case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
+ case D3DRTYPE_SURFACE:
+ if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
+ bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
+ /* Offscreen surface support: Usage = 0.
+ * In practice drivers are very restrictive on the formats supported.
+ * Basically a few common formats + YUV and compressed formats. The
+ * reason is that offscreen surface are useful only for directdraw
+ * compatibility (a WONTIMPL of nine) + format conversion (useful in
+ * particular for YUV because the format was not advertised for textures
+ * on NV chips). */
+ if (Usage == 0)
+ bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
default:
break;
}