zink: set PIPE_CAP_VALIDATE_ALL_DIRTY_STATES
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 7 Feb 2023 21:34:49 +0000 (16:34 -0500)
committerMarge Bot <emma+marge@anholt.net>
Wed, 8 Feb 2023 02:17:28 +0000 (02:17 +0000)
failing to set this yields patterns like

* bind fs
* bind samplerviews
* draw
* bind fs2
* ~~unbind samplerviews~~ (eliminated)
* draw

the eliminated unbinding of samplerviews between draws also eliminates a descriptor update,
triggering various artifacts in certain corner cases (like DOOM2016 shadows)

it's possible to manage the updating during shader binding, but the detection is a bit more
complex, and the cpu overhead from maintaining the current codepath with an
extra pipe_context::set_sampler_views (et al) isn't high enough to warrant further investigation
at this time

fixes #8252

Fixes: 153af03b941 ("gallium: Add cap to request state validation for all dirty state")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21176>

src/gallium/drivers/zink/zink_screen.c

index b7f5399..0a7a12b 100644 (file)
@@ -528,6 +528,7 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_NATIVE_FENCE_FD:
       return screen->instance_info.have_KHR_external_semaphore_capabilities && screen->info.have_KHR_external_semaphore_fd;
 
+   case PIPE_CAP_VALIDATE_ALL_DIRTY_STATES:
    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
    case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE:
    case PIPE_CAP_SHAREABLE_SHADERS: