if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
- set(PATH_TO_WIN_XGL ${CMAKE_CURRENT_BINARY_DIR}/../loader/${CMAKE_CFG_INTDIR})
+ set(PATH_TO_WIN_VK ${CMAKE_CURRENT_BINARY_DIR}/../loader/${CMAKE_CFG_INTDIR})
add_custom_command(TARGET tri
POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${PATH_TO_WIN_XGL}/XGL.dll" $<TARGET_FILE_DIR:tri>
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different "${PATH_TO_WIN_VK}/vulkan.dll" $<TARGET_FILE_DIR:tri>
)
endif()
if (WIN32)
macro(add_vk_layer target)
add_custom_command(OUTPUT VKLayer${target}.def
- COMMAND ${PYTHON_CMD} ${PROJECT_SOURCE_DIR}/xgl-generate.py win-def-file VKLayer${target} layer > VKLayer${target}.def
- DEPENDS ${PROJECT_SOURCE_DIR}/xgl-generate.py ${PROJECT_SOURCE_DIR}/xgl.py
+ COMMAND ${PYTHON_CMD} ${PROJECT_SOURCE_DIR}/vk-generate.py win-def-file VKLayer${target} layer > VKLayer${target}.def
+ DEPENDS ${PROJECT_SOURCE_DIR}/vk-generate.py ${PROJECT_SOURCE_DIR}/vk.py
)
add_library(VKLayer${target} SHARED ${ARGN} VKLayer${target}.def)
target_link_Libraries(VKLayer${target} layer_utils)