MOCK_METHOD0(stop, errno_t());
MOCK_METHOD1(setSrcBufferType,
errno_t(enum VideoSink_SrcBufferTypes buffer_type));
- MOCK_METHOD1(renderFrame, errno_t(void* frame_info));
+ MOCK_METHOD1(frameRender, errno_t(VideoSink_RenderInfo* frame_info));
MOCK_METHOD1(setKeepCropRatio, errno_t(bool onoff));
MOCK_METHOD1(setMute, errno_t(bool onoff));
MOCK_METHOD1(setSync, errno_t(bool onoff));
ON_CALL(*this, setSrcBufferType(_))
.WillByDefault(
Invoke(org_video_sink_.get(), &IVideoSink::setSrcBufferType));
- ON_CALL(*this, renderFrame(_))
- .WillByDefault(Invoke(org_video_sink_.get(), &IVideoSink::renderFrame));
+ ON_CALL(*this, frameRender(_))
+ .WillByDefault(Invoke(org_video_sink_.get(), &IVideoSink::frameRender));
ON_CALL(*this, setKeepCropRatio(_))
.WillByDefault(
Invoke(org_video_sink_.get(), &IVideoSink::setKeepCropRatio));
.Times(1)
.After(setPreResolution);
Expectation otherRenderFrames =
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(AnyNumber())
.After(setResolution);
Expectation firstRenderFrame =
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(1)
.After(setResolution)
.RetiresOnSaturation();
.Times(1)
.After(setPreResolution);
Expectation otherRenderFrames =
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(AnyNumber())
.After(setResolution);
Expectation firstRenderFrame =
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(1)
.After(setResolution)
.RetiresOnSaturation();
// New game mode : Requires Video mute to switch avoc "inputlag mode" <->
// "AI upscale mode"
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(AnyNumber());
Expectation firstMute =
EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, setMute(true))
.Times(1)
.After(firstMute);
Expectation firstRenderFrame =
- EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, renderFrame(_))
+ EXPECT_CALL(*MockVideoSinkBuilder::new_video_sink, frameRender(_))
.Times(AtLeast(1))
.After(setResolution)
.RetiresOnSaturation();