The primitive topology is POINT_LIST for test cases covering the vertex
stage, but the vertex shader in these cases isn't supplying a value for
PontSize.
Affects:
dEQP-VK.binding_model.buffer_device_address.*.vert
Components: Vulkan
VK-GL-CTS issue: 2080
Change-Id: Ibbbeb143bf957f9494b1df84e69bc4a01c891c6a
<< checks.str() <<
" uvec4 color = (accum != 0) ? uvec4(0,0,0,0) : uvec4(1,0,0,1);\n"
" imageStore(image0_0, ivec2(gl_VertexIndex % " << DIM << ", gl_VertexIndex / " << DIM << "), color);\n"
+ " gl_PointSize = 1.0f;\n"
"}\n";
programCollection.glslSources.add("test") << glu::VertexSource(vss.str())