute;
+    height: 74px;
+    width: 73px;
+    background:url(../images/Candy-Game-Red.png) no-repeat;
+    background-position: center;
+}
+
+.game_piece_orange {
+    position: absolute;
+    height: 74px;
+    width: 73px;
+    background:url(../images/Candy-Game-orange.png) no-repeat;
+    background-position: center;
+}
+
+#game_player1_wins {
+    position: absolute;
+    top: 64px;
+    left: 35px;
+    width: 50px;
+    height: 70px;
+    line-height: 70px;
+    font-family: 'Lato';
+    font-size: 60pt;
+    text-align: center;
+    color: white;
+}
+
+#game_player2_wins {
+    position: absolute;
+    top: 64px;
+    left: 940px;
+    width: 50px;
+    height: 70px;
+    line-height: 70px;
+    font-family: 'Lato';
+    font-size: 60pt;
+    text-align: center;
+    color: white;
+}
+
+#quit_dlg {
+    position: absolute;
+    top: 0px;
+    left: 0px;
+    height: 600px;
+    width: 1024px;
+}
+
+#quit_dlg_bg {
+    position: absolute;
+    top: 0px;
+    left: 0px;
+    height: 600px;
+    width: 1024px;
+    opacity: 0.5;
+    background-color: gray;
+}
+
+#quit_dlg_img {
+    position: absolute;
+    top: 240px;
+    left: 172px;
+    height: 119px;
+    width: 680px;
+    background:url(../images/GameOver-banner.png) no-repeat;
+    background-position: center;
+    line-height: 119px;
+    font-family: 'Yellowtail';
+    font-size: 55pt;
+    text-align: center;
+    color: white;
+}
+
+#quit_dlg_no {
+    cursor: pointer;
+    position: absolute;
+    top: 273px;
+    left: 0px;
+    height: 50px;
+    width: 280px;
+    line-height: 50px;
+    font-family: 'Yellowtail';
+    font-size: 35pt;
+    text-align: right;
+    color: white;
+}
+
+#quit_dlg_yes {
+    cursor: pointer;
+    position: absolute;
+    top: 273px;
+    left: 724px;
+    height: 50px;
+    width: 300px;
+    line-height: 50px;
+    font-family: 'Yellowtail';
+    font-size: 35pt;
+    text-align: left;
+    color: white;
+}
+
+#game_quit {
+    cursor: pointer;
+    position: absolute;
+    top: 559px;
+    left: 975px;
+    height: 34px;
+    width: 34px;
+}
+
+/* -------------------------------- win page ----------------------------- */
+
+#win_bg {
+    background:url(../images/Winner-background.jpg) no-repeat;
+    width: 100%;
+    height: 100%;
+    z:1;
+}
+
+#win_banner {
+    position: absolute;
+    top: 202px;
+    left: 13px;
+    height: 223px;
+    width: 1010px;
+    line-height: 223px;
+    font-family: 'Yellowtail';
+    font-size: 70pt;
+    text-align: center;
+    color: white;
+}
+
+.win_banner_blue { background:url(../images/Winner-Banner-blue.png) no-repeat;}
+.win_banner_green { background:url(../images/Winner-Banner-green.png) no-repeat;}
+.win_banner_red { background:url(../images/Winner-Banner-red.png) no-repeat;}
+.win_banner_orange { background:url(../images/Winner-Banner-orange.png) no-repeat;}
+
+#win_playername {
+    position: absolute;
+    top: 390px;
+    left: 0px;
+    height: 70px;
+    width: 1024px;
+    line-height: 70px;
+    font-family: 'Yellowtail';
+    font-size: 35pt;
+    text-align: center;
+}
+
+.win_playername_blue { color: #25aae1;}
+.win_playername_green { color: #a0c83a;}
+.win_playername_red { color: #ef4036;}
+.win_playername_orange { color: #f58a1f;}
+
+#win_playagain {
+    position: absolute;
+    top: 490px;
+    left: 262px;
+    height: 93px;
+    width: 250px;
+}
+
+#win_playagain_text {
+    cursor: pointer;
+    position: absolute;
+    top: 490px;
+    left: 312px;
+    height: 93px;
+    width: 200px;
+    line-height: 92px;
+    font-family: 'Yellowtail';
+    font-size: 35pt;
+    text-align: center;
+    color: white;
+}
+
+.win_playagain_blue { background:url(../images/Ribbon-blue-left.png) no-repeat;}
+.win_playagain_green { background:url(../images/Ribbon-green-left.png) no-repeat;}
+.win_playagain_orange { background:url(../images/Ribbon-orange-left.png) no-repeat;}
+.win_playagain_red { background:url(../images/Ribbon-red-left.png) no-repeat;}
+
+#win_startover {
+    position: absolute;
+    top: 490px;
+    left: 512px;
+    height: 93px;
+    width: 250px;
+}
+
+#win_startover_text {
+    cursor: pointer;
+    position: absolute;
+    top: 490px;
+    left: 524px;
+    height: 93px;
+    width: 200px;
+    line-height: 92px;
+    font-family: 'Yellowtail';
+    font-size: 35pt;
+    text-align: center;
+    color: white;
+}
+
+.win_startover_blue { background:url(../images/Ribbon-blue-right.png) no-repeat;}
+.win_startover_green { background:url(../images/Ribbon-green-right.png) no-repeat;}
+.win_startover_red { background:url(../images/Ribbon-red-right.png) no-repeat;}
+.win_startover_orange { background:url(../images/Ribbon-orange-right.png) no-repeat;}
+
+/* -------------------------------- fonts ----------------------------- */
+
+@font-face {
+    font-family: 'Yellowtail';
+    src: url('../fonts/Yellowtail-Regular.ttf');
+}
+
+@font-face {
+    font-family: 'Lato';
+    src: url('../fonts/Lato-Black.ttf');
+}
diff --git a/app/fonts/LICENSE-Lato.txt b/app/fonts/LICENSE-Lato.txt
new file mode 100755 (executable)
index 0000000..458358d
--- /dev/null
@@ -0,0 +1,93 @@
+Copyright (c) 2010-2011 by tyPoland Lukasz Dziedzic with Reserved Font Name "Lato".\r
+\r
+This Font Software is licensed under the SIL Open Font License, Version 1.1.\r
+This license is copied below, and is also available with a FAQ at:\r
+http://scripts.sil.org/OFL\r
+\r
+\r
+-----------------------------------------------------------\r
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r
+-----------------------------------------------------------\r
+\r
+PREAMBLE\r
+The goals of the Open Font License (OFL) are to stimulate worldwide\r
+development of collaborative font projects, to support the font creation\r
+efforts of academic and linguistic communities, and to provide a free and\r
+open framework in which fonts may be shared and improved in partnership\r
+with others.\r
+\r
+The OFL allows the licensed fonts to be used, studied, modified and\r
+redistributed freely as long as they are not sold by themselves. The\r
+fonts, including any derivative works, can be bundled, embedded,\r
+redistributed and/or sold with any software provided that any reserved\r
+names are not used by derivative works. The fonts and derivatives,\r
+however, cannot be released under any other type of license. The\r
+requirement for fonts to remain under this license does not apply\r
+to any document created using the fonts or their derivatives.\r
+\r
+DEFINITIONS\r
+"Font Software" refers to the set of files released by the Copyright\r
+Holder(s) under this license and clearly marked as such. This may\r
+include source files, build scripts and documentation.\r
+\r
+"Reserved Font Name" refers to any names specified as such after the\r
+copyright statement(s).\r
+\r
+"Original Version" refers to the collection of Font Software components as\r
+distributed by the Copyright Holder(s).\r
+\r
+"Modified Version" refers to any derivative made by adding to, deleting,\r
+or substituting -- in part or in whole -- any of the components of the\r
+Original Version, by changing formats or by porting the Font Software to a\r
+new environment.\r
+\r
+"Author" refers to any designer, engineer, programmer, technical\r
+writer or other person who contributed to the Font Software.\r
+\r
+PERMISSION & CONDITIONS\r
+Permission is hereby granted, free of charge, to any person obtaining\r
+a copy of the Font Software, to use, study, copy, merge, embed, modify,\r
+redistribute, and sell modified and unmodified copies of the Font\r
+Software, subject to the following conditions:\r
+\r
+1) Neither the Font Software nor any of its individual components,\r
+in Original or Modified Versions, may be sold by itself.\r
+\r
+2) Original or Modified Versions of the Font Software may be bundled,\r
+redistributed and/or sold with any software, provided that each copy\r
+contains the above copyright notice and this license. These can be\r
+included either as stand-alone text files, human-readable headers or\r
+in the appropriate machine-readable metadata fields within text or\r
+binary files as long as those fields can be easily viewed by the user.\r
+\r
+3) No Modified Version of the Font Software may use the Reserved Font\r
+Name(s) unless explicit written permission is granted by the corresponding\r
+Copyright Holder. This restriction only applies to the primary font name as\r
+presented to the users.\r
+\r
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r
+Software shall not be used to promote, endorse or advertise any\r
+Modified Version, except to acknowledge the contribution(s) of the\r
+Copyright Holder(s) and the Author(s) or with their explicit written\r
+permission.\r
+\r
+5) The Font Software, modified or unmodified, in part or in whole,\r
+must be distributed entirely under this license, and must not be\r
+distributed under any other license. The requirement for fonts to\r
+remain under this license does not apply to any document created\r
+using the Font Software.\r
+\r
+TERMINATION\r
+This license becomes null and void if any of the above conditions are\r
+not met.\r
+\r
+DISCLAIMER\r
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r
+OTHER DEALINGS IN THE FONT SOFTWARE.\r
diff --git a/app/fonts/LICENSE-Yellowtail.txt b/app/fonts/LICENSE-Yellowtail.txt
new file mode 100755 (executable)
index 0000000..75b5248
--- /dev/null
@@ -0,0 +1,202 @@
+\r
+                                 Apache License\r
+                           Version 2.0, January 2004\r
+                        http://www.apache.org/licenses/\r
+\r
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION\r
+\r
+   1. Definitions.\r
+\r
+      "License" shall mean the terms and conditions for use, reproduction,\r
+      and distribution as defined by Sections 1 through 9 of this document.\r
+\r
+      "Licensor" shall mean the copyright owner or entity authorized by\r
+      the copyright owner that is granting the License.\r
