*/
ps.VectorMaskEnable = GFX_VER >= 8 && wm_prog_data->uses_vmask;
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
+ brw_fs_get_dispatch_enables(&batch->screen->devinfo, wm_prog_data,
+ ice->state.framebuffer.samples,
+ &ps._8PixelDispatchEnable,
+ &ps._16PixelDispatchEnable,
+ &ps._32PixelDispatchEnable);
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
uint32_t ps_state[GENX(3DSTATE_PS_length)] = {0};
_iris_pack_command(batch, GENX(3DSTATE_PS), ps_state, ps) {
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
-
- /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say:
- *
- * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16,
- * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch
- * mode."
- *
- * 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8.
- */
- if (GFX_VER >= 9 && cso_fb->samples == 16 &&
- !wm_prog_data->persample_dispatch) {
- assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
- ps._32PixelDispatchEnable = false;
- }
+ brw_fs_get_dispatch_enables(&screen->devinfo, wm_prog_data,
+ cso_fb->samples,
+ &ps._8PixelDispatchEnable,
+ &ps._16PixelDispatchEnable,
+ &ps._32PixelDispatchEnable);
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
*/
#if GFX_VER >= 8
+ const struct intel_device_info *devinfo = batch->blorp->compiler->devinfo;
blorp_emit(batch, GENX(3DSTATE_WM), wm);
ps.SamplerCount = 0;
if (prog_data) {
- ps._8PixelDispatchEnable = prog_data->dispatch_8;
- ps._16PixelDispatchEnable = prog_data->dispatch_16;
- ps._32PixelDispatchEnable = prog_data->dispatch_32;
-
- /* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
- *
- * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
- * Dispatch must not be enabled for PER_PIXEL dispatch mode."
- *
- * Since 16x MSAA is first introduced on SKL, we don't need to apply
- * the workaround on any older hardware.
- */
- if (GFX_VER >= 9 && !prog_data->persample_dispatch &&
- params->num_samples == 16) {
- assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
- ps._32PixelDispatchEnable = false;
- }
+ brw_fs_get_dispatch_enables(devinfo, prog_data,
+ params->num_samples,
+ &ps._8PixelDispatchEnable,
+ &ps._16PixelDispatchEnable,
+ &ps._32PixelDispatchEnable);
ps.DispatchGRFStartRegisterForConstantSetupData0 =
brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
*
* In Gfx8 the format is U8-2 whereas in Gfx9+ it is U9-1.
*/
- const struct intel_device_info *devinfo = batch->blorp->compiler->devinfo;
ps.MaximumNumberofThreadsPerPSD =
devinfo->max_threads_per_psd - (GFX_VER == 8 ? 2 : 1);
}
}
+static inline void
+brw_fs_get_dispatch_enables(const struct intel_device_info *devinfo,
+ const struct brw_wm_prog_data *prog_data,
+ unsigned rasterization_samples,
+ bool *enable_8,
+ bool *enable_16,
+ bool *enable_32)
+{
+ assert(rasterization_samples != 0);
+
+ *enable_8 = prog_data->dispatch_8;
+ *enable_16 = prog_data->dispatch_16;
+ *enable_32 = prog_data->dispatch_32;
+
+ if (prog_data->persample_dispatch) {
+ /* Starting with SandyBridge (where we first get MSAA), the different
+ * pixel dispatch combinations are grouped into classifications A
+ * through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On most hardware
+ * generations, the only configurations supporting persample dispatch
+ * are those in which only one dispatch width is enabled.
+ *
+ * The Gfx12 hardware spec has a similar dispatch grouping table, but
+ * the following conflicting restriction applies (from the page on
+ * "Structure_3DSTATE_PS_BODY"), so we need to keep the SIMD16 shader:
+ *
+ * "SIMD32 may only be enabled if SIMD16 or (dual)SIMD8 is also
+ * enabled."
+ */
+ if (*enable_32 || *enable_16)
+ *enable_8 = false;
+ if (devinfo->ver < 12 && *enable_32)
+ *enable_16 = false;
+ }
+
+ /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say:
+ *
+ * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16,
+ * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch
+ * mode."
+ *
+ * 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8.
+ */
+ if (devinfo->ver >= 9 && rasterization_samples == 16 &&
+ !prog_data->persample_dispatch) {
+ assert(*enable_8 || *enable_16);
+ *enable_32 = false;
+ }
+
+ assert(*enable_8 || *enable_16 || *enable_32);
+}
+
#define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \
brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \
(wm_state)._16PixelDispatchEnable, \
}
}
- if (prog_data->persample_dispatch) {
- /* Starting with SandyBridge (where we first get MSAA), the different
- * pixel dispatch combinations are grouped into classifications A
- * through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On most hardware
- * generations, the only configurations supporting persample dispatch
- * are those in which only one dispatch width is enabled.
- *
- * The Gfx12 hardware spec has a similar dispatch grouping table, but
- * the following conflicting restriction applies (from the page on
- * "Structure_3DSTATE_PS_BODY"), so we need to keep the SIMD16 shader:
- *
- * "SIMD32 may only be enabled if SIMD16 or (dual)SIMD8 is also
- * enabled."
- */
- if (simd32_cfg || simd16_cfg)
- simd8_cfg = NULL;
- if (simd32_cfg && devinfo->ver < 12)
- simd16_cfg = NULL;
- }
-
fs_generator g(compiler, params->log_data, mem_ctx, &prog_data->base,
v8->runtime_check_aads_emit, MESA_SHADER_FRAGMENT);
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS), ps) {
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
-
- /* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
- *
- * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
- * Dispatch must not be enabled for PER_PIXEL dispatch mode."
- *
- * Since 16x MSAA is first introduced on SKL, we don't need to apply
- * the workaround on any older hardware.
- */
- if (!wm_prog_data->persample_dispatch &&
- ms != NULL && ms->rasterization_samples == 16) {
- assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
- ps._32PixelDispatchEnable = false;
- }
+ brw_fs_get_dispatch_enables(devinfo, wm_prog_data,
+ ms != NULL ? ms->rasterization_samples : 1,
+ &ps._8PixelDispatchEnable,
+ &ps._16PixelDispatchEnable,
+ &ps._32PixelDispatchEnable);
ps.KernelStartPointer0 = fs_bin->kernel.offset +
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
#endif
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PS), ps) {
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
+ brw_fs_get_dispatch_enables(devinfo, wm_prog_data,
+ ms != NULL ? ms->rasterization_samples : 1,
+ &ps._8PixelDispatchEnable,
+ &ps._16PixelDispatchEnable,
+ &ps._32PixelDispatchEnable);
ps.KernelStartPointer0 = fs_bin->kernel.offset +
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);