"non-argument/CSR objects cannot be accessed through the frame pointer");
if (isSVE) {
- int64_t OffsetToSVEArea =
+ int64_t OffsetFromSPToSVEArea =
MFI.getStackSize() - AFI->getCalleeSavedStackSize();
- StackOffset FPOffset = {ObjectOffset, MVT::nxv1i8};
+ int64_t OffsetFromFPToSVEArea =
+ -AFI->getCalleeSaveBaseToFrameRecordOffset();
+ StackOffset FPOffset = StackOffset(OffsetFromFPToSVEArea, MVT::i8) +
+ StackOffset(ObjectOffset, MVT::nxv1i8);
StackOffset SPOffset = SVEStackSize +
StackOffset(ObjectOffset, MVT::nxv1i8) +
- StackOffset(OffsetToSVEArea, MVT::i8);
+ StackOffset(OffsetFromSPToSVEArea, MVT::i8);
// Always use the FP for SVE spills if available and beneficial.
if (hasFP(MF) &&
(SPOffset.getBytes() ||
define aarch64_sve_vector_pcs void @save_restore_sve() { entry: unreachable }
define aarch64_sve_vector_pcs void @save_restore_sve_realign() { entry: unreachable }
define aarch64_sve_vector_pcs void @frame_layout() { entry: unreachable }
+ define void @fp_relative_index_with_float_save() { entry: unreachable }
...
# +----------+
RET_ReallyLR
---
+# Make sure we account for the offset between the fp and the sve area, if it exists.
+# FIXME: Should there be an offset?
+# CHECK-LABEL: name: fp_relative_index_with_float_save
+# CHECK: - { id: 0, name: '', type: default, offset: -16, size: 16, alignment: 16,
+# CHECK-NEXT: stack-id: sve-vec
+# CHECK: - { id: 1, name: '', type: default, offset: -64, size: 16, alignment: 32,
+# CHECK-NEXT: stack-id: default
+# CHECK: - { id: 2, name: '', type: spill-slot, offset: -8, size: 8, alignment: 8,
+# CHECK-NEXT: stack-id: default, callee-saved-register: '$lr'
+# CHECK: - { id: 3, name: '', type: spill-slot, offset: -16, size: 8, alignment: 8,
+# CHECK-NEXT: stack-id: default, callee-saved-register: '$fp'
+# CHECK: - { id: 4, name: '', type: spill-slot, offset: -32, size: 8, alignment: 16,
+# CHECK-NEXT: stack-id: default, callee-saved-register: '$d8'
+
+# CHECK: $x8 = SUBXri $fp, 16, 0
+# CHECK: STR_ZXI $z0, killed $x8, -1
+
+name: fp_relative_index_with_float_save
+stack:
+ - { id: 0, stack-id: sve-vec, size: 16, alignment: 16 }
+ - { id: 1, stack-id: default, size: 16, alignment: 32 }
+frameInfo:
+ maxAlignment: 16
+ isFrameAddressTaken: true
+body: |
+ bb.0.entry:
+ liveins: $z0
+
+ $d8 = IMPLICIT_DEF
+
+ STR_ZXI $z0, %stack.0, 0
+
+ RET_ReallyLR
+---