+\r
+      "Legal Entity" shall mean the union of the acting entity and all\r
+      other entities that control, are controlled by, or are under common\r
+      control with that entity. For the purposes of this definition,\r
+      "control" means (i) the power, direct or indirect, to cause the\r
+      direction or management of such entity, whether by contract or\r
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the\r
+      outstanding shares, or (iii) beneficial ownership of such entity.\r
+\r
+      "You" (or "Your") shall mean an individual or Legal Entity\r
+      exercising permissions granted by this License.\r
+\r
+      "Source" form shall mean the preferred form for making modifications,\r
+      including but not limited to software source code, documentation\r
+      source, and configuration files.\r
+\r
+      "Object" form shall mean any form resulting from mechanical\r
+      transformation or translation of a Source form, including but\r
+      not limited to compiled object code, generated documentation,\r
+      and conversions to other media types.\r
+\r
+      "Work" shall mean the work of authorship, whether in Source or\r
+      Object form, made available under the License, as indicated by a\r
+      copyright notice that is included in or attached to the work\r
+      (an example is provided in the Appendix below).\r
+\r
+      "Derivative Works" shall mean any work, whether in Source or Object\r
+      form, that is based on (or derived from) the Work and for which the\r
+      editorial revisions, annotations, elaborations, or other modifications\r
+      represent, as a whole, an original work of authorship. For the purposes\r
+      of this License, Derivative Works shall not include works that remain\r
+      separable from, or merely link (or bind by name) to the interfaces of,\r
+      the Work and Derivative Works thereof.\r
+\r
+      "Contribution" shall mean any work of authorship, including\r
+      the original version of the Work and any modifications or additions\r
+      to that Work or Derivative Works thereof, that is intentionally\r
+      submitted to Licensor for inclusion in the Work by the copyright owner\r
+      or by an individual or Legal Entity authorized to submit on behalf of\r
+      the copyright owner. For the purposes of this definition, "submitted"\r
+      means any form of electronic, verbal, or written communication sent\r
+      to the Licensor or its representatives, including but not limited to\r
+      communication on electronic mailing lists, source code control systems,\r
+      and issue tracking systems that are managed by, or on behalf of, the\r
+      Licensor for the purpose of discussing and improving the Work, but\r
+      excluding communication that is conspicuously marked or otherwise\r
+      designated in writing by the copyright owner as "Not a Contribution."\r
+\r
+      "Contributor" shall mean Licensor and any individual or Legal Entity\r
+      on behalf of whom a Contribution has been received by Licensor and\r
+      subsequently incorporated within the Work.\r
+\r
+   2. Grant of Copyright License. Subject to the terms and conditions of\r
+      this License, each Contributor hereby grants to You a perpetual,\r
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable\r
+      copyright license to reproduce, prepare Derivative Works of,\r
+      publicly display, publicly perform, sublicense, and distribute the\r
+      Work and such Derivative Works in Source or Object form.\r
+\r
+   3. Grant of Patent License. Subject to the terms and conditions of\r
+      this License, each Contributor hereby grants to You a perpetual,\r
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable\r
+      (except as stated in this section) patent license to make, have made,\r
+      use, offer to sell, sell, import, and otherwise transfer the Work,\r
+      where such license applies only to those patent claims licensable\r
+      by such Contributor that are necessarily infringed by their\r
+      Contribution(s) alone or by combination of their Contribution(s)\r
+      with the Work to which such Contribution(s) was submitted. If You\r
+      institute patent litigation against any entity (including a\r
+      cross-claim or counterclaim in a lawsuit) alleging that the Work\r
+      or a Contribution incorporated within the Work constitutes direct\r
+      or contributory patent infringement, then any patent licenses\r
+      granted to You under this License for that Work shall terminate\r
+      as of the date such litigation is filed.\r
+\r
+   4. Redistribution. You may reproduce and distribute copies of the\r
+      Work or Derivative Works thereof in any medium, with or without\r
+      modifications, and in Source or Object form, provided that You\r
+      meet the following conditions:\r
+\r
+      (a) You must give any other recipients of the Work or\r
+          Derivative Works a copy of this License; and\r
+\r
+      (b) You must cause any modified files to carry prominent notices\r
+          stating that You changed the files; and\r
+\r
+      (c) You must retain, in the Source form of any Derivative Works\r
+          that You distribute, all copyright, patent, trademark, and\r
+          attribution notices from the Source form of the Work,\r
+          excluding those notices that do not pertain to any part of\r
+          the Derivative Works; and\r
+\r
+      (d) If the Work includes a "NOTICE" text file as part of its\r
+          distribution, then any Derivative Works that You distribute must\r
+          include a readable copy of the attribution notices contained\r
+          within such NOTICE file, excluding those notices that do not\r
+          pertain to any part of the Derivative Works, in at least one\r
+          of the following places: within a NOTICE text file distributed\r
+          as part of the Derivative Works; within the Source form or\r
+          documentation, if provided along with the Derivative Works; or,\r
+          within a display generated by the Derivative Works, if and\r
+          wherever such third-party notices normally appear. The contents\r
+          of the NOTICE file are for informational purposes only and\r
+          do not modify the License. You may add Your own attribution\r
+          notices within Derivative Works that You distribute, alongside\r
+          or as an addendum to the NOTICE text from the Work, provided\r
+          that such additional attribution notices cannot be construed\r
+          as modifying the License.\r
+\r
+      You may add Your own copyright statement to Your modifications and\r
+      may provide additional or different license terms and conditions\r
+      for use, reproduction, or distribution of Your modifications, or\r
+      for any such Derivative Works as a whole, provided Your use,\r
+      reproduction, and distribution of the Work otherwise complies with\r
+      the conditions stated in this License.\r
+\r
+   5. Submission of Contributions. Unless You explicitly state otherwise,\r
+      any Contribution intentionally submitted for inclusion in the Work\r
+      by You to the Licensor shall be under the terms and conditions of\r
+      this License, without any additional terms or conditions.\r
+      Notwithstanding the above, nothing herein shall supersede or modify\r
+      the terms of any separate license agreement you may have executed\r
+      with Licensor regarding such Contributions.\r
+\r
+   6. Trademarks. This License does not grant permission to use the trade\r
+      names, trademarks, service marks, or product names of the Licensor,\r
+      except as required for reasonable and customary use in describing the\r
+      origin of the Work and reproducing the content of the NOTICE file.\r
+\r
+   7. Disclaimer of Warranty. Unless required by applicable law or\r
+      agreed to in writing, Licensor provides the Work (and each\r
+      Contributor provides its Contributions) on an "AS IS" BASIS,\r
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or\r
+      implied, including, without limitation, any warranties or conditions\r
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A\r
+      PARTICULAR PURPOSE. You are solely responsible for determining the\r
+      appropriateness of using or redistributing the Work and assume any\r
+      risks associated with Your exercise of permissions under this License.\r
+\r
+   8. Limitation of Liability. In no event and under no legal theory,\r
+      whether in tort (including negligence), contract, or otherwise,\r
+      unless required by applicable law (such as deliberate and grossly\r
+      negligent acts) or agreed to in writing, shall any Contributor be\r
+      liable to You for damages, including any direct, indirect, special,\r
+      incidental, or consequential damages of any character arising as a\r
+      result of this License or out of the use or inability to use the\r
+      Work (including but not limited to damages for loss of goodwill,\r
+      work stoppage, computer failure or malfunction, or any and all\r
+      other commercial damages or losses), even if such Contributor\r
+      has been advised of the possibility of such damages.\r
+\r
+   9. Accepting Warranty or Additional Liability. While redistributing\r
+      the Work or Derivative Works thereof, You may choose to offer,\r
+      and charge a fee for, acceptance of support, warranty, indemnity,\r
+      or other liability obligations and/or rights consistent with this\r
+      License. However, in accepting such obligations, You may act only\r
+      on Your own behalf and on Your sole responsibility, not on behalf\r
+      of any other Contributor, and only if You agree to indemnify,\r
+      defend, and hold each Contributor harmless for any liability\r
+      incurred by, or claims asserted against, such Contributor by reason\r
