failing to set this yields patterns like
* bind fs
* bind samplerviews
* draw
* bind fs2
* ~~unbind samplerviews~~ (eliminated)
* draw
the eliminated unbinding of samplerviews between draws also eliminates a descriptor update,
triggering various artifacts in certain corner cases (like DOOM2016 shadows)
it's possible to manage the updating during shader binding, but the detection is a bit more
complex, and the cpu overhead from maintaining the current codepath with an
extra pipe_context::set_sampler_views (et al) isn't high enough to warrant further investigation
at this time
fixes #8252
Fixes:
153af03b941 ("gallium: Add cap to request state validation for all dirty state")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21176>
case PIPE_CAP_NATIVE_FENCE_FD:
return screen->instance_info.have_KHR_external_semaphore_capabilities && screen->info.have_KHR_external_semaphore_fd;
+ case PIPE_CAP_VALIDATE_ALL_DIRTY_STATES:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE:
case PIPE_CAP_SHAREABLE_SHADERS: