};\r
#endif\r
\r
+\r
+struct SphericalPortraitProjector : ProjectorBase\r
+{\r
+ void mapForward(float x, float y, float &u, float &v);\r
+ void mapBackward(float u, float v, float &x, float &y);\r
+};\r
+\r
+\r
+// Projects image onto unit sphere with origin at (0, 0, 0).\r
+// Poles are located NOT at (0, -1, 0) and (0, 1, 0) points, BUT at (1, 0, 0) and (-1, 0, 0) points.\r
+class SphericalPortraitWarper : public RotationWarperBase<SphericalPortraitProjector>\r
+{\r
+public:\r
+ SphericalPortraitWarper(float scale) { projector_.scale = scale; }\r
+\r
+protected:\r
+ void detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br);\r
+};\r
+\r
+struct CylindricalPortraitProjector : ProjectorBase\r
+{\r
+ void mapForward(float x, float y, float &u, float &v);\r
+ void mapBackward(float u, float v, float &x, float &y);\r
+};\r
+\r
+\r
+class CylindricalPortraitWarper : public RotationWarperBase<CylindricalPortraitProjector>\r
+{\r
+public:\r
+ CylindricalPortraitWarper(float scale) { projector_.scale = scale; }\r
+\r
+protected:\r
+ void detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br)\r
+ { \r
+ RotationWarperBase<CylindricalPortraitProjector>::detectResultRoiByBorder(src_size, dst_tl, dst_br); \r
+ }\r
+};\r
+\r
+\r
} // namespace detail\r
} // namespace cv\r
\r
else x = y = -1;\r
}\r
\r
+inline\r
+void SphericalPortraitProjector::mapForward(float x, float y, float &u0, float &v0)\r
+{ \r
+ float x0_ = r_kinv[0] * x + r_kinv[1] * y + r_kinv[2];\r
+ float y0_ = r_kinv[3] * x + r_kinv[4] * y + r_kinv[5];\r
+ float z_ = r_kinv[6] * x + r_kinv[7] * y + r_kinv[8];\r
+\r
+ float x_ = y0_;\r
+ float y_ = x0_;\r
+ float u, v;\r
+\r
+ u = scale * atan2f(x_, z_);\r
+ v = scale * (static_cast<float>(CV_PI) - acosf(y_ / sqrtf(x_ * x_ + y_ * y_ + z_ * z_)));\r
+\r
+ u0 = -u;//v;\r
+ v0 = v;//u;\r
+}\r
+\r
+\r
+inline\r
+void SphericalPortraitProjector::mapBackward(float u0, float v0, float &x, float &y)\r
+{\r
+ float u, v;\r
+ u = -u0;//v0;\r
+ v = v0;//u0;\r
+\r
+ u /= scale;\r
+ v /= scale;\r
+\r
+ float sinv = sinf(static_cast<float>(CV_PI) - v);\r
+ float x0_ = sinv * sinf(u);\r
+ float y0_ = cosf(static_cast<float>(CV_PI) - v);\r
+ float z_ = sinv * cosf(u);\r
+\r
+ float x_ = y0_;\r
+ float y_ = x0_;\r
+\r
+ float z;\r
+ x = k_rinv[0] * x_ + k_rinv[1] * y_ + k_rinv[2] * z_;\r
+ y = k_rinv[3] * x_ + k_rinv[4] * y_ + k_rinv[5] * z_;\r
+ z = k_rinv[6] * x_ + k_rinv[7] * y_ + k_rinv[8] * z_;\r
+\r
+ if (z > 0) { x /= z; y /= z; }\r
+ else x = y = -1;\r
+}\r
+\r
+inline\r
+void CylindricalPortraitProjector::mapForward(float x, float y, float &u0, float &v0)\r
+{ \r
+ float x0_ = r_kinv[0] * x + r_kinv[1] * y + r_kinv[2];\r
+ float y0_ = r_kinv[3] * x + r_kinv[4] * y + r_kinv[5];\r
+ float z_ = r_kinv[6] * x + r_kinv[7] * y + r_kinv[8];\r
+\r
+ float x_ = y0_;\r
+ float y_ = x0_;\r
+ float u, v;\r
+\r
+ u = scale * atan2f(x_, z_);\r
+ v = scale * y_ / sqrtf(x_ * x_ + z_ * z_);\r
+\r
+ u0 = -u;//v;\r
+ v0 = v;//u;\r
+}\r
+\r
+\r
+inline\r
+void CylindricalPortraitProjector::mapBackward(float u0, float v0, float &x, float &y)\r
+{\r
+ float u, v;\r
+ u = -u0;//v0;\r
+ v = v0;//u0;\r
+\r
+ u /= scale;\r
+ v /= scale;\r
+\r
+ float x0_ = sinf(u);\r
+ float y0_ = v;\r
+ float z_ = cosf(u);\r
+\r
+ float x_ = y0_;\r
+ float y_ = x0_;\r
+\r
+ float z;\r
+ x = k_rinv[0] * x_ + k_rinv[1] * y_ + k_rinv[2] * z_;\r
+ y = k_rinv[3] * x_ + k_rinv[4] * y_ + k_rinv[5] * z_;\r
+ z = k_rinv[6] * x_ + k_rinv[7] * y_ + k_rinv[8] * z_;\r
+\r
+ if (z > 0) { x /= z; y /= z; }\r
+ else x = y = -1;\r
+}\r
+\r
} // namespace detail\r
} // namespace cv\r
\r
}\r
#endif\r
\r
+void SphericalPortraitWarper::detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br)\r
+{\r
+ detectResultRoiByBorder(src_size, dst_tl, dst_br);\r
+\r
+ float tl_uf = static_cast<float>(dst_tl.x);\r
+ float tl_vf = static_cast<float>(dst_tl.y);\r
+ float br_uf = static_cast<float>(dst_br.x);\r
+ float br_vf = static_cast<float>(dst_br.y);\r
+\r
+ float x = projector_.rinv[0];\r
+ float y = projector_.rinv[3];\r
+ float z = projector_.rinv[6];\r
+ if (y > 0.f)\r
+ {\r
+ float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];\r
+ float y_ = projector_.k[4] * y / z + projector_.k[5];\r
+ if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)\r
+ {\r
+ tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale));\r
+ br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale));\r
+ }\r
+ }\r
+\r
+ x = projector_.rinv[0];\r
+ y = -projector_.rinv[3];\r
+ z = projector_.rinv[6];\r
+ if (y > 0.f)\r
+ {\r
+ float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];\r
+ float y_ = projector_.k[4] * y / z + projector_.k[5];\r
+ if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)\r
+ {\r
+ tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0));\r
+ br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0));\r
+ }\r
+ }\r
+\r
+ dst_tl.x = static_cast<int>(tl_uf);\r
+ dst_tl.y = static_cast<int>(tl_vf);\r
+ dst_br.x = static_cast<int>(br_uf);\r
+ dst_br.y = static_cast<int>(br_vf);\r
+}\r
+\r
} // namespace detail\r
} // namespace cv\r