+      of your accepting any such warranty or additional liability.\r
+\r
+   END OF TERMS AND CONDITIONS\r
+\r
+   APPENDIX: How to apply the Apache License to your work.\r
+\r
+      To apply the Apache License to your work, attach the following\r
+      boilerplate notice, with the fields enclosed by brackets "[]"\r
+      replaced with your own identifying information. (Don't include\r
+      the brackets!)  The text should be enclosed in the appropriate\r
+      comment syntax for the file format. We also recommend that a\r
+      file or class name and description of purpose be included on the\r
+      same "printed page" as the copyright notice for easier\r
+      identification within third-party archives.\r
+\r
+   Copyright [yyyy] [name of copyright owner]\r
+\r
+   Licensed under the Apache License, Version 2.0 (the "License");\r
+   you may not use this file except in compliance with the License.\r
+   You may obtain a copy of the License at\r
+\r
+       http://www.apache.org/licenses/LICENSE-2.0\r
+\r
+   Unless required by applicable law or agreed to in writing, software\r
+   distributed under the License is distributed on an "AS IS" BASIS,\r
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+   See the License for the specific language governing permissions and\r
+   limitations under the License.\r
diff --git a/app/fonts/Lato-Black.ttf b/app/fonts/Lato-Black.ttf
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diff --git a/app/images/3Dcandy-blue.png b/app/images/3Dcandy-blue.png
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diff --git a/app/images/Candy-Game-Blue.png b/app/images/Candy-Game-Blue.png
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diff --git a/app/images/ChooseGame-background.jpg b/app/images/ChooseGame-background.jpg
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diff --git a/app/images/GameBoard-background.jpg b/app/images/GameBoard-background.jpg
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index 0000000..52b7b77
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diff --git a/app/images/GameOver-banner.png b/app/images/GameOver-banner.png
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diff --git a/app/images/Home-background.jpg b/app/images/Home-background.jpg
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index 0000000..58c591d
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diff --git a/app/images/Ribbon-blue-left.png b/app/images/Ribbon-blue-left.png
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index 0000000..8b92133
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index 0000000..b07cab7
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diff --git a/app/images/RibbonCandies-right-blue.png b/app/images/RibbonCandies-right-blue.png
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diff --git a/app/images/RibbonCandies-right-green.png b/app/images/RibbonCandies-right-green.png
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diff --git a/app/images/RibbonCandies-right-orange.png b/app/images/RibbonCandies-right-orange.png
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diff --git a/app/images/RibbonCandies-right-red.png b/app/images/RibbonCandies-right-red.png
new file mode 100755 (executable)
index 0000000..bb89d53
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diff --git a/app/images/TriangleSelector-down.png b/app/images/TriangleSelector-down.png
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index 0000000..4d406d6
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diff --git a/app/images/TriangleSelector-left.png b/app/images/TriangleSelector-left.png
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index 0000000..e0d0155
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index 0000000..0f808a4
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diff --git a/app/images/Winner-Banner-blue.png b/app/images/Winner-Banner-blue.png
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index 0000000..37b1295
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diff --git a/app/images/Winner-Banner-green.png b/app/images/Winner-Banner-green.png
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index 0000000..925a83d
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index 0000000..ba192a5
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diff --git a/app/images/Winner-Banner-red.png b/app/images/Winner-Banner-red.png
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index 0000000..2a74454
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diff --git a/app/images/Winner-background.jpg b/app/images/Winner-background.jpg
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index 0000000..0749b4c
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diff --git a/app/index.html b/app/index.html
new file mode 100755 (executable)
index 0000000..a6bb92b
--- /dev/null
@@ -0,0 +1,40 @@
+<!DOCTYPE html>
+<!--
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+-->
+<html>
+<head>
+    <meta charset="utf-8">
+    <meta id="viewport_meta" name="viewport" content="" />
+    <script type="text/javascript">
+        var viewport_meta = document.getElementById('viewport_meta');
+        var w = screen.availWidth;
+        var h = screen.availHeight;
+        viewport_meta.setAttribute('content','width='+w+', height='+h+',user-scalable=no');
+    </script>
+    <link rel="stylesheet" href="css/main.css">
+    <link rel="stylesheet" href="css/license.css">
+    <link rel="stylesheet" href="css/help.css">
+</head>
+<body>
+    <div id="intro_page" class="game_page">
+        <div id="intro_bg"></div>
+
+        <div data-drop="candyblue"></div>
+        <div data-drop="candygreen"></div>
+        <div data-drop="candyred"></div>
+        <div data-drop="candyorange"></div>
+
+        <div id="intro_playbutton">Play</div>
+
+        <div id="licensebtnl"> i </div>
+    </div>
+    <script src="lib/jq.mobi.min.js"></script>
+    <script src="js/run.js"></script>
+</body>
+</html>
diff --git a/app/js/help.js b/app/js/help.js
new file mode 100755 (executable)
index 0000000..d26817f
--- /dev/null
@@ -0,0 +1,27 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function help_init(btnid, prefix)
+{
+    var btn = document.getElementById(btnid);
+    var dialog = document.getElementById(prefix+"dialog");
+    var close = document.getElementById(prefix+"close");
+    var title = document.getElementById(prefix+"title");
+    var contents = document.getElementById(prefix+"contents");
+
+    btn.addEventListener('click', function() {
+        dialog.className = "helpdialog shown";
+    });
+
+    close.addEventListener('click', function() {
+        dialog.className = "helpdialog";
+    });
+}
+
+help_init("main_help", "help_");
diff --git a/app/js/license.js b/app/js/license.js
new file mode 100755 (executable)
index 0000000..49953f9
--- /dev/null
@@ -0,0 +1,100 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+function license_init(id, hpageid)
+{
+    var lbtn = document.getElementById(id+"btnl");
+    var qbtn = document.getElementById(id+"btnq");
+    var lpage = document.getElementById(id+"page");
+    var hpage = document.getElementById(hpageid);
+    var ltext = document.getElementById(id+"text");
+    var lscroll = document.getElementById(id+"scroll");
+    var timer;
+
+    var request = new XMLHttpRequest();
+    request.open("GET", "README.txt", false);
+    request.onload = function(e) {
+        var text = this.responseText;
+        text = text.replace("<","&lt;");
+        text = text.replace(">","&gt;");
+        var lines = text.split("\n");
+        lines[0] = "<br><br>"+lines[0];
+        for(var i in lines)
+        {
+            if(lines[i].match(/--------------------/))
+            {
+                lines[i] = "";
+            }
+            else
+            {
+                lines[i] += "<br>";
+            }
+        }
+        lscroll.innerHTML = lines.join("\n");
+    }
+    request.send();
+
+    lbtn.onclick = function() {
+        /* initialize scroll rate */
+        var dY = 2;
+        var t0 = 0;
+        var delay = 1000;
+
+        /* set the scroller to the top position */
+        lscroll.style.top = "0px";
+
+        /* display the license page, hide its parent */
+        hpage.style.display="none";
+        lpage.style.display="block";
+
+        /* calculate the scroll length when the window is shown */
+        var maxY = lscroll.clientHeight - ltext.clientHeight;
+
+        /* start the autoscroll interval */
+        timer = setInterval(function() {
+            /* get the actual interval, in case performance slows us down */
+            var t1 = (new Date()).getTime();
+            var dT = (t0 == 0)?20:(t1-t0);
+            t0 = t1;
+
+            /* delay specific number of milliseconds */
+            delay -= dT;
+            if(delay > 0)
+                return;
+
+            /* calculate the new top position using dY and dT */
+            var newY = Math.abs(parseInt(lscroll.style.top)) + ((dT/40)*dY);
+            if(newY > 0)
+                lscroll.style.top = (-1 * newY) + "px";
+            else
+                lscroll.style.top = "0px";
+
+            /* if the lscroll has hit the limit, delay and swing */
+            /* the other way */
+            if(newY >= maxY)
+            {
+                delay = 5000;
+                dY = -20;
+            }
+            else if(newY <= 0)
+            {
+                delay = 5000;
+                dY = 2;
+            }
+        }, 40);
+    };
+
+    qbtn.onclick = function() {
+        hpage.style.display="block";
+        lpage.style.display="none";
+        clearInterval(timer);
+    };
+}
+
+license_init("license", "intro_page");
diff --git a/app/js/main.js b/app/js/main.js
new file mode 100755 (executable)
index 0000000..60d24d6
--- /dev/null
@@ -0,0 +1,806 @@
+/*
+ * Copyright (c) 2012, Intel Corporation.
+ *
+ * This program is licensed under the terms and conditions of the
+ * Apache License, version 2.0.  The full text of the Apache License is at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ */
+
+(function () {
+    Game = {};
+
+    var numtext = ["0", "1", "2", "3", "4", "5"];
+
+    var Storage = function () {
+      var obj = {};
+      var localStorageIndex = 'sweetspot_game_data';
+
+      var data = {
+        'gametype': null,
+        'player1Name': null,
+        'player2Name': null,
+        'player1Color': null,
+        'player2Color': null
+      };
+
+      obj.save = function () {
+        var str = JSON.stringify(data);
+        localStorage.setItem(localStorageIndex, str);
+      };
+
+      obj.load = function () {
+        var str = localStorage.getItem(localStorageIndex);
+        if (str) {
+          data = JSON.parse(str);
+        }
+      };
+
+      var set = function (key, value) {
+        data[key] = value;
+      };
+
+      obj.setGameType = function (type) {
+        set('gametype', type);
+      };
+
+      obj.getGameType = function (type) {
+        return data.gametype;
+      };
+
+      obj.setPlayer1Color = function (color) {
+        set('player1Color', color);
+      };
+
+      obj.setPlayer2Color = function (color) {
+        set('player2Color', color);
+      };
+
+      obj.getPlayer1Color = function () {
+        return data.player1Color;
+      };
+
+      obj.getPlayer2Color = function () {
+        return data.player2Color;
+      };
+
+      obj.setPlayer1Name = function (name) {
+        set('player1Name', name);
+      };
+
+      obj.setPlayer2Name = function (name) {
+        set('player2Name', name);
+      };
+
+      obj.getPlayer1Name = function () {
+        return data.player1Name;
+      };
+
+      obj.getPlayer2Name = function () {
+        return data.player2Name;
+      };
+
+      return obj;
+    };
+
+    var storage = Storage();
+    storage.load();
+
+    function GameData() {
+        this.array = [[-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1],
+                      [-1, -1, -1, -1, -1, -1]];
+        this.colindex = [0, 0, 0, 0, 0, 0, 0, 0];
+    }
+
+    function no_more_moves() {
+        var array = Game.activegame.array;
+        for(var i = 0; i < 7; i++)
+            for(var j = 0; j < 6; j++)
+                if(array[i][j] < 0)
+                    return false;
+        return true;
+    }
+
+    function get_random_unfilled_column() {
+        var array = Game.activegame.array;
+        var colindex = Game.activegame.colindex;
+
+        var columns = new Array();
+        for(var i = 0; i < 7; i++)
+            if(colindex[i] < 6)
+                columns.push(i);
+
+        if(columns.length <= 0)
+            return -1;
+
+        var tgt = (Math.random() * columns.length)|0;
+        return columns[tgt];
+    }
+
+    function winning_move_possible(player) {
+        var array = Game.activegame.array;
+        var colindex = Game.activegame.colindex;
+        var matches = 0;
+        var column = -1;
+        var i, j, k;
+
+        /* vertical check */
+        for(i = 0; i < 7; i++)
+        {
+            matches = 0;
+            for(j = 0; j < colindex[i]; j++)
+                if(array[i][j] == player)
+                    matches++;
+                else
+                    matches = 0;
+            if(matches > 2)
+            {
+                console.log("POSSIBLE WIN: player "+player+" column "+(i+1));
+                return i;
+            }
+        }
+
+        /* horizontal check */
+        for(j = 0; j < 6; j++)
+        {
+            for(i = 0; i < 4; i++)
+            {
+                matches = 0;
+                column = -1;
+                for(k = 0; k < 4; k++)
+                    if(array[i+k][j] == player)
+                    {
+                        matches++;
+                    }
+                    else if((array[i+k][j] < 0)&&(colindex[i+k] == j)&&(column < 0))
+                    {
+                        matches++;
+                        column = i+k;
+                    }
+                    else
+                    {
+                        column = -1;
+                        matches = 0;
+                    }
+                if((matches == 4)&&(column >= 0))
+                {
+                    console.log("POSSIBLE WIN: player "+player+" column "+(column+1));
+                    return column;
+                }
+            }
+        }
+
+        return -1;
+    }
+
+    function computermove() {
+        var col = -1;
+
+        /* if we can win, do it */
+        col = winning_move_possible(Game.activeplayer)
+        if(col >= 0)
+        {
+            startmove(col, true);
+            return;
+        }
+
+        /* if the opponent is about to win, block him */
+        col = winning_move_possible((Game.activeplayer+1)%2)
+        if(col >= 0)
+        {
+            startmove(col, true);
+            return;
+        }
+
+        /* do a random move */
+        col = get_random_unfilled_column();
+        if(col >= 0)
+        {
+            startmove(col, true);
+            return;
+        }
+    }
+
+    function gamesound(file) {
+      this.soundobj = new Audio(file);
+      this.isPlaying = false;
+      this.play = function () {
+        if (this.isPlaying) {
+          this.soundobj.pause();
+          this.soundobj.currentTime = 0;
+          this.isPlaying = false;
+        }
+
+        this.soundobj.play();
+        this.isPlaying = true;
+      };
+    }
+
+    function settype(type) {
+        var tags = ["#type_onegame", "#type_bestofthree",
+                    "#type_bestoffive"];
+
+        Game.gametype = type;
+        storage.setGameType(type);
+
+        for(var i = 0; i < 3; i++)
+        {
+            if(type == i)
+                $(tags[i]).addClass("selectedtype");
+            else
+                $(tags[i]).removeClass("selectedtype");
+        }
+
+        test_type_ready();
+    }
+
+    function setcolor(player, tgt) {
+        if(((player == 1)&&(Game.playercolor[1] == tgt))||
+           ((player == 2)&&(Game.playercolor[0] == tgt)))
+        {
+            return;
+        }
+
+        var tags = ["#player_player"+player+"orange",
+                    "#player_player"+player+"red",
+                    "#player_player"+player+"blue",
+                    "#player_player"+player+"green"];
+        var solid = ["orangesolid", "redsolid",
+                     "bluesolid", "greensolid"];
+
+        if(player == 1)
+        {
+            Game.playercolor[0] = tgt;
+            storage.setPlayer1Color(tgt);
+        }
+        else
+        {
+            Game.playercolor[1] = tgt;
+            storage.setPlayer2Color(tgt);
+        }
+
+        for(var i = 0; i < 4; i++)
+        {
+            if(tgt == i)
+            {
+                $(tags[i]).addClass(solid[i]);
+            }
+            else
+            {
+                $(tags[i]).removeClass(solid[i]);
+            }
+        }
+
+        test_player_ready();
+    }
+
+    function test_player_ready() {
+        if((Game.player1name && (Game.player1name != ""))&&
+           (Game.player2name && (Game.player2name != ""))&&
+           ((Game.playercolor[0] >= 0) && (Game.playercolor[0] < 4))&&
+           ((Game.playercolor[1] >= 0) && (Game.playercolor[1] < 4)))
+        {
+            $("#player_nextbutton").removeClass("inactive_button");
+            $("#player_nextbutton").addClass("active_button");
+        }
+        else
+        {
+            $("#player_nextbutton").removeClass("active_button");
+            $("#player_nextbutton").addClass("inactive_button");
+        }
+    }
+
+    function test_type_ready() {
+        if((Game.gametype >= 0) && (Game.gametype < 3))
+        {
+            $("#type_startbutton").removeClass("inactive_button");
+            $("#type_startbutton").addClass("active_button");
+        }
+        else
+        {
+            $("#type_startbutton").removeClass("active_button");
+            $("#type_startbutton").addClass("inactive_button");
+        }
+    }
+
+    function init_game() {
+      Game.player1name = storage.getPlayer1Name() || "Player1";
+      Game.player2name = storage.getPlayer2Name() || "Player2";
+
+      var player1Color = storage.getPlayer1Color() || 2;
+      setcolor(1, player1Color);
+
+      var player2Color = storage.getPlayer1Color() || 3;
+      setcolor(2, player2Color);
+
+      var gametype = storage.getGameType() || 0;
+      settype(gametype);
+    }
+
+    function ignore_user_input() {
+      Game.ignore_input = true;
+    }
+
+    function enable_user_input() {
+      Game.ignore_input = false;
+    }
+
+    /* this represents a user making a move by clicking a column */
+    function startmove(column, computer) {
+        /* if we're in the middle of an animation, do nothing */
+        if (Game.ignore_input&&(computer!==true))
+            return;
+
+        updateselector(column);
+        navsnd();
+        var row = Game.activegame.colindex[column];
+
+        /* if this column is full, do nothing */
+        if(row >= 6)
+            return;
+
+        /* figure out what color piece we're using */
+        var colorwheel = ["game_piece_orange", "game_piece_red",
+                          "game_piece_blue", "game_piece_green"];
+        var piececolor = colorwheel[Game.playercolor[Game.activeplayer]];
+
+        /* set the move data */
+        Game.activegame.array[column][row] = Game.activeplayer;
+        Game.activegame.colindex[column]++;
+
+        /* trigger a call to test the board after the animation */
+        ignore_user_input();
+        window.setTimeout("Game.movecomplete()", 600);
+
+        /* start the move animation */
+        $("#game_grid").append("<div id=\"game_column"+
+           column+"_row"+row+"\" class=\"game_col"+
+           column+" game_row"+row+" "+
+           piececolor+"\"></div>");
+    }
+
+    function start_new() {
+        $("#game_grid").empty();
+        Game.activegame = new GameData();
+        enable_user_input();
+    }
+
+    function game_over(player) {
+        var color = Game.playercolor[player];
+        var banner = ["win_banner_orange", "win_banner_red",
+                      "win_banner_blue", "win_banner_green"];
+        var name = ["win_playername_orange", "win_playername_red",
+                    "win_playername_blue", "win_playername_green"];
+        var playagain = ["win_playagain_orange", "win_playagain_red",
+                         "win_playagain_blue", "win_playagain_green"];
+        var startover = ["win_startover_orange", "win_startover_red",
+                         "win_startover_blue", "win_startover_green"];
+        if(player == 0)
+            $("#win_playername").text(Game.player1name);
+        else
+            $("#win_playername").text(Game.player2name);
+
+        for(var i = 0; i < 4; i++)
+        {
+            if(i == color)
+            {
+                $("#win_banner").addClass(banner[i]);
+                $("#win_playername").addClass(name[i]);
+                $("#win_playagain").addClass(playagain[i]);
+                $("#win_startover").addClass(startover[i]);
+            }
+            else
+            {
+                $("#win_banner").removeClass(banner[i]);
+                $("#win_playername").removeClass(name[i]);
+                $("#win_playagain").removeClass(playagain[i]);
+                $("#win_startover").removeClass(startover[i]);
+            }
+        }
+        $("#game_page").hide();
+        $("#win_page").show();
+    }
+
+    function end_game() {
+        selectsnd();
+        $("#quit_dlg").hide();
+        $("#game_grid").empty();
+        Game.activegame = new GameData();
+        Game.activeplayer = 0;
+        Game.playerwins = [0, 0];
+        $("#game_player1_wins").text(numtext[0]);
+        $("#game_player2_wins").text(numtext[0]);
+        $("#game_player1active").show();
+        $("#game_player2active").hide();
+        updateselector(Game.activecolumn);
+        $("#win_page").hide();
+        $("#game_page").hide();
+        $("#intro_page").show();
+        enable_user_input();
+    }
+
+    function restart_game() {
+        selectsnd();
+        $("#game_grid").empty();
+        Game.activegame = new GameData();
+        Game.activeplayer = 0;
+        Game.playerwins = [0, 0];
+        $("#game_player1_wins").text(numtext[0]);
+        $("#game_player2_wins").text(numtext[0]);
+        $("#game_player1active").show();
+        $("#game_player2active").hide();
+        updateselector(Game.activecolumn);
+        $("#win_page").hide();
+        $("#game_page").show();
+        enable_user_input();
+    }
+
+    function win(player, i1, j1, i2, j2, i3, j3, i4, j4) {
+        Game.playerwins[player]++;
+        winsnd();
+        $("#game_column"+i1+"_row"+j1).addClass("game_piece_win1");
+        $("#game_column"+i2+"_row"+j2).addClass("game_piece_win2");
+        $("#game_column"+i3+"_row"+j3).addClass("game_piece_win3");
+        $("#game_column"+i4+"_row"+j4).addClass("game_piece_win4");
+        $("#game_player"+(player+1)+"_wins").text(numtext[Game.playerwins[player]]);
+        if(Game.playerwins[player] >= Game.gametype+1)
+        {
+            window.setTimeout("Game.game_over("+player+")", 1000);
+        }
+        else
+        {
+            window.setTimeout("Game.start_new()", 1000);
+        }
+    }
+
+    function movecomplete() {
+        var array = Game.activegame.array;
+        var colindex = Game.activegame.colindex;
+        var matches = [0, 0];
+        var i, j, k;
+
+        movesnd();
+        /* vertical check */
+        for(i = 0; i < 7; i++)
+        {
+            matches[0] = 0;
+            matches[1] = 0;
+            for(j = 0; j < 6; j++)
+                if(array[i][j] >= 0)
+                {
+                    var tgt = array[i][j];
+                    matches[tgt]++;
+                    matches[(tgt+1)%2] = 0;
+                    if(matches[tgt] >= 4)
+                    {
+                        win(tgt, i, j-3, i, j-2, i, j-1, i, j);
+                        return;
+                    }
+                }
+                else
+                {
+                    matches[0] = 0;
+                    matches[1] = 0;
+                }
+        }
+
+        /* horizontal check */
+        for(j = 0; j < 6; j++)
+        {
+            matches[0] = 0;
+            matches[1] = 0;
+            for(i = 0; i < 7; i++)
+                if(array[i][j] >= 0)
+                {
+                    var tgt = array[i][j];
+                    matches[tgt]++;
+                    matches[(tgt+1)%2] = 0;
+                    if(matches[tgt] >= 4)
+                    {
+                        win(tgt, i-3, j, i-2, j, i-1, j, i, j);
+                        return;
+                    }
+                }
+                else
+                {
+                    matches[0] = 0;
+                    matches[1] = 0;
+                }
+        }
+
+        /* diagonal right check */
+        var p = [[0, 2], [0, 1], [0, 0], [1, 0], [2, 0], [3, 0]];
+        for(k = 0; k < 6; k++)
+        {
+            matches[0] = 0;
+            matches[1] = 0;
+            for(i = p[k][0], j = p[k][1]; (i < 7)&&(j < 6); i++, j++)
+                if(array[i][j] >= 0)
+                {
+                    var tgt = array[i][j];
+                    matches[tgt]++;
+                    matches[(tgt+1)%2] = 0;
+                    if(matches[tgt] >= 4)
+                    {
+                        win(tgt, i-3, j-3, i-2, j-2, i-1, j-1, i, j);
+                        return;
+                    }
+                }
+                else
+                {
+                    matches[0] = 0;
+                    matches[1] = 0;
+                }
+        }
+
+        /* diagonal left check */
+        p = [[3, 0], [4, 0], [5, 0], [6, 0], [6, 1], [6, 2]];
+        for(k = 0; k < 6; k++)
+        {
+            matches[0] = 0;
+            matches[1] = 0;
+            for(i = p[k][0], j = p[k][1]; (i >= 0)&&(j < 6); i--, j++)
+                if(array[i][j] >= 0)
+                {
+                    var tgt = array[i][j];
+                    matches[tgt]++;
+                    matches[(tgt+1)%2] = 0;
+                    if(matches[tgt] >= 4)
+                    {
+                        win(tgt, i+3, j-3, i+2, j-2, i+1, j-1, i, j);
+                        return;
+                    }
+                }
+                else
+                {
+                    matches[0] = 0;
+                    matches[1] = 0;
+                }
+        }
+
+        /* set the board to indicate it's the next player's move */
+        Game.activeplayer = (Game.activeplayer+1)%2;
+        if(Game.activeplayer == 0)
+        {
+            $("#game_player1active").show();
+            $("#game_player2active").hide();
+        }
+        else
+        {
+            $("#game_player1active").hide();
+            $("#game_player2active").show();
+        }
+
+        /* if there are no more valid moves, it's a stalemate */
+        if(no_more_moves())
+        {
+            start_new();
+        }
+
+        /* is it the computer's move? */
+        if(Game.computer&&(Game.activeplayer==1))
+        {
+            computermove();
+        }
+        else
+        {
+            updateselector(Game.activecolumn);
+            enable_user_input();
+        }
+    }
+
+    function updateselector(column) {
+        Game.activecolumn = column;
+        var colorwheel = ["game_piece_orange", "game_piece_red",
+                          "game_piece_blue", "game_piece_green"];
+        var piececolor = colorwheel[Game.playercolor[Game.activeplayer]];
+
+        $("#game_column_selector").attr("class", "game_selcol"+column);
+        $("#game_column_selector").show();
+        $("#game_column_selector_candy").attr("class", "game_col"+column+" "+piececolor);
+        $("#game_column_selector_candy").show();
+    }
+
+    function movesnd() {
+        Game.move_sound.play();
+    }
+
+    function navsnd() {
+        Game.menunav_sound.play();
+    }
+
+    function selectsnd() {
+        Game.select_sound.play();
+    }
+
+    function winsnd() {
+        Game.win_sound.play();
+    }
+
+    function player1namechange() {
+        Game.player1name = $('#player1name').val();
+        storage.setPlayer1Name(Game.player1name);
+        storage.save();
+        test_player_ready();
+    }
+
+    function player2namechange() {
+        Game.player2name = $('#player2name').val();
+        storage.setPlayer2Name(Game.player2name);
+        storage.save();
+        test_player_ready();
+    }
+
+    var translate = function () {
+      $("#intro_playbutton").text(chrome.i18n.getMessage("play"));
+      $("#player_player1_static").text(chrome.i18n.getMessage("player1"));
+      $("#player_player2_static").text(chrome.i18n.getMessage("player2"));
+      $("#player_text_chooseyour").text(chrome.i18n.getMessage("chooseyour"));
+      $("#player_text_color").text(chrome.i18n.getMessage("color"));
+      $("#player_nextbutton").text(chrome.i18n.getMessage("next"));
+      $("#type_onegame_text").text(chrome.i18n.getMessage("1game"));
+      $("#type_bestofthree_text").text(chrome.i18n.getMessage("2game"));
+      $("#type_bestoffive_text").text(chrome.i18n.getMessage("3game"));
+      $("#type_startbutton").text(chrome.i18n.getMessage("start"));
+      $("#quit_dlg_img").text(chrome.i18n.getMessage("startoverquestion"));
+      $("#quit_dlg_no").text(chrome.i18n.getMessage("no"));
+      $("#quit_dlg_yes").text(chrome.i18n.getMessage("yes"));
+      $("#win_banner").text(chrome.i18n.getMessage("winner"));
+      $("#win_playagain_text").text(chrome.i18n.getMessage("playagain"));
+      $("#win_startover_text").text(chrome.i18n.getMessage("startover"));
+      numtext[0] = chrome.i18n.getMessage("num0");
+      numtext[1] = chrome.i18n.getMessage("num1");
+      numtext[2] = chrome.i18n.getMessage("num2");
+      numtext[3] = chrome.i18n.getMessage("num3");
+      numtext[4] = chrome.i18n.getMessage("num4");
+      numtext[5] = chrome.i18n.getMessage("num5");
+    };
+
+    // initialise individual pages
+    var introPage = function () {
+      // animation for front page
+      $('[data-drop]').each(function () {
+        var drop = $(this).attr('data-drop');
+        $(this).addClass('drop').addClass(drop);
+      });
+    };
+
+    var playerPage = function () {
+      $('#player1name').val(Game.player1name);
+      $('#player2name').val(Game.player2name);
+
+      $('#players_page').delegate('.pick', 'mousedown', function (e) {
+        var elt = $(e.target);
+
+        navsnd();
+
+        var player = parseInt(elt.attr('data-player'));
+        var color = parseInt(elt.attr('data-color'));
+
+        setcolor(player, color);
+      });
+
+      var p1name = document.getElementById("player1name");
+      var p2name = document.getElementById("player2name");
+      p1name.onkeyup = player1namechange;
+      p2name.onkeyup = player2namechange;
+      p1name.onblur = player1namechange;
+      p2name.onblur = player2namechange;
+      p1name.onchange = player1namechange;
+      p2name.onchange = player2namechange;
+
+      $("#player_nextbutton").click(function() {
+          if($("#player_nextbutton").hasClass("active_button"))
+          {
+              selectsnd();
+              $("#players_page").hide();
+              $("#type_page").show();
+          }
+      });
+    };
+
+    var gameTypePage = function () {
+        $("#type_startbutton").click(function() {
+          if ($("#type_startbutton").hasClass("active_button")) {
+            selectsnd();
+            updateselector(Game.activecolumn);
+            var color1class = ["game_player1orange", "game_player1red",
+                         "game_player1blue", "game_player1green"];
+            var color2class = ["game_player2orange", "game_player2red",
+                         "game_player2blue", "game_player2green"];
+
+            for(var i = 0; i < 4; i++) {
+              var c1 = Game.playercolor[0];
+              var c2 = Game.playercolor[1];
+              if(i == c1)
+                  $("#game_player1marquee").addClass(color1class[i]);
+              else
+                  $("#game_player1marquee").removeClass(color1class[i]);
+
+              if(i == c2)
+                  $("#game_player2marquee").addClass(color2class[i]);
+              else
+                  $("#game_player2marquee").removeClass(color2class[i]);
+            }
+
+            $("#game_player1name").text(Game.player1name);
+            $("#game_player2name").text(Game.player2name);
+            $("#type_page").hide();
+            $("#game_page").show();
+          }
+        });
+
+        $('#type_onegame').on('mousedown', function() {navsnd();settype(0);});
+        $('#type_bestofthree').on('mousedown', function() {navsnd();settype(1);});
+        $('#type_bestoffive').on('mousedown', function() {navsnd();settype(2);});
+    };
+
+    var gamePage = function () {
+      $('#game_column1').on('mousedown', function() {startmove(0);});
+      $('#game_column2').on('mousedown', function() {startmove(1);});
+      $('#game_column3').on('mousedown', function() {startmove(2);});
+      $('#game_column4').on('mousedown', function() {startmove(3);});
+      $('#game_column5').on('mousedown', function() {startmove(4);});
+      $('#game_column6').on('mousedown', function() {startmove(5);});
+      $('#game_column7').on('mousedown', function() {startmove(6);});
+
+      $('#game_column1').on('mouseover', function() {updateselector(0);});
+      $('#game_column2').on('mouseover', function() {updateselector(1);});
+      $('#game_column3').on('mouseover', function() {updateselector(2);});
+      $('#game_column4').on('mouseover', function() {updateselector(3);});
+      $('#game_column5').on('mouseover', function() {updateselector(4);});
+      $('#game_column6').on('mouseover', function() {updateselector(5);});
+      $('#game_column7').on('mouseover', function() {updateselector(6);});
+
+      $('#game_quit').click(function() {$("#quit_dlg").show();});
+      $('#quit_dlg_no').click(function() {$("#quit_dlg").hide();});
+      $('#quit_dlg_yes').click(function() {end_game()});
+      $('#win_playagain_text').click(function() {restart_game()});
+      $('#win_startover_text').click(function() {end_game()});
+    };
+
+    // load sounds
+    Game.select_sound = new gamesound("audio/Select.ogg");
+    Game.move_sound = new gamesound("audio/GamePiece.ogg");
+    Game.menunav_sound = new gamesound("audio/MenuNavigation.ogg");
+    Game.win_sound = new gamesound("audio/Winner.ogg");
+
+    Game.player1name = "";
+    Game.player2name = "";
+    Game.computer = false;
+    Game.playercolor = [-1, -1];
+    Game.gametype = -1;
+    Game.activegame = new GameData();
+    Game.activecolumn = 0;
+    Game.activeplayer = 0;
+    Game.playerwins = [0, 0];
+    Game.ignore_input = false;
+    Game.movecomplete = movecomplete;
+    Game.game_over = game_over;
+    Game.start_new = start_new;
+
+    if (window.chrome && window.chrome.i18n) {
+      translate();
+    }
+
+    init_game();
+
+    introPage();
+    playerPage();
+    gameTypePage();
+    gamePage();
+
+    storage.save();
+
+    // game is playable, so enable the "Play" button
+    $("#intro_playbutton").click(function() {
+      selectsnd();
+      $("#intro_page").hide();
+      $("#players_page").show();
+    });
+})()
diff --git a/app/js/run.js b/app/js/run.js
new file mode 100755 (executable)
index 0000000..05034b4
--- /dev/null
@@ -0,0 +1,20 @@
+$(document).ready(function() {
+  var body = document.querySelector('body');
+
+  var loadScript = function (url) {
+    var elt = document.createElement('script');
+    elt.setAttribute('src', url);
+    elt.setAttribute('async', 'async');
+    body.appendChild(elt);
+  };
+
+  $.ajax({
+    url: './pages.html',
+    success: function (data) {
+      $('body').append(data);
+      loadScript('./js/main.js');
+      loadScript('./js/help.js');
+      loadScript('./js/license.js');
+    }
+  });
+});
diff --git a/app/lib/jq.mobi.min.js b/app/lib/jq.mobi.min.js
new file mode 100755 (executable)
index 0000000..45ee505
--- /dev/null
@@ -0,0 +1,44 @@
+if(!window.jq||typeof jq!=="function"){var jq=function(g){function y(a,c,b){var d=h.createDocumentFragment();if(b){for(b=a.length-1;b>=0;b--)d.insertBefore(a[b],d.firstChild);c.insertBefore(d,c.firstChild)}else{for(b=0;b<a.length;b++)d.appendChild(a[b]);c.appendChild(d)}}function v(a){return a in w?w[a]:w[a]=RegExp("(^|\\s)"+a+"(\\s|$)")}function q(a){for(var c=0;c<a.length;c++)a.indexOf(a[c])!=c&&(a.splice(c,1),c--);return a}function z(a,c){var b=[];if(a==f)return b;for(;a;a=a.nextSibling)a.nodeType==
+1&&a!==c&&b.push(a);return b}function A(a,c){try{return c.querySelectorAll(a)}catch(b){return[]}}function r(a,c){if(a){if(a.nodeType)return c[c.length++]=a;for(var b=0,d=a.length;b<d;b++)c[c.length++]=a[b]}}function p(){}function B(a,c){a.os={};a.os.webkit=c.match(/WebKit\/([\d.]+)/)?!0:!1;a.os.android=c.match(/(Android)\s+([\d.]+)/)||c.match(/Silk-Accelerated/)?!0:!1;a.os.androidICS=a.os.android&&c.match(/(Android)\s4/)?!0:!1;a.os.ipad=c.match(/(iPad).*OS\s([\d_]+)/)?!0:!1;a.os.iphone=!a.os.ipad&&
+c.match(/(iPhone\sOS)\s([\d_]+)/)?!0:!1;a.os.webos=c.match(/(webOS|hpwOS)[\s\/]([\d.]+)/)?!0:!1;a.os.touchpad=a.os.webos&&c.match(/TouchPad/)?!0:!1;a.os.ios=a.os.ipad||a.os.iphone;a.os.playbook=c.match(/PlayBook/)?!0:!1;a.os.blackberry=a.os.playbook||c.match(/BlackBerry/)?!0:!1;a.os.blackberry10=a.os.blackberry&&c.match(/Safari\/536/)?!0:!1;a.os.chrome=c.match(/Chrome/)?!0:!1;a.os.opera=c.match(/Opera/)?!0:!1;a.os.fennec=c.match(/fennec/i)?!0:c.match(/Firefox/)?!0:!1;a.os.ie=c.match(/MSIE 10.0/i)?
+!0:!1;a.os.ieTouch=a.os.ie&&c.toLowerCase().match(/touch/i)?!0:!1;a.os.supportsTouch=g.DocumentTouch&&h instanceof g.DocumentTouch||"ontouchstart"in g;a.feat={};var b=h.documentElement.getElementsByTagName("head")[0];a.feat.nativeTouchScroll=typeof b.style["-webkit-overflow-scrolling"]!=="undefined"&&a.os.ios;a.feat.cssPrefix=a.os.webkit?"Webkit":a.os.fennec?"Moz":a.os.ie?"ms":a.os.opera?"O":"";a.feat.cssTransformStart=!a.os.opera?"3d(":"(";a.feat.cssTransformEnd=!a.os.opera?",0)":")";if(a.os.android&&
+!a.os.webkit)a.os.android=!1}function s(a){return a._jqmid||(a._jqmid=L++)}function M(a,c,b,d){c=C(c);if(c.ns)var e=RegExp("(?:^| )"+c.ns.replace(" "," .* ?")+"(?: |$)");return(i[s(a)]||[]).filter(function(a){return a&&(!c.e||a.e==c.e)&&(!c.ns||e.test(a.ns))&&(!b||a.fn==b||typeof a.fn==="function"&&typeof b==="function"&&""+a.fn===""+b)&&(!d||a.sel==d)})}function C(a){a=(""+a).split(".");return{e:a[0],ns:a.slice(1).sort().join(" ")}}function D(a,c,b){e.isObject(a)?e.each(a,b):a.split(/\s/).forEach(function(a){b(a,
+c)})}function t(a,c,b,d,j){var f=s(a),g=i[f]||(i[f]=[]);D(c,b,function(b,c){var f=j&&j(c,b),l=f||c,h=function(b){var c=l.apply(a,[b].concat(b.data));c===!1&&b.preventDefault();return c},f=e.extend(C(b),{fn:c,proxy:h,sel:d,del:f,i:g.length});g.push(f);a.addEventListener(f.e,h,!1)})}function u(a,c,b,d){var e=s(a);D(c||"",b,function(b,c){M(a,b,c,d).forEach(function(b){delete i[e][b.i];a.removeEventListener(b.e,b.proxy,!1)})})}function N(a){var c=e.extend({originalEvent:a},a);e.each(O,function(b,d){c[b]=
+function(){this[d]=P;if(b=="stopImmediatePropagation"||b=="stopPropagation")if(a.cancelBubble=!0,!a[b])return;return a[b].apply(a,arguments)};c[d]=Q});return c}function E(a,c){if(c&&a.dispatchEvent){var b=e.Event("destroy",{bubbles:!1});a.dispatchEvent(b)}if((b=s(a))&&i[b]){for(var d in i[b])a.removeEventListener(i[b][d].e,i[b][d].proxy,!1);delete i[b]}}function F(a,c){if(a){var b=a.childNodes;if(b&&b.length>0)for(var d in b)F(b[d],c);E(a,c)}}var f,h=g.document,n=[],G=n.slice,w={},R=1,S=/^\s*<(\w+)[^>]*>/,
+k={},o={},m=function(a,c){this.length=0;if(a)if(a instanceof m&&c==f)return a;else if(e.isFunction(a))return e(h).ready(a);else if(e.isArray(a)&&a.length!=f){for(var b=0;b<a.length;b++)this[this.length++]=a[b];return this}else if(e.isObject(a)&&e.isObject(c)){if(a.length==f)a.parentNode==c&&(this[this.length++]=a);else for(b=0;b<a.length;b++)a[b].parentNode==c&&(this[this.length++]=a[b]);return this}else if(e.isObject(a)&&c==f)return this[this.length++]=a,this;else if(c!==f){if(c instanceof m)return c.find(a)}else c=
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\ No newline at end of file
diff --git a/app/pages.html b/app/pages.html
new file mode 100755 (executable)
index 0000000..e213e0c
--- /dev/null
@@ -0,0 +1,106 @@
+<div id="help_dialog" class="helpdialog">
+     <div class="inner">
+       <div id="help_close" class="close"> x </div>
+       <div id="help_contents" class="contents">
+           Try to be the first to get four of your candies in a row.
+           <br><br>
+           First, choose what color your candies will be. Then choose
+           a single game, best two out of three, or best three out of five.
+           <br><br>
+           Take turns, with a friend, clicking to drop your candies down
+           the column where you want your candy to go. The first to get
+           four of their candies lined up in any direction (vertical,
+           horizontal, or diagonal) wins! If the board fills up without
+           anyone winning, everything is cleared off, and the game continues.
+           <br><br>
+           If you want to restart a game, click the X at the bottom-right
+           of the screen, and click Yes and you’ll be taken back to the
+           beginning. If you do this by mistake, click No, and your current
+           game continues.
+       </div>
+     </div>
+</div>
+<div id="players_page" class="game_page" style="display: none">
+    <div id="player_bg"></div>
+    <div id="player_player1_static">Player 1</div>
+    <div id="player_player1"><input type="text" id="player1name" size=13 disabled/></div>
+    <div id="player_player2_static">Player 2</div>
+    <div id="player_player2"><input type="text" id="player2name" size=13 disabled/></div>
+    <div id="player_text_chooseyour">Choose Your</div>
+    <div id="player_text_color">Color</div>
+    <div id="player_player1red">
+      <div class="pick red" data-player="1" data-color="1"></div>
+    </div>
+    <div id="player_player1blue">
+      <div class="pick blue" data-player="1" data-color="2"></div>
+    </div>
+    <div id="player_player1green">
+      <div class="pick green" data-player="1" data-color="3"></div>
+    </div>
+    <div id="player_player1orange">
+      <div class="pick orange" data-player="1" data-color="0"></div>
+    </div>
+    <div id="player_player2red">
+      <div class="pick red" data-player="2" data-color="1"></div>
+    </div>
+    <div id="player_player2blue">
+      <div class="pick blue" data-player="2" data-color="2"></div>
+    </div>
+    <div id="player_player2green">
+      <div class="pick green" data-player="2" data-color="3"></div>
+    </div>
+    <div id="player_player2orange">
+      <div class="pick orange" data-player="2" data-color="0"></div>
+    </div>
+    <div id="player_nextbutton" class="inactive_button">Next</div>
+</div>
+<div id="type_page" class="game_page" style="display: none">
+    <div id="type_bg"></div>
+    <div id="type_onegame_text">1 Game</div>
+    <div id="type_onegame"></div>
+    <div id="type_bestofthree_text">Best 2 of 3</div>
+    <div id="type_bestofthree"></div>
+    <div id="type_bestoffive_text">Best 3 of 5</div>
+    <div id="type_bestoffive"></div>
+    <div id="type_startbutton" class="inactive_button">Start</div>
+</div>
+<div id="game_page" class="game_page" style="display: none">
+    <div id="game_bg"></div>
+    <div id="game_player1marquee"><div id="game_player1name"></div></div>
+    <div id="game_player2marquee"><div id="game_player2name"></div></div>
+    <div id="game_player1active"></div>
+    <div id="game_player2active" style="display: none"></div>
+    <div id="game_column_selector" style="display: none"></div>
+    <div id="game_column_selector_candy" style="display: none"></div>
+    <div id="game_grid"></div>
+    <div id="game_column1"></div>
+    <div id="game_column2"></div>
+    <div id="game_column3"></div>
+    <div id="game_column4"></div>
+    <div id="game_column5"></div>
+    <div id="game_column6"></div>
+    <div id="game_column7"></div>
+    <div id="game_player1_wins">0</div>
+    <div id="game_player2_wins">0</div>
+    <div id="game_quit"></div>
+    <div id="quit_dlg" style="display: none">
+        <div id="quit_dlg_bg"></div>
+        <div id="quit_dlg_img">Start Over?</div>
+        <div id="quit_dlg_no">No</div>
+        <div id="quit_dlg_yes">Yes</div>
+    </div>
+</div>
+<div id="main_help" class="helplaunch"> ? </div>
+<div id="licensepage" style="display: none">
+    <div id="licensetext"><div id="licensescroll"></div></div>
+    <div id="licensebtnq" class="licensebtn">Back</div>
+</div>
+<div id="win_page" class="game_page" style="display: none">
+    <div id="win_bg"></div>
+    <div id="win_banner">Winner</div>
+    <div id="win_playername"></div>
+    <div id="win_playagain"></div>
+    <div id="win_startover"></div>
+    <div id="win_playagain_text">Play Again</div>
+    <div id="win_startover_text">Start Over</div>
+</div>
index 01db389..9707e75 100755 (executable)
@@ -1,8 +1,8 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets" id="https://github.com/01org/webapps-sweetspot" version="1.0.0" viewmodes="fullscreen">
        <icon src="icon_128.png"/>
-       <content src="index.html"/>
+       <content src="/app/index.html"/>
        <name>Sweetspot</name>
-       <tizen:application id="WcJ6h6DsLl" required_version="1.0"/>
-       <tizen:setting screen-orientation="landscape" contextmenu="enable"/>
+       <tizen:application id="WcJ6h6DsLl.Sweetspot" package="WcJ6h6DsLl" required_version="2.1"/>
+       <tizen:setting screen-orientation="landscape" />
 </widget>
diff --git a/package.json b/package.json
new file mode 100755 (executable)
index 0000000..494bca4
--- /dev/null
@@ -0,0 +1,27 @@
+{
+  "name": "Sweetspot",
+  "version": "1.0.0",
+  "description": "Sweetspot: an implementation of Connect Four",
+  "main": "app/main.js",
+  "scripts": {
+    "test": "echo \"Error: no test specified\" && exit 1"
+  },
+  "repository": {
+    "type": "https",
+    "url": "https://github.com/01org/webapps-sweetspot"
+  },
+  "author": "",
+  "license": "APL 2.0",
+  "readmeFilename": "README.txt",
+  "devDependencies": {
+    "grunt": "~0.4.1",
+    "grunt-contrib-cssmin": "~0.5.0",
+    "grunt-contrib-uglify": "~0.2.0",
+    "grunt-contrib-copy": "~0.4.0",
+    "grunt-contrib-clean": "~0.4.0",
+    "async": "~0.2.6",
+    "node-native-zip": "~1.1.0",
+    "lodash": "~1.1.1",
+    "xml2js": "~0.2.6"
+  }
+}